‘PC’

Truck Racer Review

Truck Racer Boxart

Developer: Big Ben Interactive
Publisher: Plug In Digital
Platform: PC – Desura, Direct, Steam, PS3, Xbox 360

Truck racing in video games has a rather sordid past. Even though there have been multiple attempts at creating fun titles, they all end up falling under the horrible shadow of Big Rigs: Over the Road Racing. This well-known atrocity of a game has long since controlled the talk of truck racing games, but maybe recently released Truck Racer can show that it is possible to make a good game with tractor units.

In this game, you can engage in a ton of championships, simply practice on courses, or test out a timed trial mode or elimination race. In most ways, it’s like other standard racing games except for the fact that you’re racing really heavy trucks around the track. They feel like it too. Although you can get up to 90 mph pretty easily, turns are far tougher to execute carefully. Much of the early game is spent slowly making huge drifts into walls.

If you can’t quite get a hang of your ride, then head to the garage and get it spruced up. There are tons of upgrades available which can increase speed, traction, braking, paint job, and more for your preferred vehicle. However, in order to go on a spending spree the player must have acquired points by participating in championships. Even those who don’t get the coveted first three places will still receive points, just much less. Unlocking new championships also requires points so make sure to not spend them all on upgrades!

Truck Racer Featured

Races themselves are pretty exciting, in part because you’re stuck handling a massive machine on the fairly small track lanes. Ramming into other trucks to get by is satisfying, especially when parts start breaking off and littering the track. Players can utilize boost, which is increased as a player drifts or drives recklessly. The boost is integral to passing because these trucks can only go so fast otherwise.

As fun as it is to bang into other trucks there were also issues with this mechanic. On multiple occasions I found my truck stuck to the other one somehow, which caused precious seconds to be wasted waiting for the two vehicles to separate. Perhaps this is realistic but really destroys the otherwise fun arcade style that Truck Racer presents. It’s also unfortunate that, so near after its release, that there were no online games to be found. It seems the best course of action is to buy the game with a friend or two if you intend to have regular online matches. Other than these issues, there were a couple of occasions where the game also crashed on me.

Looking past the technical troubles, Truck Racer is still a lot of fun. It certainly looks fantastic, far better than any other truck-based racing games have before. It’s also worth noting that this isn’t just some ridiculous game. Truck racing championships occur in the United States, Europe, Brazil, and likely other places as well. If you can’t get yourself to a real race, then Truck Racer serves as an almost suitable replacement.


Score: 3

3 out of 5 alpacas


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Super Amazing Wagon Adventure Review

Super Amazing Wagon Adventure Boxart

Developer: Sparsevector
Publisher: Sparsevector
Platform: Xbox 360 – XBLIG, PC – Desura, Steam (Reviewed)

Many of us first experienced the joy of actually playing video games in the classroom with The Oregon Trail. At least, there was some excitement before realizing that the title is actually pretty tough. In the end, the most fun many of us had with it was choosing awkward/irreverent names for the group. But what if it were an actually fun, arcade-style action game? Then we’d have something like Super Amazing Wagon Adventure which would absolutely never be allowed into school.

Things start off calmly enough. After selecting three travelers, they hop into a wagon and venture through the plains hunting animals. Once that’s complete, things start to quickly descend into weirdness. Buffalos or bandits might strike out at you, or sometimes, there might be tons of squirrels rushing at you. Other times, the old timey bandits might be firing at you with machine guns. One of your wagon-goers might eat some special mushrooms that cause a great deal of trouble.

Super Amazing Wagon Adventure Screenshot 1

Basically, things get all kinds of messed up and fast. But that’s obviously part of the fun. Although much of Super Amazing Wagon Adventure happens in the same general layout, the way that players work through them can change. Random hilarious events are interspersed within to keep it fresh. Much of these events are wonderful, such as discovering unicorns or special treasures underwater.

How does this game actually play? It’s about split between a side-scrolling shooter and twin stick shooter. In side-scrolling sections, you usually just have to maneuver around past dangerous things (flaming buffaloes, bullets, stinky skunk carcasses, etc) or fight back. The team has a measly gun to start but there are many gun power ups to find randomly. In the twin stick segments, you mosey around on one screen, shooting at whatever comes toward you. If you die, then the other members of the troop will investigate and have to undergo the same battle.

