Posts Tagged ‘physics’

Storm in a Teacup Review

Storm in a Teacup Logo

Developer: Cobra Mobile
Publisher: Chillingo
Platform: Mobile – iOS, Windows Phone PC – Steam

Have you been looking for a simple, yet fun new platformer to futz around with? There are a great many titles to choose from, but Storm in a Teacup is one great option to consider. Arriving two years ago for various mobile platforms and in 2012 on PC, the game didn’t take the game by storm. But perhaps it should have considering how much more fun it is than the infamous Angry Birds (and others).

The setup is a little weird. You play as a dude named Storm who sits in a teacup because, why not? Of course, this isn’t an everyday teacup. Instead it is magical which means the thing can move and levitate. You use the teacup to platform through fifty levels. There are definitely physics puzzle elements as you try to discern how to best jump and dodge dangerous objects.

Storm in a Teacup Featured

Visually, it looks pretty. The world is colorful, bright, and cartoony. Disregarding Storm’s completely average experience (white, blonde guy) the world is fairly creative. While passing through a stage, there are also multiple goals to attain. First, you can try to grab all the collectibles. A sticker can also always be found on a level. You just need to figure out how to find or grab them.

Storm in a Teacup controls well despite being made with touch screens in mind. I played through with a Xbox 360 gamepad and it functioned perfectly. The trouble comes simply from tough positioning of objects on stages. You’ll likely die a lot running into spinning saw blades and the like before learning the floaty jumps work.

There are a great many physics/puzzle platformers out there and Storm in a Teacup is one that happens to be worth your time. You’ll get a good deal of gameplay from it at a budget price!


Score: 3.5

3 1/2 out of 5 alpacas


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Furmins Review

Furmins Logo

Developer: Housemarque
Publisher: Beatshapers
Platform: Mobile – iOS PSN – Vita

What the heck are furmins? Apparently, they’re weirdly adorable orb-shaped creatures that require your aid to get back to their nests. In the game, aptly titled Furmins, you do this by solving physics-based puzzles. It starts out easy, but gets tough pretty quick!

Every stage of the game requires the player to do at least one thing to help the furmins reach their goal. Levels are small (each fits squarely on the Vita screen) and may have interactive elements. For example, you might be required to activate a bumper when a furmin lands on it to shoot them into the air, arcing toward the goal. Other times, you’re required to use bounce plates and such to get them going in the right direction.

The concepts behind Furmins are very easy to understand so anyone should be able to start playing. However, their continued enjoyment may very well waver depending on their puzzle aptitude. Despite being a well-rounded player, I found some of the puzzles quite challenging. If this is the case for me, then what of those who enjoy easier physics games such as Angry Birds? That game has seen success by being immediately playable in short bursts. Here, you might be stuck messing with a plank to try and get the right bounce arc for a while. It lacks the “ease of play” spark.

Furmins Featured

Why is this an issue? Simply because those who don’t consider themselves fan of casual games will likely skip over Furmins. Of course, if they played they would find out that it offers a true challenge… but how many players really test out a game before discounting it entirely? In this age, the practice is slim.

At times, it feels that the game is too skewed toward difficulty. Each level grants up to three stars depending on whether you save all the furmins, get all the candy collectibles, and beat the par time. The first two are not too tough, but times are completely unforgiving. It really seems you would have to arrange the stage in the exact way they did to attain most of them. Why worry about stars? They’re needed to unlock later stage sets, as well as all bonus sets.

All in all, it seems Furmins is in an odd place. It presents itself as what many consider a casual game but offers real challenge to players. Touch screen and rear touch pad implementation is fair, although it is probably best to turn off the latter due to unintended triggering. If you’re looking for a quick play game on Vita that offers more challenge then most, Furmins might be right up your alley.


Score: 3

3 out of 5 alpacas


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