PlayStation 2 Region Free Modification – MechaPwn Tutorial

2021 has been an incredible year for the PlayStation 2 modding scene. The PS2 may be over twenty years old now, but the community around it is still quite strong. Earlier this year, MechaCon was dumped in full. This allowed […]

Blood: Fresh Supply Review

Developer: Monolith Productions, Nightdive StudiosPublisher: Nightdive StudiosPlatform: PC – GOG, Steam I first tried to play Blood years ago but failed due to extreme inability on my part. The game seemed way too tough to even survive the first level! […]

Wacko (1982) Review

Director: Greydon ClarkWriter: Dana Olsen, Michael Spound I didn’t know quite what to expect from Wacko. Horror comedies are all over the place these days, but they were still a fairly new concept in the 80s. And like many 80s […]

Dominique (1979) Review

Director: Michael Anderson Writers: Edward Abraham, Valerie Abraham I was recently introduced to Vinegar Syndrome. These purveyors of obscure genre films quickly caught my attention due to the fact that they released many films I wanted – and many I didn’t know […]

Hellraiser III: Hell on Earth (1992) Review

Director: Anthony Hickox Writer: Clive Barker, Peter Atkins Year: 1992 The original Hellraiser left quite an impression on me. Not only was it creepy, but it had a powerful visual aesthetic that stands up today. Years ago I watched the sequel and didn’t […]

 

MURI Steam Giveaway!

muri

The contest has concluded! Congratulations to HoraceRay, joe ling, ken, Maverynthia, and Venomous!

Hello and welcome to our latest contest on Pixel Pacas! Did you read our review of MURI and suddenly feel nostalgic for DOS games? If you’re a fan of classic action platformers then you simply have to try this one. Luckily, we have copies of MURI to give out to spread some holiday cheer! A big thanks goes out to Ludosity for providing us with five giveaway codes.

Here are your options for entering our giveaway.

Option One:

1. Follow our Twitter account – @PixelPacas

2. After you’ve followed us, post the official contest tweet: Classic shooter/platformers are still awesome and MURI proves it! Pick me, @PixelPacas ! wp.me/p3taEI-qN

Option Two: 

1. Comment on this post with why you’re excited to play MURI. 

Note that you are allowed to do both options! This will grant you two entries into the giveaway instead of one. If you do both, make sure you tell us your Twitter handle in the blog comment so the entries get paired up.

Our MURI giveaway ends on Thursday – January 2nd at 10 AM PST. Good luck and happy holidays!


If you’d like to stay in the loop about our contests and content our Twitter is always kept up to date. But if you don’t use Twitter, we also have a Steam Group that is updated whenever a new giveaway goes live.

Velocity Ultra Review

Velocity Ultra Logo

Developer: FuturLab, Curve Studios
Publisher: Curve Studios
Platform: PSN – PS3, Vita PC – Steam

Velocity was a lovely little shooter that launched on PS3 and Vita in 2012 to favorable reviews but it seemed that many gamers simply missed out on it. Velocity Ultra is basically the same game, but given a nice HD coat of paint. Now that I’ve finally played it, I’m amazed to how the original game ever managed to slip under the radar of so many.

Velocity Ultra is a scrolling sci-fi shooter but does many things to make it a far more engaging experience than most. Your ship comes with a host of features that are introduced one by one. First, you have the ability to speed boost at will which comes in handy when you need to blast through a stage. There is also an unlimited supply of bombs to help you shoot down or to the side (as with most traditional ships which can’t shoot in any direction but up). Another neat feature is the ability to teleport around. Not only can this get you out of a tight spot between bullets, but it is also necessary when obstacles get in the way.

These might not sound like groundbreaking changes but they come together in such a way that the game is tremendously fun. Although there are no difficulty selections, it really feels like Velocity Ultra caters to a wide audience. Shooter newbies as well as regular players could likely both enjoy it. But what about people who don’t necessarily dig the genre? Even then, the game offers up ways to change the standard formula.

Velocity Ultra Screenshot 1

Gameplay modes vary from stage to stage but sometimes the game suddenly becomes a puzzler. This is done via numbered gates that need to be hit in order to “unlock” an area. However, branching paths make it so you can rarely unlock a zone in one go. Instead, you have to put down a warp (or series of them) in order to return to forks and travel down different paths. Sometimes, paths are nearly hidden by being way off to the side of the screen. Not only do you have to contend with enemies but you must discover all gates!

