‘Reviews’

Furmins Review

Furmins Logo

Developer: Housemarque
Publisher: Beatshapers
Platform: Mobile – iOS PSN – Vita

What the heck are furmins? Apparently, they’re weirdly adorable orb-shaped creatures that require your aid to get back to their nests. In the game, aptly titled Furmins, you do this by solving physics-based puzzles. It starts out easy, but gets tough pretty quick!

Every stage of the game requires the player to do at least one thing to help the furmins reach their goal. Levels are small (each fits squarely on the Vita screen) and may have interactive elements. For example, you might be required to activate a bumper when a furmin lands on it to shoot them into the air, arcing toward the goal. Other times, you’re required to use bounce plates and such to get them going in the right direction.

The concepts behind Furmins are very easy to understand so anyone should be able to start playing. However, their continued enjoyment may very well waver depending on their puzzle aptitude. Despite being a well-rounded player, I found some of the puzzles quite challenging. If this is the case for me, then what of those who enjoy easier physics games such as Angry Birds? That game has seen success by being immediately playable in short bursts. Here, you might be stuck messing with a plank to try and get the right bounce arc for a while. It lacks the “ease of play” spark.

Furmins Featured

Why is this an issue? Simply because those who don’t consider themselves fan of casual games will likely skip over Furmins. Of course, if they played they would find out that it offers a true challenge… but how many players really test out a game before discounting it entirely? In this age, the practice is slim.

At times, it feels that the game is too skewed toward difficulty. Each level grants up to three stars depending on whether you save all the furmins, get all the candy collectibles, and beat the par time. The first two are not too tough, but times are completely unforgiving. It really seems you would have to arrange the stage in the exact way they did to attain most of them. Why worry about stars? They’re needed to unlock later stage sets, as well as all bonus sets.

All in all, it seems Furmins is in an odd place. It presents itself as what many consider a casual game but offers real challenge to players. Touch screen and rear touch pad implementation is fair, although it is probably best to turn off the latter due to unintended triggering. If you’re looking for a quick play game on Vita that offers more challenge then most, Furmins might be right up your alley.


Score: 3

3 out of 5 alpacas


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Zigfrak Review

Zigfrak Boxart

Developer: Entheogen Studios LLC
Publisher: Entheogen Studios LLC
Platform: PC – Desura, Fire Flower Games, GamersGate, Indie City, IndieGameStand, Shiny Loot, Steam

Outer space has been the backdrop for many, many games over the years. The 4x genre thrives there and many other games attempt to utilize the immense landscape to their benefit. Most of these titles end up feeling quite dry, though. Zigfrak has a very different tone and ends up being just the kind of space-based action RPG I was looking for.

Zigfrak begins with you being a new pilot on the side of the humans. As you play through missions, your rank increases and your ship gets decked out with increasingly cool wares. There is a story progressing about aliens and whatnot, but it doesn’t feel tremendously important. This is because the gameplay completely overshadows anything else with how entertaining it is.

Commanding your spaceship in Zigfrak is pretty easy. By using either the keyboard and mouse, or just mouse, you can zip around with little issue. Collecting space junk, cloaking, and other features are also simple to pull off. Many missions result in unexpected dogfights which is where the game really shines. With enemies on you from all angles, it quickly becomes a frantic test to see if you can stand against all of them. The music becomes fast-paced in response and it’s extremely cool to see enemy ships explode in ridiculous fashion.

Zigfrak Featured

Even though I wasn’t enamored with the story, the writing is very well done. Instead of trying to be serious, there is a lot of humor involved. I couldn’t help but laugh at a few missions due to their phrasing. When it seems that a lot of space games lately focus on dull specifics, Zigfrak stands out as simpler to pick up and play. The only issues I had were sometimes being confused by how to complete a mission task. Although the game is very good at writing out the steps, some of them came across as unclear to me.

