‘PC’

Nicole Review

Nicole Logo

Developer: Winter Wolves
Publisher: Winter Wolves
Platform: PC – Direct

Things were supposed to be going great for Nicole. She has just entered her ideal college and is excited to begin her law studies. Her roommate is kind, the school has high standing, and there are copious amounts of cute boys on campus. There’s just one problem… The campus has been the site of three college student abductions. Although each was discovered safely days after, with no memory of their time away, it’s a severely creepy crime that has left the campus with a worrisome atmosphere.

At the beginning, Nicole wants nothing more than to keep these fears at arm’s length. She focuses on classes and making friends, which is where the meat of gameplay comes in. Players must work to increase Nicole’s various stats. They don’t have much bearing on her school performance, but are instead useful for romancing a guy (if you want to). Each fellow is receptive to a certain stat and, if you can figure it out, then he’ll be putty in your hands! It’s not too hard to tell what stats work with who – you just base it off personality. She can even get a few jobs to earn some spending money.

Nicole Screenshot 1

For all this normalcy, Nicole just can’t leave the disappearances alone. One other stat to take care of is based around conducting an investigation into them on your own. You actually don’t have to discover who is behind it to finish the game, but you’ll want to. Be sure to increase your clue stat to maximum! You’ll also want to have a guy in tow to get the best ending possible. With a handful of variation in end states there are ten endings possible to achieve.

Unfortunately, the receptive bachelors are not particularly endearing. There’s a jock who loves to verbally harass Nicole whenever she’s around. It hardly makes you want to cozy up to the guy. Then there’s a smart science guy, who could be cool, until his personality turns… Perhaps the easiest character to get along with is a “nerd” who obsesses over a Tumblr-like site. Maybe that’s just me, but at least he wasn’t a complete asshole. In any case, there are four guys to romance. You’ll get to increase relationships via choosing dialogue although you can also buy presents for your favorite.

Although the overarching story is enjoyable, it could have handled a tad more editing. There are times that events are described with such detail that it’s just mundane (do we really need to know the subtleties of how Nicole sets up and uses her browser?). Also, despite being a story about college-aged youths, there are some really antiquated flourishes in the text department. This isn’t for one character in particular, but the writing overall. Other times, it is spruced up with more current terminology.

Nicole Screenshot 2

Despite my issues, I still wanted to see Nicole through to the end. I also really wanted to nab my guy of choice. This was definitely aided by the lovely character art. Everyone is given a great amount of detail and even have different outfits to wear. If only more could have been done with hairstyles so each guy didn’t have a similar mop of hair. CGs are also lovely but there are only a few included.

Play Nicole if you’re looking for some mystery alongside romance. Even if I felt most of the guy choices were icky, at least one or two of the four dateable options are nice. It’s a game that will also last a few hours as you play through Nicole’s first semester of college. In all, it might not be the best showing for an otome game but there was definite effort put into making this a polished product, so give it a look! There’s a free demo of Nicole available on Winter Wolves’ site to see if it’s a game you’ll enjoy.


Score: 2.5

2 1/2 out of 5 alpacas


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Luxuria Superbia Review

Luxuria Superbia Logo

Developer: Tale of Tales
Publisher: Tale of Tales
Platform: Mobile – Android, iOS Ouya PC – Direct

Why do we play video games? The first answer that often comes up is “for fun”. We are seeking some kind of enjoyment for ourselves, whatever that entails. In that way, games are designed to be subservient – to cater to the player’s whims. Now imagine for a second that a game existed with the roles reversed. You are meant to provide joy to the game. Would such a thing still be enjoyable? I found the answer when playing Luxuria Superbia.

Yes, absolutely. My first experience with Luxuria Superbia was on an iPad. Although granted instructions, the game still seemed absolutely foreign to me. On each stage, you are greeted with a blank circular tunnel that has little buds on it. When touching the buds, a row or rows begin to blossom with color. It doesn’t take a great deal of thought to realize that the “goal” is to light up the entire tunnel. With my virgin playthrough of a stage, I found myself excited by the pulsing colors and similarly surprised by the fact that the game talked back. It kindly urged me to continue – to bring it more pleasure.

