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Dragon Fantasy Book II Review

Dragon Fantasy Book II Boxart

Developer: Muteki Corporation
Publisher: Muteki Corporation
Platform: PS3, Vita (Reviewed)
Review code provided

Many genres fall in and out of favor over the years but one that has stood proudly throughout time is the RPG. Popular in various flavors across the world, the genre has produced some of the best known series’ in all of gaming history. Every once in a while you have one which attempts to poke fun at itself, but they’re not as common as you might think. Dragon Fantasy Book II attempts to inject a RPG with some much-needed humor.

This is evidenced from the very start when you are introduced to the hero Ogden. Instead of being a spry young male, he is instead a bald, bearded man. Although I did not play the original game, it doesn’t seem you need to. Players are easily ushered into the world and get going on their quest. However, players do begin with characters already leveled up somewhat to compensate for the first chapter.

The first thing that players notice (and what may attract them to the game to begin with) is the graphics. Dragon Fantasy Book II is made to look like a 16-Bit RPG that would be right at home on Genesis or SNES. However, the enemies seem more like Earthbound creatures sometimes with a man in a shark suit and rocks with pirate hats in just the first area.

Dragon Fantasy Book II Screenshot

One interesting feature of the game is that the battles are not random. Instead, enemies can be seen on the field at all times, meaning you can sometimes avoid them. This is mostly just a technical truth though because most of the time pathways are so small you won’t be able to avoid an enemy. Other times, they will jump out of the bushes and initiate a fight themselves. There’s a dash of Pokemon in the gameplay too as you can catch weakened enemies and add them to your party.

Unfortunately, there is one gameplay based problem that is continuous. After walking into a new screen (area, building, etc), if you continue to press in a certain direction that direction will not function upon entering the new area. If you let go and then press the direction again it will work, but there’s something odd going on to keep it from being mapped initially. The issue is not game breaking of course but is annoying when all you want to do is hammer up to hurriedly run through an area. In an area that is sure to annoy writers, a fair amount of the text also features typos.

Dragon Fantasy Book II Featured

I played the game on Vita because that’s where it seems the best fit. It is suited easily toward quick bursts of play since you can just fight through a few crowds of enemies before pausing. The game also happens to be fully playable with both controller buttons and touch screen. Using the touch screen actually is my preferred way of navigating the big button menus. You can move Ogden around the screen with it too, but my thumbs aren’t keen on hovering over the screen continuously, considering the size and heft of the Vita.

Dragon Fantasy Book II is a cute little RPG that packs a lot of gameplay value into the experience. It isn’t a very in-depth game or up to par with the best SNES visuals, but it’s likely it still will exceed expectations. If you like classic RPGs then give it a look. Just be aware that it is rough around the edges. Still, it’s hard to go wrong with a game that oozes an obvious love for RPGs of yore.


Score: 3
3 out of 5 alpacas


About our rating system

Latest Obsession: Game Developer Magazine

gdmag_splash

In the past, video game magazines were something I treasured. Unfortunately, it seems that all but the few biggest publications are still around thanks to print media losing a lot of steam. Game Informer, to me, is nothing more than a giant ad with three pages of redeeming content. But what of more industry focused magazines such as Game Developer?

Well, this one also bit the dust recently. But the promised sharing of all back issues has finally happened! Back issues from 1994 all the way until 2013 are available. That’s a serious amount of content to go through and I’m excited to check it out. One of the most interesting features of the magazine was that it was geared for developers so there is a lot of interesting industry and development talk that you don’t usually see otherwise.

If you’re interested in checking out some of the back issues yourself then here is the link to them all. Each issue is a PDF and can be viewed on the site or downloaded to your computer for later reading use. Considering they’re all free, I see little reason to not just download them all! But then again, excess is my middle name.

Hack, Slash, Loot Review

Hack, Slash, Loot Boxart

Developer: David Williamson
Publisher: David Williamson
Platform: PC

This post is part of the Indie RPG Bundle review collection

If you’re looking for quite the difficult dungeon crawler then Hack, Slash, Loot is likely up your alley. With a roguelike style, it appeals to the hardcore player but also anyone who has found themselves interested in the whole “die once – start over” mechanic. But this title isn’t a one trick pony. There’s so much to master that this game is likely to suck up hours and hours of time.

First, let’s start with the basics. You begin as a specific character class and choose the level you wish to undertake. In the beginning there are only three characters but there are a massive 32 in all. Each has their own skills and attack ranges. Of course that’s not all there is to it. There are a multitude of enchantments and the like which can be applied to your weapons, health, or defense. This is on top of the general stats of all your gear which you can change via new loot pickups.

