Posts Tagged ‘2010s’

VOI Review

VOI Logo

Developer: Yunus Ayyildiz
Publisher: Yunnus Ayyildiz
Platform: PC – Steam

Puzzlers have really taken over my life as of late. It’s just really enjoyable to chill out with games featuring one specific thing that makes their puzzles stand out. In the case of VOI, it’s the concept of 1 + 1 = 0. What does that mean, exactly? It makes sense in the concept of the game.

Each stage of VOI features a small stage, a few shapes (triangles, squares), and asks you to use them to create a certain shape as shown onscreen. These shapes require you to move the pieces logically on top of and around each other to create the shape. Where the 1 + 1 bit comes in is in overlapping objects. Once two are on top of each other, they “disappear.” This is a pivotal part of solving puzzles.

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Despite grasping the concept in theory, I still found it challenging to complete some levels. On others, I let my lizard brain do the work as it appeared to magically guide me to solutions with ease. VOI is definitely better suited to folks looking for a challenge based purely on logic rather than twitch reflex or hints.

It’s because of the surprisingly tough nature of the game that I came back to it less and less while in pursuit of a completion. One smart gameplay tweak would’ve been the ability to specify which piece to move when clicking on a space with multiple overlapped pieces. As is, things get a bit muddled and you often end up having to pull everything apart and restart from there. Frustrating bits like this lessen – but don’t extinguish – the challenging appeal of VOI.


Score: 3

3 out of 5 alpacas


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Phrase Shift Review

Phrase Shift Logo

Developer: Hyper Hippo Games
Publisher: Hyper Hippo Games
Platform: PC – Steam, Mobile – Android, iOS

With so many puzzle games out in the world it often seems like there’s no way to create something new. Well, Phrase Shift does exactly that. At first, it looks like someone cut out a small segment of a word search. Each puzzle offers one vertical column and multiple horizontal columns with words intersecting it. You’re also given a clue.

Unlike a word search which has you fill in everything, the horizontal words are already set per puzzle. So your goal is actually to shift the horizontal words left or right until the letters which intersect with your vertical bar form a word which fits with the given clue. It might sound confusing, but all you need is to play a level or two to grasp the concept.

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Once you do, get ready for a ton of enjoyment playing Phrase Shift. The game includes level batches of twenty in different categories: Food, Science, Animals, etc. For the most part, I knew all the vocabulary (even if it took a bit of guessing to bring them to mind). Some sections, such as Movies, might be tough for folks who have absolutely no interest or awareness of American pop culture.

Phrase Shift is a perfect game to come to after a long day at work. It allows you to both turn off your brain as well as give it the reward of solving (mostly) simple puzzles. I’ve enjoyed my time slowly working through the sections one by one. Unlike most games, I desire to play this one to 100% completion.


Score: 4

4 out of 5 alpacas


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Ray Gigant Review

Ray Gigant Boxart

Developer: Experience Inc.
Publisher: acttil
Platform: PlayStation Vita

Having recently played Stranger of Sword City, I was ecstatic about Ray Gigant. Finally, Experience would be trying something new! A battle system that’s quick but encourages varied fighting and skill trees to differentiate characters and roles. In many ways, it’s intriguing for the very fact that it breaks out of the standard Wizardry mold. Every change could have lead to an amazing RPG, but unfortunately Ray Gigant feels like a collection of sophomore mistakes.

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HunieCam Studio Review

huniecam studio cover

Developer: HuniePot
Publisher: HuniePot
Platform: PC – Steam

I adored HuniePop. I didn’t know much about HunieCam Studio before its release aside from the fact that it was a simulation type game featuring the girls from HuniePop (along with some new ladies). Oh, and that everyone hated the art style and heart eyes. In any case, I was excited for this sexy new title from HuniePot.

Before I delve into how HunieCam Studio plays, I should mention that there is no mature content present in the game whatsoever, despite the age gate on Steam and ban from Twitch. Aside from some slightly raunchy loading screens and outfits that you can have your girls wear, there are no erotic scenes or dialogue. It’s a bit disappointing, considering I loved the adult content that HuniePop featured, but the absence of such material doesn’t hinder HunieCam Studio.

