Posts Tagged ‘1990s’

Gex Review

Gex Boxart

Developer: Crystal Dynamics
Publisher: Square Enix
Platform: 3DO, PC – GOG*, PlayStation, Saturn

Gex is one of those games that seems lost to time. As a child I really dug Gex: Enter the Gecko because of its bright worlds themed off real media (cartoons, horror movies, etc). But never before had I played the original Gex. As it turns out, the entire series seems predicated on the notion of jumping into film/television media parody worlds. It’s a fun concept, although the execution is lacking.

One night while Gex is simply watching TV he gets transported to the TV dimension by some evil being named Rez. Once in the world he traipses though increasingly challenging levels all based around genres and locations for films (horror, kung fu, futuristic). Every 2D stage features copious enemies, collectible golden bugs, and lots of ways to die. Like many early 90s platformers it is far more challenging than it seems! The best aspect is how playing as a gecko lets you do things like climb ceilings and walls with ease.

Gex Featured

The biggest issue with Gex is not the inherent challenge but how out of place it feels now. Gex routinely shouts out “witty” one liners in reference to pop culture from around 1994 (when the game first launched on 3DO). Although some of the jokes and references make sense to me, none are particularly funny regardless. Then there are ones that seem completely nonsensical such as Gex grumpily complaining, “when is Grace Jones gonna retire?” What, pray tell, is wrong with Grace Jones?! Weirdly, many of the same lines were reused for 1998’s Enter the Gecko, and they were probably already stale then.

In all, the framing of Gex proves its most interesting aspect. Having a real reason to adventure through thematically different worlds is kind of neat, and each boss proves cool. Gex himself though is grating and his dialogue is a lazy excuse for actual characterization. The platforming is inspired, but the negatives balance out the positives. Instead of being iconic, Gex is just average.


Score: 2.5

2 1/2 out of 5 alpacas


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Are You Afraid of the Dark? The Tale of Orpheo’s Curse Review

Are You Afraid of the Dark? The Tale of Orpheo's Curse Boxart

Developer: Viacom New Media
Publisher: Viacom New Media
Platform: PC – DOS, Macintosh

Are You Afraid of the Dark? was one show on Nickelodeon that both enticed and frightened me during its run. Until recently I’d never realized any games existed for the series. Yet, a lone point and click adventure was released! Are You Afraid of the Dark? The Tale of Orpheo’s Curse places you in the shoes of the newest storyteller hoping to join the Midnight Society. Depending on how you “tell” the tale determines whether they let you in or not.

It’s actually a really cool framing for a digital episode of the show. Of course, you can only tell “The Tale of Orpheo’s Curse” but it changes depending how you play. Screw up and the other kids become excited or disappointed over the turn of events and give you hints on how to get things back on track. Of course, this framing is at the sidelines and most of your time is spent with the stars of this story: Terry and Alex.

Are You Afraid of the Dark? The Tale of Orpheo's Curse

These two siblings have somehow found themselves at Orpheo’s Palace – a run down theater which used to show magic performances. Of course, somehow they get in and discover that Orpheo is apparently alive and well and wants to use them in his sinister trick. As you explore you’ll discover hidden rooms, a variety of different, but mostly simplistic puzzles, and a surprising amount of danger. With that said, as a game targeted to Nickelodeon’s audience it’s not tremendously challenging.

What impressed me most about The Tale of Orpheo’s Curse was not its mix of FMV and CG animation (as that was suddenly quite hip at the time) but simply how user-friendly it is. Whenever you lose the game offers an immediate return to where you had just been. In fact, if you complete it in one sitting you’d never have to save once. This surprising convenience helped lessen the pain of a final chase sequence and other little flubs. If you like Are You Afraid of the Dark? or even just the early era of 3D adventure games then definitely find a copy of Are You Afraid of the Dark? The Tale of Orpheo’s Curse.


Score: 4

4 out of 5 alpacas


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Blood: One Unit Whole Blood Review

Blood: One Unit Whole Blood Boxart

Developer: Monolith Productions, 3D Realms
Publisher: GT Interactive, Atari
Platform: PC – GOG*, Steam

Blood: One Unit Whole Blood might just be a game with the most redundant title around. It also happens to be a classic FPS from the 90s. Well, classic to some. I’d always heard murmurings of Blood alongside Doom and Quake but never got around to playing it myself – until now. I’ll tell you one thing, it certainly lives up to its name.

