‘PC’

Dragon Lore: The Legend Begins Review

Dragon Lore: The Legend Begins Boxart

Developer: Cryo Interactive
Publisher: Mindscape / Anuman Interactive
Platform: 3DO PC – DOS, GOG*

The early ’90s were an incredible time of change for gaming. It was in these years that developers began taking 3D art animation seriously and creating full 3D games. Of course, many of the earliest were crude, but full of exciting ideas that would eventually work out. Dragon Lore: The Legend Begins is one of these formative titles, although it doesn’t get nearly as much credit as The 7th Guest. Dragon Lore shares the tale of a young man named Werner Von Wallenrod on a quest to become a Dragon Knight.

Things aren’t so easy for the fellow, as his birthright was stolen from him when his father was betrayed by another Knight. Because of it, Werner spent his youth being raised by one of the castle’s men, completely unaware of his lineage, until his 18th birthday. From there, you must figure out the pertinent parts of Werner’s past and also try to convince the warriors of the Valley to allow you to join their ranks.

Dragon Lore plays out as a first person point and click game. Players move through the 3D environments by clicking areas of the screen they wish to move toward. Along the way, there are many items to pick up and use as weapons or for completing puzzles. Unfortunately, Werner’s pockets are not infinite, so there is a limit to the inventory. This causes issue when you’re not sure if certain items will be needed later. Here’s a hint: Keep non-weapon objects. Weapons are usually just needed for fights, and therefore a huge stack of them isn’t required.

Dragon Lore: The Legend Begins Featured

The world is surprisingly expansive, even though it is mostly empty aside from warriors and a few enemies. When talking to the council members, they discuss what they are looking for in the next Dragon Knight. Some favor wisdom while others favor bloodshed. This means that no matter what you do, some of them simply won’t vote for you. It’s a pretty neat concept and makes the final vote at the end a nail-biting experience.

Of course, Dragon Lore is also a product of the time. The point and click interface is incredibly rough, making it more of a chore to use than most. Then there are the graphics themselves which are silly to today’s eyes. Weirdly, some characters have faces fully sculpted in 3D, while others have flat faces with digital images overlaying them. Voice acting is average, and the music is mostly forgettable. As for sound effects, they are completely laughable. Still, the gameplay is mostly solid if you can handle the rest of it. The sequel, Dragon Lore II: The Heart of the Dragon Man, is currently not available on GOG or Steam.


Score: 2
2 out of 5 alpacas


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Race the Sun Review

Race the Sun Boxart

Developer: Flippfly
Publisher: Flippfly
Platform: PC – Direct, GOG*

Although I enjoy racing games, it’s pretty safe to say that the genre is usually pretty stagnant. Instead of innovation, the focus tends to be on continually improving graphics. That’s why Race the Sun is such a refreshing experience. At its core it is a racer, but an incredibly unique one.

Race the Sun has players controlling a sleek, solar-powered craft. It has wings, which allows you to glide at times, and a lot of possible upgrades. The goal is to race as long as possible before the sun goes down. Of course, this is an inevitability, so the real fun comes in trying to prolong the light a little more each race. This is accomplished via pickups on the playing field, which can reverse the sun’s descent, speed you up, and the like.

There are no other players to race against in the main mode, although there is asynchronous co-op and leaderboards to place on.  Basically, it’s just your craft alone in a host of procedurally generated levels. Getting used to the specifics of each level is exciting, and you’ll never be able to master them, as main stages change every day. Featured user levels also switch out regularly.

Race the Sun Featured

Playing is a very simplistic but entertaining experience as you glide your craft gracefully (or not) through obstacles. At full charge, you’ll be speeding along and hoping that your skills are enough to avoid crashes. The visuals and soundtrack help make Race the Sun less stressful, as well. It looks futuristic, which appeals to me. Then there is the music which is quite soothing. With these elements combined, it is more enticing to continue coming back into a stage for one more try.

Of course, this compulsion is also aided by a checklist of tasks to complete. Do well, and new levels and items are unlocked. This manages to be one of the best and most cumbersome design choices for the game. While some tasks are easy to complete, others will remain locked on your screen a while because of their difficulty. Not completing them keeps new features hidden, and that is annoying.

While Race the Sun excels at simplicity, it is this minimalist tone that may be viewed as a “lack of content” to some. However, that’s absolutely the wrong way to approach it. Sure, there are not hundreds of levels to choose from right out of the gate. But there are infinitely many stages available since they are updated daily. There is a devoted fanbase already involved with the game, and there will only be more once this Greenlight success finally launches on Steam.


