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Blockland Review

Blockland Logo

Developer: Eric Hartman, Ben Garney
Publisher: Blockland LLC
Platform: PC – Amazon, Direct, Steam

Blockland is a game with a long history. Yet, many never even knew it existed until the recent Steam launch! The game first got up and running in 2004 when it was freeware. Around 2006, the developers received a call from Lego, but nothing ever came of it. In 2013, the finished game has finally graced Steam and to many it is being treated as a completely new title. No, it’s not a Minecraft or any other craft clone. For one, it came out long before it, and is quite a different experience regardless.

So what can you do in Blockland? A whole lot of stuff, as it turns out. The game is a tremendous sandbox that grants you a huge amount of blocks that can be used to build things. The blocks look a ton like Lego parts, which means if you’ve ever played with Legos you can grasp how building works here. Well, sort of. The controls for building are fairly difficult to wrap your head around at the start. Eventually, you learn about features such as Super Shift and other ways to expedite building, but until then it is a fairly painful experience. The included tutorial doesn’t explore advanced concepts at all, unfortunately.

Blockland Featured

I learned a fair amount by simply joining a newbie-specific server. The place was full of new players and had someone around to answer all sorts of questions. They also were willing to demonstrate, which was incredibly helpful. Building is just one aspect of the experience, though the wide variety of blocks leaves room for impressive structures.

Players can completely ignore building and instead play a variety of minigames. There are a handful to start with, such as racing, death match, and platforming. There is no offline mode though. You head to a specific server (such as kart racing) and join up with other players there. Unlike a lot of Steam indie multiplayer releases, Blockland has a lot of players online at once (200+), so you rarely have to fear being stuck alone. Many more gametypes are available, but require external add-ons.

Blockland Screenshot

The biggest hurdle with getting new players into this game will likely verge on add-ons. As there is no Steam Workshop support right now, it requires players to go to the official forums and download new stuff (minigames, maps, etc). They can utilize other outside programs such as Return to Blockland to streamline the process but many Steam users don’t wish to do extra work with any of their games.

There is no game in my mind that currently allows for the level of craftsmanship in building as Blockland does right now, thanks to its many block types. However, it isn’t acclimated toward beginner use. The community itself can be very helpful (as in the newbie server) or crass. Since you’ll spend most of your time with them, this is important. Thankfully you can turn off chat. Blockland is one unique multiplayer-focused experience that deserves more credit than Steam users are giving it.


Score: 3

3 out of 5 alpacas


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Theme Park Review

Theme Park Boxart

Developer: Bullfrog Productions
Publisher: Electronic Arts
Platform: PC – Amiga, Amiga CD32, DOS, GOG*

Many 90s children grew up with a little game called Roller Coaster Tycoon. However, it was not the first great theme park-related tycoon out there. That honor should be attributed to Bullfrog’s wonderful Theme Park. This title gets overlooked at times due to Theme Hospital, which they developed a few years later. In any case, let’s take a look back at this classic simulation game.

Theme Park, as the name implies, has the player take on the role of a theme park entrepreneur. Starting from scratch, it is your duty to design the layout, hire staff, pay attention to visitors, and keep track of new park technology. Basically anything that you might expect to have to do when managing a theme park is in this game.

It’s a bit tough to comprehend at first. Laying out park attractions, restaurants, bathrooms, and foliage is fun – until you realize you must think ahead. Spend all your money creating a massive park and staff get left out in the cold. Similarly, if you make your park cramped by design it will be harder to expand later without demolishing buildings. Your staff also happens to be ridiculously incompetent. Janitors in particular like to run laps in the cleanest corners of a park, leaving visitors to experience a yucky walkway. Be absolutely sure to institute patrols for each of them!

Theme Park Featured

Even after roughing out the park, there is more to do. Restaurants require food supplies which don’t replenish on their own. Sometimes, union workers try to increase their wages. On other occasions, one poor visitor may become sick and cause a chain reaction of vomiting. You simply must be prepared for anything. Unfortunately, the map’s default zoom is quite close making it hard to know exactly what is happening at all times.

