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Shadow Man Review

Shadow Man Boxart

Developer: Acclaim Studios Teesside
Publisher: Valiant Entertainment
Platform: Console – Dreamcast, Nintendo 64, PlayStation 1 PC – GOG*, Steam (Reviewed)

The 90s were an incredible era for comic books. We were seeing creative new heroes hitting stands and one of those new names was Shadow Man. Launched in 1992, there was a time when the Shadow Man series sold more than longtime favorites such as Batman! Of course, with such popularity, it was only a matter of time before a video game was produced. The first game, Shadow Man, came in 1999.

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Omegalodon Review

Omegalodon Boxart

Developer: North of Earth
Publisher: North of Earth
Platform: PC (Desura, DirectSteam)

There are a few things I’ve always really wanted to do in games. One is to get to be a serial killer in a cheesy horror movie-type title and another is to be a rampaging dinosaur. As you might guess from the title, Omegalodon fits into the category of “rampaging dinosaur” (or at least some sort of giant fish-reptile hybrid). The question is if it can stand up as a worthy experience.

When first playing Omegalodon, I was incredibly confused as to what to do. Judging by the Steam forums, this seems a somewhat common response from new players. If you take the time to read any user-created guide though you’ll see things are pretty simple. You can play on the side the giant monster or with the police and army who are trying to stop it from destroying the city. If you join monster team then you can either inhabit the actual omegalodon (only one per game) or be an enviro. Enviros are trying to preserve this rare species and have healing powers.

Omegalodon Featured

Of course, the army and police units exist to stop it at all costs. They can hop around in a variety of weaponized vehicles and attempt to stop further destruction. Unfortunately, they can also engage in shooting each other which is what some games devolve into if nobody play as the monster. You can always tell who is on what team by opening up the map and checking the color of their location marker.

So the game is actually quite simple. But even so, there are not many people playing right now. This is the same issue that befalls a lot of indie multiplayer releases. I have encountered two kinds of regulars so far. One group was incredibly rude to newbies and the other appeared to be a group of children who were having fun roleplaying rather than sticking to the army/soldiers vs. monster gameplay.

When no one wants to play the game “properly” it’s hard to get a feel for how it is actually supposed to play out. When inhabiting the omegalodon, his health decreases fairly fast too which makes it hard to do too much before dying. Overall, it does seem like a game that needs a bit more structure more to feel like a fleshed out title. That, or simply needs more players who can make a match exciting. I’d like to have a good match myself, but after hours of trying, have yet to really hit it off with Omegalodon. If you’re committed to playing, make sure to rope in a few friends as well.


Score: 1.5

1 1/2 out of 5 alpacas


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Lone Survivor: The Director’s Cut Review

Lone Survivor Boxart

Developer: Superflat Games
Publisher: Curve Studios
Platform: PS3 (Reviewed), Vita

When Lone Survivor originally came out last year on PC I was simply enamored with it. Everything seemed pitch perfect and developer Jasper Byrne, who makes no secret of his affection for Silent Hill, seemed to manage something of equal quality. At least, that’s how I felt at the time. Incredibly, a year can do a lot – such as exposing me to even more modern indie horror experiences. Now that I’ve returned to an updated version does it still hold that same intense appeal? Somehow, it seems my stance has changed. No longer am I simply overwhelmed by the subtle story, visuals, and music. I have become more critical on my second time through.

For those fresh to Lone Survivor, the game focuses around a man who believes himself to be the “lone survivor” of an epidemic. Now, the world is plunged into darkness with creepy monsters wandering around. As it turns out, he is not the only human left but those he meet all seem to have issues of their own – if they’re even real. As you explore, hints of the story are peppered throughout, leading the player to question what is real and what is simply a projection of the protagonist’s mind.

Lone Survivor: The Director's Cut Screenshot 1

Gameplay plunges right into survival horror’s past to provide an experience that forces you to be very careful with your character’s health. It takes only a few scratches or bites to kill him. As such, you definitely want to avoid enemies whenever possible. This is doable by purposefully placed hiding spots. When utilized properly, you can sneak right by creatures safely. In the beginning, these moments are tense. However, during the second main area of the game there are very few hiding spots to be found. This is not the end game, either! It causes you to have to fight but unfortunately you have to fight a lot.

Of course, just like retro horror games, you aren’t meant to be shooting all the time. Because of this, there are only limited bullets, flares, and the like to aid you in battles (for about half the game). The scarce resources are an issue because of the strange difficulty increase within this large area! Players must shoot with incredible care so as not to waste bullets. It’s true that you can use pills to regain items but these may change the ending received. If I were designing the game, I would reduce enemy encounters tremendously because having them so frequently causes more frustration than fear.

Along these lines of restricted ammo there are also a fairly small amount of food items (again, until a certain point later on). Food is necessary because the survivor needs sustenance regularly. He’ll even stop the game to share the state of his hungry stomach with the player. The intent is cool, but it also becomes a bit annoying if you get into fights too often. Damage can be healed by food, but even if you’re not damaged, you’ll still become hungry. Eating better food allows a longer time between eating but still not as much as might be expected.