Score: 3.5

3 1/2 out of 5 alpacas


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Aqua Kitty – Milk Mine Defender Review

Aqua Kitty - Milk Mine Defender Boxart

Developer: Tikipod
Publisher: Tikipod
Platform: PC – Desura, GOG* PS Vita – PSN Xbox 360 – XBLIG

One of the first video games that ever hooked me as a child was Seaquest for the Atari 2600. It basically placed players in control of a submarine that had to ferry divers to the surface. However, sea creatures would attack the people first if you couldn’t get to them in time. It still stands as one of my favorite games. This is relevant because Aqua Kitty – Milk Mine Defender by Tikipod reminded me of those past experiences. They created a similar, but far more engaging, title.

Aqua Kitty situates players in a world where kitties are in desperate need of milk. They’re not just our pets, but instead seem to have taken the place of humans. The top feline scientists have found milk within the Earth and you are now part of the crew who is harvesting it in the oceans. There’s only one problem – tons of weird, robotic fish are trying to stop the harvesting effort! As one or two cats (in two player co-op), you run around in a submarine trying to keep the crew safe from the malevolent bots.

Each level has at least one kitty to protect. If weird UFO-like robots get to it, they’ll slowly abduct it away until you can’t save them. The game would be super easy if that’s all you had to contend with, but each stage ups the ante with more fish/robot types to stand in the way. Some bounce and shoot while others act as shields. Things quickly become hectic, but thankfully, the play screen isn’t that large. It simply scrolls horizontally and you loop back to the other side after reaching the end of the screen.

Aqua Kitty - Milk Mine Defender Featured

A little radar maps sits at the top of the screen to keep you alerted to when UFO ships are coming. However, it’s very easy to feel overrun by other enemies and completely miss that a UFO has arrived. That’s when audio cues come in, as the kitty researches will make a distressed mew upon being captured. Rush back and save them if you can! Aqua Kitty quickly becomes a very frantic game, even when playing on easy mode. The high difficulty might make the game impossible to finish for some players (try co-op to alleviate some challenge).

The visuals are another high point. They evoke retro games but also have enough style to be obviously modern. Of course, the pixellated kitties are incredibly adorable as well. Music in the game seems inspired from Commodore 64 greats, which I appreciated quite a bit. As a whole, Aqua Kitty – Milk Mine Defender is a great, well-put together shooter. It’s a little short, but considering its origins on XBLIG and PS Mobile, that is forgivable.


Score: 4

4 out of 5 alpacas


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The Shivah: Kosher Edition Review

The Shivah Boxart

Developer: Wadjet Eye Games
Publisher: Wadjet Eye Games
Platform: Mobile – iOS PC – Direct, GOG*, Steam

A “shivah” is a period of mourning observed by people of the Jewish faith. Those outside of the religion may have at least heard the term “sitting shivah” before. In any case, as might be expected, this is a game about death and mourning. But it’s also a tale of questioning God and the concepts surrounding faith to begin with. All told, The Shivah: Kosher Edition is one of the more interesting point and click adventure games I’ve played.

The story starts us off in Rabbi Stone’s synagogue. The place is a tiny room, the walls are cracked, and there is barely anyone left attending. His debts are high and if things don’t change the synagogue will have to close down. Things aren’t looking good for Stone until he receives word a past congregation member left him a great deal of money in their will. But why – and how – did he die?

The Shivah: Kosher Edition Featured

Stone can’t just take the money and run. He knows that this person would have never given him money because they parted on very heated and hateful terms. This is where players take over as they try to discover the reasons. It only takes an hour or two, but this cuts out the standard fluff of adventure games. You don’t have to combine millions of objects just to see if one works, or engage in pointless banter with nonsense characters. All that is here is what’s needed and that makes for a very streamlined experience.

This version is a remake of The Shivah, which was Wadjet Eye Games’ first project in 2006. It has enhanced visuals as well as a new soundtrack. There are no new decision points though, which could have been neat. The voice acting is fine although it betrays the less-than-perfect recording conditions at times. Even though it is a compact experience, The Shivah: Kosher Edition gets you involved quickly. There need to be more stories told like this in gaming. We have no reason to restrict ourselves to the drab, dull, and expected.


