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Danganronpa: Trigger Happy Havoc Review

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Developer: Spike Chunsoft
Publisher: NIS America
Platform: PlayStation Vita

What the heck is Danganronpa: Trigger Happy Havoc?  Its name doesn’t reveal much, and it’s actually quite misleading. You see, it’s a murder mystery visual novel of sorts with a bunch of various elements from other genres mixed in. Its like the Ace Attorney, Zero Escape, and Persona series had a crazy baby. And this baby is really awesome.

As Danganronpa relies on its story as its primary appeal, I won’t go into it too much lest I spoil anything! I’m sure you’re intrigued about what the basic premise is, though. Basically, incredibly talented “Ultimate” students from various fields are chosen to attend a prestigious school known as Hope’s Peak Academy. Unfortunately for these students, they quickly find out that they’ve actually been trapped in this school and must kill each other if they want to leave. When these killings do happen, you’re forced to take part in class trials in order to figure out who murdered your fellow classmate.

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These class trials are reminiscent of Ace Attorney games, though they’re done quite differently. They are composed of four different parts: Nonstop Debate, Hangman’s Gambit, Bullet Time Battle, and Closing Argument. Nonstop Debate is the main portion of class trials, and it’s where you use “truth bullets” (evidence) that you’ve gathered against contradictions in the arguments being thrown about. There are also times when one remark that is being made during the discussion must be used against the contradiction. The way that the Nonstop Debate mode is laid out is pretty interesting and unique!

Hangman’s Gambit simply involves shooting letters to form a word that is relevant to the trial. Bullet Time Battle is a rhythm minigame that feels extremely unnecessary and is probably my least favorite part of class trials (and I love rhythm games). Lastly, the Closing Argument section is a kind of puzzle where you put the correct image in the blank spots of a comic book in order to retell how the murder went down. It’s kind of annoying how tiny the images are, which makes it difficult to figure out what exactly is going on in it.

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The characters of Danganronpa are definitely what make the game shine. At the very beginning, I honestly couldn’t see myself liking more than one or two of the students. As Dangaronpa progressed, however, I grew to love most, if not all, of them. And to my surprise, the people that I thought I would like the least ended up becoming my favorites! They’re an eccentric, lovable bunch that had me laughing constantly.

Being a game that relies on its “craziness,” Danganronpa is full of twists and shocking moments. The way the murders are carried out can be quite predictable, but you’ll be on edge throughout the whole game that it doesn’t really matter in the end. Like a good book, you’ll want to get through it from start to finish in one sitting and won’t want to put it down.

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It’s hard to keep myself from babbling incoherently about Danganronpa because I enjoyed it so much. I’m in love with the story, characters, music, and mostly everything about it. So I can’t stress enough how much I recommend it for Vita owners. Grab yourself a copy, play it, and savor it. Then you can wait patiently (or impatiently) for the recently announced Danganronpa 2: Goodbye Despair!


Pink Score: 4.54 1/2 out of 5 alpacas


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Octodad: Dadliest Catch Review

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Developer: Young Horses
Publisher:
Young Horses
Platform: 
PC – Steam

Octodad has been doing a fine job so far assimilating himself into a life with a normal human family. Nobody suspects a thing! Unfortunately, things don’t stay perfect for long. In Octodad: Dadliest Catch, you’re in charge of keeping up the charade.

It’s anything but a simple task, though, considering Octodad’s eight slippery appendages. The main grab of Octodad: Dadliest Catch is its controls. When you want to walk around, you move each “leg” one at a time. Grabbing things and whatnot is done by maneuvering your right arm and executing those sticky suction cups. It’s as hard to describe the whole process as it is to actually perform at first, but it becomes manageable quickly enough (hint: use a controller if at all possible!). With the crazy physics and controls, there is some frustration with getting to certain points and platforms, but that’s what makes Octodad: Dadliest Catch so fun.

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The other half of Octodad: Dadliest Catch‘s appeal lies in its story, writing, and characters. As mentioned previously, as Octodad, you must get through events in his life while maintaining his persona as a normal human. This means going to the grocery store and taking your family to the aquarium (the latter of which Octodad thinks is a crime against sea-manity). All of it is just as wacky as controlling Octodad.