Although Theme Park is over twenty years old it has an art style that still holds up. The pixelated landscape has a really nice style to it. Buildings are also depicted in fun ways, such as burger stands being shaped like gigantic cartoon hamburgers. Everything looks wonderfully charming and inviting. Of course, it’s actually a pretty tough title, but at least it looks cute!

Theme Park is the kind of game that never ages. Even though many new tycoon games have come and gone, there’s something innately special about this one. It grants the player complete control but balances it with strategic elements. Making your park the best around is tough, but very much worth it.


Score: 4

4 out of 5 alpacas


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Teslagrad Review

Teslagrad Boxart

Developer: Rain Games
Publisher: Rain Games
Platform: PC – Desura, GOG*, Steam

What is it about the puzzle platformer that continues to draw independent developers to the genre? In many respects, it doesn’t seem the easiest type of game to make. Instead, it seems one that (despite rampant saturation) is a genre full of new and exciting possibilities. Teslagrad is the latest puzzle platformer out that shows the greatest promise. Whether it lives up to expectations, however, is debatable.

Teslagrad is most certainly trying very hard. By simply starting up the game for the first time you’re greeted to a rainy night against gorgeous hand-drawn backdrops. Without any words, the story begins, as a young boy is forced to run far away from home in the stormy night. He comes upon the Tesla Tower and enters, wherein he will face a great many puzzling challenges.

Yes, Teslagrad is so named for Nikola Tesla. Why? Because the primary feature of most puzzles deals with electricity (and magnetism). You begin with nothing, but gain new items which allow you to interact with electrically charged platforms, charge items yourself, and the like. For some reason it was hard for me to get a firm grasp on electricity puzzles, though. It’s not as if I hate the genre. On the contrary, most of my free time is spent playing various puzzlers. So why these puzzles continued to feel more like guesswork than skill was an incredibly odd experience. It shouldn’t have to be said, but your own playthrough may very well feel different.

Teslagrad Screenshot

Metroidvania fans will be happy to know that Teslagrad also fits into that style. Tesla’s Tower is not a completely linear thing and you can charge into a variety of rooms whenever you want. If one puzzle seems too hard at the moment, go elsewhere. Maybe you’ll find a new item! Or, maybe you’ll stumble across one of the game’s five bosses. Considering how expansive the game feels, it was a bit of a letdown to see there were not more boss encounters. They are pretty neat battles, even if they rely very heavily on simple pattern recognition.

So we’ve got a game that is entirely ambitious, looks great, and has a huge non-linear castle to explore. Yet, something about it only ends up feeling slightly above average. Puzzles that required very precise jumps were incredibly annoying, especially when there were not checkpoints in the middle of them. Making a game mechanically tough can be done well, but it doesn’t feel like Teslagrad pulls that off. After all, it varies back and forth between easy and hard. Usually, if a game is hard it stays that way throughout, or slowly ramps up in difficulty.

There are definitely players out there that will love the intriguing experience that Teslagrad provides. If you think that’s you then go ahead and buy it! For me, I just couldn’t get over the feeling that the designers crammed all their expertise into creating something gorgeous and expansive but forgot the most important ingredient – heart.


Score: 3

3 out of 5 alpacas


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Zombie Shooter Review

Zombie Shooter Boxart

Developer: Sigma Team
Publisher: Sigma Team
Platform: PC – GOG*, Steam

Ah, the twin stick shooter. Its simplicity is what draws me in. Sigma Team are a fairly well known name within the genre thanks to their Alien Shooter games. But did you know they made a couple of zombie versions? That’s exactly what Zombie Shooter is. Instead of aliens you’re faced with copious hordes of the undead.

Players can choose to play as a woman or man and then level up their character between stages. There are a handful of stages and each has its own appearance. Levels aren’t huge although you usually have to locate and then plant dynamite to proceed. Other times, you flip switches to open doors. In any case, enemies constantly flock you making it difficult.