Despite being only an average shooter fan, I was able to blast through the first forty stages with little issue. After that, you’ve got to return to previous levels to rack up more points to have enough for the last few. The fifty stages are excellent and offer a great deal of replay value. You can compete with yourself to try and get a gold medal time, save all survivors, or destroy all enemy waves for bonuses. Of course, you can also try climbing the ranks of the online leaderboard.

Although Velocity Ultra is entertaining enough just from a gameplay standpoint, the rest of the package blends together wonderfully. For one, the visuals look crisp and stylish. The music is in a whole other league together, with each track being extremely cool and fun to listen to. Personally, I’m fighting the urge to buy the soundtrack! The only downside to the music is that it doesn’t loop, meaning there are moments where no music plays at all before restarting again.

Velocity Ultra Screenshot 2

For all this glowing adoration, there were a few issues lurking on the sidelines. At times, I would warp into a wall (though you’re not supposed to). It’s easy enough to warp back out, but it would always freak me out and cost precious time. Also, it feels like the screen isn’t offering enough vertical space to see what’s coming next. For a vertically scrolling shooter to not have a standard vertically oriented screen is fairly alien to me, although it was probably done to benefit the lateral searching on some stages. Finally, the game is designed with controllers in mind so watch out if you want to play with keyboard.

Velocity Ultra is such a fun game it’s hard to knock it too much. The developers managed to create a shooter that isn’t just fun for genre fans but for new players as well. Anyone looking for a different sort of shooter will find what they’re looking for in Velocity Ultra.


Score: 4

4 out of 5 alpacas


Review code provided
About our rating system

SteamWorld Dig Review

SteamWorld Dig Logo

Developer: Image & Form
Publisher: Image & Form
Platform: 3DS – eShop, PC – Steam

I’m going to let you in on a secret. Game reviewers play a tremendous amount of games throughout the year. To stay afloat, you learn to simply leave games alone once they are completed and reviewed. Nobody tells you this but most train themselves with the mindset all the same. The fact that I can’t simply toss aside SteamWorld Dig after completing it is a sign – this is something special.

Initially it launched on the 3DS eShop and met with a lot of positive press. Gamers, too, were loving every minute with it. Now that it’s out on Steam I decided it was finally time to see what the fuss was all about. From the outside, SteamWorld Dig doesn’t necessarily seem impressive. There is a cast of robots and the lead robot mines deep into the Earth, gaining new powers discovered in caves.

SteamWorld Dig Screenshot 1

Mining is quickly becoming an overplayed element in games. Thankfully, SteamWorld Dig isn’t yet another attempt to tweak Minecraft. Yes, you mine, but to create paths for yourself. The eventual goal is to reach the bottom, but there’s a lot to find along the way. Not only are there caves which offer special new equipment and abilities, but there are also lots of rare minerals to take back to the surface. A satchel full of goodies can be turned in at the store for loads of money.

One by one the town shops reopen. With them come copious new upgrades to your pick, armor, fists, and drill. Some upgrades cost coins while others require coins and orbs. Orbs are a rarer substance which is found from time to time while digging. It was annoying to need this second payment method because of its scarcity. As such, I had to skip out on multiple upgrades for a long time simply because I didn’t have enough orbs (but had more than enough money).

In any case, once you’re loaded up with upgrades SteamWorld Dig becomes much more fun. You can explore longer before your lamp burns out and even fall from greater distances without pain. Of course, you still have to look out for underground dwelling enemies! Mining straight down will advance you through the game faster, but it’s much better to explore side to side as well. Collecting more money and orbs is recommended before descending to the final areas.

SteamWorld Dig Screenshot 2

Each aspect of the world has lovely visuals. The colorful artwork was even upgraded from the 3DS release to PC and it shows. Simply looking at each robot reveals a bevy of details including one who has tiny spinning gears in his eyes!  Different layers of the world are themed differently as well. If the dull dirt and rocks are boring you, soon enough the landscape will change. Of course, along with that comes more dangerous territory. Acid spewing rocks, explosive barrels, and lasers will all get in your way alongside creatures.

Although I had some gripes with the lack of orbs and increased difficulty near the end, I would be remiss to discount the game. There were far more moments of being completely absorbed by the simple task of mining and collecting treasure. This is one of those games that scratches that “gameplay” itch in an incredibly simple but fun way. SteamWorld Dig is highly recommended. With randomized worlds it is quite a treat to explore. Play it, complete it, and go back for another round!


