‘Reviews’

The 11th Hour Review

The 11th Hour Boxart

Developer: Trilobyte Games
Publisher: Night Dive Studios – Contact
Platform: PC – Amazon, DotEmu, GamersGate, GOG*, Steam

A few years after The 7th Guest came out, Trilobyte returned with a sequel. In The 11th Hour, 60 years have passed since the murders at Stauf Mansion. So what purpose does anyone have digging around in there “today”? A TV series by the name of Case Unsolved has decided the mansion would make a perfect story for their show, of course! But all the evils of the first game still exist and they ensnare the show’s producer, luring you in to (hopefully) save her before it’s too late.

The more modern telling of The 11th Hour is a boon as it leads to more “natural” acting over the original. Here we’re not simply enjoying the farce but actually getting involved in the narrative (there are still some really, really goofy moments though). Some may still find it pretty hokey, but some of the later reveals actually ensnared me. This is aided by much higher quality video quality as well which looks more like a TV show than a poorly green-screened cast. This was possible because now you rarely see characters interacting in the CG environment, although it still occurs from time to time.

The 11th Hour Featured

Despite the modern setting, The 11th Hour is still a very similar game to its predecessor. That means you’re still going to be maneuvering around via a first person point and click perspective. However, this has been updated with camera motions that make it seem like the player is actually traversing the building, rather than just looking at a series of slideshows. The pre-rendered backdrops also look better with improved textures and lighting. I’m glad that they decided to keep the finger-wagging skeleton hand cursor despite the upgrades.

New puzzle types have also been added. Now there are riddles which hint at items you must find in the house. However, as riddles, they do so in a variety of ways that never explicitly state the object’s name. Some of these riddles are pretty simple but others require serious consideration. Some were fun, and others were very un-fun. Overall, players should be prepared for a lot of anagram-based puzzles. Of course, AI puzzles are also aplenty as well as others. A few are even quite similar to puzzles in The 7th Guest, but easier.

Some of these main puzzles are incredibly difficult though. Unless you’re some sort of puzzle-solving savant, there are likely to be multiple times that giving up will seem like the best course of action. Sure, none of the puzzles are broken, but they sure like to frustrate! Thankfully, there is an option to receive hints as well as skip puzzles entirely like in the original game. The hints/skip are also now accessible from any room via a laptop. It’s convenient but you’ll still miss scenes if you cheat.

The 11th Hour Screenshot

It might seem like an oddball suggestion, but perhaps the best way to play The 11th Hour is with a friend or two. Some of these puzzles and riddles are easy to get stuck in which makes a second mind useful. In either case, if you can’t enjoy the puzzles in some regard then there’s little reason to play since that’s what the whole game is about! By having someone to play the game with it can keep frustrations minimized as well help the experience to be more enjoyable.

The 11th Hour is most definitely an improvement over The 7th Guest. There are now a variety of puzzle types to experience and only a few of them have anything to do with chess pieces! Unlike modern point and click adventures though, Trilobyte did not hold back making creative and confounding riddles and tests of player skill. Those without an appetite for straining their brain over and over again should probably skip past, but puzzle lovers will rightly find a good game here. It might be nearing 20 years old now, but The 11th Hour still packs a riddle-filled punch.


Score: 3.5

3 1/2 out of 5 alpacas


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The 7th Guest Review

The 7th Guest Boxart

Developer: Trilobyte Games
Publisher: Night Dive Studios – Contact
Platform: iOS, PC – Amazon, DotEmu, GamersGate, GOG*, Steam (Reviewed)

The 7th Guest was a game far ahead of its time when it launched in 1993. At the time, games were still commonly seen on floppy discs. Unlike them, The 7th Guest was a visual feat, meaning it could only release on CD. It became the “must have” title for many gamers although they would have to buy a brand new CD drive first! Times have certainly changed since then. No longer do we view full-motion video (FMV) games as impressive, but more of a silly footnote in history.

That’s why anyone with a real interest in gaming owes it to themselves to play The 7th Guest. Sure, it is hammy and weird but this was the beginning of a new era. Someone had to try and it just happened to be Trilobyte who did it! They crafted a simple story of six (with a 7th guest coming) people in a mansion. They’ve all been invited there by a strange, eccentric man who said he would grant one of their wishes. It’s certainly not the first time such a plot has been utilized – just look at the film House on Haunted Hill. But there’s more to it than that. There are dolls… and dying children. Spooky, indeed.