Lone Survivor: The Director's Cut Featured

Finally, the coup de grace of classic horror is the requirement of saving in a specific way. You must venture back home and sleep in bed to save. Thankfully, saving is unlimited. How can you always get back? There are mirrors which act as warp points throughout the world. It’s a smart design for an overall archaic mechanic. It seems the point of deliberate saving at the bed serves the story, but it would make things a little less frustrating to be able to save at any time. Yes, it’s scary to know you’ve not saved in a while but that becomes annoying when you end up getting killed long after a save.

Even with all these qualms, the rest of Lone Survivor manages to shine. The pixel art looks fantastically crisp on a large TV set as well as on Vita’s OLED screen. Atmosphere was very carefully rendered to keep the game looking creepy, even if gameplay sometimes hinders it. The music itself is as fantastic as ever with a multitude of tracks that seem to hearken back to Akira Yamaoka’s Silent Hill soundtracks. Of course, there are even references back to Silent Hill 2, which certainly made me smile.

Lone Survivor: The Director's Cut Screenshot 2

What exactly about Lone Survivor: The Director’s Cut is so different from before? For Vita, there are added touch features and PS3 has rumble support. Neither are necessary, but hey. The meatier changes focus on new tracks, areas, side quests, and two new endings. Most of this content is locked behind New Game + though, making it so that everyone will first experience Lone Survivor as it was originally intended. All this added content came at Sony’s request and will eventually make its way back to PC as well.

So when it comes right down to it, Lone Survivor: The Director’s Cut is certainly the definitive edition of the game. However, it has a handful of issues that keep it from being a purely scary experience. Frustration induced by too many enemies, the survivor’s empty stomach, and losing a fair bit of progress to saves, are the main ones. There is also one extended chase scene which is seriously rage inducing to play on Vita as the pause button is in an awkward location (have never liked the Start/Select buttons on the handheld). Still, those who have not played it may still want to give the game a chance. Just be sure to heed my warning: Conserve your resources, save at every possible juncture, and still be prepared for a tough run!


Score: 3

3 out of 5 alpacas


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Solar 2 Review

Solar 2 Boxart

Developer: Murudai
Publisher: Murudai
Platform: PC

When thinking about video games dealing with space, I usually picture a 4X strategy title. That, or the Space Quest series. What I don’t tend to imagine is the player taking control of a star and growing into a planet or solar system. Of course, that’s exactly what Solar 2 is about.

Having never heard of the first Solar, this was a pretty big shock. By collecting asteroids or other planets, you can grow larger. Planets even gain their own defenses once you have grown large enough to sustain life. There are a lot of dangers out in space though, such as aliens and other solar systems attempting to expand.

Solar 2 Featured

I think the game is pretty fun for a while as you wander about trying to expand. It gets a bit hard with the missions though as they are not really locked out by difficulty. That means you might be a tiny little planet trying to handle a massive swarm of aliens. At the very least, the mission text has a snide sense of humor that was enjoyable.

If the game were easier I’d enjoy it more, but as it stands it’s a simple but creative title that some many really end up loving.


Score: 2.5

2 1/2 out of 5 alpacas


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0 day Attack on Earth Review

0daybox

Developer: Gulti
Publisher: Square Enix
Platform: Xbox 360 – XBLA

Top-down shooters have a great deal of fans, many of which are partial to retro renditions of the genre. Sometime in 2009, Square Enix decided to publish one such shooter by the name of 0 day Attack on Earth. No, I’m not sure as to the purposeful lower case of the name, but that’s what it was brought over as.

The game is incredibly simple. You choose one of a variety of aircraft and from there fight against aliens busting out of the city. A few different cities are portrayed, such as New York City and Tokyo, but you’d be hard-pressed to really know which is which while playing. It also happens to be a twin stick shooter which means you’re aiming bullets with one analog stick and piloting your craft around with the other.

0day

It doesn’t take much to make these kinds of games good, but it also doesn’t take a lot of effort to make one bad. In 0 day’s case, it falls into the latter camp. The graphics are adequate but dull, the music is uninspired, and play is incredibly repetitive. Players, as well as enemies, are super small which means you’ll often ram right into one. Similarly, noxious purple clouds act as impenetrable barriers that you’re likely to collide with simply because you can’t zoom out enough to see more than a few feet in front of your ship.

There’s little reason to play this game and the online community is all but dead. There are far superior choices available within the XBLA marketplace.


Score 0.5

1/2 out of 5 alpacas


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Nation Red Review

Nation Red Boxart

Developer: Diezel Power
Publisher: Diezel Power
Platform: PC

Nation Red is one of those games that is easy to ignore. With such a simple name and premise (shoot hordes of zombies), you’d be hard-pressed to find someone who opts to play that as opposed to more polished titles like Left 4 Dead. All the same, that doesn’t mean Deizel Power’s title is wholly unworthy of attention.

