Posts Tagged ‘PC’

Mini Golf Mundo Review

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Developer: EnsenaSoft
Publisher: EnsenaSoft
Platform: PC – Steam

After successful rounds of weird golfing in Golf With Your Friends, I decided to load up another mini golfing game from my Steam library. Unfortunately, this decision came before remembering the game was originally received as part of Bundle Star’s Dollar Mega Bundle. This bundle offered 28 games for $1…

Suffice it to say Mini Golf Mundo doesn’t hold up to Golf With Your Friends, or any other decent golfing game out there. There are only four stages to play with – each connected to a level of difficulty. Each features nearly the same grassy, idyllic locale with cabins and lakes surrounding the mini golf course.

The game ramps from super easy to super challenging over the course of these four courses with no real warning. You’re just suddenly faced with parts of the course disappearing and reappearing. Because you cannot “lock in” the strength of a hit, you’re forced to waste multiple swings hoping to match up the timing.

One neat bit is the final course which offers warp points. These almost add a bit of strategy to the gameplay, but quickly wear out their welcome. There’s absolutely no music in Mini Golf Mundo, either, which further reveals its failed cash grab status. Just don’t play this game.


Score: 1

1 out of 5 alpacas


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Kitty Cat: Jigsaw Puzzles Review

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Developer: EnsenaSoft
Publisher: EnsenaSoft
Platform: PC – Steam

Casual games are great. For me in particular, they grant an escape from playing other games which require more attention, strategy, and skill. Because of this habit, I’m increasingly aware of which games have serious effort into their releases versus those that are simply re-skinned releases.

Kitty Cat: Jigsaw Puzzles falls into the latter category. This developer has a handful of puzzle games and they all appear to vary purely by theme. That might not be so bad if not for the fact that the underlying mechanics and interface are totally lacking. There’s also no music! I’ll admit, it’s not quite as awful as the Pixel Puzzle series.

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At the very start, it seems like Kitty Cat: Jigsaw Puzzles is painfully easy. You actually get to see outlines of all the puzzle pieces on the game board! These disappear after a few levels, though, leaving players to deal with the digital puzzle much like a real one. Unfortunately, it can sometimes be confusing to tell if a puzzle piece sticks to the board (meaning it is in the right position) or not.

There is also no easy means of organizing your puzzle pieces prior to solving the puzzle. Instead you must click and drag them to areas outside the board to organize them as you see fit. The margin is not large enough to make this particularly enjoyable, though.  The cat photos per puzzle are cute – and they don’t appear to be stolen wholesale from various sources. But that’s basically the only good thing about Kitty Cat: Jigsaw Puzzles.


Score: 1

1 out of 5 alpacas


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VOI Review

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Developer: Yunus Ayyildiz
Publisher: Yunnus Ayyildiz
Platform: PC – Steam

Puzzlers have really taken over my life as of late. It’s just really enjoyable to chill out with games featuring one specific thing that makes their puzzles stand out. In the case of VOI, it’s the concept of 1 + 1 = 0. What does that mean, exactly? It makes sense in the concept of the game.

Each stage of VOI features a small stage, a few shapes (triangles, squares), and asks you to use them to create a certain shape as shown onscreen. These shapes require you to move the pieces logically on top of and around each other to create the shape. Where the 1 + 1 bit comes in is in overlapping objects. Once two are on top of each other, they “disappear.” This is a pivotal part of solving puzzles.

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Despite grasping the concept in theory, I still found it challenging to complete some levels. On others, I let my lizard brain do the work as it appeared to magically guide me to solutions with ease. VOI is definitely better suited to folks looking for a challenge based purely on logic rather than twitch reflex or hints.

It’s because of the surprisingly tough nature of the game that I came back to it less and less while in pursuit of a completion. One smart gameplay tweak would’ve been the ability to specify which piece to move when clicking on a space with multiple overlapped pieces. As is, things get a bit muddled and you often end up having to pull everything apart and restart from there. Frustrating bits like this lessen – but don’t extinguish – the challenging appeal of VOI.


Score: 3

3 out of 5 alpacas


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Phrase Shift Review

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Developer: Hyper Hippo Games
Publisher: Hyper Hippo Games
Platform: PC – Steam, Mobile – Android, iOS

With so many puzzle games out in the world it often seems like there’s no way to create something new. Well, Phrase Shift does exactly that. At first, it looks like someone cut out a small segment of a word search. Each puzzle offers one vertical column and multiple horizontal columns with words intersecting it. You’re also given a clue.

