Developer: Ragequit Corporation
Publisher: Ragequit Corporation
Platform: PC – Steam
One of my earliest memories of console gaming was being exposed to Star Fox on the SNES. At the time I was simply astounded. To my youthful brain, this was a game that had CGI on par with films! It just couldn’t get any better than this – could it? Of course, over the years graphics have become much better but there hasn’t been a ton of growth in regards to futuristic aerial dogfighting. Strike Vector is one game that promises an old school feel where fast reflexes are integral. But is it just the game I was looking for?
That question is a bit silly, but only because nothing could stand up to that moment of childhood awe. All the same, Strike Vector has already developed a devoted following of skilled pilots. What have they found so enthralling? It’s likely the high level of skill required to do well in matches. Simply flying requires being able to judge distances while flying through small pathways. Fighting requires much more of the player, such as learning how to make tight turns and dodge enemy fire.
How do you learn the various tricks of Strike Vector? I must advise against jumping straight into multiplayer because you’ll likely die spectacularly (and regularly) without ever getting comfortable. Instead, head into an empty single player map. All maps are available in this mode and have no enemies, human or AI, meaning you’re free to test the capabilities of your craft and its weapons (this also means there’s no single player campaign). It might also help to learn where various item pickups are on the stage as they’ll have the same positioning online. Finally, check out the third person and cockpit viewpoints to see which works best for you.
Testing out the various weapon loadouts is helpful to make sure you’re comfortable with the configuration. Some people love homing missiles but others prefer to shotgun their way through enemies. Whatever the case, once you figure it out, you can spend more time on how to most effectively use those weapons instead of continually cycling through them, becoming a master of none.
Online play is hard at first because flying alone in a single player map is much different from entering an almost full match with players everywhere. It also is no help to beginners that the stages, as gorgeous as they are, happen to be fairly compact and full of small areas to fly through. There are a handful of online modes and team deathmatch is both my favorite and least favorite. That’s because when you die by crashing into a wall (so, not being harmed by an enemy) it still counts as a loss – and it’s a loss to your entire team. It’s stressful to feel like you’re the one directly contributing to a team’s failure!
If Strike Vector sounds like a ton of fun then you’re the audience they desire. Players must be willing to lose a lot and practice to become truly skilled. For more casual players this isn’t the game to pick up. It’s fast, unforgiving, and even a bit stressful when entering online matches. After deciding which type of gamer you are then you’ll know whether Strike Vector is for you.
3 out of 5 alpacas
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