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Deadfall Adventures Review

Deadfall Adventures

Developer: The Farm 51
Publisher: Nordic Games
Platform: PC – GamersGate, Steam Xbox 360

In film’s long history, there has never been as humorous and attractive an archaeologist as Indiana Jones. But what about when it comes to games? Well, we could consider Lara Croft and Nathan Drake as riffs on the formula, but neither is exactly the same. Deadfall Adventures attempts to create a new iconic figure with James Lee Quatermain as he embarks on a journey to find a relic known as The Heart of Atlantis.

The story is pretty predictable, with hammy lines and characters. It seems the developers created it with this in mind as an attempt to create a plainly fun experience. As it turns out, the action-adventure FPS isn’t bad, but it’s not the next must have title either. Perhaps this is due to the fact that the features injected to make it “more” than a standard FPS add a little bit.

Deadfall Adventures Featured

Mainly, there are puzzles and treasures to find when not in the midst of firefights. Puzzles range from completely easy to ones that might make players think a bit. But only a little (at least on easy or normal puzzle difficulty). Deadfall Adventures has an included hint system via James’ notebook so you’re never completely stranded. As for treasures, they seem inconsequential until you realize they’re used as currency for player upgrades. Stopping the task at hand to doggedly search a location for treasure is not particularly fun, considering how hard they hide the pieces at times.

FPS segments themselves work but not in a way we’ve never seen before. They’re mostly average, but a few drag on longer than they need to thanks to undead enemy types. Mummies end up appearing a lot to hinder progress and they’re actually immortal – unless you shine light on them. The player is always equipped with a flashlight but seeing an enemy burn up into bits is only cool the first few times. After that, it’s a little annoying to not be able to simply take them down the same as other enemies.

Deadfall Adventures Screenshot

Where the game shines most is in the visual department. It looks good and makes sure to showcase a variety of interesting locales. Considering how the game brings you to locations such as Egyptian and Mayan temples, it would be a total shame if the graphics weren’t up to par. Non-human enemies were also given interesting designs, which is much appreciated. The same can’t be said for James and his gruff, stubble-faced self, unfortunately.

Still, it is interesting to see a game come out that isn’t simply iterating on what has already existed in spades. There aren’t many games that feature treasure hunting  and definitely few FPS titles that include a sizable amount of puzzles. What it comes down to is Deadfall Adventures being a strangely unexciting experience. Overall, Deadfall Adventures wasn’t my cup of tea but it deserves credit for being different.


Score: 2.5

2 1/2 out of 5 alpacas


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Intake Steam Giveaway!

Intake Steam Giveaway

The contest has concluded! Congratulations FranzZon!

Hello and welcome to our latest contest on Pixel Pacas! Did you read our review of Intake and have the sudden compulsion to play it? The arcade-style shooter offers an incredibly uniquely trippy visual aesthetic and fun gameplay. This is your chance to score Intake for free! Thanks to developer Cipher Prime Studios we have one Steam key of the game to give out!

Here are your options for entering our giveaway.

Option One:

1. Follow our Twitter account – @PixelPacas

2. After you’ve followed us, post the official contest tweet: Winners don’t use drugs – they play Intake! Pick me, @PixelPacas ! wp.me/p3taEI-mM

Option Two: 

1. Comment on this post with why you’re excited to play Intake.

Note that you are allowed to do both options! This will grant you two entries into the giveaway instead of one. If you do both, make sure you tell us your Twitter handle in the blog comment so the entries can be paired up.

Our Intake giveaway ends next Friday – November 29th at 10 AM PST. Good luck!


If you’d like to stay in the loop about our contests and content our Twitter is always kept up to date. But if you don’t use Twitter, we also just created a Steam Group that will be updated whenever a new giveaway goes live.