Unlike a word search which has you fill in everything, the horizontal words are already set per puzzle. So your goal is actually to shift the horizontal words left or right until the letters which intersect with your vertical bar form a word which fits with the given clue. It might sound confusing, but all you need is to play a level or two to grasp the concept.

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Once you do, get ready for a ton of enjoyment playing Phrase Shift. The game includes level batches of twenty in different categories: Food, Science, Animals, etc. For the most part, I knew all the vocabulary (even if it took a bit of guessing to bring them to mind). Some sections, such as Movies, might be tough for folks who have absolutely no interest or awareness of American pop culture.

Phrase Shift is a perfect game to come to after a long day at work. It allows you to both turn off your brain as well as give it the reward of solving (mostly) simple puzzles. I’ve enjoyed my time slowly working through the sections one by one. Unlike most games, I desire to play this one to 100% completion.


Score: 4

4 out of 5 alpacas


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Who Killed Sam Rupert: Virtual Murder 1 Review

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Developer: Creative Multimedia Corporation
Publisher: Creative Multimedia Corporation
Platform: PC – Macintosh, Windows 3.0

It’s pretty obvious that people love a good murder mystery. Why else would we have copious literature, TV shows, and an unfortunate obsession with real life unsolved crimes? That’s why it makes total sense when the earliest FMV-enabled PC games focused on murder scenarios. Who Killed Sam Rupert – Virtual Murder 1 was just the start of an entire four game series by Creative Multimedia Corporation.

As you might guess, Who Killed Sam Rupert – Virtual Murder 1 focuses on the murder of a Mr. Rupert. This restaurant owner was well-liked by some and, unfortunately enough, detested by multiple people close to him. It’s up to you to determine who exactly killed the man and why. The game throws a tremendous amount of red herrings at you. However, it’s laid on so thick that most should pick up on avoiding the “obvious” path.

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In some ways, the game is an early 90’s version of Her Story. However, instead of just getting the FMV stories of eight key suspects, you’re also free to dig through police-collected records as needed. That includes terse interviews with restaurant patrons on the night of the murder, lab details, and more. Many found this utterly dull (according to reviews of the era) but it was enjoyable enough to me.

The key failing point for all this searching to unearth clues is that Who Killed Sam Rupert – Virtual Murder 1 is timed. There are only six in-game hours to learn about the case and successfully peg a murderer. Because of the arbitrary restriction, you’ll need to play through multiple times. Despite very clearly showing its age with postage stamp sized videos and relatively simple murder/motive, Who Killed Sam Rupert – Virtual Murder 1 is a neat way to spend an hour or two.


Score: 3

3 out of 5 alpacas


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HunieCam Studio Review

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Developer: HuniePot
Publisher: HuniePot
Platform: PC – Steam

I adored HuniePop. I didn’t know much about HunieCam Studio before its release aside from the fact that it was a simulation type game featuring the girls from HuniePop (along with some new ladies). Oh, and that everyone hated the art style and heart eyes. In any case, I was excited for this sexy new title from HuniePot.

Before I delve into how HunieCam Studio plays, I should mention that there is no mature content present in the game whatsoever, despite the age gate on Steam and ban from Twitch. Aside from some slightly raunchy loading screens and outfits that you can have your girls wear, there are no erotic scenes or dialogue. It’s a bit disappointing, considering I loved the adult content that HuniePop featured, but the absence of such material doesn’t hinder HunieCam Studio.

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Anyway, on to the meat and bones of HunieCam Studio. Basically, you’re thrown into the role as manager of a “cam girl” operation and need to earn as many fans as possible within 21 days. In order to do so, you must properly manage your ladies by getting them to work, building their fashion and talent, keeping them happy, and so forth. At the same time, you must invest in upgrades to your business (such as being able to hire more girls or increasing the amount of fans you get from photo shoots) and ads in order to maximize your fan base.

HunieCam Studio almost feels like a clicker/idle game, but it only has the very basics of one. It leans more towards management simulation with a strict time limit, as you’re constantly having to keep things in mind such as where all your ladies need to be or what upgrade you need to purchase next. Due to the nature of HunieCam Studio‘s gameplay, I found myself completely absorbed during the 21 days (which takes me around two hours playing nonstop each time).