Of course a game called Blood is full of bloodstained nastiness but is there more to it than that? There’s a storyline, although it doesn’t seem to convey very much of interest. The scenes instead seem focused on showcasing awesome 3D models and lighting (awesome for the time, that is). Once you get beyond that it basically devolves into your standard older-style FPS.

Blood: One Unit Whole Blood Featured

Areas are all enclosed, although some are much larger than others. Movement is incredibly fast, almost as if the protagonist is wearing roller blades while decimating enemies. Said weapons are brutal although so are enemies. Even on the easiest difficulty the pace of Blood is fast and never lets up. If you can survive then there are a good deal of “episodes” to play. This is further enhanced by both the GOG and Steam versions including the Plasma Pak and Cryptic Passage expansion packs.

When compared to other games of the time period I feel that Blood was attempting to thematically outdo other games while maintaining a classic aesthetic. It has a neat Gothic feel at times, sure, but otherwise fails to stand out. Blood: One Unit Whole Blood is one of the many average shooters that have graced PCs over the years.


Score: 2.5

2 1/2 out of 5 alpacas


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Waxworks Review

Waxworks Boxart

Developer: Horrorsoft
Publisher: Accolade, Adventure Soft
Platform: PC – Amiga, DOS, GOG*

The early 90s were a scary time for adventure game developers. Horrorsoft, who began with text parser games, created Waxworks as an attempt to bridge that gaming gap. Instead of being a dull adventure game it utilized dungeon-crawler elements to offer copious fights. Of course, it still maintained that classic adventure core by requiring players to lug a heft inventory around.

Unfortunately, the implementation of action elements in Waxworks leaves much to be desired. The game does start off creepily enough, at least. You enter into a wax museum after being ushered there by your Uncle. According to him there’s a curse on your family and your brother will be lost forever if it isn’t removed. Destroying said curse requires entering different wax exhibits which transport players to different planes of existence.

Waxworks Featured

It sounds fine until you realize that every ounce of gameplay is a pain. The adventure trope of clicking on and collecting everything is in full force. Alongside that are constant swarms of enemies to slow progress and chip away at the health meter. Then there are maze-like areas that are far more frustrating than they are fun (especially as more enemies spawn as you try to find a proper path). It’s terribly un-fun.

Waxworks does have some grotesquely detailed artwork and a suitably creepy soundtrack. Had gameplay actually passed muster such aspects would be icing on the cake. As is, these are the only high points most players are likely to find. Only the most determined of horror connoisseurs should seek out this game.


Score: 1

1 out of 5 alpacas


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Realms of the Haunting Review

Realms of the Haunting Boxart

Developer: Gremlin Interactive
Publisher: Interplay, KISS ltd
Platform: PC – GOG*, Steam

Realms of the Haunting was a game trying its best to straddle two worlds. First, it most certainly wanted to tell a good, creepy story like a classic point and click adventure. However, by 1996 that was a tricky proposition. As such, the title is a first-person shooter although it still maintains many hallmarks of the adventure genre. Everything begins when the protagonist’s father dies.

After this death, his son then seeks to discover what exactly might have been going on before his father’s untimely demise. This leads him to a mansion where the father’s spirit is apparently trapped. You must help to free this spirit by, basically, taking on the great many evil powers which have taken up residence there. Of course you do this with a liberal dose of puzzle solving – and shooting demons.

Puzzles aren’t particularly tough on their own. What makes them a challenge is that players require keen observation skills while exploring. Oh hey, see that slightly discolored tile in the corner of a room? Click it! Players must also pay attention to the fact they can tilt the camera up and down as well. Often, items are hidden below the “forward” line of sight. As long as you’ve got a keen eye it’s possible to make it through most chapters.

Realms of the Haunting Featured

Of course, Realms of the Haunting also has a variety of FPS segments shoved in for good measure. These aren’t usually difficult, especially with large caches of ammo hidden around. It’s worth noting enemies are weak against certain weapons over others. So if one takes a zillion blasts with one weapon try switching to another. Despite all this shooting business, I still feel that the game is primarily steeped in adventure game concepts. This is furthered by the copious FMV cutscenes and dialogue present throughout.

FMV games are often laughed off but in this case the sequences are actually fairly compelling. The story is simplistic but the acting isn’t bad at all. I found myself even looking forward to seeing what would occur next. With that said, it does drag on as it’ll take somewhere around 8 to 10 hours to complete. Realms of the Haunting feels very antiquated with its tank-style control scheme but there’s a pretty intriguing game lurking underneath the surface.


