Posts Tagged ‘adventure’

Moebius: Empire Rising Review

Moebius Logo

Developer: Phoenix Online Studios
Publisher: Phoenix Online Publishing
Platform: PC – DirectGamersGate, GOG*, Steam

In 2012, beloved game designer Jane Jensen started a Kickstarter campaign for her own development studio named Pinkerton Road. Money was raised for Moebius and Mystery Game X (which was later revealed as a Gabriel Knight remake). I backed the project because of my longstanding love for her work and waited impatiently. We’re finally at that point. Moebius: Empire Rising has launched and it does not disappoint.

Malachi Rector is an antiques dealer with more than just a keen eye for detail. For reasons unknown, he has incredible powers of deduction that allow him to “see” things not apparent to normal people. Because of his talent, his antiques business is quite successful, but there’s not much else to his life. This changes once Malachi gets wrapped up in a very unusual murder and subsequent investigation.

Moebius Empire Rising Screenshot 1

A mysterious government agency takes him in and asks him to comply with very strange requests. They want to use his power to match living people with the historical figures their biographies most mirror. Both Malachi and the player are initially in the dark, but agree to the request. Even if you’re not a history buff you’ll leave Moebius with a great deal of new information thanks to an interesting puzzle system.

Most of the game plays as a standard point and click adventure. From a third person perspective you click on objects to look and interact with them. Inventory is kept in check to keep it from getting unwieldy, and there’s always the option to look at hints if you get stuck. Where Moebius diverges from the crowd is in asking you to identify characters as people from the past. After gathering clues about their lives, you sort through a list of pre-determined historical names to see which is the best match. In doing so, you get a huge dose of information about these people and their contributions to society, whether positive or negative. It’s not all based in “literal” history either as names like Medea make an appearance.

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One of the most exciting aspects of Gabriel Knight for me was always the amount of history intertwined in the storyline. Moebius attempts the same goals although I feel it doesn’t do so with quite as much tact. Yes, the storyline revolves around it, but you are still “taught” a lot directly through the identification puzzles.

As has always been the case, any game involving Jane Jensen has stunning backdrops. In this specific instance, areas appear hand drawn and are expertly designed. Colors are bright or dulled as need be and bring locations to life. Unfortunately, the character models do betray their gorgeous setting somewhat. Mostly, that’s thanks to the incredibly off animations on display. Malachi shambles weirdly around, stopping and going with no regard for actual human movement. Eventually you get over it and stop noticing (at least I did) but it was an unfortunate note to start off on.

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All of that is fine and good, but what of the story? Moebius was anticipated for a reason and it should stand proudly as another great tale by Jane Jensen. Malachi has a dry wit that endears us to him and the other characters have wonderfully distinct personalities as well. The way the story intertwines between everyone is intriguing and urged me to continue playing despite sleep, work, and other tasks. On the rare occasion I got stuck in a puzzle, it would frustrate me primarily because that meant I couldn’t yet get to the next part of the story.

Adventure fans who have been waiting for this game should feel secure in purchasing it immediately. Moebius offers an immensely engaging story, great characters, and a neat mechanic. There are points where it stumbles but they can mostly be forgiven. It’s a shame the package couldn’t be a bit more polished, but even then Moebius: Empire Rising still shines through as a must-have title.


Score: 4

4 out of 5 alpacas


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Harvester Review

Harvester Boxart

Developer: DigiFX Interactive
Publisher: Merit Studios / Night Dive Studios
Platform: PC – DOS, GOG*, Steam

Harvester, along with a few other FMV adventure games, paved the way for ridiculous violence in the 90s gaming scene. Of course, this was right around the time that people began to express concern and attempt to enact legislation about violence in video games. Instead of taking on the issue in a professional manner, developers rushed to make the most foul media possible. Harvester is a tremendous product of that era and somehow still manages to be shocking.

The town of Harvest is stuck in the 50s. Women are obsessed with the PTA bake sale and little else while men appear to have their own fascination with meat. Everyone is in love with the mysterious Lodge. Steve wakes up in Harvest with no memory and realizes the townsfolk are completely out of it. He finds his supposed wife-to-be Stephanie is also aware of the disturbing nature of Harvest. Steve decides to join the Lodge in hopes of finally leaving this ridiculous town.