Overall, I don’t know the last time I had so much fun with an action RPG set in the vast expanses of space. I love that Zigfrak doesn’t take itself too seriously and loads players up with exciting firefights, loot, and amusing mission prompts. If you’d like to test pilot the game first, you can download the demo off the official website.


Score: 4

4 out of 5 alpacas


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Violett Review

Violett Logo

Developer: Forever Entertainment S.A.
Publisher: Forever Entertainment S.A.
Platform: Mobile – Android, iOS PC – Steam

Violett is just your average teenager. Her parents have forced her to leave her friends behind as they move to an old house in the country. She’s angry and expects her life to be dull from here on out – until she spies a strange charm. Upon picking it up, she gets transported to another world. This Alice in Wonderland-esque adventure definitely wasn’t what she bargained for!

With the game named Violett after the lead character, it’s obvious that we will spend our time playing as her. Gameplay is of the point and click variety, with a few small tweaks. Along her journey, she discovers new powers. The first grants her telekinesis which is indispensable at times.  Continuing along reveals more, as well as a need to collect orbs to power some skills. Orbs decorate landscapes like a hidden object game and you’ll never have to worry about running out.

Violett Screenshot

As would be expected with a point and click adventure game, there are many puzzles to solve. Some are simple while others require a bit more thought. However, they’re often quite fun and unique. There were a few times I got stuck, and unfortunately, the in game “hint” system rarely offers any tangible hints. Those who can’t figure something out will likely find the Steam Community a great resource.

Interestingly, the story is told without much use of real language. Violett and her family speak gibberish as do the insects and other creatures living in the strange world. Still, you can grasp what characters need to solve their problems via illustrations. Adventure fans who love witty writing won’t get that here, but don’t skip it up just yet!

What Violett does so amazingly is create an environment that stands out against the droves of competition. This game doesn’t just suggest Violett is inhabiting a wonderland – it shows you. The inhabitants are unusual and the backdrops are simply stunning. It’s impossible to convey how awesome they are until wandering into new areas yourself. Seriously, it’s been a while since an adventure game required me to fight the urge to continuously save screenshots.

Violett Featured

Music is another high point for the game. Although there are not a ton of songs, each song is great. They all come back to the game’s theme but each do so in unique ways. Also, even though there aren’t a ton of songs, they’re the kind you are excited to hear one more time. Buying a copy through Steam nets you the official soundtrack at no extra cost, which is definitely handy.

There’s a lot to say about Violett. Although it is not a perfect adventure experience, it offers a wonderful time. From the unique and creative puzzles to the gorgeous backdrop and accompanying soundtrack, it’s hard to ignore the game. Start up Violett and you’ll be in for quite the journey!


Score: 4

4 out of 5 alpacas


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Blockland Review

Blockland Logo

Developer: Eric Hartman, Ben Garney
Publisher: Blockland LLC
Platform: PC – Amazon, Direct, Steam

Blockland is a game with a long history. Yet, many never even knew it existed until the recent Steam launch! The game first got up and running in 2004 when it was freeware. Around 2006, the developers received a call from Lego, but nothing ever came of it. In 2013, the finished game has finally graced Steam and to many it is being treated as a completely new title. No, it’s not a Minecraft or any other craft clone. For one, it came out long before it, and is quite a different experience regardless.

So what can you do in Blockland? A whole lot of stuff, as it turns out. The game is a tremendous sandbox that grants you a huge amount of blocks that can be used to build things. The blocks look a ton like Lego parts, which means if you’ve ever played with Legos you can grasp how building works here. Well, sort of. The controls for building are fairly difficult to wrap your head around at the start. Eventually, you learn about features such as Super Shift and other ways to expedite building, but until then it is a fairly painful experience. The included tutorial doesn’t explore advanced concepts at all, unfortunately.

Blockland Featured

I learned a fair amount by simply joining a newbie-specific server. The place was full of new players and had someone around to answer all sorts of questions. They also were willing to demonstrate, which was incredibly helpful. Building is just one aspect of the experience, though the wide variety of blocks leaves room for impressive structures.