Score: 4

4 out of 5 alpacas


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Monster Bash Review

Monster Bash Boxart

Developer: Apogee Software
Publisher: Apogee Software
Platformer: PC – Direct, DOS, GOG*

Monster Bash is an early 90s platformer featuring a protagonist who fits right into the time period. Johnny Dash is a cool kid (you can tell because he wears a baseball cap backwards). Along with his trusty slingshot he delves into the world of monsters. An overall theme might be that these are just dreams, as little Johnny wanders through dangerous stages in polka-dotted pajamas. In any case, the goal is to save caged animals without letting him meet an untimely end.

With a child protagonist and cute goal of saving cats and dogs you might think Monster Bash is effectively a kid’s game. And maybe it is, but it’s also an incredibly violent one. Your slingshot fires rocks (primarily) and when these hit enemies they bleed. Yep, it’s red blood too, not some fanciful alien goop color. Locations are definitely creepy too with hanged skeletons, hearts suspended via hooks, and other nastiness. In comparison to Apogee’s earlier works it has a more detailed, less garish visual aesthetic.

Monster Bash Featured

Platforming itself is pretty precise and challenging. Even in the first episode there are stages with a huge amount of animals to free – some of which are difficult to reach. Along the way you must always watch for enemies, enemy projectiles, and other dangers. For example, if you shoot light fixtures the glass will fall down and pose a brand new threat. Staying alive is tough even though you have five lives to start. Thankfully, checkpoints are liberally dispersed and extra lives are available as well.

Still, Monster Bash is quite the relentless platformer. My attempts to reach beyond Episode 2 were a tragedy. Those who love hard platformers should definitely find this one appealing. After all, it offers large levels and many secrets which seem to draw the attention of genre fans. Here’s hoping Apogee games continue to see modern releases even if they’re all likely a bit too much for me!


3 1/2 out of 5 alpacas


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Bad Mojo Redux Review

Bad Mojo Redux Boxart

Developer: Pulse Entertainment
Publisher: Acclaim Entertainment, Night Dive Studios
Platform: PC – GOG*, Steam

Bad Mojo is one of those games that was deemed one of the last noteworthy adventure titles (before their more modern resurgence). Despite owning a copy of the re-release, Redux, near launch, it seemed too difficult and weird to get into. I’ve finally run through the unique experience and found it very much worth playing.

The game opens with a man who has apparently just committed a robbery or two and is about to leave town. His plans change completely when looking at a locket from his mother zaps him. After regaining consciousness, he finds himself within the body of a cockroach. From there, players must navigate the dangerous apartment rooms to solve puzzles and hopefully return to human form.

Exploring is a disgusting, interesting feat as you come across dead roach and rat bodies, bloodied half-prepared fish, and general yuckiness. It’s incredibly surprising to realize a form of this game launched in 1996 since the visuals are still as gross as ever. Puzzles involve looking everywhere and figuring out what exactly to walk over or push to cause a reaction. If you need help, other creatures will speak of hints in vague tones.

Bad Mojo Featured

Bad Mojo Redux is a visual upgrade to the original game and my GOG copy ran just fine on my Windows 7 64-bit computer. Buying via Steam or GOG nabs all Redux bonus videos (developer commentary, making of, hint videos), manual, soundtrack, and other goodies.

The acting in Bad Mojo is pretty hokey, but if you can get past that the experience is incredibly different from an adventure game standpoint. You might find the finale a bit tricky though, as I did. Save often! Performing different actions during a playthrough result in different endings. Although the endings might be hindered by the story and acting, crawling your way through is definitely enjoyable. Check Bad Mojo (Redux) out as long as you’re not the squeamish type.


Score: 4

4 out of 5 alpacas


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The Labyrinth of Time Review

The Labyrinth of Time Boxart

Developer: Terra Nova Development, The Wyrmkeep Entertainment Co.
Publisher: Electronic Arts, The Wyrmkeep Entertainment Co.
Platform: PC – Amiga CD32, DOS, GOG*

Thanks to increasingly powerful PCs in 1993, an entirely new genre (of sorts) was born. People may know them as Myst-likes; games where your goal is to explore expansive “3D” environments and solve puzzles. However, it appears The Labyrinth of Time arrived before Myst, so perhaps we should be calling everything The Labyrinth of Time-likes instead?

