Posts Tagged ‘2010s’

Amnesia: A Machine for Pigs Review

Amnesia: A Machine for Pigs Boxart

Developer: The Chinese Room
Publisher: Frictional Games
Platform: PC – GOG*, Steam

In my opinion, Amnesia: The Dark Descent spurred a resurgence in horror games when it launched in 2010. There had been games where you were weaponless and pursued by monstrous beings before, but this one hit it big. Frictional Games became far more well known than they had been with their entire Penumbra series and we still see the results of Amnesia’s popularity today.

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Sweet Fuse: At Your Side Review

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Developer: Idea Factory
Publisher: Aksys Games
Platform: PSP

Sweet Fuse is an otome visual novel that has an incredibly weird premise.  Your uncle, Keiji Inafune (yes, THAT Keiji Inafune), has built a video game-themed amusement park and you’re invited to its grand opening.  Everything is going swell until the evil Count Hogstein takes over the park and all its staff hostage. It’s up to you and six handsome men to brave Hogstein’s seven deadly games, lest he kills all the hostages and blows up your uncle’s beloved park.

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There’s still time for love, though! All six guys are romanceable at the very start of the game and have their own routes. There’s also a seventh guy whose route is unlocked when you finish Sweet Fuse at least once. To my surprise, I grew to love every guy over the course of my playthroughs (well, except Meoshi). I say it’s definitely worth it to go through every single route that Sweet Fuse has to offer! Even if the romance aspect in Sweet Fuse is minimal, there’s still enough of it to satisfy anyone that is in search of that ooey-gooey stuff.

Sweet Fuse‘s story is surprisingly serious and deep. As you go through each route, you figure out that Hogstein isn’t the nonsensical villain that he’s first introduced as. There’s actually a reason that he’s decided to have all of you participate in his games! All the guys also have some rather interesting backstories that eventually intertwine. I can’t say too much without spoiling the whole plot, though.

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Some of you folks may be concerned that Sweet Fuse is too “girly.” Like I mentioned previously, the romance is kept to a minimum and the game instead relies more on action and drama. It actually feels a lot like Zero Escape: Nine Hours, Nine Persons, Nine Doors, if that happens to be a visual novel that you like. Sweet Fuse is an otome game that everyone can enjoy.

I think the only aspects of Sweet Fuse that disappointed me were the rather large amount of typos and the “puzzles.” Before I began the game, I was under the impression that the puzzles advertised would actually be solved by you. Instead, the characters in the game usually come to conclusions for the puzzles themselves (oftentimes bumbling). Sometimes, you’ll get the opportunity to push your group into the right direction by selecting the correct keyword during the “Explosive Insight” phase, but it’s not very exciting. 

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That stuff is easily pushed aside when compared to everything I love about Sweet Fuse, though. What I believed was going to be a silly little visual novel actually turned out to be a very emotional and entertaining experience. If you own a PSP/Vita and like visual novels, then definitely get your hands on Sweet Fuse. 


Pink Score: 5

5 out of 5 alpacas


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Killer is Dead Review

Killer Is Dead Cover

Developer: Grasshopper Manufacture
Publisher: XSEED Games
Platform: 360, PS3

Oh, Killer is Dead, you showed so much promise. It seems with every new Goichi Suda (Suda 51) game I am left wanting more than I get. Or maybe, my expectations are far too high. Perhaps I’m inadvertently a part of the “everything new sucks” club. It’s hard to know why games helmed with his name continue to disappoint me but they do. So let’s talk about why!

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Saya no Uta ~ The Song of Saya Review

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Developer: Nitroplus
Publisher: JAST USA
Platform: PC

What a fabulously strange visual novel Saya no Uta is. I honestly didn’t know what to expect when I dove into it one night. But, boy, am I glad I did.

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Experiment 12 Review

Experiment 12 Boxart

Developer: 12 different developers
Publisher: Self-published
Platform: PC

If you’ve been searching for something very unusual to play then Experiment 12 is something that needs to be on your radar. It is a collection of 12 games from different independent developers. For the most part, those involved are also well known within the community such as Jasper Byrne (Lone Survivor), Richard Perrin (Kairo), and Zaratustra (Eversion).  The multitude of developers decided to each create their own game in the span of 72 hours.

The main experimentation of Experiment 12 was not simply to make a game in a short period of time since that’s what game jams do regularly. Instead, each member of the team had to craft their chapter, pass it on, and the next person would continue the story from what was currently available. Therefore, the story was being generated bit by bit by each member on the team as they finally got their shot at making a chapter.

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Some of the chapters are longer than others but most take 5 to 20 minutes to complete. Things start out creepy and end creepy but there are definitely changes in between. For example, Ben Powell’s segment gives you gameplay like Missile Command in reverse. A few other sections completely change the “feel” of the narrative, but it’s not a flaw.

