‘PC’

PixelPics Review

PixelPics Logo

Developer: Stompy Blondie Games
Publisher: Stompy Blondie Games
Platform: itch.io

If you’re a puzzle game fan then chances are you’ve come across a nonogram game or two. The most prevalent series utilizing said logic puzzles is Picross. Basically, you utilize listings of numbers to discern where to color in blocks. With all the blocks completed you have a nice “pixel” image. PixelPics is, as you might guess, a neat nonogram game.

Now, it’s been a while since I dug up Picross DS, but PixelPics seems like  a marvelous package for the price ($11-ish). The game comes with 200 puzzles divided into chunks for various difficulty settings. At first it seemed I was powering through stages as I advanced through beginner, easy, moderate, and tricky… then I realized a ton of difficulties still laid ahead! In any case, puzzles definitely ramp up in difficulty and the grid grows larger.

PixelPics Screenshot 1

You’re only allowed a set amount of mistakes before “losing.” Unfortunately, there’s no hint engine built-in for getting out of a bind. Once you’ve over-exerted your brain power you can check out the in-game puzzle designer. Select a difficulty and size, draw in pixels, avoid invalid positioning, and you’re good to go! PixelPics can then send these to an online puzzle bank. Theoretically, you can download tons of user made puzzles as well but unfortunately I was unable to get this to work. Having reached out to the developer, I’m hoping to see this aspect fixed up soon!

PixelPics is an enjoyable way to burn some free time and get some mental gymnastics in at the same time. The massive amount of included puzzles means you can play for at least 10 hours! If downloading user-made puzzles worked right off the bat this would definitely become my go-to puzzle game. In any case, PixelPics is a lovely rendition of a classic logic game on PC.


Score: 3.5

3 1/2 out of 5 alpacas


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Realms of the Haunting Review

Realms of the Haunting Boxart

Developer: Gremlin Interactive
Publisher: Interplay, KISS ltd
Platform: PC – GOG*, Steam

Realms of the Haunting was a game trying its best to straddle two worlds. First, it most certainly wanted to tell a good, creepy story like a classic point and click adventure. However, by 1996 that was a tricky proposition. As such, the title is a first-person shooter although it still maintains many hallmarks of the adventure genre. Everything begins when the protagonist’s father dies.

After this death, his son then seeks to discover what exactly might have been going on before his father’s untimely demise. This leads him to a mansion where the father’s spirit is apparently trapped. You must help to free this spirit by, basically, taking on the great many evil powers which have taken up residence there. Of course you do this with a liberal dose of puzzle solving – and shooting demons.

Puzzles aren’t particularly tough on their own. What makes them a challenge is that players require keen observation skills while exploring. Oh hey, see that slightly discolored tile in the corner of a room? Click it! Players must also pay attention to the fact they can tilt the camera up and down as well. Often, items are hidden below the “forward” line of sight. As long as you’ve got a keen eye it’s possible to make it through most chapters.

Realms of the Haunting Featured

Of course, Realms of the Haunting also has a variety of FPS segments shoved in for good measure. These aren’t usually difficult, especially with large caches of ammo hidden around. It’s worth noting enemies are weak against certain weapons over others. So if one takes a zillion blasts with one weapon try switching to another. Despite all this shooting business, I still feel that the game is primarily steeped in adventure game concepts. This is furthered by the copious FMV cutscenes and dialogue present throughout.

FMV games are often laughed off but in this case the sequences are actually fairly compelling. The story is simplistic but the acting isn’t bad at all. I found myself even looking forward to seeing what would occur next. With that said, it does drag on as it’ll take somewhere around 8 to 10 hours to complete. Realms of the Haunting feels very antiquated with its tank-style control scheme but there’s a pretty intriguing game lurking underneath the surface.


Score: 4

4 out of 5 alpacas


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Finding Teddy Review

Finding Teddy Boxart

Developer: LookAtMyGames
Publisher: Plug In Digital
Platform: Mobile – Android, iOS PC – DesuraSteam

When I started up Finding Teddy I really had no idea what to expect. It begins with a view of a young girl in her bedroom. While she’s sleeping a gigantic hairy spider limb reaches through her closet and steals her teddy bear. She wakes teddy bear-less and ponders for a moment before heading into her opened closet. From there, players are transported to some entirely different realm.

This simple introduction really excited me to sit down and play the game all the way through in one sitting. Of course, it’s a fairly short experience (one to three hours) but neat nonetheless. Finding Teddy is a point and click style adventure game with a couple of puzzle types. There are the standard item puzzles which require you to use a certain object with the right thing to make something happen. However, there are also puzzles related to repeating back songs in the right place.

