Posts Tagged ‘Steam’

Paranormal State: Poison Springs Review

Paranormal State Poison Spring Logo

Developer: Teyon
Publisher: Legacy Games
Platform: Mobile – iOS PC – Big Fish GamesSteam

Paranormal State is apparently a TV show about paranormal investigators that has been running since 2007. Having cut cable some point around there, I’d actually never heard of it before. In any case, the game focuses on the team as they’ve been called onto a new case in Poison Springs. A museum built near a historic Civil War battle is experiencing a haunting that only they can solve.

Many TV shows get the hidden object treatment. Paranormal State: Poison Springs attempts to bring its ghost hunting style into the game with an assortment of ghost-sensing tech. Alongside hidden object segments are special puzzles involved in sensing spirits. These end up as fairly simple minigames. I seriously appreciated that the sliding tile puzzles simply let you pick up segments and place them elsewhere. Actually having to slide picture pieces around has always been my biggest gaming weakness.

Paranormal State Poison Spring Featured

Hidden object sequences themselves are mostly standard. Some objects are out in the open while others require a multi-step procedure to show up. This is kind of annoying at times where the solution seems obvious but doesn’t work out. Of course, hints make this an easier task by casting blue bubbles around what you need most. Hints extend across the entire game. In fact, Paranormal State includes a built-in walkthrough in case you’re ever completely stuck.

There are some great conveniences in this game but it still drags on. Story pacing seems a bit off, with ghosts posing a serious threat one moment to wandering around without much pressure the next. I don’t know how the story compares to ones in an average episode, but it was alright, if hokey at times. It was pretty cool to see that most of lead characters were women and that the player character is never gendered. As for the character art, it didn’t seem the best digital paint work out there but is definitely good enough. The landscapes fare far better.

Paranormal State: Poison Springs brings a serviceable story with four to six hours of gameplay. With a handful of accessible Achievements, handy walkthrough, and additional unlockable chapter, it’s a neat modern hidden object game.


Score: 3

3 out of 5 alpacas


About our rating system

FRACT OSC Review

FRACT OSC Logo

Developer: Phosfiend Systems
Publisher: Phosfiend Systems
Platform: PC – GOG*, Humble Store, Steam

FRACT OSC is an interesting experience. It is part game and part musical plaything which for some reason is not common in the rhythm/music game genre. Some may not enjoy that, but for me, it was a great way to feel and see music in a fictional space.

Players begin by being unceremoniously dropped into a polygonal 3D world. When I say that I mean that the entire landscape is large, rough cut polygons. Everything is big, blocky, and angular but not in an unattractive way. The alien landscape is beautiful thanks to simple but effective architecture and a great color scheme. Purple, pink, red, and blue/green hues saturate the landscape with a digital glow.

Gameplay is revealed through a gentle series of tutorials. After meandering a bit to places that seem important, you learn how to manipulate various objects. Upon doing so, machines and buildings become active. Sometimes this creates musical cues and usually involves lights strobing or changing. Solving puzzles and exploring are the main brunt of FRACT OSC unless you enter the Studio.

FRACT OSC Featured

The Studio starts with all featured locked. Progressing through puzzles unlocks things although you can choose to unlock everything if you just want to mess around immediately. Players can interact with an unexpectedly proficient synthesizer and related musical tools to create their own music. There’s even a button to export your new masterpieces to Youtube. The original soundtrack by Mogi Grumbles is already awesome, but it’s wonderful to see a game based around music giving players the tools to create their own stuff.

It was hard not to fall desperately in love with the unique landscape of FRACT OSC. The way the music and world mix is incredible, as are the included musical tools. It’s a shame the entire experience weren’t longer, or perhaps made it easier to sidestep some tough puzzles. Still, many players should be able to experience all that this game has to offer.


Score: 4

4 out of 5 alpacas


Review code provided
About our rating system – *Affiliate Link

Ether One Review

Ether One Logo

Developer: White Paper Games
Publisher: White Paper Games
Platform: PC – GOG*, Humble Store, Steam

Are you someone who enjoyed the exploration of Gone Home but isn’t interested in puzzles that are typically aplenty in adventure games? Are you an adventure gamer who thoroughly enjoys wracking their brains on puzzles? Somehow, White Paper Games managed to make a game for both crowds with Ether One.