As this is an adventure game, there’s a ton of puzzles to solve as you point and click your way around the small town. Most aren’t too difficult but some do seem to expect solutions without ever hinting at them. One nice feature of Harvester is that it won’t let the game progress if you’ve missed out on any key items. There are a good deal of colorful townsfolk and you’ll want to talk to most of them each day, although some are best left alone (nuclear base, anyone?).

Harvester Screenshot 1

The real meat of the game is simply talking with the townspeople and seeing what ridiculous event transpires next. Everyone is just so odd that they captivate you for the hours it takes it beat the game. I was perturbed by certain characters because things have changed over the years.

Is it really a great gag when the firemen are all lisping interior decorators? No, not really, nor are other characters who refer to them in derogatory ways. There’s also Stephanie’s proclivity to wearing lingerie and nothing else multiple times during the game. If aspects such as these were left out the experience would be easier to recommend. And even so, Harvester lends itself to a car crash reaction, where you can’t help but explore it entirely despite its inherent nastiness.

Harvester is beyond the B-movie. It reaches Troll 2 levels of ridiculous and that’s why it makes you need to beat it, just to see this all through to the end. As it turns out, Steve isn’t nearly as much of a kidder as DigiFX Interactive were. Playing Harvester takes one back to an absurd era of gaming where developers would rather give legislators the finger then ever tone down their games.


Score: 3

3 out of 5 alpacas


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Rex Nebular and the Cosmic Gender Bender Review

Rex Nebular and the Cosmic Gender Bender Boxart

Developer: MicroProse
Publisher: MicroProse
Platform: PC – DOS, GOG*

If we were to be transported back to the start of the 90s we’d see that adventure games were still king. The two main combatants in the ring were Sierra and LucasArts, although many others tried to emulate them. One of MicroProse’s adventure game efforts was Rex Nebular and the Cosmic Gender Bender. With its own brand of adult humor, it actually does succeed in certain respects, although it falls apart in others.

Our star is Rex Nebular,  an apparently for-hire thief, who regales a very strange tale that took place as he attempted to recover something for a mission. While searching through the galaxy his ship is intercepted by hostiles who shoot him down, landing him on their planet. As is quickly revealed, the planet seems inhabited purely by women. The Great Gender War proved women the dominant gender thanks to their incredible biochemical skills, which wiped all dudes from existence. Rex is set to either be killed or used as livestock to keep the population growing.

Although that might sound like some sort of tawdry sci-fi lit, Rex isn’t exactly enthused at either prospect. What he cares about most is his mission and heading home. Of course, puzzles slow his adventure. Rex Nebular and the Cosmic Gender Bender has multiple difficulty settings which dictate how many of the puzzles a player has to deal with. Although none are impossibly obtuse, some are a bit mean. Inventory management is downright horrible as you must scroll through an ever-increasing list of items to find the one to use. Anyone who relies on guess and check for puzzles will be in a world of pain here.

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Most point and click adventures that weren’t from the big companies had a hard time with humor. This game actually manages to (mostly) nail it. Jokes are ridiculous and silly without resorting to gendered jokes as I expected would be the case. Honestly, the whole “Gender Bender” thing seems overblown in an otherwise relatively tame adventure experience. Women in the game are routinely depicted as strong as they are the leaders of society and inhabit a great many roles. The biggest issue is that all the women fit a stereotypical Western depiction of beauty, minus one who is used as a completely useless sight gag.

So while it is actually a pretty funny romp, it is short and far less interesting than the name implies. The story feels like the beginning of a series of (as of yet unseen) Rex Nebular adventures. Rex just wasn’t cut out for that. Despite excellent writing overall, Rex himself is mostly a blank slate with a dash of machismo. Rex Nebular and the Cosmic Gender Bender is best for adventure game lovers who can handle anything as long as it has snappy writing.


Score: 1.5

1 1/2 out of 5 alpacas


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Blackwell Deception Review

Blackwell Deception Logo

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

After Blackwell Convergence, both Rosa and Joey have grown into their roles. The duo has officially set up a spiritual business so they no longer need to discover ghosts on their own. Now, people can simply point them in the right direction. Things are looking up! Well, at least they are at the start.