Players can completely ignore building and instead play a variety of minigames. There are a handful to start with, such as racing, death match, and platforming. There is no offline mode though. You head to a specific server (such as kart racing) and join up with other players there. Unlike a lot of Steam indie multiplayer releases, Blockland has a lot of players online at once (200+), so you rarely have to fear being stuck alone. Many more gametypes are available, but require external add-ons.

Blockland Screenshot

The biggest hurdle with getting new players into this game will likely verge on add-ons. As there is no Steam Workshop support right now, it requires players to go to the official forums and download new stuff (minigames, maps, etc). They can utilize other outside programs such as Return to Blockland to streamline the process but many Steam users don’t wish to do extra work with any of their games.

There is no game in my mind that currently allows for the level of craftsmanship in building as Blockland does right now, thanks to its many block types. However, it isn’t acclimated toward beginner use. The community itself can be very helpful (as in the newbie server) or crass. Since you’ll spend most of your time with them, this is important. Thankfully you can turn off chat. Blockland is one unique multiplayer-focused experience that deserves more credit than Steam users are giving it.


Score: 3

3 out of 5 alpacas


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Theme Park Review

Theme Park Boxart

Developer: Bullfrog Productions
Publisher: Electronic Arts
Platform: PC – Amiga, Amiga CD32, DOS, GOG*

Many 90s children grew up with a little game called Roller Coaster Tycoon. However, it was not the first great theme park-related tycoon out there. That honor should be attributed to Bullfrog’s wonderful Theme Park. This title gets overlooked at times due to Theme Hospital, which they developed a few years later. In any case, let’s take a look back at this classic simulation game.

Theme Park, as the name implies, has the player take on the role of a theme park entrepreneur. Starting from scratch, it is your duty to design the layout, hire staff, pay attention to visitors, and keep track of new park technology. Basically anything that you might expect to have to do when managing a theme park is in this game.

It’s a bit tough to comprehend at first. Laying out park attractions, restaurants, bathrooms, and foliage is fun – until you realize you must think ahead. Spend all your money creating a massive park and staff get left out in the cold. Similarly, if you make your park cramped by design it will be harder to expand later without demolishing buildings. Your staff also happens to be ridiculously incompetent. Janitors in particular like to run laps in the cleanest corners of a park, leaving visitors to experience a yucky walkway. Be absolutely sure to institute patrols for each of them!

Theme Park Featured

Even after roughing out the park, there is more to do. Restaurants require food supplies which don’t replenish on their own. Sometimes, union workers try to increase their wages. On other occasions, one poor visitor may become sick and cause a chain reaction of vomiting. You simply must be prepared for anything. Unfortunately, the map’s default zoom is quite close making it hard to know exactly what is happening at all times.

Although Theme Park is over twenty years old it has an art style that still holds up. The pixelated landscape has a really nice style to it. Buildings are also depicted in fun ways, such as burger stands being shaped like gigantic cartoon hamburgers. Everything looks wonderfully charming and inviting. Of course, it’s actually a pretty tough title, but at least it looks cute!

Theme Park is the kind of game that never ages. Even though many new tycoon games have come and gone, there’s something innately special about this one. It grants the player complete control but balances it with strategic elements. Making your park the best around is tough, but very much worth it.


Score: 4

4 out of 5 alpacas


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Teslagrad Review

Teslagrad Boxart

Developer: Rain Games
Publisher: Rain Games
Platform: PC – Desura, GOG*, Steam

What is it about the puzzle platformer that continues to draw independent developers to the genre? In many respects, it doesn’t seem the easiest type of game to make. Instead, it seems one that (despite rampant saturation) is a genre full of new and exciting possibilities. Teslagrad is the latest puzzle platformer out that shows the greatest promise. Whether it lives up to expectations, however, is debatable.