Luxuria Superbia Screenshot

It was such an unexpected experience I knew that I needed to own the game myself and play it more. No matter what platform you go with, the main game is the same, but the experience changes slightly. To me, using a touch screen feels far more intimate than analog sticks on a console or PC. Somehow, Luxuria Superbia makes me want to keep coming back. I don’t play for high scores but to share a moment with the game. There is joy to be found in bringing pleasure to others, and I never expected to see such a message expressed via a video game.

There’s something mesmerizing about the colors as they brighten and as cute little objects appear (rainbows, wheels, etc). Paired with phenomenal music, plunging continually further into the tunnel proves hypnotic – and erotic. Tale of Tales’ latest title surprised me after a lifetime of gaming. Give it a try and see if you fall in love.


Score: 5


5 out of 5 alpacas

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Rune Classic Review

Rune Boxart

Developer: Human Head Studios
Publisher: Human Head Studios
Platform: PC – GOG*, Steam

In 2000, Rune released on PCs. After a bit, the Halls of Valhalla expansion pack was released. From there, the game was repackaged as Rune Gold. The game was renamed and ported as Rune: Viking Warlord to PS2 in 2001. This still wasn’t the end of the road for Rune though! A “remake” of sorts came named Rune Classic, which included enemies from the PS2 game and reworked (and outright deleted) some original levels. Now that you’ve got the slightly convoluted history in your head, let’s talk about Rune Classic.

Rune Classic starts you off as a young, burly warrior named Ragnar. On the day of his initiation into the viking fold, enemies attack. Unfortunately for them, the enemies have Loki on their side and kill everyone almost instantly (except, of course, our pal Ragnar). Ragnar seeks revenge and that seems a very fitting setup for a game about vikings.

The gameplay also manages to capture what most would expect of a viking. Ragnar can wield a great deal of weapons that slash, bludgeon, and smack. Although the game is getting on in age, it still felt fluid and fast. Perhaps the only issue is a use key initially defined to Ctrl. Changing a few of the keybindings is definitely suggested for a more “modern” experience. In any case, there are a great deal of enemy types to destroy and it’s usually fun to do so!

Rune Featured

One way in which Rune Classic fails is that it isn’t particularly good at signboarding where to go next. Actually, this might be a bigger issue because of how dark some areas are. It is easy to lose your way and end up inadvertently backtracking, which is never fun. Then there’s the multiplayer which requires more effort than it should to get running. It seems like a fun way to play – if you have the tech savvy to work it out.

There are better action games to play these days, but when it comes to viking-themed titles there are far less to choose from. And some of the ones that do exist are poor, so Rune Classic is definitely a better choice. If you want to play but don’t want the “butchered” version, GOG downloads also come with Rune Gold. This isn’t the case with Steam. No matter which you choose, Rune is still a blast.


Score: 3

3 out of 5 alpacas


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Valdis Story: Abyssal City Review

Valdis Story: Abyssal City Boxart

Developer: Endlessfluff Games
Publisher: Endlessfluff Games
Platform: PC – Desura, Direct, Steam

You might not be familiar with the developer Endlessfluff Games, but they are a group that deserves some definite attention. In 2011, their attractive puzzle game Legend of Fae came out (maybe you’ve played it?).  Well, they’re back with another game by the name of Valdis Story: Abyssal City. As with their last major release, it is a stunningly beautiful game. But, graphics aren’t everything, so how does the game stand otherwise?

In Valdis Story, you can choose one of two playable characters (with two more being added in later). Both are humans, although from different sides of the track, as it were. Wyatt is a guy who had been living up on “the surface” where he fought against demons and angels. As you might expect, this places Reina as an underground dweller.  For her, she still seeks out exploration and danger because being cooped up is not the life she wishes to lead. Demons, angels, and ferals are all major threats to the populace – which is why someone has to fight in order to change the lives of the citizens.