Score: 4.5

4 1/2 out of 5 alpacas


Review code provided
About our rating system

Tale of Tales 10th Anniversary Bundle

Tale of Tales 10th Anniversary

Tale of Tales is one of my favorite developers out there. They’re best known for projects such as The Graveyard, The Path, and Bientôt l’été. I shared my own glowing review of Luxuria Superbia a little while ago and absolutely loved it. Even when I don’t adore one of their projects, I still respect what they’re doing.

To celebrate their tenth anniversary, Tale of Tales has a bundle up with many of their past experiments and prototypes. I won’t list everything here as the bundle page does so in wonderful fashion. Some of the items I’m most interested in include 8 – their first unfinished game project (that may actually be coming back in the future!). There are also tests and prototypes for The Endless Forest, Fatale, and more.

Basically, this collection is something that no Tale of Tales fan should miss out on! It is running from now until December 25th. Because you must pay a $5 minimum, this bundle might not be accessible by everyone, unfortunately. If you do have an iOS device though you can grab Luxuria Superbia for free today!

Eryi’s Action Review

Eryi's Action Boxart

Developer: Xtal Sword
Publisher: Nyu Media
Platform: PC – Desura, Direct, GamersGate, Playism, Steam

I rarely get angry at video games. When people talk about wanting to throw their controllers across the room I just look on in abject terror. What about a video game could make you so mad that you want to damage $40+ peripherals? Last year I played Eryi’s Action for the first time and found it ridiculous, but purposefully so. Now that I’m revisiting it on the Steam launch, my feelings have changed slightly. My rage was stoked, but not so much to ignore the inherent funniness of the experience.

Eryi’s Action looks like a cute little platformer. The world is cartoony and brightly colored. Lead character Eryi seems quite pleased with her adventure, swaying her arms to and fro for an idle stance. Music plays like some sort of cheesy Super Mario Bros. ripoff that is just catchy enough to get stuck in your head. Then you step forward and – conk – a pan falls from the sky and KO’s Eryi. Wait, what?

Oh, so it’s that kind of game. This incredibly cruel tricking of the player begins and never lets up. Whenever anything looks safe you quickly realize it isn’t. Moments like this are common: Hey, look at that easy jump over a ledge! Suddenly a block appeared that made me fall right down into the pit?! Memorization of trap patterns is required. Levels aren’t that long, at least, but that didn’t stop me from retrying puzzles zillions of times over.

Eryi's Action Featured

There was a part early on that stumped me. I racked up 50 deaths in attempts and then realized something. For some reason, my Xbox 360 controller was not allowing Eryi to run at full speed. She was instead running at a slower pace, making a certain jump impossible. I had in fact been making this fiendish game even harder (as it turns out, running requires pressing a button instead of analog stick control)! From there, I lovingly admired Eryi’s “new” speed by using a keyboard. Of course, this was a short-lived moment as the obstacle suddenly leapt up and crashed down onto her head. Normally, my screaming is internal, but this time I let out a real sound – a laugh.

Had I gone insane? No, it was the result of Eryi’s Action being purposefully evil that was so amusing. My frustration would always get close to boiling over but then subside thanks to unexpected traps. Sometimes, the traps are absolutely hilarious. For example, after experiencing normal enemies until this point, the second chapter features a chicken that will actively jump up and carry you skyward if you try to stomp them. Why? Because it’s a game about messing with expectations!

If you think you can handle rigorous and continual game-based punishment then, by all means, pick up a copy. Those who would rather play a “fair” difficult platformer have a wealth of other choices. Eryi’s Action is not fair. It is a monstrous exercise in player-focused cruelty and I dig it.


Score: 3

3 out of 5 alpacas


Review code provided
About our rating system

MURI Review

MURI Logo

Developer: Ludosity, Remar Games
Publisher: Ludosity, Remar Games
Platform: PC – Steam

Although my first computer was an Apple IIe, some of my fondest memories came after obtaining a magnificent machine running Windows 95. It was then that I gained a taste for rip-offs of more popular games. I didn’t play DOOM –  I had Chex Quest. I didn’t play Command & Conquer but took up 7th Legion instead. In any case, even these titles were fairly similar to what they duplicated. MURI, a modern shooter evoking a retro aesthetic, brings me right back to my youth.

The game is most comparable to titles such as the original Duke Nukem and Commander Keen. In MURI, you play as a scientist and mother named Adwoa. She has just helped design a new and powerful armored suit, but this causes unrest. Suddenly, as Mars disappears, everyone dons their suits and engages in battle. Although the story isn’t particularly deep, it was really cool to see Adwoa as the lead.

