Archive for April, 2014

Angelica Weaver: Catch Me When You Can

Angelica Weaver: Catch Me When You Can Boxart

Developer: MumboJumbo
Publisher: MumboJumbo
Platform: AmazonBig Fish Games, MumboJumbo, Steam

Angelica Weaver: Catch Me When You Can is an unusual point and click title. As with many modern games of the genre, your main goal is to solve a handful of puzzles alongside hidden object segments. Interestingly, the hidden object aspect is really downplayed in favor of a bevvy of puzzles and an overarching story that spans centuries.

You play Angelica Weaver, a special agent on the Chicago police force. She’s on the trail of a murderer who appears to be mimicking a series of historic London slayings. Because of Angelica’s unusual ability, she is able to actually travel to the past and connect the clues to help solve the modern day crime.

Angelica Weaver: Catch Me When You Can Featured

The story is unique but unfortunately Angelica is not the most interesting protagonist. Perhaps I’ve been spoiled by Nancy Drew’s game persona, but Catch Me When You Can’s lead feels a lot more self-serving. Once she “solves” mysteries there is a distinct pleased gloating in her voice and words. It’s weird how she stops to praise herself in the midst of a murder investigation, but maybe I’d praise my own intelligence too…

Puzzles are not too difficult for the most part, although there are some cumbersome sections. Piecing together 30 pieces of a dress (without a reference image) is one of those moments. Thankfully after a minute or so of time these puzzles are skippable. Hint chances are also very numerous. Still, I just don’t find the mystery all that intriguing. The biggest mystery to me is Angelica’s obsession with dreamcatchers. That, and the fact that the game is called “Catch Me When You Can”.


Score: 2

2 out of 5 alpacas


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TPB Bundle 3: A Tale About Life, Death, and a Looser

A Tale of Life, Death, and a Looser Logo

Developer: Sébastien Bénard
Platform: PC – Web

This post is part of a series on The Pirate Bay Bundle.

Created for Ludum Dare 21 (Escape), this has proved to be the most surprising of the bunch thus far. A Tale About Life, Death, and a Looser at first irked me thanks to purposeful misspelling of “loser”. After a while though I began to think that this character was such a loser that he really deserved the typo. Anyway, let’s get into discussing it.

You play as a red-headed guy who goes through his terribly average life. At various important moments, such as birth, college, and fatherhood, the player is presented with one of two options. They are continue or escape. Depending on what event you’re on the results of the choices will be different.

A Tale of Life, Death, and a Looser Screenshot

In a way the game felt a lot like Alter Ego, in which you attempt to navigate the life of a virtual human from birth to death. The main difference here is you can only be this loserly fellow and there are a lot less choices. Of course, that’s to be expected given the time constraints during creation! With that said, the pixel art is fairly nice as is the amount of screens you can see while playing.

There was definitely something that bothered me while playing A Tale About Life, Death, and a Looser and that was its sour display of women. Certainly, the entire game is meant to paint a very dreary picture for the lead character but it could have taken things in another direction. Or maybe, the plot of each woman could vary from the other rather than both of their stories converging into the same stereotyped view. Who knows?

Hatsune Miku: Project DIVA f Review

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Developer: SEGA, Crypton Future Media
Publisher: SEGA
Platform: PSN – PS3, Vita

It’s a joy to see Hatsune Miku slowly, but surely, becoming fully recognized in North America. Heck, she’s even opening for Lady Gaga! The best part, however, is that we’re getting Project Diva games published here now. I already played Project DIVA F on PS3 last year and loved it, but I wanted to see if its handheld counterpart was an even better experience.

Like any other rhythm game, you press buttons to the beat of the music in Project DIVA f. There are also moments where you must swipe either the front or back touchscreens. With faster songs and higher difficulties, swiping quickly enough feels almost impossible, especially with the fact that they are sometimes not recognized. In any case, the more accurate you are with your timing, the better your score.

Miku-5

Paired with a selection of over 30 catchy tracks, Project DIVA f‘s main gameplay will have you hooked. It can get really crazy and demand your utmost attention and reflexes, but it sure as hell feels good to do well on that super difficult song that you’ve had trouble with for so long.