The main method of increasing difficulty seems simply to offer more of the stronger enemies at a time the further you proceed. This is kind of annoying, but also exciting. Playing through the first few levels is a breeze but Zombie Shooter suddenly kicks into high gear. By the end, you’re frantically running for cover and hoping you’ll survive the next massive wave. The leveling system of weapons makes it so you usually don’t run out of ammo, though.

Zombie Shooter Featured

Graphics are not particularly fancy but they weren’t even at launch. They seem to recall 90s games more than anything of their actual generation. One thing that they got right was the blood. Tons of gore proliferates the screen. Eventually, stages end up being so caked with blood that the floor is entirely red. You can change the blood color but what’s the point?

There are some problems with Zombie Shooter and the biggest is the main character’s ability to get stuck on environment geometry. It happened on three stages for me and was a source of very unneeded panic and frustration. Getting randomly stuck makes you an open target from all angles and routinely caused failure. Another issue is due to the isometric viewpoint. With no ability to change the angle, zombies can be hidden and launch surprise attacks.

All of this is to say that the game is fun, but very brief, and you likely won’t come back later. For whatever reason there is no multiplayer mode which would have enticed me to play some more. It won’t do much harm to play Zombie Shooter but you’ll probably want to seek out something with a pulse.


Score: 2

2 out of 5 alpacas


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Terror in Christmas Town Review

Terror in Christmas Town Logo

Developer: Michael Zerbo
Publisher: Michael Zerbo
Platform: PC – Direct

Back when DOOM was huge everyone wanted to jump in on the shooter craze. Pie in the Sky was a program which let users create their own 3D FPS titles. One game that utilized this software went by the name of Terror in Christmas Town. As the name implies, it is a shooter but with a Christmas theme.

Although there are elves, seals, and Eskimos dotting the landscape, there are also bunches of mean bears out to get you. How do you stop them? Simply pick up a shotgun or a rocket launcher! Because this is a game based around a holiday, however, using these weapons doesn’t render a big, bloody mess. Instead, the bears turn into smiling snowmen. Your own health is represented by a melting snowman. It’s kind of cute/creepy.

Terror in Christmas Town Featured

The game plays like what you would expect from a DOOM clone, except it has a more robust inventory system. But beyond that, it’s a pretty dull experience. There was no audio in game when I played, although there was an initial sound clip upon loading the game, so I’m not sure what that means. But without any sound at all, the experience is far lonelier. It’s also annoying to not hear bears roar or something to know that one has suddenly snuck up behind you.

Terror in Christmas Town is an interesting effort but there’s not much to it. The Christmas theme at least makes it stand out against other Pie in the Sky-made games, but why play it when you can just grab the genuine artifact?


Score: 1

1 out of 5 alpacas


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Velocity Ultra Review

Velocity Ultra Logo

Developer: FuturLab, Curve Studios
Publisher: Curve Studios
Platform: PSN – PS3, Vita PC – Steam

Velocity was a lovely little shooter that launched on PS3 and Vita in 2012 to favorable reviews but it seemed that many gamers simply missed out on it. Velocity Ultra is basically the same game, but given a nice HD coat of paint. Now that I’ve finally played it, I’m amazed to how the original game ever managed to slip under the radar of so many.

Velocity Ultra is a scrolling sci-fi shooter but does many things to make it a far more engaging experience than most. Your ship comes with a host of features that are introduced one by one. First, you have the ability to speed boost at will which comes in handy when you need to blast through a stage. There is also an unlimited supply of bombs to help you shoot down or to the side (as with most traditional ships which can’t shoot in any direction but up). Another neat feature is the ability to teleport around. Not only can this get you out of a tight spot between bullets, but it is also necessary when obstacles get in the way.

These might not sound like groundbreaking changes but they come together in such a way that the game is tremendously fun. Although there are no difficulty selections, it really feels like Velocity Ultra caters to a wide audience. Shooter newbies as well as regular players could likely both enjoy it. But what about people who don’t necessarily dig the genre? Even then, the game offers up ways to change the standard formula.