Teslagrad is most certainly trying very hard. By simply starting up the game for the first time you’re greeted to a rainy night against gorgeous hand-drawn backdrops. Without any words, the story begins, as a young boy is forced to run far away from home in the stormy night. He comes upon the Tesla Tower and enters, wherein he will face a great many puzzling challenges.

Yes, Teslagrad is so named for Nikola Tesla. Why? Because the primary feature of most puzzles deals with electricity (and magnetism). You begin with nothing, but gain new items which allow you to interact with electrically charged platforms, charge items yourself, and the like. For some reason it was hard for me to get a firm grasp on electricity puzzles, though. It’s not as if I hate the genre. On the contrary, most of my free time is spent playing various puzzlers. So why these puzzles continued to feel more like guesswork than skill was an incredibly odd experience. It shouldn’t have to be said, but your own playthrough may very well feel different.

Teslagrad Screenshot

Metroidvania fans will be happy to know that Teslagrad also fits into that style. Tesla’s Tower is not a completely linear thing and you can charge into a variety of rooms whenever you want. If one puzzle seems too hard at the moment, go elsewhere. Maybe you’ll find a new item! Or, maybe you’ll stumble across one of the game’s five bosses. Considering how expansive the game feels, it was a bit of a letdown to see there were not more boss encounters. They are pretty neat battles, even if they rely very heavily on simple pattern recognition.

So we’ve got a game that is entirely ambitious, looks great, and has a huge non-linear castle to explore. Yet, something about it only ends up feeling slightly above average. Puzzles that required very precise jumps were incredibly annoying, especially when there were not checkpoints in the middle of them. Making a game mechanically tough can be done well, but it doesn’t feel like Teslagrad pulls that off. After all, it varies back and forth between easy and hard. Usually, if a game is hard it stays that way throughout, or slowly ramps up in difficulty.

There are definitely players out there that will love the intriguing experience that Teslagrad provides. If you think that’s you then go ahead and buy it! For me, I just couldn’t get over the feeling that the designers crammed all their expertise into creating something gorgeous and expansive but forgot the most important ingredient – heart.


Score: 3

3 out of 5 alpacas


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Zombie Shooter Review

Zombie Shooter Boxart

Developer: Sigma Team
Publisher: Sigma Team
Platform: PC – GOG*, Steam

Ah, the twin stick shooter. Its simplicity is what draws me in. Sigma Team are a fairly well known name within the genre thanks to their Alien Shooter games. But did you know they made a couple of zombie versions? That’s exactly what Zombie Shooter is. Instead of aliens you’re faced with copious hordes of the undead.

Players can choose to play as a woman or man and then level up their character between stages. There are a handful of stages and each has its own appearance. Levels aren’t huge although you usually have to locate and then plant dynamite to proceed. Other times, you flip switches to open doors. In any case, enemies constantly flock you making it difficult.

The main method of increasing difficulty seems simply to offer more of the stronger enemies at a time the further you proceed. This is kind of annoying, but also exciting. Playing through the first few levels is a breeze but Zombie Shooter suddenly kicks into high gear. By the end, you’re frantically running for cover and hoping you’ll survive the next massive wave. The leveling system of weapons makes it so you usually don’t run out of ammo, though.

Zombie Shooter Featured

Graphics are not particularly fancy but they weren’t even at launch. They seem to recall 90s games more than anything of their actual generation. One thing that they got right was the blood. Tons of gore proliferates the screen. Eventually, stages end up being so caked with blood that the floor is entirely red. You can change the blood color but what’s the point?

There are some problems with Zombie Shooter and the biggest is the main character’s ability to get stuck on environment geometry. It happened on three stages for me and was a source of very unneeded panic and frustration. Getting randomly stuck makes you an open target from all angles and routinely caused failure. Another issue is due to the isometric viewpoint. With no ability to change the angle, zombies can be hidden and launch surprise attacks.

