Posts Tagged ‘PC’

Octodad: Dadliest Catch Review



Developer: Young Horses
Young Horses
PC – Steam

Octodad has been doing a fine job so far assimilating himself into a life with a normal human family. Nobody suspects a thing! Unfortunately, things don’t stay perfect for long. In Octodad: Dadliest Catch, you’re in charge of keeping up the charade.

It’s anything but a simple task, though, considering Octodad’s eight slippery appendages. The main grab of Octodad: Dadliest Catch is its controls. When you want to walk around, you move each “leg” one at a time. Grabbing things and whatnot is done by maneuvering your right arm and executing those sticky suction cups. It’s as hard to describe the whole process as it is to actually perform at first, but it becomes manageable quickly enough (hint: use a controller if at all possible!). With the crazy physics and controls, there is some frustration with getting to certain points and platforms, but that’s what makes Octodad: Dadliest Catch so fun.


The other half of Octodad: Dadliest Catch‘s appeal lies in its story, writing, and characters. As mentioned previously, as Octodad, you must get through events in his life while maintaining his persona as a normal human. This means going to the grocery store and taking your family to the aquarium (the latter of which Octodad thinks is a crime against sea-manity). All of it is just as wacky as controlling Octodad.

Your initial playthrough in Octodad: Dadliest Catch will probably only last you about two or three hours. Thankfully, there’s always co-op mode, which allows two players to control Octodad, and a plentiful amount of mod levels on Steam Workshop to keep you busy!


I had a lot of fun during my time with Octodad: Dadliest Catch. Despite my frustrations with getting Octodad to get where I wanted him to go, the humor and fresh concept kept me going and kept me entertained.

Pink Score: 3.53 1/2 out of 5 alpacas

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You Need to Play Gone Home

Gone Home featured

Gone Home featured

Gone Home is the first full game provided by developer The Fullbright Company. Having never before played their Bioshock 2 DLC “Minerva’s Den”, I was unaware of their style or skill. It’s obvious that the team is incredible though as they have created a truly intriguing new game.

Playing Gone Home is so easy that it is likely fans of all genres (and non-gamers to some degree) would be able to play and understand it. This openness is important because the story included is one which many people will understand and empathize with.

Although it probably sounds sappy, I felt certain story segments paralleled my own life so closely that it was hard to continue playing for fear of what was to follow. It was just astonishing how normal – and therefore real – these depictions seemed. It was an experience far different from what the majority of games provide. Even if you don’t love it yourself, you’ll hopefully agree that Gone Home is a novel, worthwhile title.