When you want to take a break from the main portion of Project DIVA f, you can interact with Hatsune Miku and the other Vocaloids in their rooms. This includes dressing them up, giving them gifts, and redecorating. It’s oddly satisfying.

Other modes include Edit Mode and Portrait Mode. Edit Mode allows you to create your own music videos, which is sure to please creative folks out there. Portrait Mode, on the other hand, lets you take photos of Miku in your environment.

Customization

Having played both versions of Project DIVA f, I can safely say that I vastly prefer the Vita version. Although it’s lovely seeing Miku dance and sing on a large television screen, the gameplay feels much more suited to a handheld platform.

Why choose Project DIVA f over other rhythm games? Well, its appeal lies heavily in the Vocaloid franchise. So, if you’re not interested in Hatsune Miku and her friends, you’re probably better off skipping over Project Diva f. But for those of you that are fans, even just a little bit… Definitely add it to your gaming library and help show support for Miku in the states!


Pink Score: 44 out of 5 alpacas


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RefleX Review

RefleX Boxart

Developer: SITER SKAIN
Publisher: Nyu Media
Platform: Desura, GamersGate, Nyu Media, Rice Digital, Steam

Digital distribution is quickly changing the landscape of games available to players. In the days when arcades still existed, it was likely most had tried at least one shoot ’em up there. Afterwards, the genre trended toward niche with releases that mostly just fans were aware of. Nyu Media, known for their doujin releases, recently brought RefleX to a western audience.

Interestingly, RefleX is the second game in The Tale of ALLTYNEX trilogy by independent developer SITER SKAIN. Yet, it is the first released to Steam. The game includes eight stages complete with large bosses and tons of regular enemies. Of course, this is what is par for the course with shooters.

RefleX Featured

What is it that makes the game stand out against countless others? The most interesting feature is a reflect system. Using a shield during battle protects your ship but also reflects enemy bullets. Where bullets bounce back is dependent on the angle they struck your shield to begin with. So, in theory, these reflected bullets are a great way to weaken enemies. In play I found this hard to control simply because there’s so much going on.

Bullet hell shooters are famous for having tons of visual clutter thanks to ridiculous bullet patterns and enemies. With so much going on, using the reflective shield to its best is beyond my reach (at least right now). At least RefleX grants failing players extra continues! There’s a lot good about the game, but it seems opposed to novices, despite appealing to them with more lives. RefleX is best played by fans of the genre or those who really, really want to play a solid shooter regardless of difficulty.


Score: 3

3 out of 5 alpacas


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Moebius: Empire Rising Steam Giveaway!

Moebius: Empire Rising Featured

The contest has concluded! Congratulations to Oasis789 and MrNinjaSquirrel! 

Hello and welcome to our latest contest on Pixel Pacas! Last week was a momentous occasion for adventure fans thanks to the release of Moebius: Empire Rising. This Kickstarter-funded title was helmed by none other than Jane Jensen (Gabriel Knight series). Thanks to Phoenix Online Studios we have a couple copies of Moebius to give to our readers!

Here are your options for entering our giveaway.

Option One:

1. Follow our Twitter account – @PixelPacas

2. After you’ve followed us, post the official contest tweet: I love adventure games and can’t wait to check out Jane Jensen’s Moebius: Empire Rising. Pick me, @PixelPacas ! http://wp.me/p3taEI-zH

Option Two: 

1. Leave a comment on this post describing why you’d like to play Moebius: Empire Rising

Note that you are allowed to use both options! This will grant you two entries into the giveaway instead of one. If you do both, make sure you tell us your Twitter handle in the blog comment so the entries get paired up.

Our Moebius: Empire Rising giveaway ends on Sunday – April 27th at 10 AM PST. Good luck!


If you’d like to stay in the loop about our contests and content our Twitter is always kept up to date. But if you don’t use Twitter, we also have a Steam Group that updates whenever a new giveaway goes live.

TPB Bundle 2: A Lonely Moon

A Lonely Moon Logo

Developer: Tyrus Peace
Platform: PC – Direct

This post is part of a series on The Pirate Bay Bundle.

