Posts Tagged ‘1990s’

Shadow Man Review

Shadow Man Boxart

Developer: Acclaim Studios Teesside
Publisher: Valiant Entertainment
Platform: Console – Dreamcast, Nintendo 64, PlayStation 1 PC – GOG*, Steam (Reviewed)

The 90s were an incredible era for comic books. We were seeing creative new heroes hitting stands and one of those new names was Shadow Man. Launched in 1992, there was a time when the Shadow Man series sold more than longtime favorites such as Batman! Of course, with such popularity, it was only a matter of time before a video game was produced. The first game, Shadow Man, came in 1999.

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I Have No Mouth and I Must Scream Review

I Have No Mouth and I Must Scream Boxart

Developer: The Dreamers Guild
Publisher: Cyberdreams
Platform: PC – DOS, GOG*

During most of adventure gaming’s history there were many great titles released. The most popular tended to be from Lucas Arts and Sierra and often were comedic. Those looking for more “adult” fare were left with a much smaller library to choose from. I Have No Mouth and I Must Scream, based on a short story by Harlan Ellison, attempted to push that envelope when it launched in 1995.

The game is certainly strange. It focuses on a supercomputer by the name of AM which grew in power enough to ultimately take over the world. Humanity is all but demolished aside from five different individuals who AM has decided to hold captive for over 100 years. They basically stand as AM’s playthings, and are tortured continuously in the most painful ways specific to their psyches.

As the game begins, you are tasked with playing a new “game” that AM has come up with. One by one, each of the five must enter into a simulated world which has to do with their lives. There they must relieve past nightmares and overcome them. While some characters perpetrated great evils upon the world, others were victims. In particular, the story of Ellen was especially worrisome due to the triggers it may set off in some people.

I Have No Mouth and I Must Scream Featured

It doesn’t appear that I Have No Mouth and I Must Scream commits any of the cardinal sins of adventure gaming but there are still some niggling issues. One is based around the control scheme which has players first select an action (look, use, talk, etc) and then click on an object. On a few occasions, there were times when an item had to be used in a way atypical from the rest. This was confusing and led to a lot of backtracking at times only to realize the simple error. Also, it feels a bit cumbersome to have to reach down to the functions and click them every time, but that’s thanks to changes in modern adventure games.

With those issues considered, it still isn’t a bad game. AM is one spiteful, cruel machine but it also has a weird sense of humor. The characters also stand as interesting when you uncover their lives through play. Backdrops, too, are incredibly well done. Adding in the voice acting, I Have No Mouth and I Must Scream is a really impressive adventure game overall which helps it overcome aged gameplay mechanics.


Score: 3.5

3 1/2 out of 5 alpacas


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The Legend of Kyrandia Book One Review

The Legend of Kyrandia Boxart

Developer: Westwood Studios
Publisher: Electronic Arts
Platform: PC – GOG*
Review code provided

It’s a shame we don’t see more adventure games in the modern era. Before FPSes and 3D landscapes became de rigueur for games, the adventure genre flourished. Here was a genre that gave players a view of vast creative, beautiful, or even disturbing landscapes that they were free to explore! Many classics came from that era. The Legend of Kyrandia series is not one of the well-known highlights from that time, but instead stands as a hidden gem.

In The Legend of Kyrandia Book One you begin your journey unexpectedly. Your grandfather has just been turned to stone by the power-hungry jester Malcolm. As a young man named Brandon, you seek to get your grandfather back to normal. Along the way, you come across multiple citizens who point you in the right direction, usually alongside new puzzles.

Puzzles are the make or break aspect for most modern gamers who try out adventure titles. Most modern ones feature easier puzzles or hints, but The Legend of Kyrandia is hint system free! A handful of puzzles require you to cycle through multiple attempts to figure out the proper solution. However, you can save at any point so it’s not very painful to retry puzzles. And unlike some games, you can never be stranded without a necessary item later on. No matter what, items will respawn if destroyed or you can backtrack to find them again.