As would be expected from a retro PC game, it is a 2D platformer and shooter. There are four stages in all and you must work through them to find the exits. Of course, enemies dot the landscape and hardly want to let anyone pass. By default, the gun is rather weak, but this all changes upon grabbing power-ups. Goodies like “Mega” grant powerful homing bullets while “MKV” spews bullets out in a fan shape. Despite the simplistic play, it is a ton of fun.

MURI Screenshot

However, modern players might be fussed by MURI’s slow controls. This is because the game can run at 16FPS – an atrocity in this age. Personally, I really dug it but it’s easy to see why this could bug people. For one, it is harder to switch directions and time dodges as well. If this is an issue for you, simply switch to the turbo mode which brings the framerate up to 32. With that framerate selected the game moves far smoother.

Attention to retro detail wasn’t just provided in gameplay style and framerate. The visuals and audio also stand up to a DOS feel. The colors and blocky pixels feel directly out of the era. This definitely isn’t a game simply using the term “retro” wildly. Research was obviously done to make the color palettes as accurate as possible. Similarly, the sound attempts to emulate PC speaker sound. Yep, in all its blaring glory. It wasn’t annoying to me but there is an option to turn the sound off if need be.

MURI comes with multiple difficulty selections meaning most will be able to beat it. Playing on easy took me under two hours to complete, but normal took a little longer. I’ve yet to try the next difficulties but they are likely a far greater challenge. After all, the game’s name does translate to “impossible”. All in all, MURI was a tremendously fun experience and I just wish there were more levels to play. Maybe if I send a letter to the developer they’ll mail me a floppy with more?


Score: 4

4 out of 5 alpacas


Review code provided
About our rating system

Romance the Printer of Your Dreams in a New Dating Sim

Brother Printer Dating Sim

Why stop at dating women-turned-alpacas, grasshoppers, or high school-aged pigeons? Now you can try your hand at dating a printer!

A new web-based advergame was released by Brother International that lets you do just that. Love! Brother-kun is the game and is available in Japanese. However, if your browser is capable of translating on the fly, you can play the game “in English”!

In any case, the dating sim is set in a high school with you being one of the students. Suddenly, you see him – Brother-kun. You can fall in love with this non-human transfer student (apparently male?) and even watch him play sports. Yes, it’s as weird as it sounds.

Check it out and take a guess at what weirdness dating sims will come up with next.

Two Brothers Review

Two Brothers Boxart

Developer: Ackk Studios
Publisher: Ackk Studios
Platform: PC – Steam

Late last year, Ackk Studios came to Kickstarter in an attempt to finish their game. Two Brothers showed a great deal of promise with a GameBoy-inspired aesthetic and not only reached its goal but more than doubled it. A little over a year later the game has finally arrived on Steam (with digital console versions arriving later on).

The story starts out like many others in gaming history. We are greeted to a couple who are explorers. Apparently married and happily in love, things are going swimmingly until the klutz of a husband steps on a trap. The wife dies, but it isn’t long before the husband joins her. Except he can’t – he wakes up in a strange alternate world. There are colors here (instead of the green/black style of GameBoy)! Apparently, it isn’t his time to die yet. He cannot rejoin with his wife and must return to living. This is just the first inkling that Two Brothers is doing something different.

It continues to slowly be ushered in during play. The game itself feels like it would be right at home on a handheld. Although it isn’t a perfect recreation of GameBoy technology, it does capture the feel. When playing in its native resolution the game is incredibly tiny (although, I think a little larger than the size of GB screens). Exploring through the top-down landscape, helping townsfolk, and fighting enemies are all handled well.

Two Brothers Screenshot

But there are little things that seem “off” in regarding this as a classic-style game. For one, there’s the story which utilizes death in an unusual fashion. In most games, when you die you get a game over screen or go back to a checkpoint. Here, you go back to this colorful and strange land above the clouds. If someone has died, you might even find them there to talk to. Another odd little touch is the health restoring hearts. These things actually look like real human beating hearts!

Two Brothers is an expansive experience that touches on The Legend of Zelda without stepping directly on its toes. This is quite impressive considering how many games do fail to be different from their subject material. That’s not to say this is a wholly new experience, but it is certainly refreshing. Give Two Brothers a look if you still wish Nintendo were making GameBoy titles instead of their fancy new 3D things.


Score: 3.5

3 1/2 out of 5 alpacas


Review code provided
About our rating system

Tiny Barbarian DX Steam Giveaway!

Tiny Barbarian DX Giveaway

The contest has concluded! Congratulations to RyerrK!

