Hey folks, it’s day five of Steam’s annual Summer Sale! Are you still unsure which of these games are must-buy deals? We’re passing our consumer savvy onto you so read on!
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Steam Summer Sale 2014: Day 5 Recommendations
Steam Summer Sale 2014: Day 4 Recommendations
Hello again! It’s day four of Steam’s annual Summer Sale! Want to see what’s worth or not worth buying today? Simply click “read more” to see all our suggestions.
Steam Summer Sale 2014: Day 3 Recommendations
Hey folks, it’s day three of Steam’s annual Summer Sale! In case you missed it, yesterday we began a series of posts that will share our opinions as to whether or not the Daily Deals are worth buying. Here’s a recap.
Steam Summer Sale Groups are an Ingenious Tactic to Increase Revenue
When Valve first introduced Steam Trading Cards I was uninterested. There seemed no point other than increasing one’s bragging rights and nabbing some digital doodads (emoticons, profile backgrounds). As the beta got underway I found something seriously intriguing about the cards – you could make money off them. Yes, it was only a pittance, and only for users who have purchased something on their accounts, but it was neat to me. The fact that Valve ended up getting tons of its user base to fork up money for, well, effectively nothing amazed me.
Steam Summer Sale 2014: Day 2 Recommendations
If you play video games via PC then chances are you’re well aware that the annual Steam Summer Sale is already underway. I’ve covered this sales event for the past few years on other sites. While that’s well and good, sometimes I want to change up the formula and offer my own opinion. More than that, I want to answer the questions of whether or not you “should” purchase now or wait. Obviously at the end of the day it’s your decision what to spend your money on but if you want help that’s what I’m here to give! Each day I’ll blab a bit about the Daily Deals and offer suggestions and whatnot.
Lost Civilization Review
Developer: Icarus Games
Publisher: Phoenix Online Studios
Platform: Mobile – Android, iOS PC – Direct, Green Man Gaming, Steam
Lost Civilization is a hidden object adventure game with some very unusual story twists. The basic setup is that you’re an archaeologist named Sarah with a husband in the same profession. Things were going along fine until your husband gets kidnapped! Of course, your goal is to save him and also unravel a larger archaeological mystery along the way. The setup is pretty cool although things get really weird by the end.
Players solve hidden object puzzles, retrieve objects from said screens, and use them to solve item-based puzzles. For the most part, item puzzles are simple and keep the game moving at a quick pace. I enjoyed seeing some different uses of hidden object screens as well. For example, some tell you to place objects where they belong in a scene. Unfortunately, this did lead to trouble when exactly what objects pair with was unclear.
Visually, Lost Civilization looks great. The backdrops are well-illustrated as are the characters. It’s just a shame that Sarah’s male model-esque husband only appears a few times. Hidden object scenes are also nicely designed to keep the difficulty about average. Only a few posed issues because of unclear terms (ex: “cone” referring to a pine cone). Puzzle solutions are also sometimes cruel, such as when you’re tasked with lighting a firecracker in the middle of a pigeon gathering just to get them to fly away.
So maybe Lost Civilization’s story gets wrapped up a bit too much like a modern Indiana Jones movie… It’s still a mostly fun experience. Hints are always readily available and help move things along when you get stuck. I totally admit to using the skip function on the final puzzle simply because it was of a higher difficulty than anything else prior. In any case, give Lost Civilization a go if you’ve got two or three hours to spare.
3 out of 5 alpacas
Infinite Game Works Episode 0 Review
Developer: Sakura River Interactive
Publisher: Sakura River Interactive
Platform: PC – Direct, Steam
Have you ever dreamed of making your own video games? In Infinite Game Works, Justin has that dream. After joining up with two classmates, Aki and Cleo, the trio work together to create title after title. Along the way your friendships deepen and have the opportunity to become romantic – but they don’t have to either. Infinite Game Works Episode 0 is the start of a fun management sim series.
Players are tasked with creating games through a variety of traits. They must work on areas such as programming, music, graphics, and the like. Once Cleo and Aki join the party they offer artistic and musical talents respectively. Each day is utilized to work on projects, rest, or buy stuff to increase productivity. Sometimes there are story sequences that often come with a choice. Selecting choices might help a character learn a new skill or trigger a specific story path.
You may recall the name and that’s because Infinite Game Works Episode 0 originally launched in 2011. As such, it isn’t entirely comparable to the current age of indie visual novels out there. Yes, there’s a workable GUI but it is somewhat annoying to have to switch between scenes to check various stats and whatnot. There’s also a total lack of voice acting which, depending on your tastes, is a bad or good thing. Sakura River Interactive do intend to remedy old bugs and modernize the title nearer to Episode 1’s release.