The 7th Guest Featured

The adventure title takes place entirely within the mansion. Your main task is to search it from top to bottom via a point and click interface. For the most part, you seek out puzzles and, upon successful completion, are shown a story scene. Puzzles range from simple to confusing, but most can be solved with determined clicking if you don’t know how to win. It is possible to use the open book in the library for hints and to complete a puzzle if you get stuck. However, this method keeps players from viewing the respective story scene afterward. If nothing else, use the book on a certain microscope puzzle. It’s way too much of an unfair time sink!

What exactly made The 7th Guest such a standout at the time? It certainly wasn’t being a point and click adventure title, since Sierra and others were pumping out those titles for years already. The big change was to pre-rendered CG backdrops and FMV actors. How more real can you get than actual film of people playing roles? You can’t! So this was a huge deal, alongside the then gorgeous environments free for you to explore. Even now, the mansion still looks pretty good. Of course, the live scenes were compressed heavily due to space constraints. Not only that, but they are superimposed into the game with a gross “halo” about them. It doesn’t stand up to the test of time.

The 7th Guest Screenshot

The same holds true for the acting, although it’s likely they were never going for a completely serious game. Viewing it today, there’s a distinctly ridiculous charm. The story makes sense and there are honestly a few creepy touches, even if they’re outweighed by an overacting cast. The music is also seriously dated but it has some goofy charm about it as well. Aside from the credits theme though, you won’t likely search out the soundtrack after playing.

Maybe it was because of the sheer novelty or because players were immersed into the world, but a sequel by the name of The 11th Hour came out two years later. As far as production values are concerned that is the better game, but nothing beats the enthusiasm present in The 7th Guest. No, it is hardly a technical tour de force today, and doesn’t even have really great puzzles, but it is definitely a noteworthy game worth experiencing at least once.


Score: 2

2 out of 5 alpacas


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Truck Racer Review

Truck Racer Boxart

Developer: Big Ben Interactive
Publisher: Plug In Digital
Platform: PC – Desura, Direct, Steam, PS3, Xbox 360

Truck racing in video games has a rather sordid past. Even though there have been multiple attempts at creating fun titles, they all end up falling under the horrible shadow of Big Rigs: Over the Road Racing. This well-known atrocity of a game has long since controlled the talk of truck racing games, but maybe recently released Truck Racer can show that it is possible to make a good game with tractor units.

In this game, you can engage in a ton of championships, simply practice on courses, or test out a timed trial mode or elimination race. In most ways, it’s like other standard racing games except for the fact that you’re racing really heavy trucks around the track. They feel like it too. Although you can get up to 90 mph pretty easily, turns are far tougher to execute carefully. Much of the early game is spent slowly making huge drifts into walls.

If you can’t quite get a hang of your ride, then head to the garage and get it spruced up. There are tons of upgrades available which can increase speed, traction, braking, paint job, and more for your preferred vehicle. However, in order to go on a spending spree the player must have acquired points by participating in championships. Even those who don’t get the coveted first three places will still receive points, just much less. Unlocking new championships also requires points so make sure to not spend them all on upgrades!

Truck Racer Featured

Races themselves are pretty exciting, in part because you’re stuck handling a massive machine on the fairly small track lanes. Ramming into other trucks to get by is satisfying, especially when parts start breaking off and littering the track. Players can utilize boost, which is increased as a player drifts or drives recklessly. The boost is integral to passing because these trucks can only go so fast otherwise.

As fun as it is to bang into other trucks there were also issues with this mechanic. On multiple occasions I found my truck stuck to the other one somehow, which caused precious seconds to be wasted waiting for the two vehicles to separate. Perhaps this is realistic but really destroys the otherwise fun arcade style that Truck Racer presents. It’s also unfortunate that, so near after its release, that there were no online games to be found. It seems the best course of action is to buy the game with a friend or two if you intend to have regular online matches. Other than these issues, there were a couple of occasions where the game also crashed on me.

Looking past the technical troubles, Truck Racer is still a lot of fun. It certainly looks fantastic, far better than any other truck-based racing games have before. It’s also worth noting that this isn’t just some ridiculous game. Truck racing championships occur in the United States, Europe, Brazil, and likely other places as well. If you can’t get yourself to a real race, then Truck Racer serves as an almost suitable replacement.