Redshirt Review

Redshirt Logo

Developer: The Tiniest Shark
Publisher: Positech Games
Platform: PC – Direct, GOG*, Mac Game Store, Steam

For better or for worse, many of us are participants in the “Facebook age”. For whatever reason, we enjoy sharing tidbits of our lives with others while also gaining more insight into others. Or rather, simply using the site as a means to waste time. Redshirt is the first title I’ve played that makes a game out of Facebook. In it, players assume the role of a lowly redshirt (basically, a stock character in sci-fi) janitor on a space station. From there, you can work your way up in ranks thanks to being a skillful social networker.

Redshirt is definitely unique. All gameplay takes place through Spacebook, which helps you forge new friendships or gain new enemies. You want to climb the job ladder but the only way to do so is to improve various skills. In order to do so, you must participate in either solo or group activities… but you’ll never get to have any group fun without friends! So, players must take to Spacebook and comment, “like”, and privately message others on the space station.

Redshirt Screenshot 2

It’s pretty funny to see these fictional characters posting music lyrics, or attempting to flirt with you via status updates. Despite being a cast of total strangers, it doesn’t feel all removed from Facebook. As such, I tend to reject conversations in-game and opt for the impersonal “like” button. It was weird to discover how ingrained my social media habits are that even in a game it was hard to act differently.

In any case, each day you have only so many activity points to spend. Often, there’s time pulled out of the day to go to work as well. Sometimes there are away missions which tend to end with most everyone dying. Events such as these will make you pay attention to your character’s stats, as they need to maintain some balance of happiness and health. Learning how to use the various menus can take some time, but everything quickly falls into place.

Redshirt Screenshot 1

Perhaps my favorite part of Redshirt is the character creation portion. This is because you can choose to select male, female, or somewhere in between as the option is a slider. You can also select to keep that information private (although most species’ still have a gendered appearance). There is also free range of skin tones to choose from! Finally, you can mark an interest in men, women, or both. Only a few games offer such free form character choices like this so I really appreciated it.

With all that said, those who abhor social networking probably won’t be able to get deep into Redshirt, even with all its sci-fi flourishes. Personally, I’m somewhere in the middle. In my case, playing through the game felt like a chore at times while amusing at others. The concepts are cool and it would be great to see social networking examined/utilized more in the future. Personally, I want to see what type of game The Tiniest Shark creates next!


Score: 3

3 out of 5 alpacas


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Desktop Dungeons Review

Desktop Dungeons Logo

Developer: QCF Design
Publisher: QCF Design
Platform: PC – Browser, Direct, Steam

Last year, I found myself falling in love with the roguelike genre thanks to a handful of new indie games. I had never played Rogue, but it was easy to become a big fan of the concepts. After a while though, it did start to drag a little. Each game felt a little too samey. I wasn’t sure what to expect with Desktop Dungeons but it has managed to far surpass all expectations. This is an incredibly fun roguelike that can be enjoyed by new and veteran players alike.

Desktop Dungeons starts off with some tutorials, which in itself is actually rare in the genre. You get the basic mechanics for exploring dungeons, how battles work, and how to make use of magical skills. You’re also quickly introduced to the fact that your little explorers will die – and die often. From there, you can engage in a variety of missions in different dungeons. Or, you can take on a variety of puzzle missions which seek to teach players how to play with strategies in mind.

Desktop Dungeons Screenshot

Whichever you spend your time with, Desktop Dungeons is a ton of fun. It doesn’t hold back, though! You’ll find yourself dying (and losing all loot) often. Sometimes this can be chalked up to choosing the wrong character type and loadout, but other times it’s all due to a lack of strategic thinking. Managing health potions, taking out higher level enemies, and the like all must be kept in mind. Otherwise, your adventurers are apt to be killed off quickly.

There’s nice looking art as well, although it doesn’t scale up very well, so you’ll likely play in a smaller than average game window. But the graphics are certainly charming, as are the silly little enemies. How much fun you have with Desktop Dungeons is based around how willing you are to learn. Dying is common, but with little consequence, so feel free to try out a variety of play methods. Whether your play style is hitting up one dungeon for a few minutes, or playing multiple for hours, Desktop Dungeons offers great bursts of fun.