Hack, Slash, Loot Featured

Loot is one of the most important aspects of any dungeon crawler and it’s littered everywhere in Hack, Slash, Loot. You’ll find a great deal of potions around, but also new weaponry as well as boots, shields, and more. Oftentimes, loot is worse than what you’ve got already, but some is incredible! Try to trek around an entire level before venturing to the next to make sure all loot has been uncovered.

There is a definite learning curve to this game. At the start I was lost but also entranced to keep playing, death after death. This is due to the simplicity of play. More than anything, it seems like luck is the biggest factor working for or against players as they start out. Simple to understand gameplay paired with deeper concepts and an attractive pixel aesthetic make Hack, Slash, Loot a roguelike that’s incredibly easy to recommend.


Score: 3.5

3 1/2 out of 5 alpacas


About our rating system

Call of Cthulhu: The Wasted Land Review

Call of Cthulhu: The Wasted Land Boxart

Developer: Red Wasp Design
Publisher: Red Wasp Design
Platform: Android, iOS, PC

This post is part of the Indie RPG Bundle review collection

H.P. Lovecraft was a 20th century writer who is desperately loved to this day thanks to his incredibly odd, and sometimes horrific, fiction. He is best known for being the progenitor of the Cthulhu mythos. A handful of games have attempted to make use of said mythology and some have been successful while others floundered. Where does Call of Cthulhu: The Wasted Land stack up?

You begin as a crew of four men who are engaged in World War I-era firefights. You’re on the side of the British and quickly realize there is something very wrong with the opposing force. Within the first mission there are zombie-like soldiers taking up arms! Thankfully, they are still able to be taken down with normal bullets.

How does the turn-based strategy title play out? On their turn, players can select teammates and tell them to either move, heal, shoot an enemy, or just stand still. Since each character has their own action points, refueled after a passing enemy turn, you have to make each action count. Assigning more action points to an attack can even increase the probability of a successful strike.

Call of Cthulhu: The Wasted Land Featured

After each successful battle, a shop opens up allowing each character to receive upgrades to their stats or to have their loadout tweaked. It might be hard to get to the end of a level though considering most have a second objective that opens up after beating the first one. It’s easy to be caught off guard and end up unprepared for the next objective’s enemies. There are also only nine missions available, but then again, this is a title that began on the smartphone platform.

There are a fair bit of quirks players will have to become accustomed to though. For one, you can only move one teammate at once. This means you also can’t start moving another before the animation of the previous character finishes. There is a fast forward button though. Also, the default zoom for isometric perspective is far too close. Battlefields often have enemies lurking in the corners, outside of the screen completely. Yes, you can look around it manually but it’s annoying the camera couldn’t be pulled back more.

The Wasted Land is not a fantastic turn-based game or even just as a title based off H.P. Lovecraft’s work. However, it is likely much better than a lot of the mobile market offerings. Instead of being a “click/buy to win” game it is something that requires actual strategy! Call of Cthulhu: The Wasted Land is fun while it lasts as long as you aren’t expecting the next X-COM.


Score: 2

2 out of 5 alpacas


About our rating system

The Indie RPG Bundle Review Project Begins

Indie RPG Bundle

If you’re at all a fan of PC games then you’re probably well aware of the trend of bundling various titles together for a “pay what you want” price point. Some bundles favor quantity over quality, but others, such as Bundle in a Box by Kyttaro Games, have proven themselves to take real-time in choosing the best games for a set. Their latest bundle is The Indie RPG Bundle and ends in just a few days (September 30th).

Buyers can nab eight games for $1.99 or higher. Of course, if you beat the average price then an additional five games are added. But are all (or most) of these games worth it? Kyttaro Games were gracious enough to share a bundle with us and as such we’ve decided to take a crack at reviewing all thirteen titles. With thirteen days of the sale there’s only one question on my mind: Is this even possible to do in time? We’ll see!

After this is all over, a new post will go live collecting all reviewed titles.

Amnesia: A Machine for Pigs Review

Amnesia: A Machine for Pigs Boxart

Developer: The Chinese Room
Publisher: Frictional Games
Platform: PC – GOG*, Steam

In my opinion, Amnesia: The Dark Descent spurred a resurgence in horror games when it launched in 2010. There had been games where you were weaponless and pursued by monstrous beings before, but this one hit it big. Frictional Games became far more well known than they had been with their entire Penumbra series and we still see the results of Amnesia’s popularity today.

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Castle of Illusion Starring Mickey Mouse Review

Castle of Illusion Starring Mickey Mouse

Developer: Sega
Publisher: Sega
Platform: Game Gear, Genesis (Reviewed), Master System, Sega Saturn

Castle of Illusion Starring Mickey Mouse is a game that many players have held dear for years. Recently, Sega went back and re-envisioned the title to be suitable for modern gaming platforms. Having never played the original before, I decided to give it a go before trying the remake. How does it stand up for someone who doesn’t get nostalgic recalling the title?