Score: 3

3 out of 5 alpacas


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Super Amazing Wagon Adventure Review

Super Amazing Wagon Adventure Boxart

Developer: Sparsevector
Publisher: Sparsevector
Platform: Xbox 360 – XBLIG, PC – Desura, Steam (Reviewed)

Many of us first experienced the joy of actually playing video games in the classroom with The Oregon Trail. At least, there was some excitement before realizing that the title is actually pretty tough. In the end, the most fun many of us had with it was choosing awkward/irreverent names for the group. But what if it were an actually fun, arcade-style action game? Then we’d have something like Super Amazing Wagon Adventure which would absolutely never be allowed into school.

Things start off calmly enough. After selecting three travelers, they hop into a wagon and venture through the plains hunting animals. Once that’s complete, things start to quickly descend into weirdness. Buffalos or bandits might strike out at you, or sometimes, there might be tons of squirrels rushing at you. Other times, the old timey bandits might be firing at you with machine guns. One of your wagon-goers might eat some special mushrooms that cause a great deal of trouble.

Super Amazing Wagon Adventure Screenshot 1

Basically, things get all kinds of messed up and fast. But that’s obviously part of the fun. Although much of Super Amazing Wagon Adventure happens in the same general layout, the way that players work through them can change. Random hilarious events are interspersed within to keep it fresh. Much of these events are wonderful, such as discovering unicorns or special treasures underwater.

How does this game actually play? It’s about split between a side-scrolling shooter and twin stick shooter. In side-scrolling sections, you usually just have to maneuver around past dangerous things (flaming buffaloes, bullets, stinky skunk carcasses, etc) or fight back. The team has a measly gun to start but there are many gun power ups to find randomly. In the twin stick segments, you mosey around on one screen, shooting at whatever comes toward you. If you die, then the other members of the troop will investigate and have to undergo the same battle.

Gameplay itself is pretty simple, but that doesn’t mean it’s easy. On the other hand, Super Amazing Wagon Adventure seriously tired me out after about an hour of play. Shooting up enemies while keeping your wagon team safe is a lot harder than you’d expect and there are many, many opportunities for death. As long as one player is alive then they’ll keep going, but even keeping one person alive is tough! One of the most fun (and morbid?) things to do is name your team after friends and watch the ridiculous or grisly ways they die.

Super Amazing Wagon Adventure Screenshot 2

So far, the experience is fun, if taxing. The simplicity is engaging and definitely hearkens back to earlier days of gaming. The visuals and audio definitely help in this regard. In particular, the visuals are defaulted to a mode that makes the game look like it’s playing on a CRT set. Edges are rounded and there are scan lines present as well. It’s lovely to look at the crisp pixel visuals through this veneer of authenticity.

I just wish there was a further expanded variety to make this an even more amazing adventure. For the most part, I’ve experienced dozens of playthroughs that all have to have specific types of events take place in a set order. Yes, there is a lot of variation, but these moments are additions to the existing formula. But when you consider the price of $2.99, it’s hard to suggest the game is lacking. There are multiple gameplay modes and wagon types alongside standard story mode! Super Amazing Wagon Adventure is a fun, bloody, and weird as hell journey to the American West.


Score: 3.5


3 1/2 out of 5 alpacas

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Atelier Rorona: The Alchemist of Arland Review

Atelier Rorona: The Alchemist of Arland Boxart

Developer: Gust
Publisher: NIS America
Platform: PlayStation 3

Things were going fairly well for a teenager nicknamed Rorona. Sure, she was basically forced to work as an alchemist’s apprentice to pay off a debt, and her boss was a supreme creep, but it’s wasn’t that terrible! That is until the King decreed that her very shop was to be closed down – no townsfolk even care. This set of horrible circumstances are what awaits players as they play the introduction of Atelier Rorona: The Alchemist of Arland.

As Rorona, it is the player’s task to do a series of assignments for the King to sway him into sparing the shop. These twelve tasks are assigned one at a time and each have a due date. The final one being after three in-game years. With this obvious goal in mind, Rorona must work hard to scavenge items, fight monsters, use alchemy recipes, and fulfill the many requests lobbed in her direction. You see, it’s not only the King that has tasks but also the townsfolk and even your friends. Yep, poor Rorona is in for a seriously busy three years.