Gameplay itself is pretty simple, but that doesn’t mean it’s easy. On the other hand, Super Amazing Wagon Adventure seriously tired me out after about an hour of play. Shooting up enemies while keeping your wagon team safe is a lot harder than you’d expect and there are many, many opportunities for death. As long as one player is alive then they’ll keep going, but even keeping one person alive is tough! One of the most fun (and morbid?) things to do is name your team after friends and watch the ridiculous or grisly ways they die.

Super Amazing Wagon Adventure Screenshot 2

So far, the experience is fun, if taxing. The simplicity is engaging and definitely hearkens back to earlier days of gaming. The visuals and audio definitely help in this regard. In particular, the visuals are defaulted to a mode that makes the game look like it’s playing on a CRT set. Edges are rounded and there are scan lines present as well. It’s lovely to look at the crisp pixel visuals through this veneer of authenticity.

I just wish there was a further expanded variety to make this an even more amazing adventure. For the most part, I’ve experienced dozens of playthroughs that all have to have specific types of events take place in a set order. Yes, there is a lot of variation, but these moments are additions to the existing formula. But when you consider the price of $2.99, it’s hard to suggest the game is lacking. There are multiple gameplay modes and wagon types alongside standard story mode! Super Amazing Wagon Adventure is a fun, bloody, and weird as hell journey to the American West.


Score: 3.5


3 1/2 out of 5 alpacas

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Eldritch Review

Eldritch Boxart

Developer: Minor Key Games
Publisher: Minor Key Games
Platform: PC – Direct, Steam

A lot of things come to mind when people invoke the name H.P. Lovecraft. Sometimes thoughts rush straight to Cthulhu, the Necronomicon, or (in)sanity. Even if you’ve never read his fiction, you’re likely aware of some of these things thanks to video games taking bits and pieces to create their own narratives. Eldritch is one such game that was inspired by Lovecraft, but also roguelikes. It might sound like a winning or awful combination (depending on your proclivity). As it turns out, the results are pretty good.

Players enter Eldritch with little explanation. They are just a woman stuck in a library, or so it seems. After reading some of the tomes, you realize that you can actually transport yourself to a new area by reading one of three special books. What is this strange new place? It’s a dungeon filled with treasures and dangerous beings – and you’ll have to survive it all. Or, as was often the case for my playthrough, you’ll die a lot.

Each dungeon is an odd mass of rooms, spikes, enemies, and objects to be found. Weapons are pivotal to survival later on and it is best to stock up on them early. Often there are coins scattered about as well which you can spend for other items. If you’re in danger, try to put the coins in storage though. Upon dying the player loses all they’ve found thus far, including any coins on their person. The same holds true for keys which are tremendously useful. However, unlocked levels will remain unlocked even after you die, which is quite handy.

Eldritch Screenshot

The gameplay itself is based around searching through levels to collect gear and find the exits. Of course, there are tons of monsters that will do anything to keep you from that goal. For about half of Eldritch the game is actually pretty easy. Then some new monster types appear that makes things more challenging – and sometimes even creepy. Sound effects are used to great effect as well.  For example, hearing odd breathing coming slowly closer will definitely cause players to be extra alert. Although there is apparently a very subtle soundtrack, I couldn’t perceive it and instead would play my own soft music over the game.

There’s an elephant in the room that it’s time to address. Eldritch looks tremendously like Minecraft. Or, it at least uses voxel graphics with pixellated skins that are certainly Minecraft-esque. This has been a trend lately for many indie developers and its easy to see why. With such graphics it is easier to worry about the experience, rather than making realistic graphics that are far beyond the scope of a small team. The game itself however is nothing like Minecraft. Aside from being able to blow up walls with dynamite, there is basically no similarity between the two.

Playing through Eldritch doesn’t take too tremendously long, but once you do, it reveals a new game+. Anyone who felt the main game was too easy will find this to be a much harder version. Features such as sneaking are actually necessary to survive! Players must also more carefully manage resources. If you felt the main game was too simple, then definitely try and get to NG+ to really start enjoying it. For me, the main game was tough enough. It’s a fun little adventure perfect for those looking to build up to more challenging roguelikes.


Score: 4

4 out of 5 alpacas


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Armed Seven Review

Armed Seven Boxart

Developer: Astro Port
Publisher: Nyu Media
Platform: PC – Desura

Are you a fan of shooters? Although there are still many coming out in the modern era, it feels like many have lost touch with the classics. Now, there’s an increased focus on the moe (or cute-ified) shooter, which often sacrifices quality for style. But there are still developers out there who have been making serious sidescrolling shooters. Many of them just happen to be from Japan. Astro Port is one quality shmup developer and their game, Armed Seven, has finally released in the West thanks to Nyu Media.

