In film’s long history, there has never been as humorous and attractive an archaeologist as Indiana Jones. But what about when it comes to games? Well, we could consider Lara Croft and Nathan Drake as riffs on the formula, but neither is exactly the same. Deadfall Adventures attempts to create a new iconic figure with James Lee Quatermain as he embarks on a journey to find a relic known as The Heart of Atlantis.
The story is pretty predictable, with hammy lines and characters. It seems the developers created it with this in mind as an attempt to create a plainly fun experience. As it turns out, the action-adventure FPS isn’t bad, but it’s not the next must have title either. Perhaps this is due to the fact that the features injected to make it “more” than a standard FPS add a little bit.
Mainly, there are puzzles and treasures to find when not in the midst of firefights. Puzzles range from completely easy to ones that might make players think a bit. But only a little (at least on easy or normal puzzle difficulty). Deadfall Adventures has an included hint system via James’ notebook so you’re never completely stranded. As for treasures, they seem inconsequential until you realize they’re used as currency for player upgrades. Stopping the task at hand to doggedly search a location for treasure is not particularly fun, considering how hard they hide the pieces at times.
FPS segments themselves work but not in a way we’ve never seen before. They’re mostly average, but a few drag on longer than they need to thanks to undead enemy types. Mummies end up appearing a lot to hinder progress and they’re actually immortal – unless you shine light on them. The player is always equipped with a flashlight but seeing an enemy burn up into bits is only cool the first few times. After that, it’s a little annoying to not be able to simply take them down the same as other enemies.
Where the game shines most is in the visual department. It looks good and makes sure to showcase a variety of interesting locales. Considering how the game brings you to locations such as Egyptian and Mayan temples, it would be a total shame if the graphics weren’t up to par. Non-human enemies were also given interesting designs, which is much appreciated. The same can’t be said for James and his gruff, stubble-faced self, unfortunately.
Still, it is interesting to see a game come out that isn’t simply iterating on what has already existed in spades. There aren’t many games that feature treasure hunting and definitely few FPS titles that include a sizable amount of puzzles. What it comes down to is Deadfall Adventures being a strangely unexciting experience. Overall, Deadfall Adventures wasn’t my cup of tea but it deserves credit for being different.
2 1/2 out of 5 alpacas
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