Posts Tagged ‘Steam’

Always Sometimes Monsters Review

Always Sometimes Monsters Logo

Developer: Vagabond Dog
Publisher: Devolver Digital
Platform: PC – GOG*, Humble Store, Steam

Life is unfair. I don’t think anyone can deny that fact no matter their circumstances. Always Sometimes Monsters thrives off that concept as it pushes players into a more “human” RPG. The game begins by letting you (unassuming) choose the protagonist and then their love interest. Their race and gender are completely irrelevant. If you choose, the game can play out with lesbian or gay love interests at the center. From there, they must live out their dreary lives – and you’ll be right along for the ride.

My experience with Always Sometimes Monsters was extremely odd. At first, I couldn’t help viewing it as a game that was trying too hard with its edginess. After a couple of hours, I warmed up to it and wanted to progress my character through her story. However, progression is actually incredibly dull after a while. Just like in reality you must grind through the days to try and reunite with a past love. Heck, even that storyline is worrisome. I’ve never enjoyed the prospect of “winning back the girl/guy” that is so prevalent in romantic comedies. Sure, the path this version takes is different, but it’s still weird.

Always Sometimes Monsters Featured

In any case, much of the “grind” boils down to working at a job, getting money, and buying food. The food bit stinks as I’ve never enjoyed having to keep characters eating so they survive. Always Sometimes Monsters’ pacing suffers. It starts slow, picks up, then slows down for a good while longer until the finale finally comes into sight. Had the game continued as it did when my opinion first reversed itself then, well, it’d likely be far more enjoyable.

Always Sometimes Monsters certainly tried to do something different. Using the guise of a classic pixelated RPG it brought a more modern story to players. It also allowed for a surprising array of character choice, which is always appreciated. It just feels like the pace slogs everything down much of the way through. Still, it’s a very unique title and I hope to see more developers follow in Vagabond Dog’s footsteps.


Score: 3

3 out of 5 alpacas


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OlliOlli Review

OlliOlli Logo

Developer: Roll7, General Arcade
Publisher: Devolver Digital
Platform: PC – GOG*, Steam PSN – PS4, Vita

Where are all the good skateboarding games? For many, the genre of extreme sports titles died out once Tony Hawk games got beyond their numbered iterations. To me it definitely felt like there was a lack of interesting newcomers. OlliOlli first launched on Vita to rave reviews but it took a bit longer for PC players to get their shot. The wait was most definitely worth it.

OlliOlli offers an unique approach to the entire skateboarding game formula. First off, it’s a 2D sidescrolling game. It takes the arcade-y nature of Tony Hawk but also integrates analog stick tricks that were found in the Skate series. What you end up with is a simplistic game that takes a lot of effort to get good at. As many OlliOlli players have discovered, you’ll keep playing stages thanks to the addictive gameplay. Although you can play with a keyboard, it seems hard to imagine given the ease of analog stick-based tricks. As such, this is all written from a Xbox 360 gamepad playing perspective.

OlliOlli Featured

There are a surprising amount of levels to complete. Each also has five extra tasks to complete while running it. If you can finish them all you gain access to the pro version of that stage. If you thought the regular levels were tough enough these prove even wilder. It must be noted that sometimes timing of analog stick flicks versus what’s registered on-screen sometimes feels off. Perhaps there is some latency on the PC port from time to time? Either that or I’m not nearly as good at OlliOlli as I imagine!

As far as skateboarding games are concerned, OlliOlli glides above a great majority of them with ease. This is thanks primarily to the effective controlscheme but also the simple 2D visuals and awesome soundtrack. Honestly, it’s right up there with Hotline Miami’s (another game with ‘outsourced’ music). It’s incredibly hard to put the game down once you play it. Expect to wipe out constantly… and eventually get into the “flow” which makes OlliOlli amazingly enjoyable.