Armed Seven is basically just like all those retro shooters that were cool, difficult, and always able to tempt a player into extra rounds. However, it also has some neat flourishes which keep the game from feeling stale. Before each stage, players can choose their main weapon, sub weapon, and charge weapon. Main and sub fire whenever you fire, but of course charge only activates after it has received a proper charge. Interestingly, your mech’s gun is not completely static. If the mech flies upward, the gun will shift to face that direction as well, and vice versa. This leads to increased complexity but also possibility for players to take down opponents from safer angles.

Probably the biggest sticking point with growing the audience for shmups is their high difficulty. Now, don’t get me wrong, Armed Seven is not a bullet hell game. Those are where the screen is filled to the brim with complex patterns that take a lot of practice to dodge. Here you’ve got much more manageable enemies and bullets but only one life. After your life bar is depleted, it’s game over! Thankfully, it’s always possible to return to the furthest stage you’ve played via the stage select. There are also a variety of difficulties to select from which were a tremendous help for mostly unskilled players such as myself.

Armed Seven Screenshot

In regards to the graphics it seems like a game that could have easily been a hidden retro gem. It has nicely detailed art, even if the enemies aren’t hugely different from existing games. Really though, how much variety do you need? There need to be cool mechs, big bosses, and a soundtrack to get you pumped! While I don’t think the music is a standout soundtrack for a shooter, it is still exciting. Of course, it doesn’t help that the genre has some of the most incredible soundtracks in all of gaming history.

Playing Armed Seven is an entertaining challenge. If you’re a pro, then the game can totally be finished in half an hour, but the majority of players will be required to spend a lot more time to make it through even once. Those later stages (while still not classified as bullet hell) are killer! My best tip is to try out a variety of weapon loadouts and see which best fits your style. From there, go forth dodging bullets and taking down everything in your path!


Score: 3

3 out of 5 alpacas


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Democracy 3 Review

Democracy 3 Boxart

Developer: Positech Games
Publisher: Positech Games
Platform: PC – Direct, GOG*, Steam

Sometime after going through high school, I found myself becoming interested in the workings of American government. It seemed too ridiculous on the news or complex to make any sense, so I tried to learn more about it. Of course, tuning into MSNBC, I gained a skewed perspective (as is true of most Americans and their news outlets of choice). In any case, along the way, I learned about the way a democracy is meant to function as well. With this “wealth” of knowledge, I dove into Democracy 3 expecting a fairly easy time.

It was not easy, even with a tad bit of government knowledge stored away in my brain. If anything, it seems a far more realistic simulation of government complexity than any other political games I’ve played in the past. Players are brought in with a simple tutorial but even that doesn’t aid how overwhelming the main screen with icons first appears. Each icon  represents a facet of government and has ties to other aspects that it affects. Because there are so many things a President must take care of, the screen is absolutely filled to the brim with these icons.

Democracy 3 Screenshot 1

Learning how to use them, thankfully, is easier than it would seem. Hovering over icons lets you see what they do, in case the icon images don’t give a good enough hint. Everything from controlling minute aspects of what to tax, to changing the cost of education, to enacting new laws on hot button issues is in your grasp. The main thing that you ever have to worry about is Political Capital. In game, it stands as your currency which recharges after each turn. Without enough of it, you can’t enact new policy changes.

Some tweaks might not lead to big changes but others definitely will. In particular, certain religious groups are depicted as having very serious fringe organizations that can and will assassinate you. After this happened to me, I began to consider that my role should be to please multiple groups rather than just my own gains. Of course, you can try and turn the United States into a staunch dictatorship if you really want to! Just expect to make much of your constituency very, very unhappy. It must be noted that you can choose from a handful of other governments to control, but I stuck with the US because it is the one I’m most familiar with.

Democracy 3 Screenshot 2

Part of what makes Democracy 3 “realistic” is that there is no way to win the game, or make everyone love you. It’s just not ever going to be the case. Similarly, natural or man-made disasters can wreak havoc on your approval level. Yes, it’s unfair, but that is something Presidents must contend with. Of course, realism in a political sim is great for some but will confuse or annoy others. Basically, if you don’t regularly look up political news then chances are this is not the game for you – although you might learn something by giving it a shot anyway.