All of this is to say that the game is fun, but very brief, and you likely won’t come back later. For whatever reason there is no multiplayer mode which would have enticed me to play some more. It won’t do much harm to play Zombie Shooter but you’ll probably want to seek out something with a pulse.


Score: 2

2 out of 5 alpacas


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Terror in Christmas Town Review

Terror in Christmas Town Logo

Developer: Michael Zerbo
Publisher: Michael Zerbo
Platform: PC – Direct

Back when DOOM was huge everyone wanted to jump in on the shooter craze. Pie in the Sky was a program which let users create their own 3D FPS titles. One game that utilized this software went by the name of Terror in Christmas Town. As the name implies, it is a shooter but with a Christmas theme.

Although there are elves, seals, and Eskimos dotting the landscape, there are also bunches of mean bears out to get you. How do you stop them? Simply pick up a shotgun or a rocket launcher! Because this is a game based around a holiday, however, using these weapons doesn’t render a big, bloody mess. Instead, the bears turn into smiling snowmen. Your own health is represented by a melting snowman. It’s kind of cute/creepy.

Terror in Christmas Town Featured

The game plays like what you would expect from a DOOM clone, except it has a more robust inventory system. But beyond that, it’s a pretty dull experience. There was no audio in game when I played, although there was an initial sound clip upon loading the game, so I’m not sure what that means. But without any sound at all, the experience is far lonelier. It’s also annoying to not hear bears roar or something to know that one has suddenly snuck up behind you.

Terror in Christmas Town is an interesting effort but there’s not much to it. The Christmas theme at least makes it stand out against other Pie in the Sky-made games, but why play it when you can just grab the genuine artifact?


Score: 1

1 out of 5 alpacas


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Velocity Ultra Review

Velocity Ultra Logo

Developer: FuturLab, Curve Studios
Publisher: Curve Studios
Platform: PSN – PS3, Vita PC – Steam

Velocity was a lovely little shooter that launched on PS3 and Vita in 2012 to favorable reviews but it seemed that many gamers simply missed out on it. Velocity Ultra is basically the same game, but given a nice HD coat of paint. Now that I’ve finally played it, I’m amazed to how the original game ever managed to slip under the radar of so many.

Velocity Ultra is a scrolling sci-fi shooter but does many things to make it a far more engaging experience than most. Your ship comes with a host of features that are introduced one by one. First, you have the ability to speed boost at will which comes in handy when you need to blast through a stage. There is also an unlimited supply of bombs to help you shoot down or to the side (as with most traditional ships which can’t shoot in any direction but up). Another neat feature is the ability to teleport around. Not only can this get you out of a tight spot between bullets, but it is also necessary when obstacles get in the way.

These might not sound like groundbreaking changes but they come together in such a way that the game is tremendously fun. Although there are no difficulty selections, it really feels like Velocity Ultra caters to a wide audience. Shooter newbies as well as regular players could likely both enjoy it. But what about people who don’t necessarily dig the genre? Even then, the game offers up ways to change the standard formula.

Velocity Ultra Screenshot 1

Gameplay modes vary from stage to stage but sometimes the game suddenly becomes a puzzler. This is done via numbered gates that need to be hit in order to “unlock” an area. However, branching paths make it so you can rarely unlock a zone in one go. Instead, you have to put down a warp (or series of them) in order to return to forks and travel down different paths. Sometimes, paths are nearly hidden by being way off to the side of the screen. Not only do you have to contend with enemies but you must discover all gates!

Despite being only an average shooter fan, I was able to blast through the first forty stages with little issue. After that, you’ve got to return to previous levels to rack up more points to have enough for the last few. The fifty stages are excellent and offer a great deal of replay value. You can compete with yourself to try and get a gold medal time, save all survivors, or destroy all enemy waves for bonuses. Of course, you can also try climbing the ranks of the online leaderboard.