Atelier Rorona: The Alchemist of Arland Screenshot 1

There is a very rigid overall structure to Atelier Rorona, which means players can only ever do so many things before time runs out. You can venture outside of town to collect items for recipes and fight enemies along the way. Or, you can scrounge up some money and buy them from shopkeepers. Of course, who you choose to help is also up in the air. If you want, it is possible to completely spurn the King’s requests and help townsfolk exclusively instead, or vice versa. Although it is worth trying to manage both, chances are you’ll still not get the “true” ending without consulting a guide (or being awesome at time management).

In some ways, the game is simplistic. Instead of having a variety of points to draw from in battle, there is only HP. Rorona’s health is utilized for everything. Whether you’re performing alchemy or using a special skill, HP is pulled from. Of course, being attacked also drains some. However, there is no way to die. At worst, losing a fight will send you back home to nurse your wounds for a few days until they heal. Of course, you don’t want this to happen because it wastes precious days. Aside from HP, time is your main currency and it’s always draining!

Using alchemy is a surprisingly simple task thanks to smart menu design. The menu will always pull you to a specific section of items when one is needed for a recipe. Various traits of each item are also displayed, although this can become complex as you learn harder recipes. Without the right traits, you may end up with a poorly alchemized product. Gathering items, however, is not as fantastic. You can only carry 60 at a time and transferring them between the storage box at home and back is a tedious exercise. There are no easy ways to grab a section of items which would have been incredibly useful.

Atelier Rorona: The Alchemist of Arland Screenshot 2

Visually, Atelier Rorona is still a beautiful game. If you can ignore the sometimes fanboy-focused attire the design is otherwise very pretty. The world is pastel colored and the cel-shading is still as lovely as ever. Some backgrounds look uninspired, but it’s easy to ignore them when being put at ease by the attractive animation paired with a great soundtrack. Then there are the still pieces of art which also look divine. They’re highly detailed, colorful, and far nicer than the standard anime fare. Unfortunately, some of the game’s crude humor makes it into these scenes which really detracts from the overall atmosphere.

Atelier Rorona is a game of surprises. It doesn’t seem like such a pretty game would require strategic play to complete with a good ending but it does. Sure, you can fritter away the years, but then be left with an unsatisfying conclusion. As good as it looks, there are still instances where the writing veers into trite innuendo which has already been provided in many other lesser JRPGs. Although it leaves me with mixed feelings, Atelier Rorona: The Alchemist of Arland still managed to sink its hooks in. I’ll become a master alchemist yet!


Score: 3

3 out of 5 alpacas


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Eldritch Review

Eldritch Boxart

Developer: Minor Key Games
Publisher: Minor Key Games
Platform: PC – Direct, Steam

A lot of things come to mind when people invoke the name H.P. Lovecraft. Sometimes thoughts rush straight to Cthulhu, the Necronomicon, or (in)sanity. Even if you’ve never read his fiction, you’re likely aware of some of these things thanks to video games taking bits and pieces to create their own narratives. Eldritch is one such game that was inspired by Lovecraft, but also roguelikes. It might sound like a winning or awful combination (depending on your proclivity). As it turns out, the results are pretty good.

Players enter Eldritch with little explanation. They are just a woman stuck in a library, or so it seems. After reading some of the tomes, you realize that you can actually transport yourself to a new area by reading one of three special books. What is this strange new place? It’s a dungeon filled with treasures and dangerous beings – and you’ll have to survive it all. Or, as was often the case for my playthrough, you’ll die a lot.

Each dungeon is an odd mass of rooms, spikes, enemies, and objects to be found. Weapons are pivotal to survival later on and it is best to stock up on them early. Often there are coins scattered about as well which you can spend for other items. If you’re in danger, try to put the coins in storage though. Upon dying the player loses all they’ve found thus far, including any coins on their person. The same holds true for keys which are tremendously useful. However, unlocked levels will remain unlocked even after you die, which is quite handy.