The biggest criticism to lob at the game is simply that it is little more than a fancy database setup to let you play President. But then, that’s all some of us want to do. Checking the small variances in increasing or decreasing percentages of funding is enthralling for a certain mindset (such as my own). Trying to balance needs of the people versus what you believe to be “right” is a fine balancing act. Democracy 3 does an excellent job at letting the player test out just how good or bad they’d be if they had all the Presidential powers at their disposal.


Score: 4

4 out of 5 alpacas


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Legend of Kyrandia Book 3: Malcolm’s Revenge Review

The Legend of Kyrandia Book 3: Malcolm's Revenge Boxart

Developer: Westwood Studios
Publisher: Electronic Arts
Platform: PC – GOG*

Over the span of three years, Westwood Studios produced an adventure game trilogy titled The Legend of Kyrandia. The first game was a novel start, the second refined the formula, and then finally came the third title. The Legend of Kyrandia Book 3: Malcolm’s Revenge is meant to serve as the culmination of everything, but does it prove to be a fitting end?

Malcolm’s Revenge picks up primarily after the first game. Yes, there is a connection to it and the end of The Hand of Fate, but that’s so minimal it hardly counts. In any case, this time around you play as Malcolm. In the first game, he was the royal court jester who murdered the king! It’s likely no players really wanted to “see his side of the story” but that’s exactly what Malcolm’s Revenge revolves around. Players get a taste for Malcolm’s self-centered mindset but also see that he might not be completely horrible after all.

Each game coming from a different character’s perspective was basically expected though, as all previous games featured different protagonists. What is far less easy to swallow is the distinct shift in art direction and style. This seems due to the sudden discovery of fancy 3D graphics and polygons. Now there are CGI scenes interspersed throughout the game and backdrop elements from time to time. Most of these scenes look entirely ridiculous today. Even if they didn’t, it harms the charming pixel art that once seemed a hallmark of the Kyrandia name.

The Legend of Kyrandia Book 3: Malcolm's Revenge Featured

Even though most scenes do not employ CGI, the effort on those fronts must have taxed the art team. Pixellated backdrops don’t stand up in the least to Book 1 and 2. They’re uninspired, and at times even ugly. Because of this there’s no longer a way or reason to praise what had previously been very cool fairy tale visuals. At least we have the first two games to return to.

That’s not the only despicable part of the game, though. The worst offender is the writing which seems far less interesting than anything else the Kyrandia series has to offer. Despite being a court jester, Malcolm isn’t very funny. This is made worse by a laugh track that is prompted to play at completely inane moments. It’s rare that anything humorous ever happens to cue the laughter. It’s not even like Book 3 is meant to be a sitcom! On the plus side, the soundtrack is probably the best of the trilogy.

Malcolm’s Revenge is not a complete failure since the puzzles are still interesting, with only some aspects being annoyingly challenging. But when you compare it to the other two games it just feels like the least exciting one. If anything, most Kyrandia players would probably be best served by playing Book 1 and 2 and pretending this concluding volume never existed.


Score: 1.5

1 1/2 out of 5 alpacas


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Montague’s Mount Review

Montague's Mount Boxart

Developer: PolyPusher Studios
Publisher: Mastertronic
Platform: PC – Direct, GamersGate, Get Games, GOG*

Montague’s Mount is a game that reveals very little about itself when you begin. As the story starts, your character simply wakes up on a dark and dreary beach. There are pieces of wood scattered around and it seems as if you once had a boat and ended up here. The character hobbles – perhaps his leg was injured in the accident? His coughs also echo in the quiet air which makes it seem that this guy is in a lot of trouble washing up in a strange place. You find a walking stick, and then proceed. That’s all the introduction player or character receives.

This is an excellent start to a game which, unfortunately, cannot live up to its own expectations. It sure tries though. Everything about the game attempts to push a dark and mysterious atmosphere, from the mostly monochrome visuals to the sometimes eerie ambient sounds. The story is also told in small snippets, and objects are named in the Irish language Gaeilge. This all sets up a superb “feeling” for Montague’s Mount but none of this can protect against dull gameplay.

Wandering through this isolated island is ponderous. The lead character is purposefully slow and so is his interactions with everything around him. At one point, a bridge is lowered, but it creeps down at a horrendous pace. Really, this characterizes much of the game where puzzles are resolved in equally snail-like fashion. Slow events could increase tension if there were anything to fear, but that’s not the case here either. Instead, everything is monotonously paced without a good reason.

