PlayStation 2 Region Free Modification – MechaPwn Tutorial

2021 has been an incredible year for the PlayStation 2 modding scene. The PS2 may be over twenty years old now, but the community around it is still quite strong. Earlier this year, MechaCon was dumped in full. This allowed […]

Blood: Fresh Supply Review

Developer: Monolith Productions, Nightdive StudiosPublisher: Nightdive StudiosPlatform: PC – GOG, Steam I first tried to play Blood years ago but failed due to extreme inability on my part. The game seemed way too tough to even survive the first level! […]

Wacko (1982) Review

Director: Greydon ClarkWriter: Dana Olsen, Michael Spound I didn’t know quite what to expect from Wacko. Horror comedies are all over the place these days, but they were still a fairly new concept in the 80s. And like many 80s […]

Dominique (1979) Review

Director: Michael Anderson Writers: Edward Abraham, Valerie Abraham I was recently introduced to Vinegar Syndrome. These purveyors of obscure genre films quickly caught my attention due to the fact that they released many films I wanted – and many I didn’t know […]

Hellraiser III: Hell on Earth (1992) Review

Director: Anthony Hickox Writer: Clive Barker, Peter Atkins Year: 1992 The original Hellraiser left quite an impression on me. Not only was it creepy, but it had a powerful visual aesthetic that stands up today. Years ago I watched the sequel and didn’t […]

 

0 day Attack on Earth Review

0daybox

Developer: Gulti
Publisher: Square Enix
Platform: Xbox 360 – XBLA

Top-down shooters have a great deal of fans, many of which are partial to retro renditions of the genre. Sometime in 2009, Square Enix decided to publish one such shooter by the name of 0 day Attack on Earth. No, I’m not sure as to the purposeful lower case of the name, but that’s what it was brought over as.

The game is incredibly simple. You choose one of a variety of aircraft and from there fight against aliens busting out of the city. A few different cities are portrayed, such as New York City and Tokyo, but you’d be hard-pressed to really know which is which while playing. It also happens to be a twin stick shooter which means you’re aiming bullets with one analog stick and piloting your craft around with the other.

0day

It doesn’t take much to make these kinds of games good, but it also doesn’t take a lot of effort to make one bad. In 0 day’s case, it falls into the latter camp. The graphics are adequate but dull, the music is uninspired, and play is incredibly repetitive. Players, as well as enemies, are super small which means you’ll often ram right into one. Similarly, noxious purple clouds act as impenetrable barriers that you’re likely to collide with simply because you can’t zoom out enough to see more than a few feet in front of your ship.

There’s little reason to play this game and the online community is all but dead. There are far superior choices available within the XBLA marketplace.


Score 0.5

1/2 out of 5 alpacas


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Nation Red Review

Nation Red Boxart

Developer: Diezel Power
Publisher: Diezel Power
Platform: PC

Nation Red is one of those games that is easy to ignore. With such a simple name and premise (shoot hordes of zombies), you’d be hard-pressed to find someone who opts to play that as opposed to more polished titles like Left 4 Dead. All the same, that doesn’t mean Deizel Power’s title is wholly unworthy of attention.

If all you’re looking for is something simple to pick up and play then that’s where Nation Red delivers. Each level contains heaping amounts of zombies and tasks you with shooting them down via a twin stick control method. Power ups drop every so often, as do new weapons. There are a great variety of these available, as well as special perks players get upon leveling up. These only last for a specific level and amount of time though, so don’t expect to take them with you to later stages.

Nation Red Featured

Both single and multiplayer modes are included although I stuck with single player. In this mode, there are 18 main stages to clear. It wasn’t particularly difficult to clear out, but then, I also had set the game to the lowest “normal” difficulty. The experience offered by Nation Red is extremely simple but there’s nothing wrong with simplicity. It just feels a bit bare-bones at times.


Score: 2.5

2 1/2 out of 5 alpacas


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R.I.P. Review

RIP Boxart
Developer:
Elephant Games
Publisher:
Meridian4
Platform:
PC

When I first encountered RIP it was while installing various games from my Steam catalog. I’d never actually heard of the game before, nor did I remember buying it. Regardless, the name seemed interesting to me and as such I decided to give it a shot.

