PlayStation 2 Region Free Modification – MechaPwn Tutorial

2021 has been an incredible year for the PlayStation 2 modding scene. The PS2 may be over twenty years old now, but the community around it is still quite strong. Earlier this year, MechaCon was dumped in full. This allowed […]

Blood: Fresh Supply Review

Developer: Monolith Productions, Nightdive StudiosPublisher: Nightdive StudiosPlatform: PC – GOG, Steam I first tried to play Blood years ago but failed due to extreme inability on my part. The game seemed way too tough to even survive the first level! […]

Wacko (1982) Review

Director: Greydon ClarkWriter: Dana Olsen, Michael Spound I didn’t know quite what to expect from Wacko. Horror comedies are all over the place these days, but they were still a fairly new concept in the 80s. And like many 80s […]

Dominique (1979) Review

Director: Michael Anderson Writers: Edward Abraham, Valerie Abraham I was recently introduced to Vinegar Syndrome. These purveyors of obscure genre films quickly caught my attention due to the fact that they released many films I wanted – and many I didn’t know […]

Hellraiser III: Hell on Earth (1992) Review

Director: Anthony Hickox Writer: Clive Barker, Peter Atkins Year: 1992 The original Hellraiser left quite an impression on me. Not only was it creepy, but it had a powerful visual aesthetic that stands up today. Years ago I watched the sequel and didn’t […]

 

ef – the latter tale Review

Ef - the latter tale Boxart

Developer: minori
Publisher: MangaGamer
Platform: PC – MangaGamer*

Playing ef – the first tale was an unexpectedly emotional experience for me. The twenty something hour visual novel was interesting and a far more heartfelt story than most games of the genre ever muster up. As such, I was very excited to see what would follow in ef – the latter tale. If you’ve already played and enjoyed the first, then this one must definitely be played. It somehow manages to surpass its already excellent forebearer.

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Blackwell Unbound Review

Blackwell Unbound Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

After playing through The Blackwell Legacy I jumped right into Blackwell Unbound. Much to my surprise, the game actually positions itself as a prequel to the first. Instead of playing as Rosa this time around you’re Lauren Blackwell, the aunt. She also lives with spirit guide Joey although she appears to have long since come to terms with her ghostly partner.

As Lauren, your goal is to investigate two apparent hauntings in the city.  This time around there are two ghosts needing help (of course, they don’t realize it themselves!). You can tackle either situation first and neither takes particularly long. Apparently, this leads to a shorter game overall as it didn’t require two hours to beat.

Blackwell Unbound Featured

Although the game is shorter, it still sheds some interesting light into the whole spirit guide and medium dynamic. We also get to learn more about Lauren from when she was living and actually quite a shift form Rosa’s more reserved nature. Unfortunately, we likely won’t get to see more of Lauren since she’s gone by the time Rosa meets Joey.

Perhaps it was due to the even shorter length, or the less interesting storyline overall, but Blackwell Unbound felt like a step back. After all, my hopes were set on progressing Rosa’s story rather than fussing around with an other character. Perhaps the stories showcased here will come back as important points in Blackwell Deception or Blackwell Convergence. If they don’t, then this game may very well be skippable for casual Blackwell fans.


Score: 3

3 out of 5 alpacas


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Viscera Cleanup Detail: Santa’s Rampage Review

Viscera Cleanup Detail Santa's Rampage Logo

Developer: RuneStorm
Publisher: RuneStorm
Platform: PC – Steam

Are you the type of gamer who can perform the same sort of menial task over and over again? Does it sound like fun? Although this might seem weird to many, it definitely can be fun and that is proved by playing Viscera Cleanup Detail: Santa’s Rampage. In this game, you’re tasked with cleaning up the mess Santa has left behind after a murderous rampage at the North Pole. All you’re armed with is a mop, bucket, and sensor to detect bloody bits and trash.

If nothing else, this is a pretty unique game. First-time janitors might find it a bit confusing, but there’s not much to it. After starting the job, you can choose to start mopping up the blood or disposing of bodies, bullets, and the like. No matter what you decide on, the beginning is pretty rough. Mopping requires water buckets dispensed from a machine but the water quickly gets overwhelmed with blood. Sometimes, you’ll knock the bucket over and cause a huge new blood spill. Oh, and stepping in blood at all will have you leaving a trail of fresh bloody footprints throughout the cabin.