As either character, you’ll explore the world in a very Metroidvania style. This means that you’ll be exploring large maps with a variety of rooms. Rooms contain enemies, treasures, and the like. There are also sections which require players to “race” with skillful platforming to get through areas in time. This is probably harder than it should be though due to jumping controls that take some getting used to. Until then, be ready to fail a handful of times when these bits crop up. Otherwise, there’s a lot of fun exploration to be had. Beating up on enemies can get a little frustrating though if they knock you off tiny platforms.

Valdis Story: Abyssal City Screenshot

Alongside searching through room after room, you’ll also be able to level the character up after enough battles. There is a nice skill tree to work through as well as the ability to increase their general stats. The inclusion of upgrades definitely enhances Valdis Story, though it would have been workable without them. Of course, the graphics are another facet that don’t have to be good to make the game engaging – but they are absolutely fantastic. The cartoony characters are animated lovingly and the backdrops also look great. Polished is one word that comes to mind, with another being gorgeous. Graphics aren’t everything but it’s always fun to see a game with such impressive art!

It’s hard to condense my final opinion on Valdis Story: Abyssal City into a succinct statement. I think there’s a lot right about the game, but still found it challenging at points due to its platforming controls. They demand more than your average platformer and it wasn’t something I was prepared for. Struggling with them early on definitely hampered my enjoyment, but once that passed it was a worthy experience. Valdis Story: Abyssal City is most worth checking out for those who have been seeking out a new and worthwhile Metroidvania game for their collection.


Score: 3.5

3 1/2 out of 5 alpacas


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Lilly Looking Through Review

Lilly Looking Through Boxart

Developer: Geeta Games
Publisher: Geeta Games
Platform: PC – Direct, GOG*, Mac Game Store, Steam

The past few years have been really good to adventure game fans. Thanks in part to companies like Telltale Games and Kickstarter, there seems to have been a rebirth of the genre that has long since been defined “dead” by the general gaming populace. It never died, though, and there are certainly a lot of great new games making their debut! One successful Kickstarter adventure title is Lilly Looking Through which was fully funded in 2012. Have Geeta Games managed to produce a lovely point and click adventure?

Yes! At the very start, we are introduced to Lilly. This young girl has a pair of goggles that, when worn, transform the world around her. No longer are her surroundings drab and dated but colorful and full of life! Her world becomes something straight out of a picture book or an animated fantasy film and is a joy to explore. Players navigate via a point and click interface (which includes a tool to highlight selectable objects). Some adventure games cram environments with too much interactivity, but Lilly Looking Through keeps it easy.

Lilly Looking Through Featured

Well, most of the time. There are some puzzles which caused me to employ liberal use of guess and check. Although most of the puzzles aren’t this way, the ones that are tougher can become annoying. This is mostly due to the fact that Lilly takes her sweet time traversing areas and interacting with objects. Her animations are lively and all, but after seeing them the first time it becomes more of a time waster to see them on the third or fourth loop. There’s no way to skip said animations which is the main misstep.This is a small complaint, all things considered.

Geeta Games have provided a lovingly crafted point and click game. It is fairly short (from 2-6 hours for most players) but the journey is a lot of fun. It’s easy to get wrapped up in Lilly’s goggle-aided view of the world. Her delight and discovery is definitely imparted on the player. Here’s hoping that this delightful game gains a following so that maybe we’ll see more Lilly Looking Through in the future!


Score: 4

4 out of 5 alpacas


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Nachtigal Review

Nachtigal Logo

Developer: Cyanide Tea
Publisher: Cyanide Tea
Platform: PC – Direct

For many of us, the idea of having a romantic relationship with a vampire is incredibly appealing. Much of this probably comes from the fantasy aspect of the whole equation as vampires don’t actually exist! To have some ageless, handsome being doting on you hand and foot –  yes, I can see why it’s an enticing idea. But what if you simply managed to wander into a vampire’s home on accident one night? Would it still be lovely or would you end up fearing for your own mortality? This is where Cyanide Tea places players as they begin Nachtigal.