Score: 4.5

4 1/2 out of 5 alpacas


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Back to Bed Review

Back to Bed Logo

Developer: Bedtime Digital Games
Publisher: Bedtime Digital Games
Platform: Mobile – Android, iOS PC – Steam

After delighting in puzzler RUSH, my attention shifted back toward puzzle games. Back to Bed first intrigued me thanks to an incredibly distinctive art style but it were the mechanics that sold me. Just like RUSH, you guide something (in this case a sleepwalker named Bob) to his bed. And, in a more similar twist, Bob walks in one direction and turns right when running into objects. On its own, is Back to Bed an excellent new puzzle game?

Unfortunately, I feel it falls short of its promise. Perhaps it’s more that the tremendous focus on artistry kept it from becoming a truly engaging experience. After all, the art is lovely as an obvious homage to M.C. Escher, Salvador Dali, and Rene Magritte. When a game looks this great, though, you expect equal parts greatness within the product itself.

Back to Bed Featured

To be fair, Back to Bed delivers a serviceable puzzle game on a first playthrough. The biggest issue was that it was surprisingly simple and fast (taking under two hours to beat). The difficulty complaint is addressed by nightmare modes of the same stages. Completing nightmare stages is tremendously challenging, but rewarding!

My biggest issue was that the game attempts to play with perspective, but does so only sparingly. As such, when it happens you don’t expect it and may fail many times by not being aware of the weird perspective being integral for puzzle solving. Of course, beyond this the puzzle controls themselves are a bit borked. Sometimes you simply can’t place objects where you want them. As some puzzles are very time-limited this leads to annoying failures due to the controls. Problematic controls in a puzzle game are a huge problem.

Back to Bed is an imperfect game with a lovely aesthetic. If they had pushed creativity further it would be worth rewarding those attempts. However, beyond the visual artistry, everything about Back to Bed feels tepid.


Score: 2

2 out of 5 alpacas


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Cloud Chamber Review

Cloud Chamber Logo

Developer: Investigate North
Publisher: Investigate North
Platform: PC – Steam

Alternate reality games hold a very special place in my heart. This overlooked genre places you – the player – in something that seems much larger than a simple game. By involving you directly in a narrative, often by emailing or even calling you, these so-called ARGs brought games into a new dimension. Unfortunately, there are very few out there. Although Cloud Chamber is not really an ARG, it feels very much like one. So let’s dive into exactly what this game is!

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Eidolon Review

Eidolon Logo

Developer: Ice Water Games
Publisher: Ice Water Games
Platform: PC – DirectSteam

Eidolon is perhaps the mellowest game I’ve played this year. The premise is simple enough. You’re all alone in a wooded landscape. With nothing on your person, the only thing to do is explore and survive. During your travels you come upon berries, animals, and letters. While the former keep you alive, the latter fuel your journey. After all, it suggests there are others out there somewhere if you just keep looking!

The game initially appealed to me because it seemed a mix of Gone Home and Proteus. Of course, that reductive way of looking at it does Eidolon a disservice. Unlike either of those, I found myself immediately hooked to this calm, beautiful post-apocalyptic landscape. Trees, bushes, and animals are simple polygons but this look definitely works. The way Ice Water Games utilized color particularity is something to behold.

Eidolon Featured

Understanding Eidolon in even a simple sense requires spending time with it. At first you might jump off a cliff only to find it seriously wounds you. For me, my beginning was trashed due to walking straight up to a bear. Unlike other games where I don’t care much for health, I wanted to do everything in my power to stay alive (and safe) here. Eventually I learned to pay attention to nature – particularly birds. Although there is much more that could be said about the game’s mechanics it would spoil the pleasure of working them out yourself.

Although you don’t have to find and read the many notes scattered about this massive landscape it adds another layer to the experience. Being drawn to the story helps add “purpose” to the game where others might not see it. With that said, simply wandering around in Eidolon has become a favorite new method of unwinding for me. I invite others out there to enter this gorgeous digital landscape and uncover its secrets.