Picking up bodies and trash aren’t exactly any easier. Although you can grab a biohazard bin from the dispenser, it has a habit of dumping out bloody bits of bodies instead. In any case, carrying that around to pick up small meaty chunks and shell casings is easier than running them one by one to the fireplace. Oh, speaking of the fireplace, that’s where you dump all the trash. After a few seconds of sitting in the fire any object will disappear. Of course, the game tells you none of this and hopes you can figure it out on your own.

Viscera Cleanup Detail: Santa's Rampage Featured

Beyond these mechanics, there’s not much to it. There is no goal beyond the one you setup for yourself, which usually is “clean/destroy everything“. Unfortunately, there are some glitches right now that make it impossible to finish. For example, TNT explosions can cause objects to be lodged behind walls which means you’ll never be able to reach them. This happened in my first complete playthrough and was a bit disheartening!

Viscera Cleanup Detail: Santa’s Rampage is under $3 and a ridiculous time-waster so it’s hard to bash it too much. I recommend playing with a partner to make the mess more manageable, although you might need to run a program like Hamachi to do it. All in all, it was a weird three hours spent cleaning digital messes and I was glad to have done it. My hope is that RuneStorm’s final product, simply titled Viscera Cleanup Detail, will expand on the concepts found in Santa’s Rampage.


Score: 3.5

3 out of 5 alpacas


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The Blackwell Legacy Review

The Blackwell Legacy Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

The Blackwell series by Wadjet Eye Games is one of the most notable independently published adventure games out there. In fact, in 2006, it was part of a very exclusive club as “episodic” titles hadn’t really broken into the mainstream yet. In anticipation of the final game in the series, Blackwell Epiphany, I’m playing through the previous four. My mission begins with The Blackwell Legacy.

The story begins as we meet a woman named Rosa releasing the ashes of her aunt over a bridge. Rosa seems confused, unsure of how things will play out now that the only family she had has passed away. However, she soon learns from her aunt’s doctor that the family may have an unprecedented issue with hereditary dementia. Shaken and distressed, Rosa returns home where she comes face to face with her worst nightmare – a ghost. Has her cognitive ability already started its decline or is this ghost real?

The Blackwell Legacy Featured

She quickly steels herself with the decision that the ghost – named Joey – is real enough. Using his 1930s vernacular he explains how the previous Blackwell women also had Joey tag along with them in their waking lives. He doesn’t even know how it happened but he has become something of a legacy to the family line. According to Joey, as long as he’s around, the two of them must help wandering ghosts come to terms with their own death. By acting as a medium, Rosa will be able to finally set their spirits free.

The Blackwell Legacy certainly spins a good yarn. As far as gameplay is concerned, it’s pretty standard point and click adventure fare. However, it’s incredibly easy and that was something I really appreciated. There are no ridiculous puzzles and only a few bits of deduction necessary anyway. Mostly, you’re safe to guide Rosa and Joey to various destinations and see how things unfold.

Since the series includes five games, the first is incredibly short. I devoured the experience in one two hour sitting and wished for more. Of course, there was, as I have the other games too! In any case, The Blackwell Legacy proves to be a very promising start to a long-running series. I look forward to seeing what happens next!


Score: 4

4 out of 5 alpacas


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Sid Meier’s Covert Action Review

Covert Action Boxart

Developer: MicroProse
Publisher: Tommo
Platform: PC – GOG*

Sid Meier is still a pretty well known name in the gaming world thanks to Civilization and Pirates! But that’s far from the extent of his development history. One that seems to have been forgotten by many is Sid Meier’s Covert Action from 1990. Considering how neat it was, I can’t figure out why it doesn’t receive praise today.

The player assumes the role of a CIA agent (Maxine or Maximillian) and are tasked with uncovering criminal activities on a global scale. To be a good agent, you must discover clues and track down people before they can orchestrate their plans or run away. Interestingly, Covert Action utilizes two very different types of gameplay to make this all work.