You see, it all was an accident on Miranda’s part. She was by herself on a vacation in Belgium, studying the architecture. Unfortunately, without her phone working, she finds herself completely stranded after a day of exploration. She enters into a mansion and is then trapped by two handsome, yet fearsome, vampires. Adrian and Luca don’t kill her though and let her live with them out of curiosity…

As you spend your days in the mansion, either one or both vampires will reveal parts of their history to her. Miranda somehow takes this all in stride even though she expects to die when a caravan of vampires arrive there in a few weeks. It’s odd, but her attitude helps keep the tone from being completely scary. She plays around with Adrian and Luca even though both of them end up feasting on her at various times.

Nachtigal Screenshot

This is the part that made Nachtigal hard for me to stomach. Miranda is scared – and rightly so – when they begin to use her for feeding. Yet, things quickly take a turn for the romantic as she offers herself to one or both vampires as a way to care for them. It is possibly an attempt to save herself from their anger, but the way it’s written feels icky. At least it did to me, but others will probably enjoy it as 100% fantasy fulfillment.

If it isn’t creepy to you then you’ll also probably seek out all six endings and unlock all the gorgeous CGs. Despite my trepidation, I still wanted to know every tiny bit of the story which caused me to play through multiple times. The art is nice, although it certainly gets bloody on some occasions. In particular, two endings are exceedingly creepy and not particularly befitting to the otherwise light tone. Nachtigal is anywhere from 1 to 3 hours depending on how quickly you read and if you play through more than once. It’s also available as a “pay what you want” download. As such, take Nachtigal for a spin and see if Adrian or Luca are just the kind of vampires you wish to romance.


Score: 3

3 out of 5 alpacas


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Ethan: Meteor Hunter Review

Ethan - Meteor Hunter Logo

Developer: Seaven Studio
Publisher: Seaven Studio
Platform: PC – Direct, GOG* PS3 – PSN

Platformers are a lot of fun but it can be hard to dig through the piles of samey stuff to get to innovative games in the genre. The issue gets compounded once you realize that some of the innovations made don’t improve the existing formula. Ethan: Meteor Hunter is one such game that attempts to tweak things with a neat mechanic. But does it work?

In Ethan: Meteor Hunter, you must venture through a ton of levels as a little mouse. Yes, that cute rodent is Ethan, and he’s searching for meteorite fragments scattered around the environment. These serve primarily as collectibles as you try to grab each one on every stage. But there’s more to Ethan than his anthropomorphic ways. He also has the power to stop time and manipulate objects in the environment.

Ethan: Meteor Hunter Featured

How does this play out? Oftentimes, you’ll come across boxes and other items which block the way. At their easiest, all you have to do is move them aside. The difficulty progresses and requires more careful movements, sometimes interacting with other items on the screen. You might even have to make Ethan jump, pause, and move objects to keep him safe when he lands. It’s all very interesting, although it escalates in difficulty faster than might be expected.

But is there much beyond these powers to help Ethan: Meteor Hunter stand out? Unfortunately, there’s not much. The graphics are serviceable, but seem perhaps too “serious” for a game with a cute mouse lead. The music is pretty cool, although it also clashes a little with the game. Even though there are interesting pause/manipulation mechanics in play, the rest of the experience still feels like a standard platformer. It’s not bad, but not exceptional either. Still, it is exciting to see a new developer trying to do something different. Hopefully they’ll continue to push forward with changing gameplay mechanics with their future titles.


Score: 2.5

2 1/2 out of 5 alpacas


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Carmageddon 2: Carpocalypse Now Review

Carmageddon 2: Carpocalypse Now Boxart

Developer: Stainless Software
Publisher: Sales Curve Interactive
Platform: PC – GOG*

Oh, Carmageddon… Alongside other hyper violent games such as Mortal Kombat, video games were becoming an incredibly divisive past time. Some parents got up in arms about the violence their children were exposed to and this of course led to the ESRB. By the time Carmageddon 2: Carpocalypse Now came out, it received a definitive M for Mature. Instead of fearing government or parents, Stainless Software thumbed their noses at opposition and created one of the bloodiest games of the year.