Velocity Ultra Screenshot 1

Gameplay modes vary from stage to stage but sometimes the game suddenly becomes a puzzler. This is done via numbered gates that need to be hit in order to “unlock” an area. However, branching paths make it so you can rarely unlock a zone in one go. Instead, you have to put down a warp (or series of them) in order to return to forks and travel down different paths. Sometimes, paths are nearly hidden by being way off to the side of the screen. Not only do you have to contend with enemies but you must discover all gates!

Despite being only an average shooter fan, I was able to blast through the first forty stages with little issue. After that, you’ve got to return to previous levels to rack up more points to have enough for the last few. The fifty stages are excellent and offer a great deal of replay value. You can compete with yourself to try and get a gold medal time, save all survivors, or destroy all enemy waves for bonuses. Of course, you can also try climbing the ranks of the online leaderboard.

Although Velocity Ultra is entertaining enough just from a gameplay standpoint, the rest of the package blends together wonderfully. For one, the visuals look crisp and stylish. The music is in a whole other league together, with each track being extremely cool and fun to listen to. Personally, I’m fighting the urge to buy the soundtrack! The only downside to the music is that it doesn’t loop, meaning there are moments where no music plays at all before restarting again.

Velocity Ultra Screenshot 2

For all this glowing adoration, there were a few issues lurking on the sidelines. At times, I would warp into a wall (though you’re not supposed to). It’s easy enough to warp back out, but it would always freak me out and cost precious time. Also, it feels like the screen isn’t offering enough vertical space to see what’s coming next. For a vertically scrolling shooter to not have a standard vertically oriented screen is fairly alien to me, although it was probably done to benefit the lateral searching on some stages. Finally, the game is designed with controllers in mind so watch out if you want to play with keyboard.

Velocity Ultra is such a fun game it’s hard to knock it too much. The developers managed to create a shooter that isn’t just fun for genre fans but for new players as well. Anyone looking for a different sort of shooter will find what they’re looking for in Velocity Ultra.


Score: 4

4 out of 5 alpacas


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SteamWorld Dig Review

SteamWorld Dig Logo

Developer: Image & Form
Publisher: Image & Form
Platform: 3DS – eShop, PC – Steam

I’m going to let you in on a secret. Game reviewers play a tremendous amount of games throughout the year. To stay afloat, you learn to simply leave games alone once they are completed and reviewed. Nobody tells you this but most train themselves with the mindset all the same. The fact that I can’t simply toss aside SteamWorld Dig after completing it is a sign – this is something special.

Initially it launched on the 3DS eShop and met with a lot of positive press. Gamers, too, were loving every minute with it. Now that it’s out on Steam I decided it was finally time to see what the fuss was all about. From the outside, SteamWorld Dig doesn’t necessarily seem impressive. There is a cast of robots and the lead robot mines deep into the Earth, gaining new powers discovered in caves.

SteamWorld Dig Screenshot 1

Mining is quickly becoming an overplayed element in games. Thankfully, SteamWorld Dig isn’t yet another attempt to tweak Minecraft. Yes, you mine, but to create paths for yourself. The eventual goal is to reach the bottom, but there’s a lot to find along the way. Not only are there caves which offer special new equipment and abilities, but there are also lots of rare minerals to take back to the surface. A satchel full of goodies can be turned in at the store for loads of money.

One by one the town shops reopen. With them come copious new upgrades to your pick, armor, fists, and drill. Some upgrades cost coins while others require coins and orbs. Orbs are a rarer substance which is found from time to time while digging. It was annoying to need this second payment method because of its scarcity. As such, I had to skip out on multiple upgrades for a long time simply because I didn’t have enough orbs (but had more than enough money).

In any case, once you’re loaded up with upgrades SteamWorld Dig becomes much more fun. You can explore longer before your lamp burns out and even fall from greater distances without pain. Of course, you still have to look out for underground dwelling enemies! Mining straight down will advance you through the game faster, but it’s much better to explore side to side as well. Collecting more money and orbs is recommended before descending to the final areas.

