Developer: Konami
Publisher: Konami
Platform: Arcade, Console – NES, PC – Amstrad CPC, Commodore 64, DOS, MSX2, ZX Spectrum
Contra is one of those games folks can’t help but talk about. Comments circle around its high difficulty as well as the infamous Konami code which grants players thirty much-needed lives. The thing is, I never even touched the original Contra before. The closest I came to understanding its hectic 2D action was through playing the spiritual successor Hard Corps: Uprising.
Thanks to a shiny new Raspberry Pi 3 in my possession (and watching the “This is the Run” video series on Giant Bomb), I decided it was finally time to take on Contra. Don’t worry, the NES cart is also in my possession. Unlike most players, this meant I was already armed with knowledge of how to defeat bosses and what challenges lie in wait. None of this made the experience a cake walk.
When people say Contra is hard they mean it. The earlier stages aren’t quite so bad, but once you reach the middle there are bullets flying every which way as enemies constantly run onscreen. The challenge is compounded by one hit kills and a piddly default gun (which resets all power ups upon death). Securing a better weapon such as the spread gun is awesome – but often short-lived.
Contra is also super weird thematically. Despite being named with relation to the Iran-Contra affair, it bears little resemblance to real life events past the introductory level. Very quickly players move beyond the jungle setting with army-looking dudes to huge monsters, alien space ships, and more. None of this detracts from it being a white knuckle, badass experience. Anyone up for the challenge should definitely try their hand at Contra.
4 out of 5 alpacas
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