‘PC’

The Legend of Kyrandia Book One Review

The Legend of Kyrandia Boxart

Developer: Westwood Studios
Publisher: Electronic Arts
Platform: PC – GOG*
Review code provided

It’s a shame we don’t see more adventure games in the modern era. Before FPSes and 3D landscapes became de rigueur for games, the adventure genre flourished. Here was a genre that gave players a view of vast creative, beautiful, or even disturbing landscapes that they were free to explore! Many classics came from that era. The Legend of Kyrandia series is not one of the well-known highlights from that time, but instead stands as a hidden gem.

In The Legend of Kyrandia Book One you begin your journey unexpectedly. Your grandfather has just been turned to stone by the power-hungry jester Malcolm. As a young man named Brandon, you seek to get your grandfather back to normal. Along the way, you come across multiple citizens who point you in the right direction, usually alongside new puzzles.

Puzzles are the make or break aspect for most modern gamers who try out adventure titles. Most modern ones feature easier puzzles or hints, but The Legend of Kyrandia is hint system free! A handful of puzzles require you to cycle through multiple attempts to figure out the proper solution. However, you can save at any point so it’s not very painful to retry puzzles. And unlike some games, you can never be stranded without a necessary item later on. No matter what, items will respawn if destroyed or you can backtrack to find them again.

The Legend of Kyrandia Featured

With that said, there are aspects of the game that are pretty hard to figure out without help. If you pick up the GOG release it comes with a PDF of the old Prima strategy guide. Although it doesn’t give you a point by point breakdown, it does showcase all solutions. It’s pretty handy, although many online guides exist too, such as this excellent one.

The game is not quite as fanciful as others of the time period, and it shows. For example, there are multiple areas to explore, but their forests are visually identical. Brandon even makes a remark about this. Funny as it may be, it doesn’t help the player to differentiate the landscape. Basically, you’ll need to create a map or use one someone else has drafted.

The Legend of Kyrandia Book One is a short and sweet adventure game with creative puzzles. When it comes right down to it, those are all the requirements needed to make an acceptable adventure game. It deserves some credit for never leaving a player without all required items, but isn’t quite as inspired as other titles. If you’re an adventure lover who has played all the big names but missed out on Kyrandia then go give it a shot!


Score: 2.5

2 1/2 out of 5 alpacas


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Northmark: Hour of the Wolf Review

Northmark: Hour of the Wolf Boxart

Developer: Rake in Grass
Publisher: Rake in Grass
Platform: Mobile – iOS PC – Big Fish GamesDirect, Steam

This post is part of the Indie RPG Bundle review collection

Strategy RPGs are pretty popular but card-based counterparts are a bit rarer to come across. Still, when there are already such excellent card games out there such as Magic the Gathering it can be really hard to create something different. Northmark: Hour of the Wolf accomplishes making a sound card-based title without hanging onto other card games’ coattails.

The game begins with an attempted assassination. The kingdom of Northmark is in a panic because of it and you’re the one selected to basically carry out all their duties. Travelling from town to town you will come across helpful people, shops, and tons of opponents standing in your way. The only way to get past them is via fighting, of course.

Fights are when the game shifts into its card form. Both players select their warriors (cards themselves) and can then apply upgrades to them, as well as how they should be armed for attacks. You can tweak the fighters via cards which upgrade their defense, attack, and a number of other things. Weapon cards are used to actually fight the opposing cards, and all relevant information is weighed in order to see what attacks are successful and how much damage they deal.

Northmark: Hour of the Wolf Featured

It’s a surprisingly complex system and one that isn’t described very well by the in-game tutorial. Still, it’s not too hard to get a feel for it after a handful of battles. Between story mission, you can even jump into some prize fights to help level up your character and get more money. Said money can be used to pick up more cards for your deck.

Northmark: Hour of the Wolf also has some excellent presentation. The art looks great from the character models to world map view. Then there are the card designs themselves which look like they could be from a tangible product. Honestly, it’s surprising just how polished it is. The writing is a bit of a let down in comparison, although it has some nice snark about it.

Fans of card games will probably enjoy this interesting RPG-ized title. On the other side of things, those without a familiarity of card games in general should probably proceed with caution.