SteamWorld Dig Screenshot 2

Each aspect of the world has lovely visuals. The colorful artwork was even upgraded from the 3DS release to PC and it shows. Simply looking at each robot reveals a bevy of details including one who has tiny spinning gears in his eyes!  Different layers of the world are themed differently as well. If the dull dirt and rocks are boring you, soon enough the landscape will change. Of course, along with that comes more dangerous territory. Acid spewing rocks, explosive barrels, and lasers will all get in your way alongside creatures.

Although I had some gripes with the lack of orbs and increased difficulty near the end, I would be remiss to discount the game. There were far more moments of being completely absorbed by the simple task of mining and collecting treasure. This is one of those games that scratches that “gameplay” itch in an incredibly simple but fun way. SteamWorld Dig is highly recommended. With randomized worlds it is quite a treat to explore. Play it, complete it, and go back for another round!


Score: 4.5

4 1/2 out of 5 alpacas


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Eryi’s Action Review

Eryi's Action Boxart

Developer: Xtal Sword
Publisher: Nyu Media
Platform: PC – Desura, Direct, GamersGate, Playism, Steam

I rarely get angry at video games. When people talk about wanting to throw their controllers across the room I just look on in abject terror. What about a video game could make you so mad that you want to damage $40+ peripherals? Last year I played Eryi’s Action for the first time and found it ridiculous, but purposefully so. Now that I’m revisiting it on the Steam launch, my feelings have changed slightly. My rage was stoked, but not so much to ignore the inherent funniness of the experience.

Eryi’s Action looks like a cute little platformer. The world is cartoony and brightly colored. Lead character Eryi seems quite pleased with her adventure, swaying her arms to and fro for an idle stance. Music plays like some sort of cheesy Super Mario Bros. ripoff that is just catchy enough to get stuck in your head. Then you step forward and – conk – a pan falls from the sky and KO’s Eryi. Wait, what?

Oh, so it’s that kind of game. This incredibly cruel tricking of the player begins and never lets up. Whenever anything looks safe you quickly realize it isn’t. Moments like this are common: Hey, look at that easy jump over a ledge! Suddenly a block appeared that made me fall right down into the pit?! Memorization of trap patterns is required. Levels aren’t that long, at least, but that didn’t stop me from retrying puzzles zillions of times over.

Eryi's Action Featured

There was a part early on that stumped me. I racked up 50 deaths in attempts and then realized something. For some reason, my Xbox 360 controller was not allowing Eryi to run at full speed. She was instead running at a slower pace, making a certain jump impossible. I had in fact been making this fiendish game even harder (as it turns out, running requires pressing a button instead of analog stick control)! From there, I lovingly admired Eryi’s “new” speed by using a keyboard. Of course, this was a short-lived moment as the obstacle suddenly leapt up and crashed down onto her head. Normally, my screaming is internal, but this time I let out a real sound – a laugh.

Had I gone insane? No, it was the result of Eryi’s Action being purposefully evil that was so amusing. My frustration would always get close to boiling over but then subside thanks to unexpected traps. Sometimes, the traps are absolutely hilarious. For example, after experiencing normal enemies until this point, the second chapter features a chicken that will actively jump up and carry you skyward if you try to stomp them. Why? Because it’s a game about messing with expectations!

If you think you can handle rigorous and continual game-based punishment then, by all means, pick up a copy. Those who would rather play a “fair” difficult platformer have a wealth of other choices. Eryi’s Action is not fair. It is a monstrous exercise in player-focused cruelty and I dig it.


Score: 3

3 out of 5 alpacas


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MURI Review

MURI Logo

Developer: Ludosity, Remar Games
Publisher: Ludosity, Remar Games
Platform: PC – Steam

Although my first computer was an Apple IIe, some of my fondest memories came after obtaining a magnificent machine running Windows 95. It was then that I gained a taste for rip-offs of more popular games. I didn’t play DOOM –  I had Chex Quest. I didn’t play Command & Conquer but took up 7th Legion instead. In any case, even these titles were fairly similar to what they duplicated. MURI, a modern shooter evoking a retro aesthetic, brings me right back to my youth.