Score: 4

4 out of 5 alpacas


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Blackbay Asylum Review

Blackbay Asylum Logo

Developer: TAD Productions AB
Publisher: KISS ltd
Platform: PC – GamersGate, Steam

I play a lot of games. Many of them are indie, and some are certainly odd. With that said, I don’t think any other game has been this weird while still managing to grip me this year. Blackbay Asylum defies expectations, messes with convention, all while being a point and click adventure game. Well, let’s dive right in and try to define this strange creation.

Blackbay Asylum focuses on a murderer named Doug. He arrives at Blackbay Asylum after finally being caught. However, once he arrives everything goes absolutely wrong. This game has very little to do with the whole “inmates running the asylum” trope. Instead, this place becomes an apparent portal to hell. Lovely!

Despite all the gore, death, and creepiness around him, Doug feels perfectly at home. He makes jokey quips at pretty much anything early on. Jokes pummel the player so much that at least a few stick. As you explore the asylum you engage in a multitude of puzzles. Many are easy, a few are complex, and sometimes they feel annoying. For the most part they seemed fair.

Blackbay Asylum Featured

The dressing of Blackbay Asylum is all very odd, but one design change completely surprised me. For the first few chapters the game is presented from a top down perspective. But after that, it shifts back and forth between that and first person perspective. Why? I’m honestly not sure! In first person you’re given an up close look at puzzles that otherwise wouldn’t be possible with a top down view. Neither view feels like a last-minute decision, either.

Graphically, the game definitely feels behind the times. This is true of the audio often as well as some jokes. Still, the incredible oddness of everything kept me playing. I just had to see where the story went and if anything else unexpected would occur (as continued to be the case). Blackbay Asylum is definitely not for everyone, and probably asking too much at $20, but it certainly hooked me.


Score: 3.5

3 1/2 out of 5 alpacas


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The Room Review

The Room Logo

Developer: Fireproof Games
Publisher: Fireproof Games
Platform: Mobile – Android, iOS PC – Steam

In 2012, The Room launched on iOS and quickly gained attention. There was something about this puzzle game that attracted players. Without access to an iOS device, I sat dejected and waited for an eventual Android port. And yet, when that came, my attention was elsewhere. It is only now, with the Steam release, that I’ve finally gotten to spend time with The Room.

I think it was well worth the wait. The Room begins in a room with a large, ornate box at the center. There’s a letter on top of the box which is more than a bit cryptic and taunts the player into action. Can you solve the puzzles of this box and whatever lies within it? As such, you set to work by examining every keyhole, button, and doodad in hopes of figuring out its mysteries.

This puzzle game keeps things fresh by providing a host of puzzles all across the box. Once you solve them all then it’s time to move onto a new chapter. With new features of the mechanism to solve your brain is constantly being stressed to solve every last aspect. Many puzzles just require paying attention. Some require a bit more thought, though they rarely become a huge annoyance. If so, there’s a hint function available to save players from stressing out. Personally, I felt quite comfortable with the difficulty setting and imaginative puzzle types.

The Room Featured

The biggest difference between The Room’s mobile beginnings and Steam release are the visuals. Now every facet of the mysterious box looks absolutely stunning. Puzzles have also been tweaked to suit mouse controls. Still, a few puzzles felt obviously geared toward touch screen functionality. For example, one puzzle requires the player to click and drag for a fair bit of time to solve it. If you let up for even a second then the puzzle resets. It would be much easier to accomplish this constant “dragging” by touch controls.

The Room on PC costs $3 more than its smartphone brethren. If beautiful graphics are of most importance to you then it’s definitely worth the additional fee. However, if you don’t mind and want the best puzzle interactivity then it really seems mobile is the way to go. In either case, The Room is a great puzzle game. I wish it didn’t end so soon.