First there is the information-gathering which primarily takes the form of wire-tapping and decoding documents. Decoding itself is a fun little minigame. You can take information to have it analyzed or see what your pals at the CIA have to offer. Gathering info often requires your agent to get into dangerous circumstances. Basically, they’ll have to infiltrate enemy headquarters.

Covert Action Screenshot

Checking out enemy buildings is where the game transfers to a top-down perspective. You must explore the many rooms of buildings and hopefully hack into their machines or open their safes. Enemies will meander about and even set off alarms if they spot you. Thankfully, a minimap lets you know where enemies are so you can get the upper hand.

There is a lot about Covert Action that seems tremendously intriguing. It does show its age and isn’t going to light up many modern gamer enthusiasm, though. Shooting is fairly clunky and hideouts always seem too vast and maze-like. Also, the reward of going to the beach after catching a crook is ridiculously hokey. Oh, did anyone mention the appalling artwork? Despite all this, I can’t help being lured back in for more Covert Action cases.


Score: 3

3 out of 5 alpacas


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DROD 1+2+3 Review

DROD Boxart

Developer: Caravel Games
Publisher: Caravel Games
Platform: PC – Direct, GOG*

DROD, known more formally as Deadly Rooms of Death, is a tremendously fun (and sometimes frustrating) series of puzzle games starring Beethro Budkin. This fellow is the exact opposite of dashing and explores dungeons, killing enemies and solving puzzles as he goes. The three titles included in GOG’s collection are DROD: King Dugan’s Dungeon, DROD: Journey to Rooted Hold, and DROD: The City Beneath.

The first game is the simplest in regards to story. In fact, it’s barely there. Still, the gameplay is practically perfect in the first anyway. It is played from a top-down perspective as you navigate Beethro through various rooms. He’s armed with a sword that can be positioned in eight directions and that’s about it. Moving occurs in a turn-based fashion which is important to note when enemies are progressing near you. If you don’t get your weapon facing them directly before they arrive then you’re dead!

Many rooms have puzzles which vary in difficulty and type. Oftentimes, you’ll have to find out how to hit buttons in the right order (and without getting killed). Puzzles are often very creative which is fun unless you get stuck on one for a long time. At times like this, just try quitting the game for a while before coming back to it. If you still can’t figure it out then you can head to the game’s official forum which serve as a great resource for confused players.

DROD Screenshot

Playing DROD: King Dungan’s Dungeon might seem hard, but you can eventually get into the swing of things with enough perseverance. The sequels continue to ramp up difficulty which is why you may want to play the original first, even though Journey to Rooted Hold and The City Beneath both have a greater emphasis on story. In any case, no matter which game you’re playing they all follow the same basic formula: Solve puzzles and stab stuff.

Visually the games are all quite similar and do not look very pretty. However, the graphics hardly matter because the gameplay is so engrossing. Wracking your brain for solutions to tough sections quickly becomes commonplace but that makes finally solving them all the more rewarding. In a weird way, struggling against the difficulty becomes pleasant too. Anyone who is ready to test their mental mettle will find a worthy opponent in the DROD series.


Score: 4

4 out of 5 alpacas


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Jets’n’Guns Gold Review

Jets'n'Guns Gold Logo

Developer: Rake in Grass
Publisher: Rake in Grass
Platform: PC – Direct, Steam

Shooters (not the FPS sort) are one of my favorite genres to play despite my total lack of ability with them. There’s something about attempting to weave tiny ships through enemy bullets, fight gigantic bosses, and somehow come out alive in the end. Jets’n’Guns Gold is a more modern shooter but that hardly stops it from being a contender for the title of classic.

Jets’n’Guns Gold gets so much perfect that it’s hard to tear your eyes away from the screen – and more importantly – your hands from the controls. As with many shooters, the game starts you off by loading players into a fairly svelte ship and forcing them right into the action. Enemies don’t pull their punches, even on easy. And this might make me sound completely weird, but you can almost feel your ship taking the bullets. Shots feel heavy and powerful as they should.

