‘Reviews’

Dungeon Fray Review

Dungeon Fray Boxart

Developer: Nitesh Gupta
Publisher: Nitesh Gupta
Platform: PC

This post is part of the Indie RPG Bundle review collection

 Do you like roguelikes? Well, you’d better if you choose to give Dungeon Fray a shot. That’s because this title follows the genre conventions pretty stringently. You begin the game as one of a handful of classes, then get to work clearing dungeons, collecting loot, and leveling up (or dying). So why is it that, as routine as the game is, that I can’t stop playing?!

With simple mechanics, Dungeon Fray is extremely easy to get into. There’s very little pretense here. You just select your hero and are plunged in the middle of a dark dungeon. Maneuvering around is simple, as is fighting enemies. All you’re required to do is bump into them to initiate an attack (Y’s anyone?) although you can also cast spells. Once they’re dead, you gain much-needed XP.

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With enough experience your character levels up and that grants a free, much-needed health boost. Of course, you’re also collecting money from treasure chests and the like. With this you can increase stats (health, strength, defense) or choose to buy potions and spells. It’s important to improve your character but also maintain a healthy amount of items otherwise you’ll find yourself dying quickly.

Visually, there’s very little impressive about the experience. It has much less finesse than its brethren Hack, Slash, Loot, but somehow that quickly becomes a non issue. I prefer this game by far because it’s tough, but fair. You can always keep a close enough level to enemies by clearing floors, and there are a great deal of objects in dungeons to aid you. With easy to understand gameplay/controls and fast action, Dungeon Fray is the kind of game that compels players to go “just one more dungeon” (before playing many more).


Score: 4

4 out of 5 alpacas


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Dragon Fantasy Book II Review

Dragon Fantasy Book II Boxart

Developer: Muteki Corporation
Publisher: Muteki Corporation
Platform: PS3, Vita (Reviewed)
Review code provided

Many genres fall in and out of favor over the years but one that has stood proudly throughout time is the RPG. Popular in various flavors across the world, the genre has produced some of the best known series’ in all of gaming history. Every once in a while you have one which attempts to poke fun at itself, but they’re not as common as you might think. Dragon Fantasy Book II attempts to inject a RPG with some much-needed humor.

This is evidenced from the very start when you are introduced to the hero Ogden. Instead of being a spry young male, he is instead a bald, bearded man. Although I did not play the original game, it doesn’t seem you need to. Players are easily ushered into the world and get going on their quest. However, players do begin with characters already leveled up somewhat to compensate for the first chapter.

The first thing that players notice (and what may attract them to the game to begin with) is the graphics. Dragon Fantasy Book II is made to look like a 16-Bit RPG that would be right at home on Genesis or SNES. However, the enemies seem more like Earthbound creatures sometimes with a man in a shark suit and rocks with pirate hats in just the first area.

Dragon Fantasy Book II Screenshot

One interesting feature of the game is that the battles are not random. Instead, enemies can be seen on the field at all times, meaning you can sometimes avoid them. This is mostly just a technical truth though because most of the time pathways are so small you won’t be able to avoid an enemy. Other times, they will jump out of the bushes and initiate a fight themselves. There’s a dash of Pokemon in the gameplay too as you can catch weakened enemies and add them to your party.

Unfortunately, there is one gameplay based problem that is continuous. After walking into a new screen (area, building, etc), if you continue to press in a certain direction that direction will not function upon entering the new area. If you let go and then press the direction again it will work, but there’s something odd going on to keep it from being mapped initially. The issue is not game breaking of course but is annoying when all you want to do is hammer up to hurriedly run through an area. In an area that is sure to annoy writers, a fair amount of the text also features typos.

Dragon Fantasy Book II Featured

I played the game on Vita because that’s where it seems the best fit. It is suited easily toward quick bursts of play since you can just fight through a few crowds of enemies before pausing. The game also happens to be fully playable with both controller buttons and touch screen. Using the touch screen actually is my preferred way of navigating the big button menus. You can move Ogden around the screen with it too, but my thumbs aren’t keen on hovering over the screen continuously, considering the size and heft of the Vita.

Dragon Fantasy Book II is a cute little RPG that packs a lot of gameplay value into the experience. It isn’t a very in-depth game or up to par with the best SNES visuals, but it’s likely it still will exceed expectations. If you like classic RPGs then give it a look. Just be aware that it is rough around the edges. Still, it’s hard to go wrong with a game that oozes an obvious love for RPGs of yore.


Score: 3
3 out of 5 alpacas


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Hack, Slash, Loot Review

Hack, Slash, Loot Boxart

Developer: David Williamson
Publisher: David Williamson
Platform: PC

This post is part of the Indie RPG Bundle review collection

If you’re looking for quite the difficult dungeon crawler then Hack, Slash, Loot is likely up your alley. With a roguelike style, it appeals to the hardcore player but also anyone who has found themselves interested in the whole “die once – start over” mechanic. But this title isn’t a one trick pony. There’s so much to master that this game is likely to suck up hours and hours of time.