Score: 4

4 out of 5 alpacas


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Gold Rush! Classic Review

Gold Rush! Boxart

Developer: Doug MacNeill, Ken MacNeill
Publisher: Sierra, KISS ltd
Platform: PC – Direct, DOS, GamersGate, Green Man GamingSteam

After having recently whet my appetite with 1849, the California Gold Rush has become a topic I’ve found myself more interested in. Surprisingly, there aren’t a ton of games covering the time period. Gold Rush!, originally developed in 1988, is set right before the gold rush in 1848. Instead of being all about panning for gold, the game is more of a travelogue about what it took to actually make your way to California.

This is certainly an interesting approach, and one that many might not expect. You begin the game with a steady job at the bank, a house, and no family to speak of. 11 years ago your brother left town and you haven’t heard from him since – until today. As such, you decide to head out to find him. Of course, rumors have also been spreading about gold in California which means many other people have decided to head West too.

Gold Rush! focuses primarily on the journey from New York to California. Players choose from one of three routes to take: Cape Horn, Panama, or by land. Each route offers a completely different experience and puzzles to solve. Each route also provides copious information about the journey. Sometimes text glosses over harsh realities of the time while at other moments it faces them head on. It was certainly interesting to experience each journey, to say the least.

Gold Rush! Featured

Some modern gamers like to make fun of adventure games with text parsers. In this game, all you ever really have to do is combine an action and object such as “give money” or “take rope” so it’s not bad at all. The graphics are about what you would expect from late 80s tech and the audio is nearly nonexistent (and grating when it chimes in). Still, the journey is quite cool! It’s only once you finally reach California that the puzzles become more challenging, and at times annoying. This weird shift in difficulty was definitely unexpected.

When you consider the time in which it was made, Gold Rush! is a very effective adventure game. It teaches players a bit about the California Gold Rush and offers multiple ways to experience that trip. The Steam release even includes design documents for the game, which are an unexpected treat. Pick up Gold Rush! and see if you could survive the trek to California.


Score: 3

3 out of 5 alpacas


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Pretentious Game Review

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Developer: Keybol
Publisher: Bulkypix, Plug In Digital
Platform: Mobile – Android, iOS PC – Armor Games, Steam

Pretentious is a word that many have used to describe the indie game community as of late. To some, video games that attempt to tell depressing, unique, or otherwise non-normative stories are purely seeking attention. They are quite pretentious. Although I don’t agree with the sentiment I was very intrigued to play a game with the gall to call itself Pretentious Game!

Pretentious Game is actually a series of four games (first released as Flash games online) that features simple graphics and gameplay. You play as a square, sometimes two, and platform in a 2D space toward completion. Much of what makes Pretentious Game is how it tweaks the long-established platformer formula.

Pretentious Game Featured

Each stage features a bit of text and this hints directly at how to solve each stage’s “puzzle” aspect. For example, an early stage suggests that flying would be neat. Lo and behold, your block can suddenly glide through the air for that level! Sometimes the hints are a bit more convoluted, as are the methods of activating them, but it still doesn’t take long to run through each one. It took me a little under an hour to beat Pretentious Game 1-4. Each tells its own vignettes and these were more interesting than expected given Pretentious Game’s own title.

Right now there are only four chapters and each is free on Flash game portals. Mobile devices offer the first for free and then ask for an in-app purchase to unlock the rest. In comparison, Steam’s $4.99 fee seems a bit steep. The graphics are improved and you get access to all future chapters, but if you don’t require PC play then mobile’s your best bet.


Score: 2.5

2 1/2 out of 5 alpacas


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Sakura Spirit May Have Opened the Gates for Eroge on Steam

Steam Eroge Games

From my North American perspective, video games (and all media to an extent) are bracketed by ridiculous notions of “maturity.” For some reason, it has become acceptable and expected that young children can view depictions of violence in games. Parents may not like it so much, but they buy their kids games like Call of Duty anyway. However, show one scantily-clad character or make one heavy-handed sexual euphemism and the content inexplicably becomes more “adult” than seeing a character’s head bursting open with sickening detail in slow motion.

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