Ether One places players in the shoes of a “Restorer”. According to an omnipresent voice, you’re told that this means you enter into the mind of a dementia patient and try to restore their memories. Looking through memories not your own is an interesting concept and manages to overcome the sci-fi technology of it all. The story slowly unfolds and has a pretty heart-wrenching conclusion if you see it through the 3 to 7 hour playtime.

The most mechanically interesting aspect is that players can simply explore and uncover memory tidbits or they can solve puzzles to proceed. Since these are not required, you can simply ignore the ones you come across and enjoy the story that way. Of course, solving puzzles does appear to give you a deeper understanding of the storyline. Choosing to mess with the puzzles, most seemed simple enough, although I didn’t enjoy how a few seemed to require careful backtracking.

Ether One Featured

What ended up being the biggest issue for me was the fact that your player held inventory can only consist of one item. Players bring extra items to home base (accessible with a button press) and place them on shelves. This completely messed with my adventure game instincts of picking everything up because not every object in Ether One is required. All the same, I took everything back home and ended up with very cluttered shelves by the end.

My favorite feature was not the storyline, as it seemed kind of sparse early on. Instead, I was simply awed by the visuals. The 3D world is all hand drawn/painted style textures. It looks gorgeous and will definitely keep the game from looking “dated” for quite some time.

This may not be the best new adventure game of the year, but Ether One is still an admirable attempt. Players of different skillsets should all be able to make their way through the storyline and enjoy it. I just do not understand why they cluttered the world with objects (some unnecessary) and don’t let you keep multiple easily accessible. Still, what an interesting game.


Score: 3.5

3 1/2 out of 5 alpacas


Review code provided
About our rating system – *Affiliate Link

Full Bore Review

Full Bore Logo

Developer: Whole Hog Games
Publisher: Nkidu Games
Platform: PC – Steam

Full Bore is a game about an adorable little boar who digs underground searching for gems. And no, it’s not boring as the name may suggest to some. To bore is to dig by twisting or turning, and that’s exactly what the in-game boar does. It also happily bashes its head on the walls or floor when objects aren’t breakable and somehow that still looks incredibly adorable.

Once one gets past the “aww” factor, is Full Bore an entertaining game? That depends on your interpretation of entertaining, as the digger/puzzler hybrid is quite challenging. There are a wide variety of areas in the mine shafts to explore and each contains its own host of puzzles. Basically, you’ve got to figure out how to get from point A to point B by boring through blocks or pushing things around. This is so you can reach gems, characters, or new areas. Some puzzles are quite simple but other times it takes a good deal of consideration.

Some of the most challenging aspects are when Full Bore asks the player to solve a puzzle quickly. While playing with an Xbox 360 controller I found them especially tough because my boar would run off further than I commanded. The last thing anyone wants when trying to execute a precise, quick puzzle solution is to have the character lack precision. There is a saving grace to this issue though and it is a rewind function.

Full Bore Featured

At any point you can choose to rewind your moves up to the last save point. This could be just a few steps or a ton and there’s no other restrictions placed on it. The feature is cool, if overwhelmingly overpowered, and saved my hide on many occasions. Still, it would be nice if the boar could have tighter control. Unfair failures are always a tad annoying in games.

Enjoyment of Full Bore is fully dependent on the player digging, exploring, and solving puzzles. Because boar control can be a bit spotty, at least some of this is less fun than it could be. Of course, getting stuck is never any fun either but that is true of all puzzlers. It just seemed that I got into tight situations more often than in other similar games which inhibited the fun of digging around. Thankfully, the silly cast of characters and cute boar kept me engaged. Full Bore is a cute new game that puzzle enthusiasts should look into.