Blackwell Deception is the longest game in the series yet and that’s because it takes the story in exciting and frightening directions. For one, things that were barely alluded to in the past are finally explained. It also seems that a far more menacing enemy makes their way into the story. What had once been a slightly silly jaunt through a medium’s life has definitely shifted in tone.

I like it. With more cases to solve in a longer span of time, there’s a lot more to discover. For those who prefer adventure games with puzzles, well, they have finally been bulked up as well. It’s not a lot, but there are at least a few instances that require careful thinking. In a way, I don’t appreciate this as it might create a barrier to those who were previously completely able to enjoy the games. Well, at least walkthroughs exist!

Blackwell Deception Featured

One issue with previous Blackwell games was that you always had to go back to Rosa’s apartment to look something up. By Blackwell Deception, she’s finally caught up with the times and has a smartphone! Now you can simply pull it up at any time and perform searches, call characters, and review case notes. This simplification removes most of the tedium which is a very welcome change.

The story has been something worth looking forward to but it is only with the first and fourth game that it seems to have been a truly excellent experience. Even though mysteries are resolved by the end, there is no longer a feeling of peace. Blackwell Deception feels like it’s leading to the climax whereas the middle titles just seemed to be lollygagging around. At this point, it’s hard to wait for Blackwell Epiphany but let’s hope it lives up to the high expectations formed by Blackwell Deception.


Score: 4

4 out of 5 alpacas


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Blackwell Convergence Review

Blackwell Convergence Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

Blackwell Unbound was an odd change of pace to the Blackwell series, which is why I’m glad to report that everything shifts back to the present with Blackwell Convergence. This time around, we’re back with Rosa and Joey as they help free various restless souls. Unfortunately, it seems that this time there’s far more danger afoot.

Strangely, it didn’t feel like the previous games had many moments of urgency. This changes with Blackwell Convergence somewhat, as there is now a greater mystery that must be solved, instead of just solving the cases of a few spirits. Even so, this chapter failed to leave as strong an impression as the original game did.

Blackwell Convergence Featured

Perhaps that has to do with the fact that, after playing the three games in a row, the concept has lost its freshness. I still have hope for what comes next, but it seems that there is often a lull in the middle of episodic series. Something larger might be forming under the surface, but as of right now, the plot isn’t ready to delve headfirst into it.

Something that I forgot to praise previously was the music for the Blackwell series. It is quite good and I find myself routinely considering checking if the albums are for sale. There’s definitely a great vibe from the music to match the noir-ish vibe. Of course, the visuals are fitting too although I can’t help noticing the subtle art styles from game to game. As a whole, Blackwell Convergence is still better than Blackwell Unbound, but not quite as good as I was hoping for. Well, onto Blackwell Deception!


Score: 3.5

3 1/2 out of 5 alpacas


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BloodNet Review

BloodNet Boxart

Developer: MicroProse
Publisher: Tommo
Platform: PC – GOG*

Ransom Stark is a New York native with quite the unique problem. At the very start of the game he has a fateful run-in with a vampire which leaves him as one as well. The only thing that is now stopping Stark from feasting on citygoers is an implanted nanomachine in his body that can stop his vampiric transformation – but only for a few days. Will he be able to find a cure before then?

BloodNet is one strange title. It meshes a cyberpunk aesthetic with classic tales of vampires. The city is fueled by technology, drugs, and a giant corporation known as TransTechnicals. Of course, the company is shady as is always the case with corporations in these types of stories. As Stark, you must investigate both in the real world and online to save yourself as well as others you’ll come to meet along the way.

The game could be considered both a point and click adventure and RPG, but most would probably just learn toward the RPG definition. Most characters have a lot to say and offer you quests. Unlike some games, the quests make a lot of sense don’t just sound like elaborate fetch quests (even if they are). This is thanks to the excellent writing. Some may find it drags on and on but I enjoyed getting into the strange world.

BloodNet Screenshot 1

Fights break out sporadically but you might have a hard time figuring them out. You see, there are NPCs throughout the city you can recruit to your team to add muscle, but that’s not all there is to it. You’re also going to want to fashion weapons from existing parts you have (and be sure to equip some to teammates as well!). None of this is explained very well and the fighting system is unusual as well. The player positions their team before initiating a strike, but then it takes on a turn-based battle structure.

