The Labyrinth of Time Review

The Labyrinth of Time Boxart

Developer: Terra Nova Development, The Wyrmkeep Entertainment Co.
Publisher: Electronic Arts, The Wyrmkeep Entertainment Co.
Platform: PC – Amiga CD32, DOS, GOG*

Thanks to increasingly powerful PCs in 1993, an entirely new genre (of sorts) was born. People may know them as Myst-likes; games where your goal is to explore expansive “3D” environments and solve puzzles. However, it appears The Labyrinth of Time arrived before Myst, so perhaps we should be calling everything The Labyrinth of Time-likes instead?

The game starts off in a depressing fashion as we hear the internal monologue of our protagonist. He speaks about the dull, horrid life they live day after day. However, on the commute home, something striking happens. Suddenly, they are no longer on their regular commuter train but in some complete alternate universe. They’ve been called upon by Daedalus to stop the vile King Minos before it takes control of time and space.

The Labyrinth of Time Featured

It’s obvious the story line is meant to be a big draw but it’s rather silly. Beyond that, you explore a variety of screens to collect items for use later. In keeping with the theme, areas are all given their own time and place. For example, one area is a western saloon while the other is a 1950’s restaurant. Visually, The Labyrinth of Time is gorgeous but that makes sense given the slide show nature of the graphics. Unfortunately, I found myself going around in circles because of it.

As someone who likes weird games, it’s hard to completely discount this one. I really like the art, themed areas, and general odd vibe throughout. However, playing it isn’t particularly fun. The Labyrinth of Time doesn’t stand up to the test of time but it’s a neat little reminder of when developers were willing to experiment.


Score: 1.5

1 1/2 out of 5 alpacas


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