Your initial playthrough in Octodad: Dadliest Catch will probably only last you about two or three hours. Thankfully, there’s always co-op mode, which allows two players to control Octodad, and a plentiful amount of mod levels on Steam Workshop to keep you busy!

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I had a lot of fun during my time with Octodad: Dadliest Catch. Despite my frustrations with getting Octodad to get where I wanted him to go, the humor and fresh concept kept me going and kept me entertained.


Pink Score: 3.53 1/2 out of 5 alpacas


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Girls’ Fashion Shoot Review

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Developer: Alchemist
Publisher: Rising Star Games
Platform: 3DS

I was excited about trying out Girls’ Fashion Shoot. I had tons of fun with Style Savvy and its sequel, and Girls’ Fashion Shoot looked to be more of the same fabulousness that anyone would be able to enjoy.

As the name implies, Girls’ Fashion Shoot is a fashion game. You can play dress-up, do modeling, and edit a fashion magazine. There are hundreds of clothes and accessories, too, so the possible combinations of outfits are endless. Unfortunately, it’s not exciting whatsoever and becomes boring almost immediately.

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To progress in Girls’ Fashion Shoot, you must complete all the jobs at Rising Star Magazine headquarters that are offered to you each month. This usually entails you composing an outfit that matches a certain theme. Other tasks include designing nails. Whatever you end up having to do, it results in posing for a photo shoot that will go on a magazine cover that you must arrange as well. It is the same process each time, with your boss saying the same sentences each time.

There’s very little to do when you want to get away from your monotonous work life. You can buy new clothes and makeup, learn new poses to use in photo shoots, or get your nails and hair done. Not very appealing, huh? There’s not even very many hair styles or makeup options, either.

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Girls’ Fashion Shoot is definitely the sort of game that is marketed towards young girls. Unfortunately, it has no redeeming features. Everything that it offers, Style Savvy: Trendsetters does better.


Pink Score: 1.51 1/2 out of 5 alpacas


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Pokémon X Review

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Developer: Game Freak, Inc.
Publisher: Nintendo
Platform: 3DS

Oh, Pokémon. You have been with us throughout most of our lives, through thick and thin. And as I near 20 years of age, you show no signs of easing up on game releases. You would think that after all of that time and after so many generations of Pokémon, its quality would be slowly diminishing. After having played through Pokémon X, I can assure you that is quite the contrary.

As soon as you start your journey, Pokémon X and Y immediately try to impress upon you the 3DS’s prowess. A little cutscene with one of the new Pokémon, Fletchling, flying in to wake you up. Then you’re able to venture about, free to explore this intriguing new world. Everything is in 3D! Dramatic camera angles! Free movement (when you’re skating, biking, or swimming, anyway)! There are so many little things that Game Freak has thought of to make Pokémon X and feel interesting and new.

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One of the elements of Pokémon that has undergone a heavy visual change are the battles. No longer are our favorite pocket monsters in 2D. Instead, each Pokémon is now rendered in 3D (while still mimicking the old pixel art style). They also have unique idle animations and various animations for different moves. Add in some pretty environmental backgrounds and crazy camera action and each battle will feel different from the last. If only some battles, like double battles and horde encounters, weren’t marred by drops in framerate! Hopefully this is fixed with a patch or doesn’t happen in the first place with future Pokémon releases.

What I think is one of the best new features that Pokémon X and introduce is the customization of your character. Yes, you can finally play dress-up! There are quite a bit of clothing pieces and accessories to collect, so the combination possibilities are endless. You can even choose the skin color of your trainer, change your eye color with contacts, and get a new hairdo.

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There are also other new features such as Pokémon-Amie and the Player Search System. Pokémon-Amie allows you to interact with your Pokémon and form even closer, stronger bonds with them. You can pet them, feed them, and play games with them to your heart’s content! This isn’t just for fun, either. The higher your affection with your Pokémon, the “better” it performs in battle. This means boosted experience points, being able to dodge attacks, and so forth.

As for the Player Search System, that brings every multiplayer aspect of Pokémon X and Y into one easy-to-access place. Located on your bottom screen, this is where you initiate global or local battles, trades, and more. No more having to trek to a Pokémon Center! Also included in the PSS are new features called Wonder Trade and O-Powers. Wonder Trade is incredibly fun and allows you to trade one of your Pokémon for a random one. O-Powers, on the other hand, allow you to give buffs to your friends, acquaintances, or passers-by. Such power-ups can range from increasing a Pokémon’s attack in battle to granting a 50% discount in shops for three minutes. Engaging in multiplayer activities in a Pokémon game has never been better.