First, let’s start with the basics. You begin as a specific character class and choose the level you wish to undertake. In the beginning there are only three characters but there are a massive 32 in all. Each has their own skills and attack ranges. Of course that’s not all there is to it. There are a multitude of enchantments and the like which can be applied to your weapons, health, or defense. This is on top of the general stats of all your gear which you can change via new loot pickups.

Hack, Slash, Loot Featured

Loot is one of the most important aspects of any dungeon crawler and it’s littered everywhere in Hack, Slash, Loot. You’ll find a great deal of potions around, but also new weaponry as well as boots, shields, and more. Oftentimes, loot is worse than what you’ve got already, but some is incredible! Try to trek around an entire level before venturing to the next to make sure all loot has been uncovered.

There is a definite learning curve to this game. At the start I was lost but also entranced to keep playing, death after death. This is due to the simplicity of play. More than anything, it seems like luck is the biggest factor working for or against players as they start out. Simple to understand gameplay paired with deeper concepts and an attractive pixel aesthetic make Hack, Slash, Loot a roguelike that’s incredibly easy to recommend.


Score: 3.5

3 1/2 out of 5 alpacas


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Call of Cthulhu: The Wasted Land Review

Call of Cthulhu: The Wasted Land Boxart

Developer: Red Wasp Design
Publisher: Red Wasp Design
Platform: Android, iOS, PC

This post is part of the Indie RPG Bundle review collection

H.P. Lovecraft was a 20th century writer who is desperately loved to this day thanks to his incredibly odd, and sometimes horrific, fiction. He is best known for being the progenitor of the Cthulhu mythos. A handful of games have attempted to make use of said mythology and some have been successful while others floundered. Where does Call of Cthulhu: The Wasted Land stack up?

You begin as a crew of four men who are engaged in World War I-era firefights. You’re on the side of the British and quickly realize there is something very wrong with the opposing force. Within the first mission there are zombie-like soldiers taking up arms! Thankfully, they are still able to be taken down with normal bullets.

How does the turn-based strategy title play out? On their turn, players can select teammates and tell them to either move, heal, shoot an enemy, or just stand still. Since each character has their own action points, refueled after a passing enemy turn, you have to make each action count. Assigning more action points to an attack can even increase the probability of a successful strike.

Call of Cthulhu: The Wasted Land Featured

After each successful battle, a shop opens up allowing each character to receive upgrades to their stats or to have their loadout tweaked. It might be hard to get to the end of a level though considering most have a second objective that opens up after beating the first one. It’s easy to be caught off guard and end up unprepared for the next objective’s enemies. There are also only nine missions available, but then again, this is a title that began on the smartphone platform.

There are a fair bit of quirks players will have to become accustomed to though. For one, you can only move one teammate at once. This means you also can’t start moving another before the animation of the previous character finishes. There is a fast forward button though. Also, the default zoom for isometric perspective is far too close. Battlefields often have enemies lurking in the corners, outside of the screen completely. Yes, you can look around it manually but it’s annoying the camera couldn’t be pulled back more.

The Wasted Land is not a fantastic turn-based game or even just as a title based off H.P. Lovecraft’s work. However, it is likely much better than a lot of the mobile market offerings. Instead of being a “click/buy to win” game it is something that requires actual strategy! Call of Cthulhu: The Wasted Land is fun while it lasts as long as you aren’t expecting the next X-COM.


Score: 2

2 out of 5 alpacas


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Amnesia: A Machine for Pigs Review

Amnesia: A Machine for Pigs Boxart

Developer: The Chinese Room
Publisher: Frictional Games
Platform: PC – GOG*, Steam

In my opinion, Amnesia: The Dark Descent spurred a resurgence in horror games when it launched in 2010. There had been games where you were weaponless and pursued by monstrous beings before, but this one hit it big. Frictional Games became far more well known than they had been with their entire Penumbra series and we still see the results of Amnesia’s popularity today.

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Castle of Illusion Starring Mickey Mouse Review

Castle of Illusion Starring Mickey Mouse

Developer: Sega
Publisher: Sega
Platform: Game Gear, Genesis (Reviewed), Master System, Sega Saturn

Castle of Illusion Starring Mickey Mouse is a game that many players have held dear for years. Recently, Sega went back and re-envisioned the title to be suitable for modern gaming platforms. Having never played the original before, I decided to give it a go before trying the remake. How does it stand up for someone who doesn’t get nostalgic recalling the title?

The people at Sega certainly tried hard to make something special with the licensed character of Mickey Mouse. Honestly, it seems like we haven’t seen as many excellent licensed titles since the era of SNES and Genesis. The world is bright and colorful and Mickey looks just as expected. Levels are imaginative and mesh with a Disney aesthetic.