Score: 4

4 out of 5 alpacas


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Intake Review

Intake Boxart

Developer: Cipher Prime Studios
Publisher: Cipher Prime Studios
Platform: PC – Steam

Arcade shooters are one of my biggest guilty pleasures. I’m not generally very good at them, but they suck up my time all the same. Despite having experienced many flavors of shooters, Intake was still quite a surprise. The latest game by Cipher Prime Studios distills the shooter down to its most basic parts (which also happen to be the most “addictive”.

And, unlike most games, addictive is a fair word to use although not for the reasons you might be expecting. Instead of cluttering the screen with spaceships, penguins, or robotic fish, Intake has players taking aim at pills. The pills come in a variety of colors and your goal is to shoot them before they reach the bottom of the screen. If too many make it past then you overdose – game over.

Each stage has two colored pills and you’ll increase your multiplyer by being set to the proper color when destroying a pill. There are a few other subtleties, but for the most part gameplay is easy to grasp. Upgrades can also be purchased to allow for new powerups to appear during play. Some slow down the descending pills, while others make them gigantic for easy clicking.

Intake Screenshot

The unusual drug theme is paired with Cipher Prime’s typically gorgeous but trippy presentation style. Pills have an unearthly glow about them while the entire game has a neon glow about it. For the most part, the screen is clean, although that doesn’t make shooting a barrage of pills any easier. Of course, the visual subject matter might be off-putting for some, and that’s a totally fair reason to avoid Intake.

One reason I wasn’t completely sold on the game had to do with the soundtrack. While it is fitting, there are only three tracks in the game (two of which are expensive unlocks). You can play your own music over the game, but then the subtle connections the pills have to music are useless. Another hardship I encountered was simply running into a difficulty wall. Yes, determination will eventually get most players past it, but personally I would have loved to see some difficulty selectors or ability to select stages at will like shooters often do.

Considering Intake gets so much right though I’m willing to let most of this slide. The game is still simple to understand and fun to play repeatedly. It’s just such a shame there aren’t more songs included to change things up! Pick it up if you’re so inclined, but remember to take breaks from Intake every once in a while. Your wrists will thank you.


Score: 3.5

3 1/2 out of 5 alpacas


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You Can Date Grasshoppers in a New Dating Sim!

Fall In Love With Creatures! Kokonoe Kokoro

There are a host of pretty wild dating sims out there these days. From dating alpacas to birds, it seems like every humorous concept is being tackled. But what about insects? At least one developer decided to tackle this topic for the Nico Nico Jisaku Game Festival 2.

Developer Nostalgia created a game which translates to Fall in Love with Creatures! Kokonoe Kokoro. In this indie dating sim the player can apparently romance a grasshopper. Your younger sister is a bat and your friend appears to be some sort of demonic horror. As for the main character… I’m unclear as to if they are human or something else.

In any case, the game is only available in Japanese right now. Those who can read Japanese are in luck though as the title is completely free. Of course, if a translation ever comes about I’ll be sure to play it!

Type:Rider Review

Type:Rider Boxart

Developer: Ex Nihilo
Publisher: Plug In Digital
Platform: Mobile – Android, iOS PC – Steam

My life is filled with typing. As someone who enjoys writing, how could it not? My penmanship is lousy and with a high WPM it is always the preferred mode of writing. Between pieces drafted for myself for websites, there are thousands of things being typed out by my fingers on a daily basis. Why then, do I have such minimal  understanding of the history of written language? I have my preferred fonts, but even then have never looked into why they’re named the way they are or the stories behind them.

Type:Rider is a video game but it’s also a teaching tool. Through completing each themed stage, I was able to learn about the history of fonts from Clarendon  to Helvetica. There are ten stages in all (with one secret level) and along the way you can read about what led to the development of certain fonts and what they were used for.

When it comes to playing, it is a standard platformer. Instead of being a little pixellated person though you’re two dots. They stick together mostly and you use them to jump, swim, and roll around stages. Because of the odd lead character, there are sometimes control issues. At times, the dots would end up “standing” on each other, which would mess up an otherwise easy jump. On other occasions, the dots flip around each other too much which causes other mistakes. It seemed most of the parts that made platforming a challenge were due to the unusual protagonist properties. Perhaps it would have been better to have a single dot.