Looking over reviews of the game in 1998 it seems that gamble was for the best. Reviewers seem to have nothing but praise for the lavish depictions of blood and gore. And it certainly contains copious amounts of it. But does that make Carmageddon 2 worth playing? The rest of the experience is, unfortunately, not nearly as memorable.

There are a great deal of races to participate in, but they must all be unlocked. This is done by completing at least one race in a specific group, then doing the correlated “mission” afterward. After a mission is completed the player can move onto the next grouping of races. Three difficulty settings exist although even the easiest becomes harder later on. For players who don’t want to slick the streets with human blood, there are also options to tone gore down or completely off.

Carmageddon 2: Carpocalypse Now Screenshot

Races in Carmageddon 2 follow the same clear conditions of the original. You can either race the normal way (do a certain number of laps in time), demolish all competing racers’ cars, or kill every pedestrian on the stage. The last option might sound fun to some but is actually incredibly difficult considering they often number in the hundreds. Also, stages are fairly open-ended meaning there’s a lot to explore beyond the exact track path. To be fair, open worlds were very unusual to see in any racers of the time and only now do we really see it coming back into favor.

Controls are where any racing game must show competence and it just doesn’t feel that way here. Cars are kind of tough to control and this is only increased by the fact that players can’t easily tweak their key bindings. Well, they can, but you’ll find that it doesn’t allow you to re-bind keys to WASD. The best solution to this problem is available in the GOG forums but is definitely an extra, annoying step. At least there are a variety of wacky looking cars to drive. You just have to demolish them in a race first to unlock one.

At this point, it seems that Carmageddon 2 best serves as a memory of when game developers pushed the edge with violence. Back then, it was a scary proposition. Today, we see so much gore in games that it has totally lost that edge over most players. But just viewed as a racing game, Carmageddon 2 offers cool concepts but unrefined execution.


Score: 2

2 out of 5 alpacas


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The 11th Hour Review

The 11th Hour Boxart

Developer: Trilobyte Games
Publisher: Night Dive Studios – Contact
Platform: PC – Amazon, DotEmu, GamersGate, GOG*, Steam

A few years after The 7th Guest came out, Trilobyte returned with a sequel. In The 11th Hour, 60 years have passed since the murders at Stauf Mansion. So what purpose does anyone have digging around in there “today”? A TV series by the name of Case Unsolved has decided the mansion would make a perfect story for their show, of course! But all the evils of the first game still exist and they ensnare the show’s producer, luring you in to (hopefully) save her before it’s too late.

The more modern telling of The 11th Hour is a boon as it leads to more “natural” acting over the original. Here we’re not simply enjoying the farce but actually getting involved in the narrative (there are still some really, really goofy moments though). Some may still find it pretty hokey, but some of the later reveals actually ensnared me. This is aided by much higher quality video quality as well which looks more like a TV show than a poorly green-screened cast. This was possible because now you rarely see characters interacting in the CG environment, although it still occurs from time to time.

The 11th Hour Featured

Despite the modern setting, The 11th Hour is still a very similar game to its predecessor. That means you’re still going to be maneuvering around via a first person point and click perspective. However, this has been updated with camera motions that make it seem like the player is actually traversing the building, rather than just looking at a series of slideshows. The pre-rendered backdrops also look better with improved textures and lighting. I’m glad that they decided to keep the finger-wagging skeleton hand cursor despite the upgrades.

New puzzle types have also been added. Now there are riddles which hint at items you must find in the house. However, as riddles, they do so in a variety of ways that never explicitly state the object’s name. Some of these riddles are pretty simple but others require serious consideration. Some were fun, and others were very un-fun. Overall, players should be prepared for a lot of anagram-based puzzles. Of course, AI puzzles are also aplenty as well as others. A few are even quite similar to puzzles in The 7th Guest, but easier.

Some of these main puzzles are incredibly difficult though. Unless you’re some sort of puzzle-solving savant, there are likely to be multiple times that giving up will seem like the best course of action. Sure, none of the puzzles are broken, but they sure like to frustrate! Thankfully, there is an option to receive hints as well as skip puzzles entirely like in the original game. The hints/skip are also now accessible from any room via a laptop. It’s convenient but you’ll still miss scenes if you cheat.