Finding Teddy Featured

It’s the musical puzzles that help set this game apart mechanically from others. Each music note stands for one of the letters of the English alphabet (and even have similar shapes). Through music the player conveys words and ideas to the world’s inhabitants. This could mean you ask for “help” from one or tell another to “dig” a hole. I liked this concept and was sad to see how short the game is.

Most puzzles make a lot of sense just as long as you’re very aware of weird bits in the environment. Also make sure to use your fly and/or cat partners once they’re added to the team. Finding Teddy is a brief but very nice adventure game. It’s obviously optimized for touch devices (as you click on edges of the screen to move) but the PC release better showcases the pixel art. Basically, you’re in for a treat regardless of the platform you choose to play Finding Teddy on.


Score: 4

4 out of 5 alpacas


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Monster Bash Review

Monster Bash Boxart

Developer: Apogee Software
Publisher: Apogee Software
Platformer: PC – Direct, DOS, GOG*

Monster Bash is an early 90s platformer featuring a protagonist who fits right into the time period. Johnny Dash is a cool kid (you can tell because he wears a baseball cap backwards). Along with his trusty slingshot he delves into the world of monsters. An overall theme might be that these are just dreams, as little Johnny wanders through dangerous stages in polka-dotted pajamas. In any case, the goal is to save caged animals without letting him meet an untimely end.

With a child protagonist and cute goal of saving cats and dogs you might think Monster Bash is effectively a kid’s game. And maybe it is, but it’s also an incredibly violent one. Your slingshot fires rocks (primarily) and when these hit enemies they bleed. Yep, it’s red blood too, not some fanciful alien goop color. Locations are definitely creepy too with hanged skeletons, hearts suspended via hooks, and other nastiness. In comparison to Apogee’s earlier works it has a more detailed, less garish visual aesthetic.

Monster Bash Featured

Platforming itself is pretty precise and challenging. Even in the first episode there are stages with a huge amount of animals to free – some of which are difficult to reach. Along the way you must always watch for enemies, enemy projectiles, and other dangers. For example, if you shoot light fixtures the glass will fall down and pose a brand new threat. Staying alive is tough even though you have five lives to start. Thankfully, checkpoints are liberally dispersed and extra lives are available as well.

Still, Monster Bash is quite the relentless platformer. My attempts to reach beyond Episode 2 were a tragedy. Those who love hard platformers should definitely find this one appealing. After all, it offers large levels and many secrets which seem to draw the attention of genre fans. Here’s hoping Apogee games continue to see modern releases even if they’re all likely a bit too much for me!


3 1/2 out of 5 alpacas


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Bad Mojo Redux Review

Bad Mojo Redux Boxart

Developer: Pulse Entertainment
Publisher: Acclaim Entertainment, Night Dive Studios
Platform: PC – GOG*, Steam

Bad Mojo is one of those games that was deemed one of the last noteworthy adventure titles (before their more modern resurgence). Despite owning a copy of the re-release, Redux, near launch, it seemed too difficult and weird to get into. I’ve finally run through the unique experience and found it very much worth playing.

The game opens with a man who has apparently just committed a robbery or two and is about to leave town. His plans change completely when looking at a locket from his mother zaps him. After regaining consciousness, he finds himself within the body of a cockroach. From there, players must navigate the dangerous apartment rooms to solve puzzles and hopefully return to human form.

Exploring is a disgusting, interesting feat as you come across dead roach and rat bodies, bloodied half-prepared fish, and general yuckiness. It’s incredibly surprising to realize a form of this game launched in 1996 since the visuals are still as gross as ever. Puzzles involve looking everywhere and figuring out what exactly to walk over or push to cause a reaction. If you need help, other creatures will speak of hints in vague tones.

Bad Mojo Featured

Bad Mojo Redux is a visual upgrade to the original game and my GOG copy ran just fine on my Windows 7 64-bit computer. Buying via Steam or GOG nabs all Redux bonus videos (developer commentary, making of, hint videos), manual, soundtrack, and other goodies.

The acting in Bad Mojo is pretty hokey, but if you can get past that the experience is incredibly different from an adventure game standpoint. You might find the finale a bit tricky though, as I did. Save often! Performing different actions during a playthrough result in different endings. Although the endings might be hindered by the story and acting, crawling your way through is definitely enjoyable. Check Bad Mojo (Redux) out as long as you’re not the squeamish type.