Montague's Mount Featured

Exploration is the main goal and you’ll be doing a lot of it. Players basically have to examine every object, because it’s never known what might be useful. Only necessary items can be picked up, which is convenient. There still happens to be a ton of clutter though which is fairly annoying to comb through. But if you ever lessen your extreme attention to detail then needed objects will be overlooked, only forcing you to comb through an area or two again. Whenever a game demands copious item hunts it is annoying, but definitely more so in dark environments. As you might expect, these are plentiful in Montague’s Mount.

Even those who enjoy atmospheric and slow games might find a bigger issue with this one. For some reason, Montague’s Mount has caused me (and some other players as well) to experience definite framerate issues. Without them, I’m certain it would have been easier to tolerate the game, but the common 20 FPS or so really made other issues readily apparent. Some have reported no hitches when playing, but there doesn’t appear to be a demo to test out first.

To me, Montague’s Mount is a game that seriously could have been great but has turned out to be a very flawed creation. Puzzles usually only require fetching an item and using it, but that is hardly compelling gameplay. Of course, when finding some items can be difficult it just serves to annoy rather than immerse anyone into the world. Of course, the technical issues I encountered made it a nearly unbearable gameplay experience. It’s really sad to see a game with such promise end up this way, but they can’t all be winners.


Score: 1

1 out of 5 alpacas


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Eleusis Review

Eleusis Boxart

Developer: Nocturnal works
Publisher: Nocturnal works
Platform: PC – DesuraDirect, GamersGateSteam

If you’re anything like me, then Eleusis might strike you as an odd name. The game itself (judging by just screenshots) could also seem to be like any number of other horror games out there. However, these initial assessments sell the game short. It is nothing like the world of Slender copycats nor Amnesia. It takes a very different path, even if they all share a few gameplay elements in common.

In Eleusis, you’re given a very basic setup. After receiving a letter to visit your mother, your journey is stopped by a rock slide on the only road. Having your car stuck in the middle of the night is quite an unfortunate situation, thankfully, you find a town nearby and hope someone there can help you. The only problem is the town seems completely abandoned… Until you hear a scream.

While playing it was hard to shake the feeling that this felt far more like a classic adventure game than modern jump scare horror. Yes, it has attractive and ominous graphics, but the gameplay doesn’t necessarily tread far from old roots. What this means is that puzzles mainly consist of finding the right objects and using them when needed. Oftentimes, there are keys hidden which unlock the doors you need to head through. This is all pretty simple, at least, although finding objects can often be difficult.

Eleusis Featured

The difficulty stems from the fact that there’s just a lot of stuff the player can interact with. About 80% of it is useless, but the other 20% will be items worth investigating or provide objects necessary to finish the game. If you ever skip something, you can go back and find it, but it might take a while considering there are a lot of places to look. Wandering too often gets annoying so try to keep you eyes peeled throughout the duration of Eleusis.

So what is that differentiates this game from the pack? Primarily, it’s due to a focus more on discovery rather than running and hiding all the time. However, another neat aspect of the game (and its plot) is revealed by the title. Eleusis is the name of a town in Greece where the “Eleusinian Mysteries” took place. This was a yearly ceremony instigated by a cult and, well, if you research it a little you’ll see the parallels between these ancient ceremonies and the game.

Mainly, the only issues lie with the title being short-ish and a bit of an item hunt. Beyond that, Eleusis is a creepy adventure game that pulls from a very interesting facet of ancient Greek history. This is a game best for those who are tired of playing copycat, half-finished horror titles which keep getting published.


Score: 2.5

2 1/2 out of 5 alpacas


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Bad Hotel Review

Bad Hotel Boxart

Developer: Lucky Frame
Publisher: Lucky Frame
Platform: iOS, PC – Steam

Many gamers have tired of the tower defense genre as it was shoehorned into many games in the past year. I wouldn’t blame you for wanting to tune out any new games which rest within the genre, but even so, you might want to check out Bad Hotel. That’s because Bad Hotel creates something quite different out of the simple tower defense conventions.

First is the plot which sets you out as a hotel owner. The hotel is effectively your “tower” and, under normal circumstances, there should be nothing threatening its existence. However, Tarnation Tadstock happens to be in the neighborhood and he isn’t pleased with a new entrepreneur in his midst. As such, he sends legions of seagulls, swimmers, clouds, and a host of other enemies at you to make your hotel crumble.