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

1849 Review

1849 Logo

Developer: Somasim
Publisher: Somasim
Platform: Mobile – Android, iOS PC – IndieGameStand, Steam

There is something about city management sims that hooks people. Most of us probably have no desire to ever deal with the realities of legislation, building codes, and the vast expenditures that a real city planner has to deal with. Put them in a game though and suddenly it’s fun. What if you could manage a city during the California Gold Rush? If that sounds awesome to you then you’re definitely going to want to check out 1849.

In this game, you’re the mayor of a newly settled town somewhere in Northern California. The goal is to hopefully capitalize off the sudden immigration of people as Gold Rush fever sets in. With good enough planning, the town will boom with people. Fail to provide them with the right resources though and they’ll simply move on to another town.

1849 Screenshot

Maps come in three varieties (small, medium, large) and have an isometric viewpoint. Players must build their town up with homes, wheat fields, jailhouses, and a good deal of other buildings. Many buildings require a chain of other buildings to produce any items at all. For example, you can make fancy clothes for the citizens but that requires first harvesting cotton, turning it into fabrics, then transforming the fabric into an outfit. This same style of mechanic holds true for creating wine and other specialties.

Getting all the buildings required for these types of chains is expensive, but pays off. Other towns need things that you can provide. Some may spend money for your excess fabrics and wood, while others offer to sell pickaxes to you. For the most part, players always have to manage both exporting and importing because no plot of land has everything. Sometimes, events crop up that task the player to do certain things before the time runs out.

Although it might seem a bit simpler than other games of the genre, 1849 is fairly difficult to do well in. Many of my missions ended in failure as I bought the wrong buildings or didn’t realize what other towns would want to trade for. After a while you do get the hang of things, though. It’s a total joy to see your town grow into a bustling, successful place.

1849 Featured

There are a few ways in which the experience could be improved. The view cannot be rotated, only zoomed in on. This leads to many times you can’t see where exactly to click or tell if something was placed properly. It is also unfortunate that there is no easy reference to view what chain of item creation is needed before creating specific buildings. Finally, it appears there are not multiple saves for sandbox towns, which is a definite disappointment.

Even with a handle of troubles, 1849 is a game I find myself coming back to often. The core gameplay mechanics are fantastic and easy to learn. It’s always fun to try fussing around in a new town to see how much it can expand. As such, anyone with a taste for city management games should definitely embark on a digital Gold Rush journey with 1849.

 


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

Rogue Shooter: The FPS Roguelike

Rogue Shooter: The FPS Roguelike

Developer: Hippomancer
Publisher: Hippomancer
Platform: PC – Steam

Rogue Shooter: The FPS Roguelike is a brand new video game with the heart of something released in the early 90s. All you have to do is look at one crude screenshot and nearly believe this is lost FPS shovelware. If you can get past the ridiculous visuals, there is one heck of a compelling game to dig into.

As the name implies, Rogue Shooter combines retro 3D FPS stylings with roguelike elements. These include randomly generated levels, a perk system, restart upon death, destructable weapons and armor, and tough bunches of enemies. As you progress through the 100 floors (50 on easy), you’ll check out a wide variety of weapons. Some are pretty average while others, such as a gun that shoots out goofy dogs, verge on the hilarious.

Rogue Shooter: The FPS Roguelike Featured

Although all perks are deleted after a death, there is an overarching upgrade system that carries over between playthroughs. You can use it to increase health, attack power, and inventory slots. Getting enough points for these upgrades takes a while but the fun gameplay makes accumulating enough intel manageable.

If you did not enjoy games like the original DOOM, Quake, or even knock-offs like Chex Quest then Rogue Shooter isn’t likely to please you either. However, it doesn’t exist to simply cash in on nostalgia. Playing is tremendously fun once you get accustomed to retro elements such as no ability to aim your gun up or down. I wholeheartedly recommend this oddball game to anyone who harbors a crush on 3D FPS games of yesteryear or unique roguelikes.