Score: 3

3 out of 5 alpacas


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Empires & Dungeons 2: The Sultanate Review

Empires & Dungeons 2 Boxart

Developer: Niels Bauer Games
Publisher: Niels Bauer Games
Platform: PC

This post is part of the Indie RPG Bundle review collection

RPGs have come a long way over the years. Most coming from Western publishers now seem to favor wide open fantasies with less interest in strategical planning. Still, others, mostly in the indie scene, cling to the minute specifics that made the genre so endearing to begin with. Empires & Dungeons 2: The Sultanate takes an interesting stance between the two. It is both “old school” but simplified for the modern player.

Players will first be greeted with a map of the current stage. It always shows the location of your castle, the enemy castle, the enemy themselves, and objects of interest on the field. These include resources (iron, wood, etc) as well as dungeon entrances. In this top-down world view you primarily seek out resources or dungeons while also keeping an eye on enemy movements. Resources are used to further strengthen your home base and help generate more, stronger armies.

Empires & Dungeons 2 Featured

Of course, if you want to get money and honor, you have to venture into dungeons alone. Dungeons are also shown from a top down view that is strangely confusing at first. Once you figure it out though, you can venture into different rooms within. Usually, there are enemies to fight although sometimes there are merchants and others willing to barter for items. Perhaps the best feature in this mode is that if you die there is little punishment. The gold won on that dungeon trip won’t be collected but that is the only result.

Perhaps Empires & Dungeons 2 could be considered too simplistic? Much of the play is simply devoted to clicking around the map for resources or spamming attacks in a dungeon. Although this is definitely a turn-based strategy RPG it is surprisingly light on strategy. The visuals are also like to be off-putting to many gamers. In fullscreen mode (the only option), the play screen takes up less than half of my 1920 x 1080 resolution screen. The frequent typos were also distracting. Still, there is some attractive gameplay worth looking past them for if you’d like to spend time with a less stressful RPG.


Score: 2.5

2 1/2 out of 5 alpacas


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Dungeon Fray Review

Dungeon Fray Boxart

Developer: Nitesh Gupta
Publisher: Nitesh Gupta
Platform: PC

This post is part of the Indie RPG Bundle review collection

 Do you like roguelikes? Well, you’d better if you choose to give Dungeon Fray a shot. That’s because this title follows the genre conventions pretty stringently. You begin the game as one of a handful of classes, then get to work clearing dungeons, collecting loot, and leveling up (or dying). So why is it that, as routine as the game is, that I can’t stop playing?!

With simple mechanics, Dungeon Fray is extremely easy to get into. There’s very little pretense here. You just select your hero and are plunged in the middle of a dark dungeon. Maneuvering around is simple, as is fighting enemies. All you’re required to do is bump into them to initiate an attack (Y’s anyone?) although you can also cast spells. Once they’re dead, you gain much-needed XP.

Dungeon Fray Featured

With enough experience your character levels up and that grants a free, much-needed health boost. Of course, you’re also collecting money from treasure chests and the like. With this you can increase stats (health, strength, defense) or choose to buy potions and spells. It’s important to improve your character but also maintain a healthy amount of items otherwise you’ll find yourself dying quickly.

Visually, there’s very little impressive about the experience. It has much less finesse than its brethren Hack, Slash, Loot, but somehow that quickly becomes a non issue. I prefer this game by far because it’s tough, but fair. You can always keep a close enough level to enemies by clearing floors, and there are a great deal of objects in dungeons to aid you. With easy to understand gameplay/controls and fast action, Dungeon Fray is the kind of game that compels players to go “just one more dungeon” (before playing many more).


Score: 4

4 out of 5 alpacas


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Hack, Slash, Loot Review

Hack, Slash, Loot Boxart

Developer: David Williamson
Publisher: David Williamson
Platform: PC

This post is part of the Indie RPG Bundle review collection

If you’re looking for quite the difficult dungeon crawler then Hack, Slash, Loot is likely up your alley. With a roguelike style, it appeals to the hardcore player but also anyone who has found themselves interested in the whole “die once – start over” mechanic. But this title isn’t a one trick pony. There’s so much to master that this game is likely to suck up hours and hours of time.

First, let’s start with the basics. You begin as a specific character class and choose the level you wish to undertake. In the beginning there are only three characters but there are a massive 32 in all. Each has their own skills and attack ranges. Of course that’s not all there is to it. There are a multitude of enchantments and the like which can be applied to your weapons, health, or defense. This is on top of the general stats of all your gear which you can change via new loot pickups.

Hack, Slash, Loot Featured

Loot is one of the most important aspects of any dungeon crawler and it’s littered everywhere in Hack, Slash, Loot. You’ll find a great deal of potions around, but also new weaponry as well as boots, shields, and more. Oftentimes, loot is worse than what you’ve got already, but some is incredible! Try to trek around an entire level before venturing to the next to make sure all loot has been uncovered.