The 11th Hour Screenshot

It might seem like an oddball suggestion, but perhaps the best way to play The 11th Hour is with a friend or two. Some of these puzzles and riddles are easy to get stuck in which makes a second mind useful. In either case, if you can’t enjoy the puzzles in some regard then there’s little reason to play since that’s what the whole game is about! By having someone to play the game with it can keep frustrations minimized as well help the experience to be more enjoyable.

The 11th Hour is most definitely an improvement over The 7th Guest. There are now a variety of puzzle types to experience and only a few of them have anything to do with chess pieces! Unlike modern point and click adventures though, Trilobyte did not hold back making creative and confounding riddles and tests of player skill. Those without an appetite for straining their brain over and over again should probably skip past, but puzzle lovers will rightly find a good game here. It might be nearing 20 years old now, but The 11th Hour still packs a riddle-filled punch.


Score: 3.5

3 1/2 out of 5 alpacas


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The 7th Guest Review

The 7th Guest Boxart

Developer: Trilobyte Games
Publisher: Night Dive Studios – Contact
Platform: iOS, PC – Amazon, DotEmu, GamersGate, GOG*, Steam (Reviewed)

The 7th Guest was a game far ahead of its time when it launched in 1993. At the time, games were still commonly seen on floppy discs. Unlike them, The 7th Guest was a visual feat, meaning it could only release on CD. It became the “must have” title for many gamers although they would have to buy a brand new CD drive first! Times have certainly changed since then. No longer do we view full-motion video (FMV) games as impressive, but more of a silly footnote in history.

That’s why anyone with a real interest in gaming owes it to themselves to play The 7th Guest. Sure, it is hammy and weird but this was the beginning of a new era. Someone had to try and it just happened to be Trilobyte who did it! They crafted a simple story of six (with a 7th guest coming) people in a mansion. They’ve all been invited there by a strange, eccentric man who said he would grant one of their wishes. It’s certainly not the first time such a plot has been utilized – just look at the film House on Haunted Hill. But there’s more to it than that. There are dolls… and dying children. Spooky, indeed.

The 7th Guest Featured

The adventure title takes place entirely within the mansion. Your main task is to search it from top to bottom via a point and click interface. For the most part, you seek out puzzles and, upon successful completion, are shown a story scene. Puzzles range from simple to confusing, but most can be solved with determined clicking if you don’t know how to win. It is possible to use the open book in the library for hints and to complete a puzzle if you get stuck. However, this method keeps players from viewing the respective story scene afterward. If nothing else, use the book on a certain microscope puzzle. It’s way too much of an unfair time sink!

What exactly made The 7th Guest such a standout at the time? It certainly wasn’t being a point and click adventure title, since Sierra and others were pumping out those titles for years already. The big change was to pre-rendered CG backdrops and FMV actors. How more real can you get than actual film of people playing roles? You can’t! So this was a huge deal, alongside the then gorgeous environments free for you to explore. Even now, the mansion still looks pretty good. Of course, the live scenes were compressed heavily due to space constraints. Not only that, but they are superimposed into the game with a gross “halo” about them. It doesn’t stand up to the test of time.

The 7th Guest Screenshot

The same holds true for the acting, although it’s likely they were never going for a completely serious game. Viewing it today, there’s a distinctly ridiculous charm. The story makes sense and there are honestly a few creepy touches, even if they’re outweighed by an overacting cast. The music is also seriously dated but it has some goofy charm about it as well. Aside from the credits theme though, you won’t likely search out the soundtrack after playing.

Maybe it was because of the sheer novelty or because players were immersed into the world, but a sequel by the name of The 11th Hour came out two years later. As far as production values are concerned that is the better game, but nothing beats the enthusiasm present in The 7th Guest. No, it is hardly a technical tour de force today, and doesn’t even have really great puzzles, but it is definitely a noteworthy game worth experiencing at least once.


Score: 2

2 out of 5 alpacas


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