If you keep getting killed then it might be a good time to try swapping out weapons for other equipment. The more stages you complete, the more are unlocked for use. Getting comfortable with certain loadouts is appealing, but it’s worth experimenting as well. Of course, even trying out different ship customization might not be able to help some. I, for one, spent a great deal of time on early levels simply because everything was too hectic! It’s a shame that easy difficulty couldn’t have been actually easy.

Jets'n'Guns Gold Featured

The gameplay is definitely solid and is backed up by an excellent soundtrack and attractive graphics. Although the art itself isn’t completely inspiring, seeing what creative ships and enemy types they came up with is a lot of fun. Maybe it’s just my eyes but everything did seem a bit small though, making some bullets smash into me without ever seeing them approach. On the other hand, the music is fantastic. For some reason, most shooters have excellent soundtracks and Jets’n’Guns Gold is no exception.

Fans of shooters should have already picked this up when it initially launched in 2006. If you somehow missed out on it though then now is definitely the time to jump on board. Newbie shooter fans might want to hold off on a purchase just yet, unless you’re ready to lose a lot before really digging into the experience. Jets’n’Guns Gold is succinctly defined with just one word: Awesome.


Score: 4

4 out of 5 alpacas


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Danganronpa: Trigger Happy Havoc Review

PCSE00261_DNG1_VITA_US_Titlesheet_Packshot

Developer: Spike Chunsoft
Publisher: NIS America
Platform: PlayStation Vita

What the heck is Danganronpa: Trigger Happy Havoc?  Its name doesn’t reveal much, and it’s actually quite misleading. You see, it’s a murder mystery visual novel of sorts with a bunch of various elements from other genres mixed in. Its like the Ace Attorney, Zero Escape, and Persona series had a crazy baby. And this baby is really awesome.

As Danganronpa relies on its story as its primary appeal, I won’t go into it too much lest I spoil anything! I’m sure you’re intrigued about what the basic premise is, though. Basically, incredibly talented “Ultimate” students from various fields are chosen to attend a prestigious school known as Hope’s Peak Academy. Unfortunately for these students, they quickly find out that they’ve actually been trapped in this school and must kill each other if they want to leave. When these killings do happen, you’re forced to take part in class trials in order to figure out who murdered your fellow classmate.

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These class trials are reminiscent of Ace Attorney games, though they’re done quite differently. They are composed of four different parts: Nonstop Debate, Hangman’s Gambit, Bullet Time Battle, and Closing Argument. Nonstop Debate is the main portion of class trials, and it’s where you use “truth bullets” (evidence) that you’ve gathered against contradictions in the arguments being thrown about. There are also times when one remark that is being made during the discussion must be used against the contradiction. The way that the Nonstop Debate mode is laid out is pretty interesting and unique!

Hangman’s Gambit simply involves shooting letters to form a word that is relevant to the trial. Bullet Time Battle is a rhythm minigame that feels extremely unnecessary and is probably my least favorite part of class trials (and I love rhythm games). Lastly, the Closing Argument section is a kind of puzzle where you put the correct image in the blank spots of a comic book in order to retell how the murder went down. It’s kind of annoying how tiny the images are, which makes it difficult to figure out what exactly is going on in it.

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The characters of Danganronpa are definitely what make the game shine. At the very beginning, I honestly couldn’t see myself liking more than one or two of the students. As Dangaronpa progressed, however, I grew to love most, if not all, of them. And to my surprise, the people that I thought I would like the least ended up becoming my favorites! They’re an eccentric, lovable bunch that had me laughing constantly.

Being a game that relies on its “craziness,” Danganronpa is full of twists and shocking moments. The way the murders are carried out can be quite predictable, but you’ll be on edge throughout the whole game that it doesn’t really matter in the end. Like a good book, you’ll want to get through it from start to finish in one sitting and won’t want to put it down.

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It’s hard to keep myself from babbling incoherently about Danganronpa because I enjoyed it so much. I’m in love with the story, characters, music, and mostly everything about it. So I can’t stress enough how much I recommend it for Vita owners. Grab yourself a copy, play it, and savor it. Then you can wait patiently (or impatiently) for the recently announced Danganronpa 2: Goodbye Despair!