Eldritch Screenshot

The gameplay itself is based around searching through levels to collect gear and find the exits. Of course, there are tons of monsters that will do anything to keep you from that goal. For about half of Eldritch the game is actually pretty easy. Then some new monster types appear that makes things more challenging – and sometimes even creepy. Sound effects are used to great effect as well.  For example, hearing odd breathing coming slowly closer will definitely cause players to be extra alert. Although there is apparently a very subtle soundtrack, I couldn’t perceive it and instead would play my own soft music over the game.

There’s an elephant in the room that it’s time to address. Eldritch looks tremendously like Minecraft. Or, it at least uses voxel graphics with pixellated skins that are certainly Minecraft-esque. This has been a trend lately for many indie developers and its easy to see why. With such graphics it is easier to worry about the experience, rather than making realistic graphics that are far beyond the scope of a small team. The game itself however is nothing like Minecraft. Aside from being able to blow up walls with dynamite, there is basically no similarity between the two.

Playing through Eldritch doesn’t take too tremendously long, but once you do, it reveals a new game+. Anyone who felt the main game was too easy will find this to be a much harder version. Features such as sneaking are actually necessary to survive! Players must also more carefully manage resources. If you felt the main game was too simple, then definitely try and get to NG+ to really start enjoying it. For me, the main game was tough enough. It’s a fun little adventure perfect for those looking to build up to more challenging roguelikes.


Score: 4

4 out of 5 alpacas


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Pokémon X Review

696959_296143_front

Developer: Game Freak, Inc.
Publisher: Nintendo
Platform: 3DS

Oh, Pokémon. You have been with us throughout most of our lives, through thick and thin. And as I near 20 years of age, you show no signs of easing up on game releases. You would think that after all of that time and after so many generations of Pokémon, its quality would be slowly diminishing. After having played through Pokémon X, I can assure you that is quite the contrary.

As soon as you start your journey, Pokémon X and Y immediately try to impress upon you the 3DS’s prowess. A little cutscene with one of the new Pokémon, Fletchling, flying in to wake you up. Then you’re able to venture about, free to explore this intriguing new world. Everything is in 3D! Dramatic camera angles! Free movement (when you’re skating, biking, or swimming, anyway)! There are so many little things that Game Freak has thought of to make Pokémon X and feel interesting and new.

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One of the elements of Pokémon that has undergone a heavy visual change are the battles. No longer are our favorite pocket monsters in 2D. Instead, each Pokémon is now rendered in 3D (while still mimicking the old pixel art style). They also have unique idle animations and various animations for different moves. Add in some pretty environmental backgrounds and crazy camera action and each battle will feel different from the last. If only some battles, like double battles and horde encounters, weren’t marred by drops in framerate! Hopefully this is fixed with a patch or doesn’t happen in the first place with future Pokémon releases.

What I think is one of the best new features that Pokémon X and introduce is the customization of your character. Yes, you can finally play dress-up! There are quite a bit of clothing pieces and accessories to collect, so the combination possibilities are endless. You can even choose the skin color of your trainer, change your eye color with contacts, and get a new hairdo.

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There are also other new features such as Pokémon-Amie and the Player Search System. Pokémon-Amie allows you to interact with your Pokémon and form even closer, stronger bonds with them. You can pet them, feed them, and play games with them to your heart’s content! This isn’t just for fun, either. The higher your affection with your Pokémon, the “better” it performs in battle. This means boosted experience points, being able to dodge attacks, and so forth.

As for the Player Search System, that brings every multiplayer aspect of Pokémon X and Y into one easy-to-access place. Located on your bottom screen, this is where you initiate global or local battles, trades, and more. No more having to trek to a Pokémon Center! Also included in the PSS are new features called Wonder Trade and O-Powers. Wonder Trade is incredibly fun and allows you to trade one of your Pokémon for a random one. O-Powers, on the other hand, allow you to give buffs to your friends, acquaintances, or passers-by. Such power-ups can range from increasing a Pokémon’s attack in battle to granting a 50% discount in shops for three minutes. Engaging in multiplayer activities in a Pokémon game has never been better.

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I wish I could be as enthusiastic for Pokémon X and Y‘s plot as I am for the rest of it. As usual, you’re a young Pokémon trainer that has just begun his or her journey and the region’s professor wants you to fill out the Pokédex. But wait! Some evil mastermind with a team of goons wants to destroy the world with the power of a legendary Pokémon (the bad guys this time around, Team Flare, aren’t exactly imaginative either)! Thankfully, you’re able to stop them and be off on your merry way to kick some Elite Four butt. There’s also a metaplot going on throughout all this, but it feels like something that isn’t quite explained fully. Perhaps we’ll see more of that in a Pokémon X and sequel?

