Posts Tagged ‘1991’

Crystal Caves Review

Crystal Caves Boxart

Developer: Apogee Software
Publisher: Apogee Software
Platform: PC – DOS, GOG*

As shameful as it may be to admit, Apogee Software titles were not a part of my youth. Crystal Caves was one of the many game releases by them over the years available in shareware form. The first episode, “The Trouble with Twibbles”, was available for free but episodes 2 and 3 required a purchase. If you buy the game on GOG it comes with all three episodes. How does this collectathon platformer hold up?

Surprisingly well, in fact! At least the first episode does. Crystal Caves’ hero is Mylo, a dude with bright pink clothes and a silly strut. Players navigate him through multiple stages to collect multicolored crystals. Enemies and traps are found in each cave, as well as tricks due to the level layouts themselves. The first chapter isn’t difficult to complete and really amps one up for more adventures.

Crystal Caves Featured

Episode 2 is harder than the first and at times even gets a little annoying. However, with dedication you can blast past it into Episode 3. That’s where it really becomes too much for all but the biggest Crystal Caves fans. At that point the difficulty is cranked up even more. Here things like your limited shots and three hearts get unfairly strained. Luckily, there’s no penalty for death because you’ll die a lot. Somewhere in between these levels it also becomes hard to ignore the precise nature of some jumps.

Crystal Caves is not the prettiest platformer on the block with its garish colors and slapdash monster designs. It’s also disappointing to realize that many of the 47 stages are too difficult for many to complete. Yet, there is an enduring quality about Crystal Caves that makes it enjoyable in small doses. Give it a look if you’re in the mood for a lengthy DOS era platformer.


Score: 2.5

2 1/2 out of 5 alpacas


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Wing Commander II: Vengeance of the Kilrathi Review

Wing Commander II: Vengeance of the Kilrathi Boxart

Developer: Origin Systems
Publisher: Electronic Arts
Platform: PC – DOS, GOG*

Wing Commander II picks up where the first game left off, with one slight problem… The Tiger’s Claw, which served as your home base, has been destroyed. Despite commendable efforts in the past, everyone thinks you were a traitor and blew it up! As such, this game picks up with your pilot completely disgraced, forced to work dull ferrying missions.

As the Kilrathi step up their attacks, everyone is needed in the fight – even you. As the game progresses, you’re able to show your worth to the crew although some still harbor their suspicions. Things only get worse once a murder occurs and everyone knows there is certainly a traitor aboard. Still, missions are passed down to you to complete, in much the same fashion as the last game.

What’s different this time around is how much attention is paid to story. In the past, story segments were mostly unveiled by talking to pilots in the cafeteria. This was good for getting a feel of each character but not so much for stringing together a truly interesting narrative. Now there are story segments between each mission (alongside mission briefings) which do much better at involving the player in Wing Commander’s world. There were definitely times I was surprised and saddened over events that took place.

Wing Commander II Featured

Gameplay has changed little. The biggest change is some new ships to pilot with their own special abilities. Beyond that though, everything is much the same. Using either the keyboard or mouse you engage in dogfights with the Kilrathi and try to make it out alive. It’s still as hard as ever, but Wing Commander II retains the ability to “lose” fights and still continue the story. There are only a few occasions where ejecting causes a game over. Unfortunately, when there are a lot of fighters on screen (or meteors), the game slows tremendously.

All in all, Wing Commander II is a great improvement over the original game in the ways I most wanted it to be. It has a deeper story, some improved graphics, and is still a fun experience. The GOG release includes Special Operations 1 and 2 expansion packs as well, although it lacks Speech Accessory Pack which patched in far more voice acting. It’s amazing how well this game still stands up as an action packed and entertaining ride.


Score: 4

4 out of 5 alpacas


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Castle of Dr. Brain Review

Castle of Dr. Brain Boxart

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platform: PC (DOS)

When I was younger I was a big proponent of computer-based video games. Of course, at the time, a great deal of my games were so-called edutainment. Some were fun, some were not so fun, and some barely qualified as educational at all. One game that always felt like the latter to me was The Lost Mind of Dr. Brain. It basically featured a lot of minigames with a few mind-working puzzles at times.

Because of that game, I figured I should give another Dr. Brain game a chance sometime. That’s where Castle of Dr. Brain comes in which is in fact a much older game. Unlike the one I experienced however this was a far more challenging experience. Despite being an adult, I found myself stumped at more than one point within the copious puzzles.

Castle of Dr. Brain Featured

The game is part of the Sierra Discovery Series which is certainly meant as a teaching tool. The only problem here is that a few of the puzzles seem way too intense for a child to solve. Either that, or I have really lost my way with logic puzzles. All the same, there was a great deal of variety between them that was much appreciated.

One of my favorite puzzles involved one that taught the basics of how binary octets turn into “numbers”. I’m always a big proponent of friendly methods of teaching children aspects of computer technology and language. Anyway, beyond that, there were some other neat brain teasers and relatively few pure minigames. Any child playing this today is probably a genius.


Score: 3

3 out of 5 alpacas


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