0 day Attack on Earth Review



Developer: Gulti
Publisher: Square Enix
Platform: Xbox 360 – XBLA

Top-down shooters have a great deal of fans, many of which are partial to retro renditions of the genre. Sometime in 2009, Square Enix decided to publish one such shooter by the name of 0 day Attack on Earth. No, I’m not sure as to the purposeful lower case of the name, but that’s what it was brought over as.

The game is incredibly simple. You choose one of a variety of aircraft and from there fight against aliens busting out of the city. A few different cities are portrayed, such as New York City and Tokyo, but you’d be hard-pressed to really know which is which while playing. It also happens to be a twin stick shooter which means you’re aiming bullets with one analog stick and piloting your craft around with the other.


It doesn’t take much to make these kinds of games good, but it also doesn’t take a lot of effort to make one bad. In 0 day’s case, it falls into the latter camp. The graphics are adequate but dull, the music is uninspired, and play is incredibly repetitive. Players, as well as enemies, are super small which means you’ll often ram right into one. Similarly, noxious purple clouds act as impenetrable barriers that you’re likely to collide with simply because you can’t zoom out enough to see more than a few feet in front of your ship.

There’s little reason to play this game and the online community is all but dead. There are far superior choices available within the XBLA marketplace.

Score 0.5

1/2 out of 5 alpacas

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