Score: 4

4 out of 5 alpacas


Review code provided
About our rating system

Angelica Weaver: Catch Me When You Can

Angelica Weaver: Catch Me When You Can Boxart

Developer: MumboJumbo
Publisher: MumboJumbo
Platform: AmazonBig Fish Games, MumboJumbo, Steam

Angelica Weaver: Catch Me When You Can is an unusual point and click title. As with many modern games of the genre, your main goal is to solve a handful of puzzles alongside hidden object segments. Interestingly, the hidden object aspect is really downplayed in favor of a bevvy of puzzles and an overarching story that spans centuries.

You play Angelica Weaver, a special agent on the Chicago police force. She’s on the trail of a murderer who appears to be mimicking a series of historic London slayings. Because of Angelica’s unusual ability, she is able to actually travel to the past and connect the clues to help solve the modern day crime.

Angelica Weaver: Catch Me When You Can Featured

The story is unique but unfortunately Angelica is not the most interesting protagonist. Perhaps I’ve been spoiled by Nancy Drew’s game persona, but Catch Me When You Can’s lead feels a lot more self-serving. Once she “solves” mysteries there is a distinct pleased gloating in her voice and words. It’s weird how she stops to praise herself in the midst of a murder investigation, but maybe I’d praise my own intelligence too…

Puzzles are not too difficult for the most part, although there are some cumbersome sections. Piecing together 30 pieces of a dress (without a reference image) is one of those moments. Thankfully after a minute or so of time these puzzles are skippable. Hint chances are also very numerous. Still, I just don’t find the mystery all that intriguing. The biggest mystery to me is Angelica’s obsession with dreamcatchers. That, and the fact that the game is called “Catch Me When You Can”.


Score: 2

2 out of 5 alpacas


About our rating system

RefleX Review

RefleX Boxart

Developer: SITER SKAIN
Publisher: Nyu Media
Platform: Desura, GamersGate, Nyu Media, Rice Digital, Steam

Digital distribution is quickly changing the landscape of games available to players. In the days when arcades still existed, it was likely most had tried at least one shoot ’em up there. Afterwards, the genre trended toward niche with releases that mostly just fans were aware of. Nyu Media, known for their doujin releases, recently brought RefleX to a western audience.

Interestingly, RefleX is the second game in The Tale of ALLTYNEX trilogy by independent developer SITER SKAIN. Yet, it is the first released to Steam. The game includes eight stages complete with large bosses and tons of regular enemies. Of course, this is what is par for the course with shooters.

RefleX Featured

What is it that makes the game stand out against countless others? The most interesting feature is a reflect system. Using a shield during battle protects your ship but also reflects enemy bullets. Where bullets bounce back is dependent on the angle they struck your shield to begin with. So, in theory, these reflected bullets are a great way to weaken enemies. In play I found this hard to control simply because there’s so much going on.

Bullet hell shooters are famous for having tons of visual clutter thanks to ridiculous bullet patterns and enemies. With so much going on, using the reflective shield to its best is beyond my reach (at least right now). At least RefleX grants failing players extra continues! There’s a lot good about the game, but it seems opposed to novices, despite appealing to them with more lives. RefleX is best played by fans of the genre or those who really, really want to play a solid shooter regardless of difficulty.


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

Euro Truck Simulator 2 Review

Euro Truck Simulator 2 Boxart

Developer: SCS Software
Publisher: SCS Software
Platform: PC – AmazonDirect, GamersGate, Green Man Gaming, Humble StoreSteam

Thanks to a continuous deluge of them on Steam, many gamers are tremendously annoyed with simulation games. Getting into extreme minutia such as Munich Bus Simulator and Warehouse and Logistics Simulator, well, it is easy to see why such distaste exists. Euro Truck Simulator 2 blended into that lot for me until I finally played it. Then I realized that this is not just a dull budget release but an excellent game overall.

As you might guess, the game is focused on driving through the European continent in a big truck. You’re a trucker who takes on the missions of others and can even run their own company. To start with players can only tow newbie cargo for lower prices, but eventually you level up to transport fragile and dangerous materials.

Much of Euro Truck Simulator 2 is spent on the road between destinations. If you need your gameplay fast and exciting then run away now. Everything about this experience is slow but it works well. I’m someone who has always enjoyed simply “touring” games such as Grand Theft Auto and obeying the traffic laws. Doing so here is expected (unless you want to get ticketed all the time).