There are five games to create in all, which takes three to five hours. As simplistic as the gameplay is I found it very enjoyable. It was incredibly satisfying to work on various parts of the game until each stated it was of “amazing” quality. If only real game creation were so simple! Perhaps it’s a bit too easy though as I ended up regularly having weeks left over to just grind skills further. Finally, make sure you budget early because the game will end if you can’t pay your friends/staff. Give Infinite Game Works Episode 0 a try, and if you like it, stick around for the rest of the series.
3 out of 5 alpacas
Review code provided
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Metal Gear Solid V: Ground Zeroes Review
Noir Syndrome Review
Developer: Dave Gedarovich
Publisher: Glass Knuckle Games
Platform: Mobile – Android PC – Desura, Direct, Steam
Do you fancy yourself a detective? In Noir Syndrome, you get to put on your best detective garb and get to work solving a murder before many more victims surface. The supposed Anubis Killer is incredibly smart though, able to lure even the best player around town to dodge arrest. Even so, a good bunch of clues should make it very apparent who the killer is in town.
Noir Syndrome tells one basic murder story again and again but changes the clues and murderer each playthrough. You start off in your tiny apartment with cute cat and (hopefully) a chunk of cash. The player then weaves through various buildings to collect clues, talk to townspeople, and maybe nab a bite to eat. Some characters drop hints about shady locations while others name suspects.
Being a detective apparently makes one quite hungry. After a bit of searching, the game alerts you to a constantly depleting hunger status. Those who ignore it beyond the announcement of “starving” will actually die before solving a case. This, along with a two-week timeline, make Noir Syndrome a bit too difficult. Sometimes finding enough clues and names isn’t possible if you go to one or two “wrong” locations.
Still, the challenge lends itself to a lot of humorous failures. I don’t know how many attempts it took to finally apprehend the correct suspect, but it was always entertaining to try again. After a while I became better skilled at finding food and items, and knowing what items might mean. Items being basically invisible on-screen (requiring constant pressing of the investigate button) is a pretty annoying design choice, though.
If you’re someone who enjoyed The Ship or are looking forward to SpyParty then this is another game to check out (specifically, try Dinner Party mode). Even if you aren’t, it still offers a murder mystery with arcade-style play. The short playtime each case also makes it a good choice for smartphone play. Noir Syndrome is an odd, goofy look at being a detective. Despite the steep difficulty, it’s worth a look.
3 out of 5 alpacas
Review code provided
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Paranormal State: Poison Springs Review
Developer: Teyon
Publisher: Legacy Games
Platform: Mobile – iOS PC – Big Fish Games, Steam
Paranormal State is apparently a TV show about paranormal investigators that has been running since 2007. Having cut cable some point around there, I’d actually never heard of it before. In any case, the game focuses on the team as they’ve been called onto a new case in Poison Springs. A museum built near a historic Civil War battle is experiencing a haunting that only they can solve.
Many TV shows get the hidden object treatment. Paranormal State: Poison Springs attempts to bring its ghost hunting style into the game with an assortment of ghost-sensing tech. Alongside hidden object segments are special puzzles involved in sensing spirits. These end up as fairly simple minigames. I seriously appreciated that the sliding tile puzzles simply let you pick up segments and place them elsewhere. Actually having to slide picture pieces around has always been my biggest gaming weakness.
Hidden object sequences themselves are mostly standard. Some objects are out in the open while others require a multi-step procedure to show up. This is kind of annoying at times where the solution seems obvious but doesn’t work out. Of course, hints make this an easier task by casting blue bubbles around what you need most. Hints extend across the entire game. In fact, Paranormal State includes a built-in walkthrough in case you’re ever completely stuck.
There are some great conveniences in this game but it still drags on. Story pacing seems a bit off, with ghosts posing a serious threat one moment to wandering around without much pressure the next. I don’t know how the story compares to ones in an average episode, but it was alright, if hokey at times. It was pretty cool to see that most of lead characters were women and that the player character is never gendered. As for the character art, it didn’t seem the best digital paint work out there but is definitely good enough. The landscapes fare far better.
Paranormal State: Poison Springs brings a serviceable story with four to six hours of gameplay. With a handful of accessible Achievements, handy walkthrough, and additional unlockable chapter, it’s a neat modern hidden object game.
3 out of 5 alpacas