Developer: Deconstructeam
Publisher: Devolver Digital
Platform: PC – GOG*, Steam
Gods Will Be Watching was a very hyped game prior to release. This continuation of fanfare from the Indiegogo success was expected, but even those who didn’t pledge freaked out. The general consensus post-launch is that the game delivered was not quite what people expected. Personally, I had no idea what to expect, and jumped right in. This led to a very intense game experience.
The basics of Gods Will Be Watching focus around it being a pixelated point and click adventure game. Players engage in scenarios and then must interact with objects or people and make choices. Each choice seems important because they often mean the difference between life or death for various characters. In a way, it’s similar to Heavy Rain (but we’ll get back to that…). It even has a Catherine-like element where, at the end of every level, you’re shown what choices most other players made.
All of these segments tie together in an overarching narrative which – spoilers – doesn’t appear to have significant differences regardless of what you do. I don’t want to touch on plot specifics because the entire game is crafted around telling said plot, but it end up falling short of its heady notions. The writing itself is nice, but you end up hearing some of the same conversations a lot after failing. It also may try a bit too hard at times for a “gritty” and “serious” narrative.
And, yes, you’re going to fail a lot. You cannot save mid stage so any late screwups start you from the beginning of a stage again. This proved to be a horrendous move with a Russian roulette segment early on. After many players complained about the total unfairness of these random elements, the developer added more difficulties. This way, now most players can actually beat it, not just those willing to suffer through countless replays guessing about what to do when.
It seems that Gods Will Be Watching is one of those “love it or hate it” games. I was left feeling nonplussed about the whole thing but appreciate that it tried something different. I’d be very interested to see what Deconstructeam makes next.
2 1/2 out of 5 alpacas
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