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I wish I could be as enthusiastic for Pokémon X and Y‘s plot as I am for the rest of it. As usual, you’re a young Pokémon trainer that has just begun his or her journey and the region’s professor wants you to fill out the Pokédex. But wait! Some evil mastermind with a team of goons wants to destroy the world with the power of a legendary Pokémon (the bad guys this time around, Team Flare, aren’t exactly imaginative either)! Thankfully, you’re able to stop them and be off on your merry way to kick some Elite Four butt. There’s also a metaplot going on throughout all this, but it feels like something that isn’t quite explained fully. Perhaps we’ll see more of that in a Pokémon X and sequel?

As for postgame content, there’s very little to do, unfortunately. There are new areas unlocked such as the Battle Maison and Friend Safari, but compared to previous Pokémon games, it’s not much. 

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Pokémon is a series that I hold very dear to me. As such, with all that Pokémon X and brings to the table, I am insanely pleased despite any problems I do have. Whether you play every Pokémon game you can get your hands on or if it’s been a while since your last one (or if you’ve never played one at all!), it’d be a shame to miss out on Pokémon X and if you’re a 3DS owner.


Pink Score: 4

4 out of 5 alpacas


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Rune Factory 4 Review

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Developer: Neverland Co.
Publisher: XSEED Games
Platform: 3DS

I remember when the very first Rune Factory game came out. It was touted as “A Fantasy Harvest Moon”, which immediately caught my interest. I bought it as soon as it released and played a bit of it, but found it a tad too difficult and went on to other games. Of course, I still found the concept extremely fascinating and continued to follow the series. After hearing that Rune Factory 3 improved upon the series’ formula, I decided to give it a try and absolutely loved it. So, it was only natural that I would be looking forward to Rune Factory 4.

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Like Harvest Moon games, you’re able to grow crops, raise livestock (which are monsters that you tame rather than actual farm animals), and woo potential lovers. Rune Factory focuses much more on plot and RPG aspects, though. And there’s a lot of that packed into Rune Factory 4. The two main story arcs take a good 40+ hours to play through. That’s not all, though! There’s also a bonus arc that has quite a lengthy and cumbersome dungeon. I have over 70 hours logged into Rune Factory 4 and I have yet to finish the last arc.

Tired of fighting and need to take a break from the main story? Then embrace your social life! There’s plenty of well-developed characters to talk to and lots of festivals to attend. And don’t forget about the six bachelors or bachelorettes that you can date. Although it’s a smaller selection versus those of other Rune Factory games, the dating/romancing aspects in Rune Factory 4 are much more expanded. The best part is that you can totally have a harem of lovers (which made choosing a husband in Rune Factory 4 the hardest decision of my life).

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There’s also a new feature to the series, which is performing orders with accrued Prince/Princess points. These orders vary from bettering the town with new shops and festivals, to expanding your farm. Heck, you can even change your character’s portrait to that of anyone in the game.

In terms of localization, the Rune Factory series’ new home at XSEED is definitely a good one. It’s as if they’ve been taking care of publishing Rune Factory games here the whole time! I loved every bit of writing in the game and the voice acting is perfect.

The only complaint I have about Rune Factory 4 is how evil the RNG can be. You see, there are “town events” that can happen often (these were really nice for building the characters of NPCs). Whichever one may pop up is totally random. Unfortunately, bachelor/bachelorette events, and even the one needed to start the plot’s bonus arc, are included in that very large pile of randomness. You might need a lot of patience to activate some of these events.

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I had so much fun with Rune Factory 4 and I can’t recommend it enough. If you’ve ever considered jumping into the series, now is definitely the time.


Pink Score: 5

5 out of 5 alpacas


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Sweet Fuse: At Your Side Review

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Developer: Idea Factory
Publisher: Aksys Games
Platform: PSP

Sweet Fuse is an otome visual novel that has an incredibly weird premise.  Your uncle, Keiji Inafune (yes, THAT Keiji Inafune), has built a video game-themed amusement park and you’re invited to its grand opening.  Everything is going swell until the evil Count Hogstein takes over the park and all its staff hostage. It’s up to you and six handsome men to brave Hogstein’s seven deadly games, lest he kills all the hostages and blows up your uncle’s beloved park.