Score: 4
4 out of 5 alpacas


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Long Live the Queen Review

Long Live the Queen Boxart

Developer: Hanako Games
Publisher: Hanako Games
Platform: PC – Direct, GOG*, Steam

Would you love to have the power of a queen or king? With legions of people devoted to you and absolute power, how could anything go wrong? Reality is nothing like such fantasies, of course, and any ruling party has to deal with a range of problems. This is the case for young Elodie who suddenly ascends to the throne after her mother’s death. Can she handle the many stresses of being queen? That’s all up to how the player shapes her fate in Long Live the Queen.

Long Live the Queen Screenshot 1

The game is a strategy/simulation where you choose what Elodie will spend her days learning about. She can become an incredible strategist with tomes of knowledge about foreign and domestic political issues. Or, Elodie can learn how to fight directly and keep her people safe in a much more direct way. She can become a very regal queen, learning about how to present herself as true royalty and taking interest in music. Really, the only constraints on what kind of queen she’ll become are dependent on the configuration of skills the player chooses to pursue.

Much of the fun in Long Live the Queen is seeing how different skills affect events. Some are pretty obvious, such as the fact that you likely won’t win a battle if you know nothing about military strategy and logistics. However, other events are likely to shock – and sometimes be fatal. Somehow, losing is still enjoyable! It just makes you want to jump right back in and try to skew Elodie’s learning in a way that works to resolve the otherwise deadly event. Each event has a number of traits affecting it, so players aren’t shoehorned into doing the same thing every time.

Long Live the Queen Screenshot 3

However, there is another facet to skill learning that makes the game harder. You see, Elodie has a mood meter with a few specific mood types. Her aptitude for learning specific skills changes dependent on her mood. If she’s angry, she’ll do better with weapons and military training. Figuring out what moods suit specific types of learning can be a bit tough, especially when you’re already trying to resolve government and interpersonal conflicts in the main game. It’s also a bit annoying to have to regularly flip between all these screens with no way to compare two at the same time.

Long Live the Queen is far tougher, and darker, than most expect. It’s not just a cutesy little Princess Maker clone. No, this game deals with some serious political intrigue, with other nobles seeking to kill the incumbent queen to increase their own power. Definitely play this game if you’re up for some strategic excitement and see if you can survive through all Elodie’s trials!


Score: 4.5

4 1/2 out of 5 alpacas


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Deadfall Adventures Review

Deadfall Adventures

Developer: The Farm 51
Publisher: Nordic Games
Platform: PC – GamersGate, Steam Xbox 360

In film’s long history, there has never been as humorous and attractive an archaeologist as Indiana Jones. But what about when it comes to games? Well, we could consider Lara Croft and Nathan Drake as riffs on the formula, but neither is exactly the same. Deadfall Adventures attempts to create a new iconic figure with James Lee Quatermain as he embarks on a journey to find a relic known as The Heart of Atlantis.

The story is pretty predictable, with hammy lines and characters. It seems the developers created it with this in mind as an attempt to create a plainly fun experience. As it turns out, the action-adventure FPS isn’t bad, but it’s not the next must have title either. Perhaps this is due to the fact that the features injected to make it “more” than a standard FPS add a little bit.

Deadfall Adventures Featured

Mainly, there are puzzles and treasures to find when not in the midst of firefights. Puzzles range from completely easy to ones that might make players think a bit. But only a little (at least on easy or normal puzzle difficulty). Deadfall Adventures has an included hint system via James’ notebook so you’re never completely stranded. As for treasures, they seem inconsequential until you realize they’re used as currency for player upgrades. Stopping the task at hand to doggedly search a location for treasure is not particularly fun, considering how hard they hide the pieces at times.

FPS segments themselves work but not in a way we’ve never seen before. They’re mostly average, but a few drag on longer than they need to thanks to undead enemy types. Mummies end up appearing a lot to hinder progress and they’re actually immortal – unless you shine light on them. The player is always equipped with a flashlight but seeing an enemy burn up into bits is only cool the first few times. After that, it’s a little annoying to not be able to simply take them down the same as other enemies.

Deadfall Adventures Screenshot

Where the game shines most is in the visual department. It looks good and makes sure to showcase a variety of interesting locales. Considering how the game brings you to locations such as Egyptian and Mayan temples, it would be a total shame if the graphics weren’t up to par. Non-human enemies were also given interesting designs, which is much appreciated. The same can’t be said for James and his gruff, stubble-faced self, unfortunately.