The thing about BloodNet is that it’s very set in its ways but is unwilling to explain much of it to players. This goes for the narrative as well as the gameplay functionality. Because of that it definitely is not something you can just pick up and play. It’s a shame because there is a very unique world to explore but it will take most some real effort to get into it.


Score: 2

2 out of 5 alpacas


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Blackwell Unbound Review

Blackwell Unbound Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

After playing through The Blackwell Legacy I jumped right into Blackwell Unbound. Much to my surprise, the game actually positions itself as a prequel to the first. Instead of playing as Rosa this time around you’re Lauren Blackwell, the aunt. She also lives with spirit guide Joey although she appears to have long since come to terms with her ghostly partner.

As Lauren, your goal is to investigate two apparent hauntings in the city.  This time around there are two ghosts needing help (of course, they don’t realize it themselves!). You can tackle either situation first and neither takes particularly long. Apparently, this leads to a shorter game overall as it didn’t require two hours to beat.

Blackwell Unbound Featured

Although the game is shorter, it still sheds some interesting light into the whole spirit guide and medium dynamic. We also get to learn more about Lauren from when she was living and actually quite a shift form Rosa’s more reserved nature. Unfortunately, we likely won’t get to see more of Lauren since she’s gone by the time Rosa meets Joey.

Perhaps it was due to the even shorter length, or the less interesting storyline overall, but Blackwell Unbound felt like a step back. After all, my hopes were set on progressing Rosa’s story rather than fussing around with an other character. Perhaps the stories showcased here will come back as important points in Blackwell Deception or Blackwell Convergence. If they don’t, then this game may very well be skippable for casual Blackwell fans.


Score: 3

3 out of 5 alpacas


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The Blackwell Legacy Review

The Blackwell Legacy Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: PC – Direct, GOG*, Steam

The Blackwell series by Wadjet Eye Games is one of the most notable independently published adventure games out there. In fact, in 2006, it was part of a very exclusive club as “episodic” titles hadn’t really broken into the mainstream yet. In anticipation of the final game in the series, Blackwell Epiphany, I’m playing through the previous four. My mission begins with The Blackwell Legacy.

The story begins as we meet a woman named Rosa releasing the ashes of her aunt over a bridge. Rosa seems confused, unsure of how things will play out now that the only family she had has passed away. However, she soon learns from her aunt’s doctor that the family may have an unprecedented issue with hereditary dementia. Shaken and distressed, Rosa returns home where she comes face to face with her worst nightmare – a ghost. Has her cognitive ability already started its decline or is this ghost real?

The Blackwell Legacy Featured

She quickly steels herself with the decision that the ghost – named Joey – is real enough. Using his 1930s vernacular he explains how the previous Blackwell women also had Joey tag along with them in their waking lives. He doesn’t even know how it happened but he has become something of a legacy to the family line. According to Joey, as long as he’s around, the two of them must help wandering ghosts come to terms with their own death. By acting as a medium, Rosa will be able to finally set their spirits free.

The Blackwell Legacy certainly spins a good yarn. As far as gameplay is concerned, it’s pretty standard point and click adventure fare. However, it’s incredibly easy and that was something I really appreciated. There are no ridiculous puzzles and only a few bits of deduction necessary anyway. Mostly, you’re safe to guide Rosa and Joey to various destinations and see how things unfold.

Since the series includes five games, the first is incredibly short. I devoured the experience in one two hour sitting and wished for more. Of course, there was, as I have the other games too! In any case, The Blackwell Legacy proves to be a very promising start to a long-running series. I look forward to seeing what happens next!


Score: 4

4 out of 5 alpacas


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Danganronpa: Trigger Happy Havoc Review

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Developer: Spike Chunsoft
Publisher: NIS America
Platform: PlayStation Vita

What the heck is Danganronpa: Trigger Happy Havoc?  Its name doesn’t reveal much, and it’s actually quite misleading. You see, it’s a murder mystery visual novel of sorts with a bunch of various elements from other genres mixed in. Its like the Ace Attorney, Zero Escape, and Persona series had a crazy baby. And this baby is really awesome.