As for postgame content, there’s very little to do, unfortunately. There are new areas unlocked such as the Battle Maison and Friend Safari, but compared to previous Pokémon games, it’s not much. 

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Pokémon is a series that I hold very dear to me. As such, with all that Pokémon X and brings to the table, I am insanely pleased despite any problems I do have. Whether you play every Pokémon game you can get your hands on or if it’s been a while since your last one (or if you’ve never played one at all!), it’d be a shame to miss out on Pokémon X and if you’re a 3DS owner.


Pink Score: 4

4 out of 5 alpacas


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Armed Seven Review

Armed Seven Boxart

Developer: Astro Port
Publisher: Nyu Media
Platform: PC – Desura

Are you a fan of shooters? Although there are still many coming out in the modern era, it feels like many have lost touch with the classics. Now, there’s an increased focus on the moe (or cute-ified) shooter, which often sacrifices quality for style. But there are still developers out there who have been making serious sidescrolling shooters. Many of them just happen to be from Japan. Astro Port is one quality shmup developer and their game, Armed Seven, has finally released in the West thanks to Nyu Media.

Armed Seven is basically just like all those retro shooters that were cool, difficult, and always able to tempt a player into extra rounds. However, it also has some neat flourishes which keep the game from feeling stale. Before each stage, players can choose their main weapon, sub weapon, and charge weapon. Main and sub fire whenever you fire, but of course charge only activates after it has received a proper charge. Interestingly, your mech’s gun is not completely static. If the mech flies upward, the gun will shift to face that direction as well, and vice versa. This leads to increased complexity but also possibility for players to take down opponents from safer angles.

Probably the biggest sticking point with growing the audience for shmups is their high difficulty. Now, don’t get me wrong, Armed Seven is not a bullet hell game. Those are where the screen is filled to the brim with complex patterns that take a lot of practice to dodge. Here you’ve got much more manageable enemies and bullets but only one life. After your life bar is depleted, it’s game over! Thankfully, it’s always possible to return to the furthest stage you’ve played via the stage select. There are also a variety of difficulties to select from which were a tremendous help for mostly unskilled players such as myself.

Armed Seven Screenshot

In regards to the graphics it seems like a game that could have easily been a hidden retro gem. It has nicely detailed art, even if the enemies aren’t hugely different from existing games. Really though, how much variety do you need? There need to be cool mechs, big bosses, and a soundtrack to get you pumped! While I don’t think the music is a standout soundtrack for a shooter, it is still exciting. Of course, it doesn’t help that the genre has some of the most incredible soundtracks in all of gaming history.

Playing Armed Seven is an entertaining challenge. If you’re a pro, then the game can totally be finished in half an hour, but the majority of players will be required to spend a lot more time to make it through even once. Those later stages (while still not classified as bullet hell) are killer! My best tip is to try out a variety of weapon loadouts and see which best fits your style. From there, go forth dodging bullets and taking down everything in your path!


Score: 3

3 out of 5 alpacas


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Democracy 3 Review

Democracy 3 Boxart

Developer: Positech Games
Publisher: Positech Games
Platform: PC – Direct, GOG*, Steam

Sometime after going through high school, I found myself becoming interested in the workings of American government. It seemed too ridiculous on the news or complex to make any sense, so I tried to learn more about it. Of course, tuning into MSNBC, I gained a skewed perspective (as is true of most Americans and their news outlets of choice). In any case, along the way, I learned about the way a democracy is meant to function as well. With this “wealth” of knowledge, I dove into Democracy 3 expecting a fairly easy time.

It was not easy, even with a tad bit of government knowledge stored away in my brain. If anything, it seems a far more realistic simulation of government complexity than any other political games I’ve played in the past. Players are brought in with a simple tutorial but even that doesn’t aid how overwhelming the main screen with icons first appears. Each icon  represents a facet of government and has ties to other aspects that it affects. Because there are so many things a President must take care of, the screen is absolutely filled to the brim with these icons.

