Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PS3
Back before I became a curmudgeon old games reviewer, I spent hours upon hours in Diablo and Diablo II. There was something incredibly appealing about clicking away at enemies in these ARPGs. As such, upon hearing about The Witch and the Hundred Knight I found myself intrigued – if a bit wary. But, curiosity persisted and I’ve ended up playing it. So, is this a game worth pursuing?
Maybe. First, let’s get all the basics out of the way. In this game you start out as a teeny, cute blob creature (supposedly male). A crude, cruel witch finds and names you Hundred Knight because it sounds cool. After a brief tutorial session with her, you’re brought back to the real world where she introduces herself as Metallia and that you are now completely under her command.
Metallia is a monster. She might look like a swamp witch but her meanness never skips a beat. It’s hard to recall that many games where you actually are forced to work under someone who could be quantified as evil. With that weird perspective in place, you go about doing things that you know are wrong but simply have to do anyway. That’s where all the ARPG hacking away at enemies comes in.
The Hundred Knight can equip multiple weapons and get to work beating on everything in sight. Well, there is a bit more strategy to it than that. There’s the ability to chain together multiple weapons for greater attacks, as well as types of weapons which enemies are weak or strong against. The latter is particularly annoying as you may have to frequently switch out weapons when dealing between two distinct creature types.
Another, stranger, feature of The Witch and the Hundred Knight is the GCal system. GCals are effectively a timer placed on you throughout every stage. Work through the whole thing before the GCals deplete or you’re dead! Luckily, there are a variety of ways to replenish it but I still died a lot before figuring out the most efficient methods. That honestly might be one of the biggest issues with the game: Its obsession with systems.
This genre of game doesn’t necessitate massive complexity. And yet, the experience is filled to the brim with them. And for all that work, you can basically ignore 80% of them. Perhaps some will find them intriguing, but that was not a favorable aspect in my opinion. No doubt many will be bothered by Metallia’s attitude as well, but I dug her no-holds-barred cruelty… and was much disappointed by the designer’s intentions with her outfit.
Visually, many have suggested it looks like a game from the PS2 era but I just don’t see it that way. The character models might be simplistic but they honestly looked really good to me. Similarly, the backdrops were nicely fanciful. The biggest problem with them were that foliage would often obstruct the playing field view. The soundtrack definitely meshed with the visuals, and maybe even did it one better. Every song had a real “character” about it and that made levels more enjoyable than they otherwise would’ve been.
It’s a shame, then, that for as simple as the experience could be that it wasn’t all that compelling in the long run. The Witch and the Hundred Knight doesn’t contain that engaging spark that more famous games such as Diablo managed to have. Without it, you’ll simply have to get by on enjoying the visual design, excellent soundtrack, and unusual narrative. All told that’s not a horrible thing but it could have been better.
2 out of 5 alpacas
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