Score: 4

4 out of 5 alpacas


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The Labyrinth of Time Review

The Labyrinth of Time Boxart

Developer: Terra Nova Development, The Wyrmkeep Entertainment Co.
Publisher: Electronic Arts, The Wyrmkeep Entertainment Co.
Platform: PC – Amiga CD32, DOS, GOG*

Thanks to increasingly powerful PCs in 1993, an entirely new genre (of sorts) was born. People may know them as Myst-likes; games where your goal is to explore expansive “3D” environments and solve puzzles. However, it appears The Labyrinth of Time arrived before Myst, so perhaps we should be calling everything The Labyrinth of Time-likes instead?

The game starts off in a depressing fashion as we hear the internal monologue of our protagonist. He speaks about the dull, horrid life they live day after day. However, on the commute home, something striking happens. Suddenly, they are no longer on their regular commuter train but in some complete alternate universe. They’ve been called upon by Daedalus to stop the vile King Minos before it takes control of time and space.

The Labyrinth of Time Featured

It’s obvious the story line is meant to be a big draw but it’s rather silly. Beyond that, you explore a variety of screens to collect items for use later. In keeping with the theme, areas are all given their own time and place. For example, one area is a western saloon while the other is a 1950’s restaurant. Visually, The Labyrinth of Time is gorgeous but that makes sense given the slide show nature of the graphics. Unfortunately, I found myself going around in circles because of it.

As someone who likes weird games, it’s hard to completely discount this one. I really like the art, themed areas, and general odd vibe throughout. However, playing it isn’t particularly fun. The Labyrinth of Time doesn’t stand up to the test of time but it’s a neat little reminder of when developers were willing to experiment.


Score: 1.5

1 1/2 out of 5 alpacas


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Always Sometimes Monsters Review

Always Sometimes Monsters Logo

Developer: Vagabond Dog
Publisher: Devolver Digital
Platform: PC – GOG*, Humble Store, Steam

Life is unfair. I don’t think anyone can deny that fact no matter their circumstances. Always Sometimes Monsters thrives off that concept as it pushes players into a more “human” RPG. The game begins by letting you (unassuming) choose the protagonist and then their love interest. Their race and gender are completely irrelevant. If you choose, the game can play out with lesbian or gay love interests at the center. From there, they must live out their dreary lives – and you’ll be right along for the ride.

My experience with Always Sometimes Monsters was extremely odd. At first, I couldn’t help viewing it as a game that was trying too hard with its edginess. After a couple of hours, I warmed up to it and wanted to progress my character through her story. However, progression is actually incredibly dull after a while. Just like in reality you must grind through the days to try and reunite with a past love. Heck, even that storyline is worrisome. I’ve never enjoyed the prospect of “winning back the girl/guy” that is so prevalent in romantic comedies. Sure, the path this version takes is different, but it’s still weird.

Always Sometimes Monsters Featured

In any case, much of the “grind” boils down to working at a job, getting money, and buying food. The food bit stinks as I’ve never enjoyed having to keep characters eating so they survive. Always Sometimes Monsters’ pacing suffers. It starts slow, picks up, then slows down for a good while longer until the finale finally comes into sight. Had the game continued as it did when my opinion first reversed itself then, well, it’d likely be far more enjoyable.

Always Sometimes Monsters certainly tried to do something different. Using the guise of a classic pixelated RPG it brought a more modern story to players. It also allowed for a surprising array of character choice, which is always appreciated. It just feels like the pace slogs everything down much of the way through. Still, it’s a very unique title and I hope to see more developers follow in Vagabond Dog’s footsteps.


Score: 3

3 out of 5 alpacas


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Crystal Caves Review

Crystal Caves Boxart

Developer: Apogee Software
Publisher: Apogee Software
Platform: PC – DOS, GOG*

As shameful as it may be to admit, Apogee Software titles were not a part of my youth. Crystal Caves was one of the many game releases by them over the years available in shareware form. The first episode, “The Trouble with Twibbles”, was available for free but episodes 2 and 3 required a purchase. If you buy the game on GOG it comes with all three episodes. How does this collectathon platformer hold up?

Surprisingly well, in fact! At least the first episode does. Crystal Caves’ hero is Mylo, a dude with bright pink clothes and a silly strut. Players navigate him through multiple stages to collect multicolored crystals. Enemies and traps are found in each cave, as well as tricks due to the level layouts themselves. The first chapter isn’t difficult to complete and really amps one up for more adventures.

Crystal Caves Featured

Episode 2 is harder than the first and at times even gets a little annoying. However, with dedication you can blast past it into Episode 3. That’s where it really becomes too much for all but the biggest Crystal Caves fans. At that point the difficulty is cranked up even more. Here things like your limited shots and three hearts get unfairly strained. Luckily, there’s no penalty for death because you’ll die a lot. Somewhere in between these levels it also becomes hard to ignore the precise nature of some jumps.