The people at Sega certainly tried hard to make something special with the licensed character of Mickey Mouse. Honestly, it seems like we haven’t seen as many excellent licensed titles since the era of SNES and Genesis. The world is bright and colorful and Mickey looks just as expected. Levels are imaginative and mesh with a Disney aesthetic.

It seems the game shouldn’t be that difficult, but it still ended up being somewhat tough for me. The primary offender was that Mickey has a weirdly heavy jump. He can get up pretty high in the air, but it sometimes felt that he wasn’t responding as accurately as he should have to my button commands. This could be due to the controller or aged game, though. Who can say? I do know the remake suffers its own lag but that was obviously not purposeful.

Castle of Illusion Screenshot

Aside from that, the platforming is interesting. A mechanic showcased in an early level even allows the map to be flipped upside down/right side up. It seems a bit ghastly, though, considering each flip causes the enemies to fall down and die immediately. Well, they disappear rather than die, but the implication is the same. Mickey himself never dies but instead is given a handful of “tries” before a final game over. Considering this is a game primarily targeted to children why couldn’t there have been infinite tries?

All things considered, Castle of Illusion Starring Mickey Mouse is a pretty good platformer. It has all the aspects you expect of one, such as  great music and attractive visuals. Still, those controls were problematic. And then aside from some neat concepts, the game doesn’t do much to make it stand out above the rest when it should. After all, this is a Mickey Mouse game!


Score: 2.5

2 1/2 out of 5 alpacas


About our rating system

Thanks for 1,000 Views! We’re Working on New Things…

Thank You PacasSo early this week we finally saw the 1,000 unique human visitor to our humble site! It’s quite exciting to see that real people have actually found the place. Hopefully, at least a few of you will stick around! Thanks to all of you folks and we hope to provide more fun and unique content in the future.

With that said, we have been working on a few things over the past few weeks… As such, I would like to take the chance to introduce three of these new features today:

  1. Digital PC game distributor directory – I decided to create this list when thinking about how many digital storefronts there are out there beyond Steam. Right now, there is only a list with links to the respective sites, but the eventual intention is to “review” each store and attach said reviews to the page.
  2. Review Database – This is by far the update that excites me the most. We’ve been doing what we can to provide helpful tags and review subsections to help users navigate our reviews, but sometimes you just want to see everything at once. That’s what this dynamic table is all about! Click on the headers to sort by name, developer, publisher, platform, or score.
  3. Upcoming Games Calendar – Have you ever wanted to simply see a comprehensive list of what games are coming out? It’s hard to find a reliable one, isn’t it? That’s why we decided to do it ourselves. It’s a work in progress but already features a great deal of big name and smaller releases.

Because these pages are so new they don’t all have a nice link on the home page yet. In fact, only the review database link can be found in the “Reviews” menu drop down. In the future the digital distributor directory and game calendar will also find a place to reside. But for now, feel free to check them out from the links on this post.

Latest Obsession: Game Collector

Game Collector Featured

Now here’s an interest I’ve ignored for over a year. You see, there’s a piece of software out there “creatively” titled Game Collector that serves as an easy to use database for video game collectors. It is not the perfect thing out there, but it is at least better than some other software I’ve found touting the same purpose. This is likely related to the fact that the program hones in on games specifically instead of just being a standard media database.

In any case, the program itself is simple enough to use. So what’s gotten me back into it (especially since I already maintain my collection list elsewhere)? Someone posed the question as to how many games in our collections are rated E, T, M, and the like. What is the answer? It’s not something that is immediately apparent! Considering my collection is pretty large, it would be silly for me to even try to guess.

So, via the use of the program, I can readily see what the answer to the question is. Unfortunately, it requires me to update my database a great deal more. At one point it was perfectly up to date but now there are some 1,000 more games needing entry. With that said, most every game can be found via their existing database which means all you have to enter in is a game name. Less if you have a USB bar code scanner or (more likely) a scanner on your phone.

As of right now I still don’t have everything up to date to answer the question of game ratings, but hopefully it’ll be discovered by next week. When it is, I might do a little vanity post looking over the various statistics. After that, my obsession will probably fall on tweaking the collection info to make it more accurate or fill in missing data.

Outlast Review

Outlast Cover

Developer: Red Barrels
Publisher: Red Barrels
Platform: PC

 Having been a long time horror fan, I have long since developed specific tastes and requisites or what I think makes a “good” horror game. Of course, it is worth recognizing that games I do not find scary can still be great, or at least, appreciated by others. A game in the horror genre can be a lot of things, although scary is preferred. It just seems hard to come across one that I’d feel comfortable suggesting is actually terrifying. Is Outlast the game to do it?

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