Hello and welcome to our latest contest on Pixel Pacas! Did you read our review of Tiny Barbarian DX and suddenly feel the urge for some classic platforming/beat ’em up action? The title is a ton of fun in a tiny package and as such we’re pleased to offer a copy of Tiny Barbarian DX for our latest giveaway! A big thanks goes out to developer StarQuail Games for providing us with a giveaway code.

Here are your options for entering our giveaway.

Option One:

1. Follow our Twitter account – @PixelPacas

2. After you’ve followed us, post the official contest tweet: Conan the Barbarian has nothing on Tiny Barbarian DX! Pick me, @PixelPacas ! wp.me/p3taEI-py

Option Two: 

1. Comment on this post with why you’re excited to play Tiny Barbarian DX. 

Note that you are allowed to do both options! This will grant you two entries into the giveaway instead of one. If you do both, make sure you tell us your Twitter handle in the blog comment so the entries get paired up.

Our Tiny Barbarian DX giveaway ends next Sunday – December 22nd at 10 AM PST. Good luck!


If you’d like to stay in the loop about our contests and content our Twitter is always kept up to date. But if you don’t use Twitter, we also just created a Steam Group that is updated whenever a new giveaway goes live.

Stick It To The Man! Vita Review

Stick It To The Man Logo

Developer: Zoink!
Publisher: Ripstone
Platform: PC – Steam PSN – PS3, Vita

“Stick it to the man” is a phrase I don’t think I’ve ever heard used in a serious context. The Man, of course, is meant to be big government or any sort of authority figure. In the case of Stick It To The Man!, there is actually someone called The Man and he’s coming for Ray. Ray’s story begins on the way home from work. Everything is going fine until a secret government weapon flying overhead crashes directly on top of him. Ray doesn’t die but he does end up with this weird thing lodged in his brain. Now, Ray has got a noodly pink arm coming out of his head and it can read people’s minds.

As you might have already guessed, this is quite the silly game. Ray isn’t particularly adept at anything himself. Instead, the hand is used to interact with the world. After reading thoughts, puzzles are revealed. Sometimes, people even conjure up images in their mind for Ray to take in the form of a sticker. Here’s where the name mainly comes in, as these stickers must then be used to solve other people’s troubles. Removing and applying stickers is the main goal, although there are “stealth” sections as well.

Stick It To The Man Screenshot

There are times when The Man’s goons are on patrol on platforms. Your goal is to make it through without getting nabbed along the way. Although it seems simple enough, there is a lot of room for failure. On the Vita, you are supposed to be able to touch strategically placed pins so the hand will grab them and drag Ray safely along. Perfect timing is necessary because these areas are often cramped, meaning bad guys might be only an arm’s length away. Unfortunately, more often than not I found myself pressing the touch screen directly over a pin but the touch wouldn’t register. This caused many frustrating deaths. Although there are ways to make these sections easier (via sticker usage) I still found them harder due to technical troubles.

If you ignore those sections though there is definitely a lot to dig about Stick It To The Man! First, there is the world. Everything is done up to look like cardboard cutouts. Buildings and other features look simply like sharpie drawings and it is very cool. On the Vita the graphics shine and it seems they look even better on PS3. Stages have their own style and it’s a lot of fun to see what the world has in store for you.

Then there’s the writing. I won’t say the story is fantastic, because it’s still a pretty simple “go from point Y to Z – oh, and save your girlfriend” affair. What does stand out is the script for all the characters Ray comes across in the game. Each expresses their problems mentally with ridiculous candor. There were a multitude of times that I just had to stifle laughs at something a character had said. Many games try to be funny, but it’s hard to actually find one that is.

Stick It To The Man Featured

Of course, not everything is perfect. One of the strangest aspects of Stick It To The Man! is how much of a dark comedy it turns out to be. Despite having stickers and a pink noodly appendage on his head, Ray meets with primarily unhappy individuals. Many begrudge their horrendous life circumstances, poor jobs, lost loves, and more. Sure, many characters have positive conclusions, but the path to them can be quite awkward.

All in all, Stick It To The Man! is a fairly fun, but flawed experience. The weird sometimes non-functioning of the Vita touchpad is the biggest strike against it. Even so, some have complained about the PS3 version accidentally targeting the wrong objects. Perhaps the PC version will be the best way to play? In any case, check Stick It To The Man! out if you have three to five hours to kill and don’t mind putting up with a few technical snafus. The writing and attractive visuals definitely make up for it.


Score: 3.5

3 1/2 out of 5 alpacas


Review code provided
About our rating system