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Anyway, on to the meat and bones of HunieCam Studio. Basically, you’re thrown into the role as manager of a “cam girl” operation and need to earn as many fans as possible within 21 days. In order to do so, you must properly manage your ladies by getting them to work, building their fashion and talent, keeping them happy, and so forth. At the same time, you must invest in upgrades to your business (such as being able to hire more girls or increasing the amount of fans you get from photo shoots) and ads in order to maximize your fan base.

HunieCam Studio almost feels like a clicker/idle game, but it only has the very basics of one. It leans more towards management simulation with a strict time limit, as you’re constantly having to keep things in mind such as where all your ladies need to be or what upgrade you need to purchase next. Due to the nature of HunieCam Studio‘s gameplay, I found myself completely absorbed during the 21 days (which takes me around two hours playing nonstop each time).

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Unfortunately, HunieCam Studio can grow stale very quickly. It’s the same content and strategies for every playthrough (aside from deviating from the usual for specific Steam achievements such as earning a bronze trophy without using accessories). There is the incentive of ultimately getting the diamond trophy and earning wardrobe tokens, which allow you to get new outfits and hairstyles for any character, but that’s pretty much it.

Regardless, HunieCam Studio is a fun little title from HuniePot that gets your money’s worth, considering the low price. Just don’t go in expecting another HuniePop.


Pink Score: 3
3 out of 5 alpacas


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Stranger of Sword City Review

Stranger of Sword City Boxart

Developer: Experience Inc.
Publisher: NIS America
Platform: PlayStation Vita

You awake among the rubble of a plane crash, seemingly the sole survivor, and find yourself lost within unfamiliar ruins. As you make your way out, you learn that you were transported to an unknown location known as Escario, the Sword City – a city beset by monsters. Facing a deadly wyvern, you are saved by a strange young woman. She, too, has been warped to this land, and takes you to meet others that have experienced the same thing. So begins your journey in Stranger of Sword City. Read more »

Fire Emblem Fates: Birthright Review

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Developer: Intelligent Systems, Nintendo SPD
Publisher: Nintendo
Platform: 3DS

A lot of people never played a Fire Emblem game before Awakening released. I was one of those people. And if you’re thinking, “I bet she just decided to play it because of the waifus!!” then you’re mostly right. I absolutely loved the matchmaking and children aspect that Awakening featured (not to mention FREDERICK!). However, I did also end up immensely enjoying the strategy gameplay that Awakening offered, though veterans of the series might say it is a step down compared to previous entries. SRPGs always terrified me, but Awakening was an excellent entry point for people just like me. Read more »

Dingbots Review

Dingbots Logo

Developer: Cannibal Cat Software
Publisher: Cannibal Cat Software
Platform: PC – itch.io

The very first video game console I ever owned was an Atari 7800. Along with this came a host of excellent games such as Joust and Robotron 2084. It was thanks to these formative gaming experience that I developed a longstanding love of twin-stick shooters. That’s why Dingbots pulled me right out of a writing lull in order to play it.

Dingbots is a twin-stick shooter inspired by those classics of the genre such as Robotron 2084 and Smash TV. Unlike many modern takes on the formula, it opts to stay true to the flashy colors, incredibly fast action, and quarter-eating challenge of arcade games. Interestingly, it also takes stylistic cues from Jeff Minter’s work which was much appreciated.

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As someone who loves (but is absolutely awful at) twin-stick shooters, I was pleased to find that lives were abundant. After that, there were multiple continues to use up. With that said, the visuals caused a bit of sensory overload at times. With so much on-screen it often became challenging to tell where my dully colored vehicle actually was which led to some completely unneeded deaths.

After mostly cheesing my way through, I completed the 30 levels of Dingbots in a little over an hour. Considering the game is available on a pay what you want basis, this is a good bit of fun for those seeking a quick classically inspired shooter experience. I just wish there were even more to help really hook players in for the long run.


 

Score: 3

3 out of 5 alpacas


 

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MISSING: An Interactive Thriller – Episode One Review

missingchapteronelogo

Developer: Zandel Media
Publisher: Zandel Media
Platform: PC – Steam

MISSING: An Interactive Thriller – Episode One is the first in (hopefully) a series of point and click “escape the room”-style games. As you can probably tell from the images, it also happens to be chock full of full motion video (FMV). I don’t know what exactly spurred this sudden FMV resurgence, but I’m definitely into it.