Still, it is interesting to see a game come out that isn’t simply iterating on what has already existed in spades. There aren’t many games that feature treasure hunting  and definitely few FPS titles that include a sizable amount of puzzles. What it comes down to is Deadfall Adventures being a strangely unexciting experience. Overall, Deadfall Adventures wasn’t my cup of tea but it deserves credit for being different.


Score: 2.5

2 1/2 out of 5 alpacas


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Redshirt Review

Redshirt Logo

Developer: The Tiniest Shark
Publisher: Positech Games
Platform: PC – Direct, GOG*, Mac Game Store, Steam

For better or for worse, many of us are participants in the “Facebook age”. For whatever reason, we enjoy sharing tidbits of our lives with others while also gaining more insight into others. Or rather, simply using the site as a means to waste time. Redshirt is the first title I’ve played that makes a game out of Facebook. In it, players assume the role of a lowly redshirt (basically, a stock character in sci-fi) janitor on a space station. From there, you can work your way up in ranks thanks to being a skillful social networker.

Redshirt is definitely unique. All gameplay takes place through Spacebook, which helps you forge new friendships or gain new enemies. You want to climb the job ladder but the only way to do so is to improve various skills. In order to do so, you must participate in either solo or group activities… but you’ll never get to have any group fun without friends! So, players must take to Spacebook and comment, “like”, and privately message others on the space station.

Redshirt Screenshot 2

It’s pretty funny to see these fictional characters posting music lyrics, or attempting to flirt with you via status updates. Despite being a cast of total strangers, it doesn’t feel all removed from Facebook. As such, I tend to reject conversations in-game and opt for the impersonal “like” button. It was weird to discover how ingrained my social media habits are that even in a game it was hard to act differently.

In any case, each day you have only so many activity points to spend. Often, there’s time pulled out of the day to go to work as well. Sometimes there are away missions which tend to end with most everyone dying. Events such as these will make you pay attention to your character’s stats, as they need to maintain some balance of happiness and health. Learning how to use the various menus can take some time, but everything quickly falls into place.

Redshirt Screenshot 1

Perhaps my favorite part of Redshirt is the character creation portion. This is because you can choose to select male, female, or somewhere in between as the option is a slider. You can also select to keep that information private (although most species’ still have a gendered appearance). There is also free range of skin tones to choose from! Finally, you can mark an interest in men, women, or both. Only a few games offer such free form character choices like this so I really appreciated it.

With all that said, those who abhor social networking probably won’t be able to get deep into Redshirt, even with all its sci-fi flourishes. Personally, I’m somewhere in the middle. In my case, playing through the game felt like a chore at times while amusing at others. The concepts are cool and it would be great to see social networking examined/utilized more in the future. Personally, I want to see what type of game The Tiniest Shark creates next!


Score: 3

3 out of 5 alpacas


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Desktop Dungeons Review

Desktop Dungeons Logo

Developer: QCF Design
Publisher: QCF Design
Platform: PC – Browser, Direct, Steam

Last year, I found myself falling in love with the roguelike genre thanks to a handful of new indie games. I had never played Rogue, but it was easy to become a big fan of the concepts. After a while though, it did start to drag a little. Each game felt a little too samey. I wasn’t sure what to expect with Desktop Dungeons but it has managed to far surpass all expectations. This is an incredibly fun roguelike that can be enjoyed by new and veteran players alike.

Desktop Dungeons starts off with some tutorials, which in itself is actually rare in the genre. You get the basic mechanics for exploring dungeons, how battles work, and how to make use of magical skills. You’re also quickly introduced to the fact that your little explorers will die – and die often. From there, you can engage in a variety of missions in different dungeons. Or, you can take on a variety of puzzle missions which seek to teach players how to play with strategies in mind.

Desktop Dungeons Screenshot

Whichever you spend your time with, Desktop Dungeons is a ton of fun. It doesn’t hold back, though! You’ll find yourself dying (and losing all loot) often. Sometimes this can be chalked up to choosing the wrong character type and loadout, but other times it’s all due to a lack of strategic thinking. Managing health potions, taking out higher level enemies, and the like all must be kept in mind. Otherwise, your adventurers are apt to be killed off quickly.

There’s nice looking art as well, although it doesn’t scale up very well, so you’ll likely play in a smaller than average game window. But the graphics are certainly charming, as are the silly little enemies. How much fun you have with Desktop Dungeons is based around how willing you are to learn. Dying is common, but with little consequence, so feel free to try out a variety of play methods. Whether your play style is hitting up one dungeon for a few minutes, or playing multiple for hours, Desktop Dungeons offers great bursts of fun.