The game starts off in a depressing fashion as we hear the internal monologue of our protagonist. He speaks about the dull, horrid life they live day after day. However, on the commute home, something striking happens. Suddenly, they are no longer on their regular commuter train but in some complete alternate universe. They’ve been called upon by Daedalus to stop the vile King Minos before it takes control of time and space.

The Labyrinth of Time Featured

It’s obvious the story line is meant to be a big draw but it’s rather silly. Beyond that, you explore a variety of screens to collect items for use later. In keeping with the theme, areas are all given their own time and place. For example, one area is a western saloon while the other is a 1950’s restaurant. Visually, The Labyrinth of Time is gorgeous but that makes sense given the slide show nature of the graphics. Unfortunately, I found myself going around in circles because of it.

As someone who likes weird games, it’s hard to completely discount this one. I really like the art, themed areas, and general odd vibe throughout. However, playing it isn’t particularly fun. The Labyrinth of Time doesn’t stand up to the test of time but it’s a neat little reminder of when developers were willing to experiment.


Score: 1.5

1 1/2 out of 5 alpacas


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Crystal Caves Review

Crystal Caves Boxart

Developer: Apogee Software
Publisher: Apogee Software
Platform: PC – DOS, GOG*

As shameful as it may be to admit, Apogee Software titles were not a part of my youth. Crystal Caves was one of the many game releases by them over the years available in shareware form. The first episode, “The Trouble with Twibbles”, was available for free but episodes 2 and 3 required a purchase. If you buy the game on GOG it comes with all three episodes. How does this collectathon platformer hold up?

Surprisingly well, in fact! At least the first episode does. Crystal Caves’ hero is Mylo, a dude with bright pink clothes and a silly strut. Players navigate him through multiple stages to collect multicolored crystals. Enemies and traps are found in each cave, as well as tricks due to the level layouts themselves. The first chapter isn’t difficult to complete and really amps one up for more adventures.

Crystal Caves Featured

Episode 2 is harder than the first and at times even gets a little annoying. However, with dedication you can blast past it into Episode 3. That’s where it really becomes too much for all but the biggest Crystal Caves fans. At that point the difficulty is cranked up even more. Here things like your limited shots and three hearts get unfairly strained. Luckily, there’s no penalty for death because you’ll die a lot. Somewhere in between these levels it also becomes hard to ignore the precise nature of some jumps.

Crystal Caves is not the prettiest platformer on the block with its garish colors and slapdash monster designs. It’s also disappointing to realize that many of the 47 stages are too difficult for many to complete. Yet, there is an enduring quality about Crystal Caves that makes it enjoyable in small doses. Give it a look if you’re in the mood for a lengthy DOS era platformer.


Score: 2.5

2 1/2 out of 5 alpacas


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Redline Review

Redline Boxart

Developer: Beyond Games
Publisher: Accolade, Tommo
Platform: PC – GOG*

Were you looking for a hyper violent, ridiculously bloody shooter in the 90s? The market was simply saturated with this stuff! As such, it took GOG’s recent release of Redline for me to even realize this game existed. It appears Redline slipped between the cracks for many players out there. It’s a bit of a shame because the game is actually pretty fun as far as FPSes are concerned.

You start off in the dystopian future of 2066. At this point the world is completely destroyed leaving various factions to fight for supremacy. Without much rhyme or reason, you seek to join one specific gang to help them achieve victory. Doing so involves a ton of firefights over the course of 12 levels.

Redline Featured

Stages are pretty large and often this is to grant access for car use. Aside from running around on your feet as per FPS conventions you can also hop into empty vehicles and drive around. Crushing enemies with your car or utilizing its various weapons add some much-needed uniqueness to Redline. Weapons themselves are not the most creative on the block but do burst enemies into bloody bits.

There’s a bit of story between stages but nothing very enthralling. Visuals are also par for the course of late 90s video games. Controls also fit in with that time period which means they are imperfect. You can rebind them, but that didn’t fix my issue with mouse control. It seemed to not offer complete freedom of aiming which I had to get used to. Perhaps that was just a personal setup issue, though.

Redline will last you at least 3 hours with FPS and vehicular combat fun. It is not the best of its class, but certainly better than some of its bargain bin peers.


Score: 2

2 out of 5 alpacas


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