Euro Truck Simulator 2 Featured

Only this time, all the minutia I’ve always wanted to live out my mundane driving fantasies are available here. There are windshield wipers, turn signals, headlights, and more on every truck that players have total control over. Many won’t find this exciting but this is just the kind of simulated features my interests trend toward.

My inaugural drive with the game lasted five straight hours. That says something, especially when my average gameplay sessions typically last an hour. Euro Truck Simulator 2 is such a simple concept and is executed near to perfection.


Score: 4

4 out of 5 alpacas


About our rating system

Moebius: Empire Rising Review

Moebius Logo

Developer: Phoenix Online Studios
Publisher: Phoenix Online Publishing
Platform: PC – DirectGamersGate, GOG*, Steam

In 2012, beloved game designer Jane Jensen started a Kickstarter campaign for her own development studio named Pinkerton Road. Money was raised for Moebius and Mystery Game X (which was later revealed as a Gabriel Knight remake). I backed the project because of my longstanding love for her work and waited impatiently. We’re finally at that point. Moebius: Empire Rising has launched and it does not disappoint.

Malachi Rector is an antiques dealer with more than just a keen eye for detail. For reasons unknown, he has incredible powers of deduction that allow him to “see” things not apparent to normal people. Because of his talent, his antiques business is quite successful, but there’s not much else to his life. This changes once Malachi gets wrapped up in a very unusual murder and subsequent investigation.

Moebius Empire Rising Screenshot 1

A mysterious government agency takes him in and asks him to comply with very strange requests. They want to use his power to match living people with the historical figures their biographies most mirror. Both Malachi and the player are initially in the dark, but agree to the request. Even if you’re not a history buff you’ll leave Moebius with a great deal of new information thanks to an interesting puzzle system.

Most of the game plays as a standard point and click adventure. From a third person perspective you click on objects to look and interact with them. Inventory is kept in check to keep it from getting unwieldy, and there’s always the option to look at hints if you get stuck. Where Moebius diverges from the crowd is in asking you to identify characters as people from the past. After gathering clues about their lives, you sort through a list of pre-determined historical names to see which is the best match. In doing so, you get a huge dose of information about these people and their contributions to society, whether positive or negative. It’s not all based in “literal” history either as names like Medea make an appearance.

Moebius Empire Rising Screenshot 2

One of the most exciting aspects of Gabriel Knight for me was always the amount of history intertwined in the storyline. Moebius attempts the same goals although I feel it doesn’t do so with quite as much tact. Yes, the storyline revolves around it, but you are still “taught” a lot directly through the identification puzzles.

As has always been the case, any game involving Jane Jensen has stunning backdrops. In this specific instance, areas appear hand drawn and are expertly designed. Colors are bright or dulled as need be and bring locations to life. Unfortunately, the character models do betray their gorgeous setting somewhat. Mostly, that’s thanks to the incredibly off animations on display. Malachi shambles weirdly around, stopping and going with no regard for actual human movement. Eventually you get over it and stop noticing (at least I did) but it was an unfortunate note to start off on.

Moebius Empire Rising Screenshot 3

All of that is fine and good, but what of the story? Moebius was anticipated for a reason and it should stand proudly as another great tale by Jane Jensen. Malachi has a dry wit that endears us to him and the other characters have wonderfully distinct personalities as well. The way the story intertwines between everyone is intriguing and urged me to continue playing despite sleep, work, and other tasks. On the rare occasion I got stuck in a puzzle, it would frustrate me primarily because that meant I couldn’t yet get to the next part of the story.

Adventure fans who have been waiting for this game should feel secure in purchasing it immediately. Moebius offers an immensely engaging story, great characters, and a neat mechanic. There are points where it stumbles but they can mostly be forgiven. It’s a shame the package couldn’t be a bit more polished, but even then Moebius: Empire Rising still shines through as a must-have title.


Score: 4

4 out of 5 alpacas


Review code provided
About our rating system – *Affiliate Link