Developer: Proton Creations
Publisher: Proton Creations
Platform: Mobile – iOS PC – itch.io
So, maybe this is abnormal, but I have a serious reverence for arcade-style racing games. Cruisin’ World and Daytona USA are some of my favorites, although there are others on the list as well. 16 Bit Rally doesn’t quite pull from the same deck (it’s pixelated rather than polygonal) but it enthralled in much the same ways.
The best aspect of 16 Bit Rally is the sense of speed and movement it provides. Thanks to a super cool “3D” effect going on with the ground it really feels like you’re moving through the world. This sense of speed is only increased as you continue to play and upgrade car stats. Eventually, vehicles seem impossibly fast but still remain controllable.
Racing against 20 other cars typically means you won’t get last place. Of course, netting a top three result is best as you’ll nab the most points and cash. Points simply tally toward an overall leaderboard while money is used to upgrade or buy new cars. I would have liked to see a few more cars, as the third and final is great until all your teammates finally purchase one as well.
For as fun as 16 Bit Rally is there are a few iffy bits. When you’re in the lead there’s no way to tell how far (or close) opponents are! There’s also a lack of controller support which is a tad annoying but not a game breaker. In any case, I was immensely surprised by how much fun the title was. I worked to complete most of the world racing rally in one multi-hour sitting and that’s saying something when my average gameplay session is an hour or less.
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