RIP is a very retro-styled game. While playing, it felt like the game was actually from the early 90s. As it turns out though it came out in 2006. Either way, it’s a top-down shooter with a focus on throwing as many enemies at you as possible. Unlike other shooters of this type though you are unable to move. Instead you’re basically an upgradeable turret which can shoot 360 degrees around itself.

RIP

There are forty levels and nothing really changes aside from the backdrop as well as the configuration of explosive barrels around the area. Otherwise, you’re going to be playing dozens of same-y levels. That’s not necessarily a bad thing though as some people really dig this sort of gameplay. It’s not my thing, but I enjoyed it all the same. On easy, the game is manageable but is probably more infuriating if you try for harder difficulties.

The game isn’t particularly recommended unless you are in dire need of top-down shooters. There are currently two other games in the series, RIP 2: Strike Back and RIP 3: The Last Hero, which are probably better investments anyway.


Score: 1

1  out of 5 alpacas


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Boogie Bunnies Review

Boogie Bunnies Boxart

Developer: Artech Studios
Publisher: Sierra
Platform: PC, Xbox 360 – XBLA

If you’ve been playing games for any amount of time then chances are you’ve come across a match-3 game or two. The main goal in any of these puzzlers is simply to match three (or more) of the same colored object in some connected pattern. Games like these get skinned and re-skinned from Dr. Robotnik’s Mean Bean Machine to Dr. Mario and even Lumines.

Boogie Bunnies is little more than your average match-3 game although it certainly tries to be more engaging. It mostly fails in this pursuit. Artech Studios sure seemed to have given the game their all though. This is evidenced by looking at the “match” objects which are all moving polygonal bunnies.

Boogie Bunnies Featured

The bunnies don’t move too much to cause confusion (most of the time). They simply do some idle animation and hop forward every once in a while to simulate the screen slowly being filled to capacity. If you’re doing well with matching, however, they will spontaneously begin a dance party. All the same, they never move out of their respective spots so it’s not too hectic.

If you let yourself get into it, Boogie Bunnies is a competent game. It’s just not what would be at the top of anyone’s list when they are looking for a good block matching game.


Score: 1.5

1  1/2 out of 5 alpacas


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0D Beat Drop Review

0D Beat Drop Boxart

Developer: Cyclone Zero
Publisher: Arc System Works
Platform: Xbox 360 – XBLA

Ever since the massively successful Tetris first hit the scene, developers have been trying to find any way to cash in on a similarly addictive formula. Sometimes they get pretty close. Usually though you end up with something ranging from mediocre to creative. Which camp does 0D Beat Drop fall into?

Thankfully, the game succeeds quite well. It feels at first like a mix of Lumines and Puzzle Fighter. Almost every mode pits you against at least one player (human or CPU). From there, you work to match four or more colored blocks in various orientations. If you succeed, then some of your blocks will be dropped on the enemy. Similarly, if they do well, you’re likely to get their blocks tossed onto your side.

0D Beat Drop Featured

What connects this to Lumines? Well, 0D Beat Drop employs a musical system for the casting of blocks from one side to the other. Simply lining up four in a row won’t clear them. Instead, you must hit the proper button on the background music’s beat for it to work. This starts out easily enough but quickly becomes more challenging, as each successful hit causes your window of accuracy for the beat to become much smaller.

It creates a fairly enthralling experience when you’re not only focusing on blocks but on the beat. Unfortunately, there are only a handful of songs available (with more as DLC). Still, there are a couple of varied modes available that extend the package between 10 stages. Give it a look if you’re a fan of rhythm-based puzzling.


Score: 2

2 out of 5 alpacas


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My Top 5 Favorite Video Game Plushies

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When it comes to collecting video game merchandise and memorabilia, plushies are probably my most favorite. So cute and so cuddly! Plus, they look great when displayed all together on your bed or a shelf. For years now I have been buying video game-related plushies, and now I’ve recently even started commissioning from plushie makers. It was extremely hard to choose, but here are my top five video game plushies!

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Water Closet: The Forbidden Chamber Review

Water Closet Boxart

Developer: Will
Publisher: Peach Princess
Platform: PC

For all the great games that arrive in North America there are always hundreds (or thousands?) others that are relegated to Japanese-exclusive launches. Western game fans have long since lamented this state of affairs and sometimes even import titles they wish to play most. It’s possible that someone in America really wanted to play Water Closet: The Forbidden Chamber, but it definitely isn’t on most collectors’ radar.