Of course, you’re able to fight back! The player is always presented with a handful of possible rooms they can build. For example, there are main rooms which offer you money. Then there are rooms that house guns or healing stations. Unfortunately, of all the rooms, only the standard ones (aka, free of any other function) will generate cash. Without cash, you can’t build more weapons to fight. Each level is always a test to see how much weaponry you need versus funding.

Bad Hotel Screenshot

Each section of the building has its own health. Once it has been whittled to zero, it disappears, meaning you lose whatever benefit it offered. Skillfully deciding between how to orient weapon or health rooms is important because they’re usually expensive and you don’t want them going to waste. Housing them safely between standard rooms is helpful, but sometimes circumstances go so fast you’ll barely have time to think. It seems at these times that playing on an iPhone or iPad would be preferred, simply because it is hard to maneuver new rooms onto the hotel fast enough otherwise.

Bad Hotel’s gameplay is pretty fun and quickly increases in difficulty. However, that’s not all it has going for it. There are also the visuals that stand out as distinct amongst any other tower defense games, as well as most titles in general. It’s attractively designed with an art deco style and 80s color scheme. Musically the game stands out as well thanks to its procedurally-generated tunes. Each building offers its own sound effect, meaning the player is changing the music simply by how they choose to play.

If there’s any reason to knock Bad Hotel it could just be because it’s a bit too hard. The money given at the start of a round is always sufficient to get going, but if you’re not quick to come up with a strategy it isn’t enough. This could easily be solved by having two difficulty modes. Mostly though, it seems to me that playing on PC is not the ideal way to go. As I said before, quick hotel building would be much easier with touch controls, rather than mouse-based drag and drop functionality. Still, Bad Hotel provides a challenging and unique tower defense experience.


Score: 3

3 out of 5 alpacas


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Legend of Kyrandia Book Two: The Hand of Fate Review

Legend of Kyrandia Book Two: The Hand of Fate Boxart

Developer: Westwood Studios
Publisher: Electronic Arts
Platform: PC – GOG*

Westwood Studios crated an interesting adventure series back in the 90s via The Legend of Kyrandia. Spanning three games, it drew in existing fans of the point and click genre as well as pulling in new players. New fans were forged thanks in part to the fanciful visuals and was mostly free of incomprehensible puzzles. For many, The Legend of Kyrandia Book Two: The Hand of Fate stands as the high point of the trilogy. I’m inclined to agree!

Book Two begins with narration from previous protagonist Brandon. Out of nowhere, it seems that the realm of Kyrandia is slowly disappearing! However, Brandon can’t do a thing about it. This time, alchemist Zanthia must save her beloved home from being zapped into complete nothingness. Zanthia is a far more resourceful and endearing protagonist than Brandon and provides witty banter along her journey. Weirdly, the developers seemed keen on the running gag of Zanthia requiring costume changes at multiple points. At least there’s no pixellated nudity to speak of, since she is able to conjure up new outfits immediately.

In comparison to Book One, Kyrandia is now a much vaster kingdom. You aren’t forced to go through screens that are 75% forest now. Instead, there are now multiple, very different looking regions to explore. Each is distinct and includes different characters to interact with and puzzles to solve. Overall though, Zanthia’s main puzzle mechanic remains the same throughout.

Legend of Kyrandia Book Two: The Hand of Fate

Players must flip through Zanthia’s spellbook/cookbook which allows her to conjure up various spells. So far as spells go it is pretty easy to know when you need to cast what. The issue lies with collecting all the ingredients necessary! Sometimes this can be tough, but usually you can find all ingredients with a little ingenuity. Players won’t have to worry about rifling through massive inventories either because Zanthia regularly empties her inventory when entering a new area, signifying the old objects are not needed from then on. Of course, sometimes you’ll still need to find new items to replace the old ones (such as flasks to hold the potions).

It seems Book Two is so loved because it improves The Legend of Kyrandia in the most important ways. The expanded world looks fanciful and creative, just as it should. With a simplified main puzzle mechanic it’s also easier to know how to resolve most problems. Finally, we have the heroic Zanthia who saves Kyrandia all the while still taking the time to laugh at the entire ridiculous predicament. As far as new fans are concerned, it also serves as an excellent starting point as it only has a slight connection to the first (and third) games.


Score: 3.5

3 1/2 out of 5 alpacas


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