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Unfortunately, HunieCam Studio can grow stale very quickly. It’s the same content and strategies for every playthrough (aside from deviating from the usual for specific Steam achievements such as earning a bronze trophy without using accessories). There is the incentive of ultimately getting the diamond trophy and earning wardrobe tokens, which allow you to get new outfits and hairstyles for any character, but that’s pretty much it.

Regardless, HunieCam Studio is a fun little title from HuniePot that gets your money’s worth, considering the low price. Just don’t go in expecting another HuniePop.


Pink Score: 3
3 out of 5 alpacas


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MISSING: An Interactive Thriller – Episode One Review

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Developer: Zandel Media
Publisher: Zandel Media
Platform: PC – Steam

MISSING: An Interactive Thriller – Episode One is the first in (hopefully) a series of point and click “escape the room”-style games. As you can probably tell from the images, it also happens to be chock full of full motion video (FMV). I don’t know what exactly spurred this sudden FMV resurgence, but I’m definitely into it.

In any case, it starts you out right in the thick of things as you’re presented with a dude chained up in a room. Without getting much more context than that, we know what to do: Get those cuffs off! This is just the first of a dozen or so puzzles that you’ll need to solve in order to get out of this incredibly strange situation.

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Puzzles are incredibly simple for the most part, with at least one that left me frustrated. Mostly, that was due to my own overthinking of the darn thing, though. The story is a bit disturbing in what it implies, the acting is fairly good, and the scenes are shot well. The biggest issue is that it only took me about half an hour to complete it.

I’m hoping that the relative brevity of MISSING: An Interactive Thriller – Episode One will mean new episodes release frequently. However, it could be quite a while before we can check back in. In any case, the inaugural episode was a neat little game and I look forward to checking out later episodes as they release.


Score: 3

3 out of 5 alpacas


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Armikrog Review

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Developer: Pencil Test Studios
Publisher: Versus Evil
Platform: PC – Steam, GOG, Direct2Drive, Green Man Gaming, Nuuvem, Wii U

The Neverhood is a very important game to me. It was one of the first games that I ever played. It was a game that my dad and I played together and beat together. The Neverhood certainly has its fair share of problems and might not be the best game in the world, but it’s just such an interesting game that I can forgive those issues.

When Armikrog was announced, I was on cloud nine. A modern-day spiritual successor to one of my favorite childhood games? Sign me up. My dad and I eagerly pledged a good amount of dough to Armikrog‘s Kickstarter campaign and patiently waited for the day it would finally release. It was delayed quite a few times, but that was okay, because that would help make it a better game. Right?

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Unfortunately, that isn’t the case at all. I dove straight into Armikrog expecting a similarly wonderful and strange experience as I had with The Neverhood. Instead, all I got was disappointment.

Immediately upon starting Armikrog, I was greeted with what is supposed to be a whacky, upbeat intro. Which it is, aside from the fact that the audio sounds like it was recorded in a closet with tin cans. I should have taken that as a sign of the awfulness that was to come, but I was blinded by excitement and continued on to play the game.

As I progressed through Armikrog, I began to notice more and more problems. Clicking on objects didn’t register half the time. The music liked to disappear every so often. Subtitles didn’t match what was being said and usually didn’t even pop up at the correct moment. Some puzzles were completely nonsensical and expected you to magically know things that weren’t previously made apparent. Not to mention there were bugs and glitches abound (there have been a few patches since I initially played and finished Armikrog; who knows how well they fix things, though).

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And those are just the gameplay and technical parts of Armikrog. While the graphics and music were fantastic (what music would actually play when it didn’t stop for no reason, anyway), the story, writing, and characters were barely there. I was hopeful considering the hilarious introduction with Tommynaut and Beak-Beak (our two heroes). However, what you see in the beginning is pretty much the most interaction you’ll see between the two throughout the entire game.

As for the story, there is actually a very interesting premise set up during an early part of Armikrog that you are able to read on a literal wall of text (if you played The Neverhood, it is reminiscent of the infamous Hall of Records). It’s probably the most enjoyable part of the game and got me pumped to see how it was going to play out. But, as you might have guessed, not too much happens after that and the ending is extremely anticlimactic and rushed. There’s also a villain, but he may as well not have even been included in Armikrog as he barely does anything.