As Danganronpa relies on its story as its primary appeal, I won’t go into it too much lest I spoil anything! I’m sure you’re intrigued about what the basic premise is, though. Basically, incredibly talented “Ultimate” students from various fields are chosen to attend a prestigious school known as Hope’s Peak Academy. Unfortunately for these students, they quickly find out that they’ve actually been trapped in this school and must kill each other if they want to leave. When these killings do happen, you’re forced to take part in class trials in order to figure out who murdered your fellow classmate.

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These class trials are reminiscent of Ace Attorney games, though they’re done quite differently. They are composed of four different parts: Nonstop Debate, Hangman’s Gambit, Bullet Time Battle, and Closing Argument. Nonstop Debate is the main portion of class trials, and it’s where you use “truth bullets” (evidence) that you’ve gathered against contradictions in the arguments being thrown about. There are also times when one remark that is being made during the discussion must be used against the contradiction. The way that the Nonstop Debate mode is laid out is pretty interesting and unique!

Hangman’s Gambit simply involves shooting letters to form a word that is relevant to the trial. Bullet Time Battle is a rhythm minigame that feels extremely unnecessary and is probably my least favorite part of class trials (and I love rhythm games). Lastly, the Closing Argument section is a kind of puzzle where you put the correct image in the blank spots of a comic book in order to retell how the murder went down. It’s kind of annoying how tiny the images are, which makes it difficult to figure out what exactly is going on in it.

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The characters of Danganronpa are definitely what make the game shine. At the very beginning, I honestly couldn’t see myself liking more than one or two of the students. As Dangaronpa progressed, however, I grew to love most, if not all, of them. And to my surprise, the people that I thought I would like the least ended up becoming my favorites! They’re an eccentric, lovable bunch that had me laughing constantly.

Being a game that relies on its “craziness,” Danganronpa is full of twists and shocking moments. The way the murders are carried out can be quite predictable, but you’ll be on edge throughout the whole game that it doesn’t really matter in the end. Like a good book, you’ll want to get through it from start to finish in one sitting and won’t want to put it down.

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It’s hard to keep myself from babbling incoherently about Danganronpa because I enjoyed it so much. I’m in love with the story, characters, music, and mostly everything about it. So I can’t stress enough how much I recommend it for Vita owners. Grab yourself a copy, play it, and savor it. Then you can wait patiently (or impatiently) for the recently announced Danganronpa 2: Goodbye Despair!


Pink Score: 4.54 1/2 out of 5 alpacas


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Octodad: Dadliest Catch Review

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Developer: Young Horses
Publisher:
Young Horses
Platform: 
PC – Steam

Octodad has been doing a fine job so far assimilating himself into a life with a normal human family. Nobody suspects a thing! Unfortunately, things don’t stay perfect for long. In Octodad: Dadliest Catch, you’re in charge of keeping up the charade.

It’s anything but a simple task, though, considering Octodad’s eight slippery appendages. The main grab of Octodad: Dadliest Catch is its controls. When you want to walk around, you move each “leg” one at a time. Grabbing things and whatnot is done by maneuvering your right arm and executing those sticky suction cups. It’s as hard to describe the whole process as it is to actually perform at first, but it becomes manageable quickly enough (hint: use a controller if at all possible!). With the crazy physics and controls, there is some frustration with getting to certain points and platforms, but that’s what makes Octodad: Dadliest Catch so fun.

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The other half of Octodad: Dadliest Catch‘s appeal lies in its story, writing, and characters. As mentioned previously, as Octodad, you must get through events in his life while maintaining his persona as a normal human. This means going to the grocery store and taking your family to the aquarium (the latter of which Octodad thinks is a crime against sea-manity). All of it is just as wacky as controlling Octodad.

Your initial playthrough in Octodad: Dadliest Catch will probably only last you about two or three hours. Thankfully, there’s always co-op mode, which allows two players to control Octodad, and a plentiful amount of mod levels on Steam Workshop to keep you busy!

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I had a lot of fun during my time with Octodad: Dadliest Catch. Despite my frustrations with getting Octodad to get where I wanted him to go, the humor and fresh concept kept me going and kept me entertained.


Pink Score: 3.53 1/2 out of 5 alpacas


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