Type Rider Featured

It’s a shame that the relatively easy game is bogged down by some annoying platforming bits because everything else is absolutely stunning. Type:Rider starts out with relatively dull looking stages, but getting past the first two or three is definitely worth it. It seemed that the developer really had a strong concept for what to do with more modern fonts and executed it perfectly. Futura had a similarly retro-futuristic vibe while Didot was filled with nods from the art world at the time. Before completing any level, I ended up taking copious screenshots because of how fantastic the visual design was.

In all, it seems that Type:Rider is a game full of surprises. It might look like a very simple platformer which teaches a bit about fonts, but there is much more at play. Yes, it’s pretty easy, and yes, it is really about fonts. But the way that they express the “feel” of each font is spot on. They’re not used simply as platforms or as background art, but are treated with reverence. If nothing else, playing Type:Rider will give players a new and much-deserved appreciation of fonts.


Score: 3.5

3 1/2 out of 5 alpacas


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Nicole Review

Nicole Logo

Developer: Winter Wolves
Publisher: Winter Wolves
Platform: PC – Direct

Things were supposed to be going great for Nicole. She has just entered her ideal college and is excited to begin her law studies. Her roommate is kind, the school has high standing, and there are copious amounts of cute boys on campus. There’s just one problem… The campus has been the site of three college student abductions. Although each was discovered safely days after, with no memory of their time away, it’s a severely creepy crime that has left the campus with a worrisome atmosphere.

At the beginning, Nicole wants nothing more than to keep these fears at arm’s length. She focuses on classes and making friends, which is where the meat of gameplay comes in. Players must work to increase Nicole’s various stats. They don’t have much bearing on her school performance, but are instead useful for romancing a guy (if you want to). Each fellow is receptive to a certain stat and, if you can figure it out, then he’ll be putty in your hands! It’s not too hard to tell what stats work with who – you just base it off personality. She can even get a few jobs to earn some spending money.

Nicole Screenshot 1

For all this normalcy, Nicole just can’t leave the disappearances alone. One other stat to take care of is based around conducting an investigation into them on your own. You actually don’t have to discover who is behind it to finish the game, but you’ll want to. Be sure to increase your clue stat to maximum! You’ll also want to have a guy in tow to get the best ending possible. With a handful of variation in end states there are ten endings possible to achieve.

Unfortunately, the receptive bachelors are not particularly endearing. There’s a jock who loves to verbally harass Nicole whenever she’s around. It hardly makes you want to cozy up to the guy. Then there’s a smart science guy, who could be cool, until his personality turns… Perhaps the easiest character to get along with is a “nerd” who obsesses over a Tumblr-like site. Maybe that’s just me, but at least he wasn’t a complete asshole. In any case, there are four guys to romance. You’ll get to increase relationships via choosing dialogue although you can also buy presents for your favorite.

Although the overarching story is enjoyable, it could have handled a tad more editing. There are times that events are described with such detail that it’s just mundane (do we really need to know the subtleties of how Nicole sets up and uses her browser?). Also, despite being a story about college-aged youths, there are some really antiquated flourishes in the text department. This isn’t for one character in particular, but the writing overall. Other times, it is spruced up with more current terminology.

Nicole Screenshot 2

Despite my issues, I still wanted to see Nicole through to the end. I also really wanted to nab my guy of choice. This was definitely aided by the lovely character art. Everyone is given a great amount of detail and even have different outfits to wear. If only more could have been done with hairstyles so each guy didn’t have a similar mop of hair. CGs are also lovely but there are only a few included.

Play Nicole if you’re looking for some mystery alongside romance. Even if I felt most of the guy choices were icky, at least one or two of the four dateable options are nice. It’s a game that will also last a few hours as you play through Nicole’s first semester of college. In all, it might not be the best showing for an otome game but there was definite effort put into making this a polished product, so give it a look! There’s a free demo of Nicole available on Winter Wolves’ site to see if it’s a game you’ll enjoy.