Only a few of the chapters are difficult making it a good entry point to indie games for many if they are interested. Experiment 12 is free and worth plunking an hour or two into just to see a creatively designed game. I would be interested in seeing more multi-developer work like this come out from far less ‘recognizable’ names.


Score 3:5

3 1/2 out of 5 alpacas


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Solar 2 Review

Solar 2 Boxart

Developer: Murudai
Publisher: Murudai
Platform: PC

When thinking about video games dealing with space, I usually picture a 4X strategy title. That, or the Space Quest series. What I don’t tend to imagine is the player taking control of a star and growing into a planet or solar system. Of course, that’s exactly what Solar 2 is about.

Having never heard of the first Solar, this was a pretty big shock. By collecting asteroids or other planets, you can grow larger. Planets even gain their own defenses once you have grown large enough to sustain life. There are a lot of dangers out in space though, such as aliens and other solar systems attempting to expand.

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I think the game is pretty fun for a while as you wander about trying to expand. It gets a bit hard with the missions though as they are not really locked out by difficulty. That means you might be a tiny little planet trying to handle a massive swarm of aliens. At the very least, the mission text has a snide sense of humor that was enjoyable.

If the game were easier I’d enjoy it more, but as it stands it’s a simple but creative title that some many really end up loving.


Score: 2.5

2 1/2 out of 5 alpacas


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Pokémon Mystery Dungeon: Gates to Infinity Review

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Developer: Spike Chunsoft
Publisher: Nintendo
Platform: 3DS

The main Pokémon games always receive lots of love. The spin-offs, however… They can be hit-or-miss. Usually miss.

Pokémon Mystery Dungeon is one of those series that appeals to a very small audience. Others dismiss the games as too repetitive. Sure, Gates to Infinity can feel very tedious at points. But it’s a dungeon-crawler; what do you expect? In any case, I didn’t mind the repetitiveness much — Gates to Infinity offers a lot to take the edge off of that. The construction of your own customizable “Paradise” is especially appealing. You’ll spend quite a while playing Gates to Infinity trying to perfect your Paradise and make it beautiful.

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One big thing that’s a problem for most people is the small selection of Pokémon to select as your player character and recruit. The previous Pokémon Mystery Dungeon games offered almost every Pokémon known up to that point to be recruitable. It is quite a shame that Spike Chunsoft wasn’t able to meet expectations, but I assume it might be an issue like having to create every Pokémon in 3D and animating them.

Gates to Infinity also offers some pretty gorgeous graphics and animation, as well as a touching plot (the ending seriously almost made me cry).

I enjoyed every minute of Gates to Infinity and there’s still so much to do. If you liked the previous Pokémon Mystery Dungeon titles, then give Gates to Infinity a shot.


 Pink Score: 3.5

3 1/2 out of 5 alpacas


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Dinner Date Review

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Developer: Stout Games
Publisher: Stout Games
Platform: PC

Have you ever felt yourself worrying that you’ve been stood up on a date? If so, then this is likely a game you can relate to. If not, then it shows a pretty depressing example of how worrying the whole process of waiting for a date to arrive can be.

As the name implies, you engage in the preparations and waiting for a date to have dinner with. The dinner is intimate, with a single candle and wine, despite being in the protagonist’s cramped kitchen. You can look at the clock – again and again, as well as interact with the objects nearby.

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This is not any sort of typical game focused on gameplay. Instead, you mostly soak up the internal diegetic of the protagonist while waiting for your date’s arrival. There’s nothing wrong with exploring narrative over actual play in games, but have that expectation in mind beforehand. Dinner Date is a neat, if very brief, experience. I just would have liked to see the idea expanded further.


Score: 2

2 out of 5 alpacas


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Dysfunctional Systems Episode 1 Review

Dysfunctional Systems

Developer: Dischan Media
Publisher: Dischan Media
Platform: PC

Visual novels are one of the most disrespected genres of gaming out there. Thanks to a real lack of understanding of dating sims and games which are primarily text, you see few mainstream attention drawn to them. Of course, this all denies the previous success of companies like Infocom who attracted PC gamers in the 80s with their text adventures.

Either way, if you’re still new to the whole visual novel world then Dysfunctional Systems seems to be a good starting point. The game, so far, appears to not be a dating sim and features a story not pulled straight from some silly anime series.

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You play as a teenager named Winter who has a new job. She doesn’t work as a waitress or anything though but instead must try to resolve conflicts on other planets. It’s a tough position and one she isn’t even sure she’s ready to fulfill. All the same, she studies (and gets a little too close) to the subject in Episode 1: Learning to Manage Chaos.

I’m not particularly a fan of episodic games but so far this looks like quite the game. The story is surprisingly focused on sociopolitical topics which is rare for visual novels, let alone gaming as a whole. This brave move deserves attention, but it’s unknown yet whether Dysfunctional Systems will attract tons of players. I hope so, as I would love to see this series continue and the only way that will happen is with more purchases.


Score 3:5

3 1/2 out of 5 alpacas


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