Democracy 3 Screenshot 1

Learning how to use them, thankfully, is easier than it would seem. Hovering over icons lets you see what they do, in case the icon images don’t give a good enough hint. Everything from controlling minute aspects of what to tax, to changing the cost of education, to enacting new laws on hot button issues is in your grasp. The main thing that you ever have to worry about is Political Capital. In game, it stands as your currency which recharges after each turn. Without enough of it, you can’t enact new policy changes.

Some tweaks might not lead to big changes but others definitely will. In particular, certain religious groups are depicted as having very serious fringe organizations that can and will assassinate you. After this happened to me, I began to consider that my role should be to please multiple groups rather than just my own gains. Of course, you can try and turn the United States into a staunch dictatorship if you really want to! Just expect to make much of your constituency very, very unhappy. It must be noted that you can choose from a handful of other governments to control, but I stuck with the US because it is the one I’m most familiar with.

Democracy 3 Screenshot 2

Part of what makes Democracy 3 “realistic” is that there is no way to win the game, or make everyone love you. It’s just not ever going to be the case. Similarly, natural or man-made disasters can wreak havoc on your approval level. Yes, it’s unfair, but that is something Presidents must contend with. Of course, realism in a political sim is great for some but will confuse or annoy others. Basically, if you don’t regularly look up political news then chances are this is not the game for you – although you might learn something by giving it a shot anyway.

The biggest criticism to lob at the game is simply that it is little more than a fancy database setup to let you play President. But then, that’s all some of us want to do. Checking the small variances in increasing or decreasing percentages of funding is enthralling for a certain mindset (such as my own). Trying to balance needs of the people versus what you believe to be “right” is a fine balancing act. Democracy 3 does an excellent job at letting the player test out just how good or bad they’d be if they had all the Presidential powers at their disposal.


Score: 4

4 out of 5 alpacas


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Legend of Kyrandia Book 3: Malcolm’s Revenge Review

The Legend of Kyrandia Book 3: Malcolm's Revenge Boxart

Developer: Westwood Studios
Publisher: Electronic Arts
Platform: PC – GOG*

Over the span of three years, Westwood Studios produced an adventure game trilogy titled The Legend of Kyrandia. The first game was a novel start, the second refined the formula, and then finally came the third title. The Legend of Kyrandia Book 3: Malcolm’s Revenge is meant to serve as the culmination of everything, but does it prove to be a fitting end?

Malcolm’s Revenge picks up primarily after the first game. Yes, there is a connection to it and the end of The Hand of Fate, but that’s so minimal it hardly counts. In any case, this time around you play as Malcolm. In the first game, he was the royal court jester who murdered the king! It’s likely no players really wanted to “see his side of the story” but that’s exactly what Malcolm’s Revenge revolves around. Players get a taste for Malcolm’s self-centered mindset but also see that he might not be completely horrible after all.

Each game coming from a different character’s perspective was basically expected though, as all previous games featured different protagonists. What is far less easy to swallow is the distinct shift in art direction and style. This seems due to the sudden discovery of fancy 3D graphics and polygons. Now there are CGI scenes interspersed throughout the game and backdrop elements from time to time. Most of these scenes look entirely ridiculous today. Even if they didn’t, it harms the charming pixel art that once seemed a hallmark of the Kyrandia name.

The Legend of Kyrandia Book 3: Malcolm's Revenge Featured

Even though most scenes do not employ CGI, the effort on those fronts must have taxed the art team. Pixellated backdrops don’t stand up in the least to Book 1 and 2. They’re uninspired, and at times even ugly. Because of this there’s no longer a way or reason to praise what had previously been very cool fairy tale visuals. At least we have the first two games to return to.

That’s not the only despicable part of the game, though. The worst offender is the writing which seems far less interesting than anything else the Kyrandia series has to offer. Despite being a court jester, Malcolm isn’t very funny. This is made worse by a laugh track that is prompted to play at completely inane moments. It’s rare that anything humorous ever happens to cue the laughter. It’s not even like Book 3 is meant to be a sitcom! On the plus side, the soundtrack is probably the best of the trilogy.

Malcolm’s Revenge is not a complete failure since the puzzles are still interesting, with only some aspects being annoyingly challenging. But when you compare it to the other two games it just feels like the least exciting one. If anything, most Kyrandia players would probably be best served by playing Book 1 and 2 and pretending this concluding volume never existed.


Score: 1.5

1 1/2 out of 5 alpacas


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