Score: 2.5

2 1/2 out of 5 alpacas


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Luxuria Superbia Review

Luxuria Superbia Logo

Developer: Tale of Tales
Publisher: Tale of Tales
Platform: Mobile – Android, iOS Ouya PC – Direct

Why do we play video games? The first answer that often comes up is “for fun”. We are seeking some kind of enjoyment for ourselves, whatever that entails. In that way, games are designed to be subservient – to cater to the player’s whims. Now imagine for a second that a game existed with the roles reversed. You are meant to provide joy to the game. Would such a thing still be enjoyable? I found the answer when playing Luxuria Superbia.

Yes, absolutely. My first experience with Luxuria Superbia was on an iPad. Although granted instructions, the game still seemed absolutely foreign to me. On each stage, you are greeted with a blank circular tunnel that has little buds on it. When touching the buds, a row or rows begin to blossom with color. It doesn’t take a great deal of thought to realize that the “goal” is to light up the entire tunnel. With my virgin playthrough of a stage, I found myself excited by the pulsing colors and similarly surprised by the fact that the game talked back. It kindly urged me to continue – to bring it more pleasure.

Luxuria Superbia Screenshot

It was such an unexpected experience I knew that I needed to own the game myself and play it more. No matter what platform you go with, the main game is the same, but the experience changes slightly. To me, using a touch screen feels far more intimate than analog sticks on a console or PC. Somehow, Luxuria Superbia makes me want to keep coming back. I don’t play for high scores but to share a moment with the game. There is joy to be found in bringing pleasure to others, and I never expected to see such a message expressed via a video game.

There’s something mesmerizing about the colors as they brighten and as cute little objects appear (rainbows, wheels, etc). Paired with phenomenal music, plunging continually further into the tunnel proves hypnotic – and erotic. Tale of Tales’ latest title surprised me after a lifetime of gaming. Give it a try and see if you fall in love.


Score: 5


5 out of 5 alpacas

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Rune Classic Review

Rune Boxart

Developer: Human Head Studios
Publisher: Human Head Studios
Platform: PC – GOG*, Steam

In 2000, Rune released on PCs. After a bit, the Halls of Valhalla expansion pack was released. From there, the game was repackaged as Rune Gold. The game was renamed and ported as Rune: Viking Warlord to PS2 in 2001. This still wasn’t the end of the road for Rune though! A “remake” of sorts came named Rune Classic, which included enemies from the PS2 game and reworked (and outright deleted) some original levels. Now that you’ve got the slightly convoluted history in your head, let’s talk about Rune Classic.

Rune Classic starts you off as a young, burly warrior named Ragnar. On the day of his initiation into the viking fold, enemies attack. Unfortunately for them, the enemies have Loki on their side and kill everyone almost instantly (except, of course, our pal Ragnar). Ragnar seeks revenge and that seems a very fitting setup for a game about vikings.

The gameplay also manages to capture what most would expect of a viking. Ragnar can wield a great deal of weapons that slash, bludgeon, and smack. Although the game is getting on in age, it still felt fluid and fast. Perhaps the only issue is a use key initially defined to Ctrl. Changing a few of the keybindings is definitely suggested for a more “modern” experience. In any case, there are a great deal of enemy types to destroy and it’s usually fun to do so!

Rune Featured

One way in which Rune Classic fails is that it isn’t particularly good at signboarding where to go next. Actually, this might be a bigger issue because of how dark some areas are. It is easy to lose your way and end up inadvertently backtracking, which is never fun. Then there’s the multiplayer which requires more effort than it should to get running. It seems like a fun way to play – if you have the tech savvy to work it out.

There are better action games to play these days, but when it comes to viking-themed titles there are far less to choose from. And some of the ones that do exist are poor, so Rune Classic is definitely a better choice. If you want to play but don’t want the “butchered” version, GOG downloads also come with Rune Gold. This isn’t the case with Steam. No matter which you choose, Rune is still a blast.


Score: 3

3 out of 5 alpacas


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