The game is most comparable to titles such as the original Duke Nukem and Commander Keen. In MURI, you play as a scientist and mother named Adwoa. She has just helped design a new and powerful armored suit, but this causes unrest. Suddenly, as Mars disappears, everyone dons their suits and engages in battle. Although the story isn’t particularly deep, it was really cool to see Adwoa as the lead.

As would be expected from a retro PC game, it is a 2D platformer and shooter. There are four stages in all and you must work through them to find the exits. Of course, enemies dot the landscape and hardly want to let anyone pass. By default, the gun is rather weak, but this all changes upon grabbing power-ups. Goodies like “Mega” grant powerful homing bullets while “MKV” spews bullets out in a fan shape. Despite the simplistic play, it is a ton of fun.

MURI Screenshot

However, modern players might be fussed by MURI’s slow controls. This is because the game can run at 16FPS – an atrocity in this age. Personally, I really dug it but it’s easy to see why this could bug people. For one, it is harder to switch directions and time dodges as well. If this is an issue for you, simply switch to the turbo mode which brings the framerate up to 32. With that framerate selected the game moves far smoother.

Attention to retro detail wasn’t just provided in gameplay style and framerate. The visuals and audio also stand up to a DOS feel. The colors and blocky pixels feel directly out of the era. This definitely isn’t a game simply using the term “retro” wildly. Research was obviously done to make the color palettes as accurate as possible. Similarly, the sound attempts to emulate PC speaker sound. Yep, in all its blaring glory. It wasn’t annoying to me but there is an option to turn the sound off if need be.

MURI comes with multiple difficulty selections meaning most will be able to beat it. Playing on easy took me under two hours to complete, but normal took a little longer. I’ve yet to try the next difficulties but they are likely a far greater challenge. After all, the game’s name does translate to “impossible”. All in all, MURI was a tremendously fun experience and I just wish there were more levels to play. Maybe if I send a letter to the developer they’ll mail me a floppy with more?


Score: 4

4 out of 5 alpacas


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Two Brothers Review

Two Brothers Boxart

Developer: Ackk Studios
Publisher: Ackk Studios
Platform: PC – Steam

Late last year, Ackk Studios came to Kickstarter in an attempt to finish their game. Two Brothers showed a great deal of promise with a GameBoy-inspired aesthetic and not only reached its goal but more than doubled it. A little over a year later the game has finally arrived on Steam (with digital console versions arriving later on).

The story starts out like many others in gaming history. We are greeted to a couple who are explorers. Apparently married and happily in love, things are going swimmingly until the klutz of a husband steps on a trap. The wife dies, but it isn’t long before the husband joins her. Except he can’t – he wakes up in a strange alternate world. There are colors here (instead of the green/black style of GameBoy)! Apparently, it isn’t his time to die yet. He cannot rejoin with his wife and must return to living. This is just the first inkling that Two Brothers is doing something different.

It continues to slowly be ushered in during play. The game itself feels like it would be right at home on a handheld. Although it isn’t a perfect recreation of GameBoy technology, it does capture the feel. When playing in its native resolution the game is incredibly tiny (although, I think a little larger than the size of GB screens). Exploring through the top-down landscape, helping townsfolk, and fighting enemies are all handled well.

Two Brothers Screenshot

But there are little things that seem “off” in regarding this as a classic-style game. For one, there’s the story which utilizes death in an unusual fashion. In most games, when you die you get a game over screen or go back to a checkpoint. Here, you go back to this colorful and strange land above the clouds. If someone has died, you might even find them there to talk to. Another odd little touch is the health restoring hearts. These things actually look like real human beating hearts!

Two Brothers is an expansive experience that touches on The Legend of Zelda without stepping directly on its toes. This is quite impressive considering how many games do fail to be different from their subject material. That’s not to say this is a wholly new experience, but it is certainly refreshing. Give Two Brothers a look if you still wish Nintendo were making GameBoy titles instead of their fancy new 3D things.


Score: 3.5

3 1/2 out of 5 alpacas


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