Although Velocity Ultra is entertaining enough just from a gameplay standpoint, the rest of the package blends together wonderfully. For one, the visuals look crisp and stylish. The music is in a whole other league together, with each track being extremely cool and fun to listen to. Personally, I’m fighting the urge to buy the soundtrack! The only downside to the music is that it doesn’t loop, meaning there are moments where no music plays at all before restarting again.

Velocity Ultra Screenshot 2

For all this glowing adoration, there were a few issues lurking on the sidelines. At times, I would warp into a wall (though you’re not supposed to). It’s easy enough to warp back out, but it would always freak me out and cost precious time. Also, it feels like the screen isn’t offering enough vertical space to see what’s coming next. For a vertically scrolling shooter to not have a standard vertically oriented screen is fairly alien to me, although it was probably done to benefit the lateral searching on some stages. Finally, the game is designed with controllers in mind so watch out if you want to play with keyboard.

Velocity Ultra is such a fun game it’s hard to knock it too much. The developers managed to create a shooter that isn’t just fun for genre fans but for new players as well. Anyone looking for a different sort of shooter will find what they’re looking for in Velocity Ultra.


Score: 4

4 out of 5 alpacas


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SteamWorld Dig Review

SteamWorld Dig Logo

Developer: Image & Form
Publisher: Image & Form
Platform: 3DS – eShop, PC – Steam

I’m going to let you in on a secret. Game reviewers play a tremendous amount of games throughout the year. To stay afloat, you learn to simply leave games alone once they are completed and reviewed. Nobody tells you this but most train themselves with the mindset all the same. The fact that I can’t simply toss aside SteamWorld Dig after completing it is a sign – this is something special.

Initially it launched on the 3DS eShop and met with a lot of positive press. Gamers, too, were loving every minute with it. Now that it’s out on Steam I decided it was finally time to see what the fuss was all about. From the outside, SteamWorld Dig doesn’t necessarily seem impressive. There is a cast of robots and the lead robot mines deep into the Earth, gaining new powers discovered in caves.

SteamWorld Dig Screenshot 1

Mining is quickly becoming an overplayed element in games. Thankfully, SteamWorld Dig isn’t yet another attempt to tweak Minecraft. Yes, you mine, but to create paths for yourself. The eventual goal is to reach the bottom, but there’s a lot to find along the way. Not only are there caves which offer special new equipment and abilities, but there are also lots of rare minerals to take back to the surface. A satchel full of goodies can be turned in at the store for loads of money.

One by one the town shops reopen. With them come copious new upgrades to your pick, armor, fists, and drill. Some upgrades cost coins while others require coins and orbs. Orbs are a rarer substance which is found from time to time while digging. It was annoying to need this second payment method because of its scarcity. As such, I had to skip out on multiple upgrades for a long time simply because I didn’t have enough orbs (but had more than enough money).

In any case, once you’re loaded up with upgrades SteamWorld Dig becomes much more fun. You can explore longer before your lamp burns out and even fall from greater distances without pain. Of course, you still have to look out for underground dwelling enemies! Mining straight down will advance you through the game faster, but it’s much better to explore side to side as well. Collecting more money and orbs is recommended before descending to the final areas.

SteamWorld Dig Screenshot 2

Each aspect of the world has lovely visuals. The colorful artwork was even upgraded from the 3DS release to PC and it shows. Simply looking at each robot reveals a bevy of details including one who has tiny spinning gears in his eyes!  Different layers of the world are themed differently as well. If the dull dirt and rocks are boring you, soon enough the landscape will change. Of course, along with that comes more dangerous territory. Acid spewing rocks, explosive barrels, and lasers will all get in your way alongside creatures.

Although I had some gripes with the lack of orbs and increased difficulty near the end, I would be remiss to discount the game. There were far more moments of being completely absorbed by the simple task of mining and collecting treasure. This is one of those games that scratches that “gameplay” itch in an incredibly simple but fun way. SteamWorld Dig is highly recommended. With randomized worlds it is quite a treat to explore. Play it, complete it, and go back for another round!


Score: 4.5

4 1/2 out of 5 alpacas


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