It seems the game shouldn’t be that difficult, but it still ended up being somewhat tough for me. The primary offender was that Mickey has a weirdly heavy jump. He can get up pretty high in the air, but it sometimes felt that he wasn’t responding as accurately as he should have to my button commands. This could be due to the controller or aged game, though. Who can say? I do know the remake suffers its own lag but that was obviously not purposeful.

Castle of Illusion Screenshot

Aside from that, the platforming is interesting. A mechanic showcased in an early level even allows the map to be flipped upside down/right side up. It seems a bit ghastly, though, considering each flip causes the enemies to fall down and die immediately. Well, they disappear rather than die, but the implication is the same. Mickey himself never dies but instead is given a handful of “tries” before a final game over. Considering this is a game primarily targeted to children why couldn’t there have been infinite tries?

All things considered, Castle of Illusion Starring Mickey Mouse is a pretty good platformer. It has all the aspects you expect of one, such as  great music and attractive visuals. Still, those controls were problematic. And then aside from some neat concepts, the game doesn’t do much to make it stand out above the rest when it should. After all, this is a Mickey Mouse game!


Score: 2.5

2 1/2 out of 5 alpacas


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Sweet Fuse: At Your Side Review

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Developer: Idea Factory
Publisher: Aksys Games
Platform: PSP

Sweet Fuse is an otome visual novel that has an incredibly weird premise.  Your uncle, Keiji Inafune (yes, THAT Keiji Inafune), has built a video game-themed amusement park and you’re invited to its grand opening.  Everything is going swell until the evil Count Hogstein takes over the park and all its staff hostage. It’s up to you and six handsome men to brave Hogstein’s seven deadly games, lest he kills all the hostages and blows up your uncle’s beloved park.

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There’s still time for love, though! All six guys are romanceable at the very start of the game and have their own routes. There’s also a seventh guy whose route is unlocked when you finish Sweet Fuse at least once. To my surprise, I grew to love every guy over the course of my playthroughs (well, except Meoshi). I say it’s definitely worth it to go through every single route that Sweet Fuse has to offer! Even if the romance aspect in Sweet Fuse is minimal, there’s still enough of it to satisfy anyone that is in search of that ooey-gooey stuff.

Sweet Fuse‘s story is surprisingly serious and deep. As you go through each route, you figure out that Hogstein isn’t the nonsensical villain that he’s first introduced as. There’s actually a reason that he’s decided to have all of you participate in his games! All the guys also have some rather interesting backstories that eventually intertwine. I can’t say too much without spoiling the whole plot, though.

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Some of you folks may be concerned that Sweet Fuse is too “girly.” Like I mentioned previously, the romance is kept to a minimum and the game instead relies more on action and drama. It actually feels a lot like Zero Escape: Nine Hours, Nine Persons, Nine Doors, if that happens to be a visual novel that you like. Sweet Fuse is an otome game that everyone can enjoy.

I think the only aspects of Sweet Fuse that disappointed me were the rather large amount of typos and the “puzzles.” Before I began the game, I was under the impression that the puzzles advertised would actually be solved by you. Instead, the characters in the game usually come to conclusions for the puzzles themselves (oftentimes bumbling). Sometimes, you’ll get the opportunity to push your group into the right direction by selecting the correct keyword during the “Explosive Insight” phase, but it’s not very exciting. 

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That stuff is easily pushed aside when compared to everything I love about Sweet Fuse, though. What I believed was going to be a silly little visual novel actually turned out to be a very emotional and entertaining experience. If you own a PSP/Vita and like visual novels, then definitely get your hands on Sweet Fuse. 


Pink Score: 5

5 out of 5 alpacas


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Outlast Review

Outlast Cover

Developer: Red Barrels
Publisher: Red Barrels
Platform: PC

 Having been a long time horror fan, I have long since developed specific tastes and requisites or what I think makes a “good” horror game. Of course, it is worth recognizing that games I do not find scary can still be great, or at least, appreciated by others. A game in the horror genre can be a lot of things, although scary is preferred. It just seems hard to come across one that I’d feel comfortable suggesting is actually terrifying. Is Outlast the game to do it?

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Killer is Dead Review

Killer Is Dead Cover

Developer: Grasshopper Manufacture
Publisher: XSEED Games
Platform: 360, PS3

Oh, Killer is Dead, you showed so much promise. It seems with every new Goichi Suda (Suda 51) game I am left wanting more than I get. Or maybe, my expectations are far too high. Perhaps I’m inadvertently a part of the “everything new sucks” club. It’s hard to know why games helmed with his name continue to disappoint me but they do. So let’s talk about why!

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See No Evil Review

Capture

Developer: Bigfingers
Publisher: Bigfingers
Platform: PC
Received review code

See No Evil is the newest niche adventure game on the market by developer Bigfingers. Of course, even most adventure game fans will probably be unaware of its arrival. Why is that? It seems most likely due to the fact that this is a bara game. With that said, it manages to push past whatever notions people might have in their heads about what a bara game must be. As it turns out, See No Evil is a lovely title that deserves a much larger audience.

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