Posts Tagged ‘Nippon Ichi Software’

The Witch and the Hundred Knight Review

The Witch and the Hundred Knight Boxart

Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PS3

Back before I became a curmudgeon old games reviewer, I spent hours upon hours in Diablo and Diablo II. There was something incredibly appealing about clicking away at enemies in these ARPGs. As such, upon hearing about The Witch and the Hundred Knight I found myself intrigued – if a bit wary. But, curiosity persisted and I’ve ended up playing it. So, is this a game worth pursuing?

Maybe. First, let’s get all the basics out of the way. In this game you start out as a teeny, cute blob creature (supposedly male). A crude, cruel witch finds and names you Hundred Knight because it sounds cool. After a brief tutorial session with her, you’re brought back to the real world where she introduces herself as Metallia and that you are now completely under her command.

Metallia is a monster. She might look like a swamp witch but her meanness never skips a beat. It’s hard to recall that many games where you actually are forced to work under someone who could be quantified as evil. With that weird perspective in place, you go about doing things that you know are wrong but simply have to do anyway. That’s where all the ARPG hacking away at enemies comes in.

The Witch and the Hundred Knight Screenshot 2

The Hundred Knight can equip multiple weapons and get to work beating on everything in sight. Well, there is a bit more strategy to it than that. There’s the ability to chain together multiple weapons for greater attacks, as well as types of weapons which enemies are weak or strong against. The latter is particularly annoying as you may have to frequently switch out weapons when dealing between two distinct creature types.

Another, stranger, feature of The Witch and the Hundred Knight is the GCal system. GCals are effectively a timer placed on you throughout every stage. Work through the whole thing before the GCals deplete or you’re dead! Luckily, there are a variety of ways to replenish it but I still died a lot before figuring out the most efficient methods. That honestly might be one of the biggest issues with the game: Its obsession with systems.

This genre of game doesn’t necessitate massive complexity. And yet, the experience is filled to the brim with them. And for all that work, you can basically ignore 80% of them. Perhaps some will find them intriguing, but that was not a favorable aspect in my opinion. No doubt many will be bothered by Metallia’s attitude as well, but I dug her no-holds-barred cruelty… and was much disappointed by the designer’s intentions with her outfit.

The Witch and the Hundred Knight Screenshot 1

Visually, many have suggested it looks like a game from the PS2 era but I just don’t see it that way. The character models might be simplistic but they honestly looked really good to me. Similarly, the backdrops were nicely fanciful. The biggest problem with them were that foliage would often obstruct the playing field view. The soundtrack definitely meshed with the visuals, and maybe even did it one better. Every song had a real “character” about it and that made levels more enjoyable than they otherwise would’ve been.

It’s a shame, then, that for as simple as the experience could be that it wasn’t all that compelling in the long run. The Witch and the Hundred Knight doesn’t contain that engaging spark that more famous games such as Diablo managed to have. Without it, you’ll simply have to get by on enjoying the visual design, excellent soundtrack, and unusual narrative. All told that’s not a horrible thing but it could have been better.


Score: 2

2 out of 5 alpacas


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The Guided Fate Paradox Review

The Guided Fate Paradox Boxart

Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PS3

One of the most popular storytelling ideas for fantasy games is that a young person is somehow divinely selected as the world’s savior. Of course, as long as the title provides entertainment, then it doesn’t matter how the plot itself is constructed. The Guided Fate Paradox gives us a very different take on common tropes. Protagonist Renya is indeed a young man, but he is chosen for a much greater role. For whatever reason, he has been chosen to become God.

This must be the greatest wish-fulfillment game ever, right? Well, not quite. Despite the incredibly imposing job description, his role is far less powerful than one would expect. God/Renya is not free to do as he wishes but must instead work tirelessly to fulfill the prayers of all living things. Via a machine called the Fate Revolution Circuit, he is able to hone in on specific wishes and make them come true. Said machine generates an alternate reality which can be manipulated by defeating enemies.

The Guided Fate Paradox Screenshot 1

So that’s how they wedge gameplay in with Godly powers. The Fate Revolution Circuit is a dungeon generator! With it, Renya and his angelic partner(s) are able to explore randomly generated dungeons to defeat enemies, level up, and grab loot. The gameplay takes on a distinctly roguelike edge with how it handles leveling up and death. After successful completion of a dungeon, your level returns to 1. However, there is an “overall” leveling system which never resets. If Renya dies, he will be ejected back to the hub with all his items and half his cash destroyed. It’s rough, but dying is definitely part of the picture.

What kind of wishes does God have to answer to anyway? The first chapter starts off in a way that shows every wish is valid, because the wisher is none other than Cinderella! Things get increasingly unusual from there. For all the same-y anime tropes wedged into some characters, other points have much more interesting narrative through-lines. Perhaps the most disappointing aspect of The Guided Fate Paradox is how it presents itself. It works hard to look like it panders to fanboys with all women angels dressed in maid outfits from the get go. That, and the 17-year-old hero Renya who begins as nothing other than your “average teenager”. When the plot started to kick into gear I was honestly shocked by how good it turned out to be.

The Guided Fate Paradox Screenshot 2

Earlier I said that the game has a lot of roguelike elements. Don’t let this aspect turn you away, though. It is one of the easiest roguelikes that I’ve played (out of a dozen or so). Although The Guided Fate Paradox is not a breeze, there is a lot put in place to make sure players can make it through the game alive. The only thing that could have been improved was that the “fog of war” on stages gets far too enclosed at points. It is a conceit acknowledged by the game, but left me rushing into the arms of enemies without feeling prepared. This is a relatively small issue, all things considered. Positives of dungeon exploration include cute and/or weird enemy types and creative boss battles.

There is a lot of depth to playing The Guided Fate Paradox and it somehow manages to keep from becoming too complex. Dungeon crawling is a lot of fun, as is slowly revealing the story. The concept behind it sounds supremely goofy, but thankfully the full game reveals far more interesting aspects. The Guided Fate Paradox is a massive, and entertaining, surprise.


Score: 4

4 out of 5 alpacas


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