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There’s still time for love, though! All six guys are romanceable at the very start of the game and have their own routes. There’s also a seventh guy whose route is unlocked when you finish Sweet Fuse at least once. To my surprise, I grew to love every guy over the course of my playthroughs (well, except Meoshi). I say it’s definitely worth it to go through every single route that Sweet Fuse has to offer! Even if the romance aspect in Sweet Fuse is minimal, there’s still enough of it to satisfy anyone that is in search of that ooey-gooey stuff.

Sweet Fuse‘s story is surprisingly serious and deep. As you go through each route, you figure out that Hogstein isn’t the nonsensical villain that he’s first introduced as. There’s actually a reason that he’s decided to have all of you participate in his games! All the guys also have some rather interesting backstories that eventually intertwine. I can’t say too much without spoiling the whole plot, though.

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Some of you folks may be concerned that Sweet Fuse is too “girly.” Like I mentioned previously, the romance is kept to a minimum and the game instead relies more on action and drama. It actually feels a lot like Zero Escape: Nine Hours, Nine Persons, Nine Doors, if that happens to be a visual novel that you like. Sweet Fuse is an otome game that everyone can enjoy.

I think the only aspects of Sweet Fuse that disappointed me were the rather large amount of typos and the “puzzles.” Before I began the game, I was under the impression that the puzzles advertised would actually be solved by you. Instead, the characters in the game usually come to conclusions for the puzzles themselves (oftentimes bumbling). Sometimes, you’ll get the opportunity to push your group into the right direction by selecting the correct keyword during the “Explosive Insight” phase, but it’s not very exciting. 

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That stuff is easily pushed aside when compared to everything I love about Sweet Fuse, though. What I believed was going to be a silly little visual novel actually turned out to be a very emotional and entertaining experience. If you own a PSP/Vita and like visual novels, then definitely get your hands on Sweet Fuse. 


Pink Score: 5

5 out of 5 alpacas


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Saya no Uta ~ The Song of Saya Review

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Developer: Nitroplus
Publisher: JAST USA
Platform: PC

What a fabulously strange visual novel Saya no Uta is. I honestly didn’t know what to expect when I dove into it one night. But, boy, am I glad I did.

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My Top 5 Favorite Video Game Plushies

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When it comes to collecting video game merchandise and memorabilia, plushies are probably my most favorite. So cute and so cuddly! Plus, they look great when displayed all together on your bed or a shelf. For years now I have been buying video game-related plushies, and now I’ve recently even started commissioning from plushie makers. It was extremely hard to choose, but here are my top five video game plushies!

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Pokémon Mystery Dungeon: Gates to Infinity Review

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Developer: Spike Chunsoft
Publisher: Nintendo
Platform: 3DS

The main Pokémon games always receive lots of love. The spin-offs, however… They can be hit-or-miss. Usually miss.

Pokémon Mystery Dungeon is one of those series that appeals to a very small audience. Others dismiss the games as too repetitive. Sure, Gates to Infinity can feel very tedious at points. But it’s a dungeon-crawler; what do you expect? In any case, I didn’t mind the repetitiveness much — Gates to Infinity offers a lot to take the edge off of that. The construction of your own customizable “Paradise” is especially appealing. You’ll spend quite a while playing Gates to Infinity trying to perfect your Paradise and make it beautiful.

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One big thing that’s a problem for most people is the small selection of Pokémon to select as your player character and recruit. The previous Pokémon Mystery Dungeon games offered almost every Pokémon known up to that point to be recruitable. It is quite a shame that Spike Chunsoft wasn’t able to meet expectations, but I assume it might be an issue like having to create every Pokémon in 3D and animating them.

Gates to Infinity also offers some pretty gorgeous graphics and animation, as well as a touching plot (the ending seriously almost made me cry).

I enjoyed every minute of Gates to Infinity and there’s still so much to do. If you liked the previous Pokémon Mystery Dungeon titles, then give Gates to Infinity a shot.


 Pink Score: 3.5

3 1/2 out of 5 alpacas


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