Score: 4

4 out of 5 alpacas


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Intake Review

Intake Boxart

Developer: Cipher Prime Studios
Publisher: Cipher Prime Studios
Platform: PC – Steam

Arcade shooters are one of my biggest guilty pleasures. I’m not generally very good at them, but they suck up my time all the same. Despite having experienced many flavors of shooters, Intake was still quite a surprise. The latest game by Cipher Prime Studios distills the shooter down to its most basic parts (which also happen to be the most “addictive”.

And, unlike most games, addictive is a fair word to use although not for the reasons you might be expecting. Instead of cluttering the screen with spaceships, penguins, or robotic fish, Intake has players taking aim at pills. The pills come in a variety of colors and your goal is to shoot them before they reach the bottom of the screen. If too many make it past then you overdose – game over.

Each stage has two colored pills and you’ll increase your multiplyer by being set to the proper color when destroying a pill. There are a few other subtleties, but for the most part gameplay is easy to grasp. Upgrades can also be purchased to allow for new powerups to appear during play. Some slow down the descending pills, while others make them gigantic for easy clicking.

Intake Screenshot

The unusual drug theme is paired with Cipher Prime’s typically gorgeous but trippy presentation style. Pills have an unearthly glow about them while the entire game has a neon glow about it. For the most part, the screen is clean, although that doesn’t make shooting a barrage of pills any easier. Of course, the visual subject matter might be off-putting for some, and that’s a totally fair reason to avoid Intake.

One reason I wasn’t completely sold on the game had to do with the soundtrack. While it is fitting, there are only three tracks in the game (two of which are expensive unlocks). You can play your own music over the game, but then the subtle connections the pills have to music are useless. Another hardship I encountered was simply running into a difficulty wall. Yes, determination will eventually get most players past it, but personally I would have loved to see some difficulty selectors or ability to select stages at will like shooters often do.

Considering Intake gets so much right though I’m willing to let most of this slide. The game is still simple to understand and fun to play repeatedly. It’s just such a shame there aren’t more songs included to change things up! Pick it up if you’re so inclined, but remember to take breaks from Intake every once in a while. Your wrists will thank you.


Score: 3.5

3 1/2 out of 5 alpacas


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Type:Rider Review

Type:Rider Boxart

Developer: Ex Nihilo
Publisher: Plug In Digital
Platform: Mobile – Android, iOS PC – Steam

My life is filled with typing. As someone who enjoys writing, how could it not? My penmanship is lousy and with a high WPM it is always the preferred mode of writing. Between pieces drafted for myself for websites, there are thousands of things being typed out by my fingers on a daily basis. Why then, do I have such minimal  understanding of the history of written language? I have my preferred fonts, but even then have never looked into why they’re named the way they are or the stories behind them.

Type:Rider is a video game but it’s also a teaching tool. Through completing each themed stage, I was able to learn about the history of fonts from Clarendon  to Helvetica. There are ten stages in all (with one secret level) and along the way you can read about what led to the development of certain fonts and what they were used for.

When it comes to playing, it is a standard platformer. Instead of being a little pixellated person though you’re two dots. They stick together mostly and you use them to jump, swim, and roll around stages. Because of the odd lead character, there are sometimes control issues. At times, the dots would end up “standing” on each other, which would mess up an otherwise easy jump. On other occasions, the dots flip around each other too much which causes other mistakes. It seemed most of the parts that made platforming a challenge were due to the unusual protagonist properties. Perhaps it would have been better to have a single dot.

Type Rider Featured

It’s a shame that the relatively easy game is bogged down by some annoying platforming bits because everything else is absolutely stunning. Type:Rider starts out with relatively dull looking stages, but getting past the first two or three is definitely worth it. It seemed that the developer really had a strong concept for what to do with more modern fonts and executed it perfectly. Futura had a similarly retro-futuristic vibe while Didot was filled with nods from the art world at the time. Before completing any level, I ended up taking copious screenshots because of how fantastic the visual design was.

In all, it seems that Type:Rider is a game full of surprises. It might look like a very simple platformer which teaches a bit about fonts, but there is much more at play. Yes, it’s pretty easy, and yes, it is really about fonts. But the way that they express the “feel” of each font is spot on. They’re not used simply as platforms or as background art, but are treated with reverence. If nothing else, playing Type:Rider will give players a new and much-deserved appreciation of fonts.


Score: 3.5

3 1/2 out of 5 alpacas


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