There is a definite learning curve to this game. At the start I was lost but also entranced to keep playing, death after death. This is due to the simplicity of play. More than anything, it seems like luck is the biggest factor working for or against players as they start out. Simple to understand gameplay paired with deeper concepts and an attractive pixel aesthetic make Hack, Slash, Loot a roguelike that’s incredibly easy to recommend.


Score: 3.5

3 1/2 out of 5 alpacas


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Call of Cthulhu: The Wasted Land Review

Call of Cthulhu: The Wasted Land Boxart

Developer: Red Wasp Design
Publisher: Red Wasp Design
Platform: Android, iOS, PC

This post is part of the Indie RPG Bundle review collection

H.P. Lovecraft was a 20th century writer who is desperately loved to this day thanks to his incredibly odd, and sometimes horrific, fiction. He is best known for being the progenitor of the Cthulhu mythos. A handful of games have attempted to make use of said mythology and some have been successful while others floundered. Where does Call of Cthulhu: The Wasted Land stack up?

You begin as a crew of four men who are engaged in World War I-era firefights. You’re on the side of the British and quickly realize there is something very wrong with the opposing force. Within the first mission there are zombie-like soldiers taking up arms! Thankfully, they are still able to be taken down with normal bullets.

How does the turn-based strategy title play out? On their turn, players can select teammates and tell them to either move, heal, shoot an enemy, or just stand still. Since each character has their own action points, refueled after a passing enemy turn, you have to make each action count. Assigning more action points to an attack can even increase the probability of a successful strike.

Call of Cthulhu: The Wasted Land Featured

After each successful battle, a shop opens up allowing each character to receive upgrades to their stats or to have their loadout tweaked. It might be hard to get to the end of a level though considering most have a second objective that opens up after beating the first one. It’s easy to be caught off guard and end up unprepared for the next objective’s enemies. There are also only nine missions available, but then again, this is a title that began on the smartphone platform.

There are a fair bit of quirks players will have to become accustomed to though. For one, you can only move one teammate at once. This means you also can’t start moving another before the animation of the previous character finishes. There is a fast forward button though. Also, the default zoom for isometric perspective is far too close. Battlefields often have enemies lurking in the corners, outside of the screen completely. Yes, you can look around it manually but it’s annoying the camera couldn’t be pulled back more.

The Wasted Land is not a fantastic turn-based game or even just as a title based off H.P. Lovecraft’s work. However, it is likely much better than a lot of the mobile market offerings. Instead of being a “click/buy to win” game it is something that requires actual strategy! Call of Cthulhu: The Wasted Land is fun while it lasts as long as you aren’t expecting the next X-COM.


Score: 2

2 out of 5 alpacas


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Amnesia: A Machine for Pigs Review

Amnesia: A Machine for Pigs Boxart

Developer: The Chinese Room
Publisher: Frictional Games
Platform: PC – GOG*, Steam

In my opinion, Amnesia: The Dark Descent spurred a resurgence in horror games when it launched in 2010. There had been games where you were weaponless and pursued by monstrous beings before, but this one hit it big. Frictional Games became far more well known than they had been with their entire Penumbra series and we still see the results of Amnesia’s popularity today.

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Outlast Review

Outlast Cover

Developer: Red Barrels
Publisher: Red Barrels
Platform: PC

 Having been a long time horror fan, I have long since developed specific tastes and requisites or what I think makes a “good” horror game. Of course, it is worth recognizing that games I do not find scary can still be great, or at least, appreciated by others. A game in the horror genre can be a lot of things, although scary is preferred. It just seems hard to come across one that I’d feel comfortable suggesting is actually terrifying. Is Outlast the game to do it?

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See No Evil Review

Capture

Developer: Bigfingers
Publisher: Bigfingers
Platform: PC
Received review code

See No Evil is the newest niche adventure game on the market by developer Bigfingers. Of course, even most adventure game fans will probably be unaware of its arrival. Why is that? It seems most likely due to the fact that this is a bara game. With that said, it manages to push past whatever notions people might have in their heads about what a bara game must be. As it turns out, See No Evil is a lovely title that deserves a much larger audience.

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Saya no Uta ~ The Song of Saya Review

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Developer: Nitroplus
Publisher: JAST USA
Platform: PC

What a fabulously strange visual novel Saya no Uta is. I honestly didn’t know what to expect when I dove into it one night. But, boy, am I glad I did.

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