Made as a Ludum Dare entry, A Lonely Moon at first appears to be a fairly standard platformer. You play as a little dark grey cube with eyes and stubby feet. The landscape is similarly cube-like and not particularly incredible. Walking to the right, you begin your brief adventure.

Apparently the game jam theme was “alone” which definitely helps explain why there are no enemies to stomp on. Well, there is an enemy thanks to lava, but that’s not likely to be considered a living being. Although it feels very much like an average platformer, A Lonely Moon subverts that notion by leaving this poor cube all by itself.

A Lonely Moon Screenshot

The concept of aloneness is further intensified as the screen subtly pulls back as you play. Eventually, the character is practically a spec against the landscape. It’s a very cool element and I didn’t realize it was happening until the most pivotal moment in the game.

As with most Ludum Dare experiments, the game is quite short. It takes five minutes or so to beat. I just wished it could have pushed itself to even more microscopic limits. A Lonely Moon is playable via browser or as a download for Windows or Mac PCs.


Developer’s comment: Thanks for playing A Lonely Moon, or at least downloading it and glancing at it after unzipping the archive. That’s nice of you. I appreciate it. You can check out my other, potentially more long term, projects at tyruspeace.com .

Euro Truck Simulator 2 Review

Euro Truck Simulator 2 Boxart

Developer: SCS Software
Publisher: SCS Software
Platform: PC – AmazonDirect, GamersGate, Green Man Gaming, Humble StoreSteam

Thanks to a continuous deluge of them on Steam, many gamers are tremendously annoyed with simulation games. Getting into extreme minutia such as Munich Bus Simulator and Warehouse and Logistics Simulator, well, it is easy to see why such distaste exists. Euro Truck Simulator 2 blended into that lot for me until I finally played it. Then I realized that this is not just a dull budget release but an excellent game overall.

As you might guess, the game is focused on driving through the European continent in a big truck. You’re a trucker who takes on the missions of others and can even run their own company. To start with players can only tow newbie cargo for lower prices, but eventually you level up to transport fragile and dangerous materials.

Much of Euro Truck Simulator 2 is spent on the road between destinations. If you need your gameplay fast and exciting then run away now. Everything about this experience is slow but it works well. I’m someone who has always enjoyed simply “touring” games such as Grand Theft Auto and obeying the traffic laws. Doing so here is expected (unless you want to get ticketed all the time).

Euro Truck Simulator 2 Featured

Only this time, all the minutia I’ve always wanted to live out my mundane driving fantasies are available here. There are windshield wipers, turn signals, headlights, and more on every truck that players have total control over. Many won’t find this exciting but this is just the kind of simulated features my interests trend toward.

My inaugural drive with the game lasted five straight hours. That says something, especially when my average gameplay sessions typically last an hour. Euro Truck Simulator 2 is such a simple concept and is executed near to perfection.


Score: 4

4 out of 5 alpacas


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Exploring itch.io: Belong

Belong Logo

Developer: Liz Threlfo
Platform: PC – itch.io

Even if we don’t admit it, oftentimes people simply want to feel like they “belong” somewhere. This is why we often see groups and cliques form. The gaming community is notorious for this by trying to shoehorn out people who like different games than them, or speak about games in a different way. Belong takes those experiences of being shunned and transforms them into a poignant game.

You start out as a small shape and explore a black landscape for others willing to accept you. Some are different shapes or different colors but no one wants to let you in. Yet, the game has suggested that there is a place for you. But where is it? Wandering the bleak blackness leads one to believe there is no end to the game. Maybe there really is no place for you?

Belong Screenshot

Visually, Belong removes anything that could be construed as distracting from the experience. There are no genders or races or religions on display but simply a square, triangle, and circle of three color configurations. Simplicity allows all players to wedge themselves into the plight of one lone, slightly different shape.

There is an ending, and I felt surprisingly satisfied by it. All in all the game takes ten or so minutes to complete so there’s little reason to avoid playing. It’s a very simple title with a message that we can all relate to. Belong may have been the first game I’ve played by Liz Threlfo but it definitely won’t be the last.

