Developer: ProjectorGames
Publisher: KISS ltd
Platform: PC – Desura, GamersGate, Green Man Gaming, IndieCity, Shiny Loot, Steam
It’s not like I keep this a secret, but I loved Surgeon Simulator 2013. Sure, the whole concept was fairly creepy but for some reason games where you have too precise control over things entertain me. That’s the main reason I checked out Ampu-Tea. The developers acknowledge their inspirations and have tweaked them into an odd tea-making sim.
Players control a robot arm. They can bend the fingers and thumb (although pinky and ring finger are activated by the same button). Beyond gripping with fingers, there’s also the option to angle the wrist in different orientations, and move up, down, left, and right. The controls are fairly simplistic and feel a lot more manageable than Surgeon Simulator 2013.
Upon starting the game there are five or so tasks (less if you’re playing on easy) related to making tea. These can involve adding a tea bag, sugar cube(s), hot water, and milk. Once all that’s taken care of you place the cup on a serving plate. Of course, getting any of this accomplished is difficult. However, after playing for only 20 minutes I was able to finagle my way to victory. Or, I would, if Ampu-Tea ever acknowledged my actions.
The biggest issue with the game is it appears in need of a few patches. For example, when given the task to add a single cube of sugar it fails to recognize when I do it in-game. An achievement popped up, but nothing else. Of course, after adding a few more sugar cubes the game failed me for adding too many. This, paired with a very short game once you figure it out, means that Ampu-Tea is not nearly as successful at the whole wacky hand control formula as its inspiration.
1 1/2 out of 5 alpacas