In any case, it starts you out right in the thick of things as you’re presented with a dude chained up in a room. Without getting much more context than that, we know what to do: Get those cuffs off! This is just the first of a dozen or so puzzles that you’ll need to solve in order to get out of this incredibly strange situation.

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Puzzles are incredibly simple for the most part, with at least one that left me frustrated. Mostly, that was due to my own overthinking of the darn thing, though. The story is a bit disturbing in what it implies, the acting is fairly good, and the scenes are shot well. The biggest issue is that it only took me about half an hour to complete it.

I’m hoping that the relative brevity of MISSING: An Interactive Thriller – Episode One will mean new episodes release frequently. However, it could be quite a while before we can check back in. In any case, the inaugural episode was a neat little game and I look forward to checking out later episodes as they release.


Score: 3

3 out of 5 alpacas


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Life is Strange Episode 5 – Polarized Review

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Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

Life is Strange is a series that I’ve been having a real on-and-off relationship with. It surprised me right out of the gate in a fantastic way. However, as the series went on, things felt drawn out. I can’t say I expected the conclusion the game provided right from the start. However, by Episode 4 it seemed pretty clear what DONTNOD Entertainment had been hinting at the entire time.

Episode 5 – Polarized is quite a ride, despite being the shortest of the episodes yet. Or, perhaps it is because of the brevity that they finally cut out all the fluff and provided a high-intensity episode from beginning to end. Now, it’s worth noting that I am not a huge time travel/sci-fi fan. In fact, I have never seen many of the iconic films or read the well-known books on these topics. Because of this I was tremendously impressed with how this game handled the results of Max’s time traveling. It was cool, creepy, and kept me on edge wondering what could possibly happen next.

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One of the weirdest aspects of the series for me is how absolutely dark things got by Episode 5. It’s not that the early game was particularly cutesy and fluffy, but it almost seemed like it would be a fairly typical (if sci-fi tinged) coming of age story. But then things started to get real — too real. Really disgusting stuff was happening to the students of Blackwell Academy. Even though Episode 5 doesn’t go to the lengths I quite though it would, ti’s still a huge tonal shift from the very beginning.

Was I happy with the conclusion? Sure, but (spoilers) I have heard that all that emphasis on choice in the game is actually for naught as far as the final ending is concerned. I could be wrong, but will discover soon enough for myself. I don’t like the idea that choice in this game is nothing more than a means by which to alter a few sentences that characters say to you throughout the episodes. That’s definitely how it felt, though, and hopefully there is at least a little more to it than that even if the conclusion plays out the same.

Would I recommend Life is Strange to others now that I have completed the series? I think so. Even though I was not in love with everything the game did, it provides an adventure game that is unlike most others on the market. Despite obvious inspirations from modern Telltale titles, it moves in its own directions and creates something unique. I’m very curious to see what DONTNOD does next, whether it be a second season (hopefully with a different cast) or something completely different.


Score: 4

4 out of 5 alpacas


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POP: Pop Methodology One Review

popmethodologyexperimentonelogo

Developer: Rob Lach Games
Publisher: Rob Lach Games
Platform: PC – Steam

You know, I really had no idea what to expect when launching POP: Methodology Experiment One for the first time. The very first screen, which warned “THIS GAME MAY KILL YOU” revealed this was going to be quite the experience. I’m not sure whether that “experience” is one many will enjoy, though.

POP: Methodology Experiment One is comprised of a small handful of gameplay vignettes. Each explores a different game concept (racing, arcade shooting, walking, etc) and asks you to simply manipulate the screen for a few minutes. Once the time is up, you’re free to move onto the next section. It only takes about fifteen to twenty minutes to exhaust each section.

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Visually, this game is a standout. The pixel art style is regularly distorted in dizzying ways. Seriously, I had a headache by the end. Despite the real physical pain POP: Methodology Experiment One caused me, I still appreciated the colorful, trippy aesthetic. The same is true of the music, except to a greater degree since I dug it a lot and was not left feeling ill by listening to it.

The issue is that there is so little to the game that even the low cost of $3.99 starts to look like a bit too much. There’s some sort of thematic touches going on throughout, but they failed to hit the mark. Finally, the video mixtape style utilized to string each game together felt completely out of sync with the rest of POP: Methodology Experiment One. It’s not a bad experiment, but as a game people will actually want to play through… well, not so much.


Score: 2

2 out of 5 alpacas


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