Pink Score: 4.54 1/2 out of 5 alpacas


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Fading Hearts Review

Fading Hearts Logo

Developer: Sakura River Interactive
Publisher: Sakura River Interactive
Platform: PC – Direct, Steam

I’ve enjoyed using Steam for years but have always felt disappointed at the lack of visual novels on the platform. Fading Hearts is part of a small group of games from the genre cropping up on the storefront, which leads to quite mixed results. Fading Hearts isn’t a brand new game as it actually launched in 2009. But is it a worthwhile title to play today or should you look to something else?

Well, first it must be said that there’s an incredibly diverse reaction to the game. Some love it and some hate it! I’m in the camp that was pleasantly surprised, although not everything about the experience was wondrous. With that said, let’s get into the review already.

Fading Hearts Screenshot 1

Fading Hearts is a very unique visual novel. You play as a teenager named Ryou who has two best friends – Rina and Claire. As you might expect, there is some romantic triangle stuff going on, but you don’t have to pursue it either. What got me so captivated was realizing that the game wasn’t just a droll cutesy dating sim. Instead, it can take a great many paths, many of which are far more interesting than Fading Hearts initially lets on.

Because there are so many ways the story can twist and change, you’re going to have to beat the game a few times to see everything. With a first playthrough taking 3 to 5 hours, it isn’t a massive time investment to explore a bit more to complete it. Different characters have different stories whcih are revealed if you befriend them, while whole other avenues open up if you make the right series of choices. The game definitely gets weird at times, but I enjoyed it.

Fading Hearts Screenshot 2

Alongside hanging out with friends, you are also trying to unravel strange occurrences going on around you. Beyond this, you also work on improving the stats of your character. Some of this aids with earning more money from part-time work, while others help you gain battle stats, but I won’t say anything more about that…

The negatives that many people appear to harp on are the fact that the story is sometimes silly (Y2K orphans, anyone?), has a few seriously odd twists, utilizes a fairly standard anime-style art, and is overall not a polished experience. These things are true but I don’t at all find them game breaking. Still, players should go in expecting that every once in a while there are typos, the music isn’t particularly endearing, and perhaps some of the plot points will seem too outlandish. With all that said, I had a lot of fun playing through Fading Hearts and will definitely be checking more alternative paths soon!


Score: 3

3 out of 5 alpacas


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Probably Archery Review

Probably Archery Logo

Developer: South East Games
Publisher: South East Games
Platform: PC – Steam

Video games are often hard for people who haven’t grown up with a controller in hand. Those of us who have been gaming for many years often overlook this reality. It’s only when games like QWOP or Surgeon Simulator 2013 come out that both gaming and non-gaming types can be on equal, wobbly ground. Probably Archery is another one of these extremely difficult to control games. Only this time, you’re an archer.

Probably Archery gives players control of the left and right arms of their avatar. Arms are moved pretty freely from shoulders, elbows, and even rotate wrists. Switching between shoulder or elbow control is handled via button presses, as is moving to left hand. The left hand holds a bow which means you often have to get that in the right (or rather, least horrible) position before shooting arrows.

It actually isn’t too difficult to get a feel for the control scheme if you play enough, but that doesn’t mean you’ll be hitting bulls-eye all the time. For me, it was quite hard to gauge exactly how the arrow would behave when launched. Sometimes the arc seemed too high or too low, but perhaps the realization of how it works will come to me in time.

Probably Archery Featured

The best feature of Probably Archery is that the developers crammed in multiple game modes to accompany their silly controls. You can shoot static targets or moving ones, a noose, or a swarm of strange men. Perhaps my favorite mode is where you shoot an apple off the head of a muscular man whose own head is a much larger apple. If you think that’s funny then you’ll likely love the rest of the humor inherent while playing.

With all that said, it does feel like even the variety of modes can’t cover up the fact that it’s a simple archery game with wonky controls. Multiple modes deal with the pinpoint accuracy or swarm style and there’s not much else variety to it. Still, Probably Archery is entertaining. If you end up with a copy then head into online multiplayer so I can finally play with other awful archers!


Score: 3

3 out of 5 alpacas


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