Crystal Caves is not the prettiest platformer on the block with its garish colors and slapdash monster designs. It’s also disappointing to realize that many of the 47 stages are too difficult for many to complete. Yet, there is an enduring quality about Crystal Caves that makes it enjoyable in small doses. Give it a look if you’re in the mood for a lengthy DOS era platformer.


Score: 2.5

2 1/2 out of 5 alpacas


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OlliOlli Review

OlliOlli Logo

Developer: Roll7, General Arcade
Publisher: Devolver Digital
Platform: PC – GOG*, Steam PSN – PS4, Vita

Where are all the good skateboarding games? For many, the genre of extreme sports titles died out once Tony Hawk games got beyond their numbered iterations. To me it definitely felt like there was a lack of interesting newcomers. OlliOlli first launched on Vita to rave reviews but it took a bit longer for PC players to get their shot. The wait was most definitely worth it.

OlliOlli offers an unique approach to the entire skateboarding game formula. First off, it’s a 2D sidescrolling game. It takes the arcade-y nature of Tony Hawk but also integrates analog stick tricks that were found in the Skate series. What you end up with is a simplistic game that takes a lot of effort to get good at. As many OlliOlli players have discovered, you’ll keep playing stages thanks to the addictive gameplay. Although you can play with a keyboard, it seems hard to imagine given the ease of analog stick-based tricks. As such, this is all written from a Xbox 360 gamepad playing perspective.

OlliOlli Featured

There are a surprising amount of levels to complete. Each also has five extra tasks to complete while running it. If you can finish them all you gain access to the pro version of that stage. If you thought the regular levels were tough enough these prove even wilder. It must be noted that sometimes timing of analog stick flicks versus what’s registered on-screen sometimes feels off. Perhaps there is some latency on the PC port from time to time? Either that or I’m not nearly as good at OlliOlli as I imagine!

As far as skateboarding games are concerned, OlliOlli glides above a great majority of them with ease. This is thanks primarily to the effective controlscheme but also the simple 2D visuals and awesome soundtrack. Honestly, it’s right up there with Hotline Miami’s (another game with ‘outsourced’ music). It’s incredibly hard to put the game down once you play it. Expect to wipe out constantly… and eventually get into the “flow” which makes OlliOlli amazingly enjoyable.


Score: 4.5

4 1/2 out of 5 alpacas


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Appointment with F.E.A.R. Review

Appointment with F.E.A.R. Logo

Developer: Tin Man Games
Publisher: Tin Man Games
Platform: Mobile – Android, iOS PC – DirectSteam

The Fighting Fantasy series of gamebooks began in the early 80s where legions of readers picked them up. Unfortunately, I missed out on this whole world of gamebooks until discovering Tin Man Games. Their digital renditions are tremendously enjoyable, especially Appointment with F.E.A.R. which is a video game version of the 1985 book.

Players begin by crafting a hero to play as. Customization options aren’t immense, but you can select between two genders, races, outfit colors, and superhero skill set. Each superpower tweaks how you’ll be able to react to situations that arise during the storyline. Because you’ll very likely have to play through more than once you’ll be able to see how different heroes handle issues.

Since Appointment with F.E.A.R. is basically a digital book it shares a lot of common ground with typical visual novels. The story is presented via text and there are many points where players choose between a few decisions. All the art is also comic book-inspired which definitely makes the presentation more dynamic. Unlike most visual novels, fights also break out. At this point you select attacks and try to whittle down the enemy’s HP before running out yourself. Weirdly, one fight I encountered glitched out leaving me with 0 HP and stuck in the scene.

Appointment with F.E.A.R. Featured

The storyline is typical comic fare with an evil group, F.E.A.R., planning something diabolical. Your entire goal is to find clues throughout the city in order to find their headquarters and meeting time before it’s too late. With only three days to accomplish this you likely won’t win the first time. Thanks to the enjoyable writing and variety of choices it’s not painful to replay. In fact, it’s tremendously fun to explore new areas or see what would happen if you chose differently.

Some may notice that Appointment with F.E.A.R. is cheaper on mobile platforms than PC. If you don’t mind the mode of play, then mobile is a bargain! However, the Steam version offers nice benefits too via controller support, achievements, and trading cards. Controller supportworks, but a little spotty. During a playthrough my game suddenly stopped showing controller prompts (which highlights a currently selected option). So far it seems Tin Man Games is quickly responding to bugs with patches, at least.

Appointment with F.E.A.R. is a fantastic, goofy superhero adventure that will last you at least two hours to finally beat. Play it via whatever platform you desire and you shouldn’t be disappointed.


Score: 4

4 out of 5 alpacas


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