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I could go on and on about my heart has been ripped into tiny pieces because of how very wrong Armikrog has turned out. I almost want to pretend that it doesn’t exist at all. Sure, you could say I set my expectations way too high or that patches have since fixed most of the problems (which doesn’t excuse the many delays before release or the lackluster story and characters). The fact of the matter is that Armikrog is incredibly disappointing and should be avoided if it all possible.


Pink Score: 1
1 out of 5 alpacas


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The Residents: Freak Show Review

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Developer: The Cryptic Corporation
Publisher: The Voyager Company
Platform: PC

The Residents are a band which have been around since the 70s crafting seriously unique music and mixed media experiences. As a fan, I’ve hungered for years to pick up the multimedia CDs they produced in the early 90s. The Residents: Freak Show is the very first of these experiments and came out alongside a music CD of the same name.

At first, I feared this would be a seriously lackluster product. The adventure title certainly seems that way at first. You simply click between a few screens which take place inside a, well, “freak show” and get a little CG representation of a performance. The graphics definitely look a bit lumpy and weird, but somehow that enhances the charm over 20 years later. Search a little deeper and you’ll uncover a whole other, and far longer, segment of gameplay beyond the easily accessible exhibits.

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Hidden behind the Mole Man’s exhibit, as well as behind a “no admittance” sign you’ll find hours of extra content. For the Mole Man in particular, you actually get to hear (and watch) the story of how he became a member of the troupe. Unfortunately, it seems the other characters don’t get the same treatment. With that said, every main character has basically a music video which includes their entire song from the Freak Show album. It also feels like each character is given a believable edge which wasn’t present through the song lyrics alone.

Seeing one of my favorite The Residents albums in action was a stunning event. This CD-ROM absolutely exceeded my expectations with the huge amount of care given to each character’s video as well as the level of interactivity. It could have easily been a slideshow, but Easter eggs and additional story content make it an enjoyable exploration of an album. If you’re a fan of The Residents then at some point you need to play The Residents: Freak Show.


Score: 4

4 out of 5 alpacas


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Life is Strange Episode 4 – Dark Room Review

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Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

Life is Strange Episode 3 – Chaos Theory left me feeling a little strange. It seemed that DONTNOD were on the precipice of something either really cool, or were set to completely lose me. Luckily, I enjoyed Episode 4 – Dark Room far more, though it wasn’t without some oddities. First off, it really feels like the ending of Episode 3 failed to play out in a significant way here.

Without spoiling anything, it was a very underwhelming resolution. Episode 3 made it seem like this event was a huge wrench in everyone’s plans, but then there’s very little issue to actually get back on the “main” storyline. Perhaps it’ll come back into play in Episode 5, but as of now it seems nothing more than an emotionally manipulative detour.

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So, as for Episode 4 – Dark Room itself. Things are finally getting serious — far more serious than I ever expected when Life is Strange began. Although there’s a lot of melodrama, it’s easy enough to fall right into the tale. Once everything takes a turn for the creepy I was really involved and being led right down the path that DONTNOD wanted. That reveal right at the end? Yep, I seriously had no clue it was coming.

There were definitely low points to be had between the more climatic sections. For one, you’re forced to put all the clues together in one multi-part puzzle. At this point I simply wanted to get up and go, not sit around and finagle with what was ultimately a very easy set of puzzles. Playing with a controller made it more cumbersome than needed, but that’s my own stubborn fault for not switching to a mouse during the segment.

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Finally, there’s the matter of how choices “pay off” in Life is Strange. Here’s an example with a spoiler. Victoria believed me when I spoke with her at the party. Why? Because I didn’t add insult to injury after dumping paint on her in Episode 1. The fact that she specifically referenced this act of pseudo kindness did not excite me. It just revealed the utter game-y nature of this video game. My choices should impact the story in ways that feel natural. This just seemed contrived.

I am still looking forward to Life is Strange Episode 5. For one, I’m ready to see how this story comes to a close. Not only that, but I’m anxious to see just how differently things do or don’t play out when two players have made completely different choices along the way.


Score: 3.5

3 1/2 out of 5 alpacas


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