If all you’re looking for is something simple to pick up and play then that’s where Nation Red delivers. Each level contains heaping amounts of zombies and tasks you with shooting them down via a twin stick control method. Power ups drop every so often, as do new weapons. There are a great variety of these available, as well as special perks players get upon leveling up. These only last for a specific level and amount of time though, so don’t expect to take them with you to later stages.

Nation Red Featured

Both single and multiplayer modes are included although I stuck with single player. In this mode, there are 18 main stages to clear. It wasn’t particularly difficult to clear out, but then, I also had set the game to the lowest “normal” difficulty. The experience offered by Nation Red is extremely simple but there’s nothing wrong with simplicity. It just feels a bit bare-bones at times.


Score: 2.5

2 1/2 out of 5 alpacas


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R.I.P. Review

RIP Boxart
Developer:
Elephant Games
Publisher:
Meridian4
Platform:
PC

When I first encountered RIP it was while installing various games from my Steam catalog. I’d never actually heard of the game before, nor did I remember buying it. Regardless, the name seemed interesting to me and as such I decided to give it a shot.

RIP is a very retro-styled game. While playing, it felt like the game was actually from the early 90s. As it turns out though it came out in 2006. Either way, it’s a top-down shooter with a focus on throwing as many enemies at you as possible. Unlike other shooters of this type though you are unable to move. Instead you’re basically an upgradeable turret which can shoot 360 degrees around itself.

RIP

There are forty levels and nothing really changes aside from the backdrop as well as the configuration of explosive barrels around the area. Otherwise, you’re going to be playing dozens of same-y levels. That’s not necessarily a bad thing though as some people really dig this sort of gameplay. It’s not my thing, but I enjoyed it all the same. On easy, the game is manageable but is probably more infuriating if you try for harder difficulties.

The game isn’t particularly recommended unless you are in dire need of top-down shooters. There are currently two other games in the series, RIP 2: Strike Back and RIP 3: The Last Hero, which are probably better investments anyway.


Score: 1

1  out of 5 alpacas


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Boogie Bunnies Review

Boogie Bunnies Boxart

Developer: Artech Studios
Publisher: Sierra
Platform: PC, Xbox 360 – XBLA

If you’ve been playing games for any amount of time then chances are you’ve come across a match-3 game or two. The main goal in any of these puzzlers is simply to match three (or more) of the same colored object in some connected pattern. Games like these get skinned and re-skinned from Dr. Robotnik’s Mean Bean Machine to Dr. Mario and even Lumines.

Boogie Bunnies is little more than your average match-3 game although it certainly tries to be more engaging. It mostly fails in this pursuit. Artech Studios sure seemed to have given the game their all though. This is evidenced by looking at the “match” objects which are all moving polygonal bunnies.

Boogie Bunnies Featured

The bunnies don’t move too much to cause confusion (most of the time). They simply do some idle animation and hop forward every once in a while to simulate the screen slowly being filled to capacity. If you’re doing well with matching, however, they will spontaneously begin a dance party. All the same, they never move out of their respective spots so it’s not too hectic.

If you let yourself get into it, Boogie Bunnies is a competent game. It’s just not what would be at the top of anyone’s list when they are looking for a good block matching game.


Score: 1.5

1  1/2 out of 5 alpacas


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0D Beat Drop Review

0D Beat Drop Boxart

Developer: Cyclone Zero
Publisher: Arc System Works
Platform: Xbox 360 – XBLA

Ever since the massively successful Tetris first hit the scene, developers have been trying to find any way to cash in on a similarly addictive formula. Sometimes they get pretty close. Usually though you end up with something ranging from mediocre to creative. Which camp does 0D Beat Drop fall into?

Thankfully, the game succeeds quite well. It feels at first like a mix of Lumines and Puzzle Fighter. Almost every mode pits you against at least one player (human or CPU). From there, you work to match four or more colored blocks in various orientations. If you succeed, then some of your blocks will be dropped on the enemy. Similarly, if they do well, you’re likely to get their blocks tossed onto your side.

0D Beat Drop Featured

What connects this to Lumines? Well, 0D Beat Drop employs a musical system for the casting of blocks from one side to the other. Simply lining up four in a row won’t clear them. Instead, you must hit the proper button on the background music’s beat for it to work. This starts out easily enough but quickly becomes more challenging, as each successful hit causes your window of accuracy for the beat to become much smaller.

It creates a fairly enthralling experience when you’re not only focusing on blocks but on the beat. Unfortunately, there are only a handful of songs available (with more as DLC). Still, there are a couple of varied modes available that extend the package between 10 stages. Give it a look if you’re a fan of rhythm-based puzzling.


Score: 2

2 out of 5 alpacas


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My Top 5 Favorite Video Game Plushies

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When it comes to collecting video game merchandise and memorabilia, plushies are probably my most favorite. So cute and so cuddly! Plus, they look great when displayed all together on your bed or a shelf. For years now I have been buying video game-related plushies, and now I’ve recently even started commissioning from plushie makers. It was extremely hard to choose, but here are my top five video game plushies!

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