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Pokémon Mystery Dungeon: Gates to Infinity Review

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Developer: Spike Chunsoft
Publisher: Nintendo
Platform: 3DS

The main Pokémon games always receive lots of love. The spin-offs, however… They can be hit-or-miss. Usually miss.

Pokémon Mystery Dungeon is one of those series that appeals to a very small audience. Others dismiss the games as too repetitive. Sure, Gates to Infinity can feel very tedious at points. But it’s a dungeon-crawler; what do you expect? In any case, I didn’t mind the repetitiveness much — Gates to Infinity offers a lot to take the edge off of that. The construction of your own customizable “Paradise” is especially appealing. You’ll spend quite a while playing Gates to Infinity trying to perfect your Paradise and make it beautiful.

Pokemon Mystery Dungeon - Gates to Infinity Featured

One big thing that’s a problem for most people is the small selection of Pokémon to select as your player character and recruit. The previous Pokémon Mystery Dungeon games offered almost every Pokémon known up to that point to be recruitable. It is quite a shame that Spike Chunsoft wasn’t able to meet expectations, but I assume it might be an issue like having to create every Pokémon in 3D and animating them.

Gates to Infinity also offers some pretty gorgeous graphics and animation, as well as a touching plot (the ending seriously almost made me cry).

I enjoyed every minute of Gates to Infinity and there’s still so much to do. If you liked the previous Pokémon Mystery Dungeon titles, then give Gates to Infinity a shot.


 Pink Score: 3.5

3 1/2 out of 5 alpacas


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Dinner Date Review

Dinner Date boxart

Developer: Stout Games
Publisher: Stout Games
Platform: PC

Have you ever felt yourself worrying that you’ve been stood up on a date? If so, then this is likely a game you can relate to. If not, then it shows a pretty depressing example of how worrying the whole process of waiting for a date to arrive can be.

As the name implies, you engage in the preparations and waiting for a date to have dinner with. The dinner is intimate, with a single candle and wine, despite being in the protagonist’s cramped kitchen. You can look at the clock – again and again, as well as interact with the objects nearby.

Dinner Date Featured

This is not any sort of typical game focused on gameplay. Instead, you mostly soak up the internal diegetic of the protagonist while waiting for your date’s arrival. There’s nothing wrong with exploring narrative over actual play in games, but have that expectation in mind beforehand. Dinner Date is a neat, if very brief, experience. I just would have liked to see the idea expanded further.


Score: 2

2 out of 5 alpacas


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Beat’n Groovy Review

Beat'n Groovy Boxart

Developer: Voltex
Publisher: Konami
Platform: Xbox 360 – XBLA

Konami is the undisputed king when it comes to rhythm/music games as far as I’m concerned. Unfortunately, outside of DDR, they have really squandered the Bemani label in the West. With tons of bankable properties, they instead continually release misguided versions of their classics to supposedly appeal to American tastes. They create awful, old-looking versions that no one is interested in.

Such is the case with Beat’n Groovy. The game itself is modeled strongly after the successful (and Japanese-only) Pop’n Music. Okay, Pop’n saw US release on Wii but it was one of those bastardized versions. This game is played by using a 3 or 5 button layout to hit keys as they fall down the screen. It’s easy enough, and the standard model for Beatmania as well.

Beat'n Groovy Featured

The problems come in when you look at the paltry songlist – only 9 tracks in all. There may be downloadable content available, but people would only be interested in buying that if the base property is sound. It isn’t. Sure, the play is still adequately Pop’n style, but the music they selected was extremely poor. Most of it sounds like the early days of Bemani, and some of the tracks (as far as I could tell) are legitimate Bemani properties. But if you’re trying to appeal to the US then you’ve got to make a “modern” tracklist that appeals to current tastes.

Check out the demo if you’re set on having a Western version of Pop’n but this is probably the worst version you could get. It’s a shame, because if Konami could ever have success via a non-DDR rhythm game then they might be willing to put actual effort into others.


Score: 1

1 out of 5 alpacas


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