Posts Tagged ‘Spike Chunsoft’

Danganronpa 2: Goodbye Despair Review

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Developer: Spike Chunsoft
Publisher: NIS America
Platform: PlayStation Vita

What was supposed to be a peaceful school trip for Hope’s Peak Academy to beautiful Jabberwock Island has suddenly been corrupted by despair. The snarky and evil Monokuma is back causing havoc, and things quickly take a turn for the worse.

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Danganronpa: Trigger Happy Havoc Review

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Developer: Spike Chunsoft
Publisher: NIS America
Platform: PlayStation Vita

What the heck is Danganronpa: Trigger Happy Havoc?  Its name doesn’t reveal much, and it’s actually quite misleading. You see, it’s a murder mystery visual novel of sorts with a bunch of various elements from other genres mixed in. Its like the Ace Attorney, Zero Escape, and Persona series had a crazy baby. And this baby is really awesome.

As Danganronpa relies on its story as its primary appeal, I won’t go into it too much lest I spoil anything! I’m sure you’re intrigued about what the basic premise is, though. Basically, incredibly talented “Ultimate” students from various fields are chosen to attend a prestigious school known as Hope’s Peak Academy. Unfortunately for these students, they quickly find out that they’ve actually been trapped in this school and must kill each other if they want to leave. When these killings do happen, you’re forced to take part in class trials in order to figure out who murdered your fellow classmate.

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These class trials are reminiscent of Ace Attorney games, though they’re done quite differently. They are composed of four different parts: Nonstop Debate, Hangman’s Gambit, Bullet Time Battle, and Closing Argument. Nonstop Debate is the main portion of class trials, and it’s where you use “truth bullets” (evidence) that you’ve gathered against contradictions in the arguments being thrown about. There are also times when one remark that is being made during the discussion must be used against the contradiction. The way that the Nonstop Debate mode is laid out is pretty interesting and unique!

Hangman’s Gambit simply involves shooting letters to form a word that is relevant to the trial. Bullet Time Battle is a rhythm minigame that feels extremely unnecessary and is probably my least favorite part of class trials (and I love rhythm games). Lastly, the Closing Argument section is a kind of puzzle where you put the correct image in the blank spots of a comic book in order to retell how the murder went down. It’s kind of annoying how tiny the images are, which makes it difficult to figure out what exactly is going on in it.

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The characters of Danganronpa are definitely what make the game shine. At the very beginning, I honestly couldn’t see myself liking more than one or two of the students. As Dangaronpa progressed, however, I grew to love most, if not all, of them. And to my surprise, the people that I thought I would like the least ended up becoming my favorites! They’re an eccentric, lovable bunch that had me laughing constantly.

Being a game that relies on its “craziness,” Danganronpa is full of twists and shocking moments. The way the murders are carried out can be quite predictable, but you’ll be on edge throughout the whole game that it doesn’t really matter in the end. Like a good book, you’ll want to get through it from start to finish in one sitting and won’t want to put it down.

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It’s hard to keep myself from babbling incoherently about Danganronpa because I enjoyed it so much. I’m in love with the story, characters, music, and mostly everything about it. So I can’t stress enough how much I recommend it for Vita owners. Grab yourself a copy, play it, and savor it. Then you can wait patiently (or impatiently) for the recently announced Danganronpa 2: Goodbye Despair!


Pink Score: 4.54 1/2 out of 5 alpacas


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Pokémon Mystery Dungeon: Gates to Infinity Review

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Developer: Spike Chunsoft
Publisher: Nintendo
Platform: 3DS

The main Pokémon games always receive lots of love. The spin-offs, however… They can be hit-or-miss. Usually miss.

Pokémon Mystery Dungeon is one of those series that appeals to a very small audience. Others dismiss the games as too repetitive. Sure, Gates to Infinity can feel very tedious at points. But it’s a dungeon-crawler; what do you expect? In any case, I didn’t mind the repetitiveness much — Gates to Infinity offers a lot to take the edge off of that. The construction of your own customizable “Paradise” is especially appealing. You’ll spend quite a while playing Gates to Infinity trying to perfect your Paradise and make it beautiful.

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One big thing that’s a problem for most people is the small selection of Pokémon to select as your player character and recruit. The previous Pokémon Mystery Dungeon games offered almost every Pokémon known up to that point to be recruitable. It is quite a shame that Spike Chunsoft wasn’t able to meet expectations, but I assume it might be an issue like having to create every Pokémon in 3D and animating them.

Gates to Infinity also offers some pretty gorgeous graphics and animation, as well as a touching plot (the ending seriously almost made me cry).

I enjoyed every minute of Gates to Infinity and there’s still so much to do. If you liked the previous Pokémon Mystery Dungeon titles, then give Gates to Infinity a shot.


 Pink Score: 3.5

3 1/2 out of 5 alpacas


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