Cho Dengeki Stryker Review

Cho Dengeki Stryker Boxart

Developer: OVERDRIVE
Publisher: MangaGamer
Platform: PC – MangaGamer*

Dengeki Stryker is a visual novel that tells the story of a young boy named Yuuki Yamato and his unyielding desire to be a hero. Thanks to some extremely strange circumstances, h gets his wish and the superhero Dengeki Stryker comes to life. Cho Dengeki Stryker is the ultimate version of the game as it adds on new chapters to fully flesh out the story. If you’ve never played Dengeki Styrker then check out our review. This review is focused purely on the new content. Interested players can purchase Cho Dengeki Stryker as either a patch or complete game depending on their needs.

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Moebius: Empire Rising Review

Moebius Logo

Developer: Phoenix Online Studios
Publisher: Phoenix Online Publishing
Platform: PC – DirectGamersGate, GOG*, Steam

In 2012, beloved game designer Jane Jensen started a Kickstarter campaign for her own development studio named Pinkerton Road. Money was raised for Moebius and Mystery Game X (which was later revealed as a Gabriel Knight remake). I backed the project because of my longstanding love for her work and waited impatiently. We’re finally at that point. Moebius: Empire Rising has launched and it does not disappoint.

Malachi Rector is an antiques dealer with more than just a keen eye for detail. For reasons unknown, he has incredible powers of deduction that allow him to “see” things not apparent to normal people. Because of his talent, his antiques business is quite successful, but there’s not much else to his life. This changes once Malachi gets wrapped up in a very unusual murder and subsequent investigation.

Moebius Empire Rising Screenshot 1

A mysterious government agency takes him in and asks him to comply with very strange requests. They want to use his power to match living people with the historical figures their biographies most mirror. Both Malachi and the player are initially in the dark, but agree to the request. Even if you’re not a history buff you’ll leave Moebius with a great deal of new information thanks to an interesting puzzle system.

Most of the game plays as a standard point and click adventure. From a third person perspective you click on objects to look and interact with them. Inventory is kept in check to keep it from getting unwieldy, and there’s always the option to look at hints if you get stuck. Where Moebius diverges from the crowd is in asking you to identify characters as people from the past. After gathering clues about their lives, you sort through a list of pre-determined historical names to see which is the best match. In doing so, you get a huge dose of information about these people and their contributions to society, whether positive or negative. It’s not all based in “literal” history either as names like Medea make an appearance.

Moebius Empire Rising Screenshot 2

One of the most exciting aspects of Gabriel Knight for me was always the amount of history intertwined in the storyline. Moebius attempts the same goals although I feel it doesn’t do so with quite as much tact. Yes, the storyline revolves around it, but you are still “taught” a lot directly through the identification puzzles.

As has always been the case, any game involving Jane Jensen has stunning backdrops. In this specific instance, areas appear hand drawn and are expertly designed. Colors are bright or dulled as need be and bring locations to life. Unfortunately, the character models do betray their gorgeous setting somewhat. Mostly, that’s thanks to the incredibly off animations on display. Malachi shambles weirdly around, stopping and going with no regard for actual human movement. Eventually you get over it and stop noticing (at least I did) but it was an unfortunate note to start off on.

Moebius Empire Rising Screenshot 3

All of that is fine and good, but what of the story? Moebius was anticipated for a reason and it should stand proudly as another great tale by Jane Jensen. Malachi has a dry wit that endears us to him and the other characters have wonderfully distinct personalities as well. The way the story intertwines between everyone is intriguing and urged me to continue playing despite sleep, work, and other tasks. On the rare occasion I got stuck in a puzzle, it would frustrate me primarily because that meant I couldn’t yet get to the next part of the story.

Adventure fans who have been waiting for this game should feel secure in purchasing it immediately. Moebius offers an immensely engaging story, great characters, and a neat mechanic. There are points where it stumbles but they can mostly be forgiven. It’s a shame the package couldn’t be a bit more polished, but even then Moebius: Empire Rising still shines through as a must-have title.


Score: 4

4 out of 5 alpacas


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