Archive for March, 2017

Barnyard Mahjong 3 Review

Barnyard Mahjong 3 Logo

Developer: EnsenaSoft
Publisher: EnsenaSoft
Platform: PC – Steam

“Mahjong” is a term which is typically used incorrectly in English-language games. Many use it to refer to the familiar tile-matching concept, which is not the same as traditional mahjong. Real mahjong is a much more strategic, multiplayer experience. In any case, Barnyard Mahjong 3 is of the matching variety.

As the name implies, everything is doused in a barn theme. This includes the backgrounds and the tiles themselves, which feature depictions of fruits, farmers, and farm animals. There are in fact so many different visuals that it often proves tough to quickly survey the screen for potential matches.

Barnyard Mahjong 3 Featured

Each level in Barnyard Mahjong 3 features a timer. The amount of time left on the clock determines what you’re graded once finished with a puzzle. These stars are meaningless, though, as even ending with no time left still unlocks the next stage. I appreciate the game’s supremely casual attitude.

What doesn’t work is that the experience is barely enjoyable. The widescreen presentation makes it tiring to click back and forth between different ends of the screen. It’s also quite easy to fail puzzles (the remaining tiles just reset) even on easy. The music is so droll that you barely even notice it exists, and effects are incredibly anemic. Presentation is a huge part of making a mahjong game stand out and Barnyard Mahjong 3 simply doesn’t.


Score: 1

1 out of 5 alpacas


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My 10 Most Influential Games: Rule of Rose

 

Rule of Rose Image

I found myself fascinated with Rule of Rose before it even released on PS2. It was certainly no secret that games often launched in Japan prior to North America, but never before had I felt the need to play a title as soon as it hit Japan in early 2016. Yet, here I was, with a Japanese copy of Rule of Rose about a month after its Japanese launch. Fortunately for me, the game was not heavy on written text and cutscenes were actually in English to begin with.

What was it that initially drew me to pick up Rule of Rose? It most likely had to do with the Japanese trailers that made their way out prior to launch. It’s pretty similar to the footage shown in Atlus USA’s trailer, as shown below. The key things that hooked me were that it was a horror game with style, it featured an almost exclusively female cast, and seemed to be pushing the envelope.

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Checking Out Steam Releases in February 2017

The Shadows of Pygmalion Featured

Last month, I decided to try my hand at keeping track of Steam releases in 2017. It just seemed like the right time, as 2016 was a landmark year of releases for the service. This year is also poised to be quite different once Valve shutters Steam Greenlight.

Defined as a failure practically out of the gate by Valve, Greenlight stuck around for years regardless. At the beginning, getting Greenlit meant something. At this point almost anything gets Greenlit given enough time. Once its gone, we should see an eventual decline in the number releases. I don’t know if we’ll notice that this year, though, as thousands of Greenlit games still haven’t launched on Steam. In any case, let’s get on with the data.

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VOI Review

VOI Logo

Developer: Yunus Ayyildiz
Publisher: Yunnus Ayyildiz
Platform: PC – Steam

Puzzlers have really taken over my life as of late. It’s just really enjoyable to chill out with games featuring one specific thing that makes their puzzles stand out. In the case of VOI, it’s the concept of 1 + 1 = 0. What does that mean, exactly? It makes sense in the concept of the game.

Each stage of VOI features a small stage, a few shapes (triangles, squares), and asks you to use them to create a certain shape as shown onscreen. These shapes require you to move the pieces logically on top of and around each other to create the shape. Where the 1 + 1 bit comes in is in overlapping objects. Once two are on top of each other, they “disappear.” This is a pivotal part of solving puzzles.

Voi Featured

Despite grasping the concept in theory, I still found it challenging to complete some levels. On others, I let my lizard brain do the work as it appeared to magically guide me to solutions with ease. VOI is definitely better suited to folks looking for a challenge based purely on logic rather than twitch reflex or hints.

It’s because of the surprisingly tough nature of the game that I came back to it less and less while in pursuit of a completion. One smart gameplay tweak would’ve been the ability to specify which piece to move when clicking on a space with multiple overlapped pieces. As is, things get a bit muddled and you often end up having to pull everything apart and restart from there. Frustrating bits like this lessen – but don’t extinguish – the challenging appeal of VOI.


Score: 3

3 out of 5 alpacas


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