The Legend of Kyrandia Featured

With that said, there are aspects of the game that are pretty hard to figure out without help. If you pick up the GOG release it comes with a PDF of the old Prima strategy guide. Although it doesn’t give you a point by point breakdown, it does showcase all solutions. It’s pretty handy, although many online guides exist too, such as this excellent one.

The game is not quite as fanciful as others of the time period, and it shows. For example, there are multiple areas to explore, but their forests are visually identical. Brandon even makes a remark about this. Funny as it may be, it doesn’t help the player to differentiate the landscape. Basically, you’ll need to create a map or use one someone else has drafted.

The Legend of Kyrandia Book One is a short and sweet adventure game with creative puzzles. When it comes right down to it, those are all the requirements needed to make an acceptable adventure game. It deserves some credit for never leaving a player without all required items, but isn’t quite as inspired as other titles. If you’re an adventure lover who has played all the big names but missed out on Kyrandia then go give it a shot!


Score: 2.5

2 1/2 out of 5 alpacas


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Castle of Illusion Starring Mickey Mouse Review

Castle of Illusion Starring Mickey Mouse

Developer: Sega
Publisher: Sega
Platform: Game Gear, Genesis (Reviewed), Master System, Sega Saturn

Castle of Illusion Starring Mickey Mouse is a game that many players have held dear for years. Recently, Sega went back and re-envisioned the title to be suitable for modern gaming platforms. Having never played the original before, I decided to give it a go before trying the remake. How does it stand up for someone who doesn’t get nostalgic recalling the title?

The people at Sega certainly tried hard to make something special with the licensed character of Mickey Mouse. Honestly, it seems like we haven’t seen as many excellent licensed titles since the era of SNES and Genesis. The world is bright and colorful and Mickey looks just as expected. Levels are imaginative and mesh with a Disney aesthetic.

It seems the game shouldn’t be that difficult, but it still ended up being somewhat tough for me. The primary offender was that Mickey has a weirdly heavy jump. He can get up pretty high in the air, but it sometimes felt that he wasn’t responding as accurately as he should have to my button commands. This could be due to the controller or aged game, though. Who can say? I do know the remake suffers its own lag but that was obviously not purposeful.

Castle of Illusion Screenshot

Aside from that, the platforming is interesting. A mechanic showcased in an early level even allows the map to be flipped upside down/right side up. It seems a bit ghastly, though, considering each flip causes the enemies to fall down and die immediately. Well, they disappear rather than die, but the implication is the same. Mickey himself never dies but instead is given a handful of “tries” before a final game over. Considering this is a game primarily targeted to children why couldn’t there have been infinite tries?

All things considered, Castle of Illusion Starring Mickey Mouse is a pretty good platformer. It has all the aspects you expect of one, such as  great music and attractive visuals. Still, those controls were problematic. And then aside from some neat concepts, the game doesn’t do much to make it stand out above the rest when it should. After all, this is a Mickey Mouse game!


Score: 2.5

2 1/2 out of 5 alpacas


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Vida Review

Vida Boxart

Developer: Interactive Girls Club
Publisher: Interactive Girls Club
Platform: PC (DOS)

Wow, what can I say about this game? First off, I’m not even sure if the name is “Vida” or “Interactive Girls Club: Vida” or what. We’re just going to rule under the good faith that this FMV game is titled Vida. And boy, if it isn’t the worst game I’ve played all year – old or new.

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Castle of Dr. Brain Review

Castle of Dr. Brain Boxart

Developer: Sierra On-Line
Publisher: Sierra On-Line
Platform: PC (DOS)

When I was younger I was a big proponent of computer-based video games. Of course, at the time, a great deal of my games were so-called edutainment. Some were fun, some were not so fun, and some barely qualified as educational at all. One game that always felt like the latter to me was The Lost Mind of Dr. Brain. It basically featured a lot of minigames with a few mind-working puzzles at times.

Because of that game, I figured I should give another Dr. Brain game a chance sometime. That’s where Castle of Dr. Brain comes in which is in fact a much older game. Unlike the one I experienced however this was a far more challenging experience. Despite being an adult, I found myself stumped at more than one point within the copious puzzles.

Castle of Dr. Brain Featured

The game is part of the Sierra Discovery Series which is certainly meant as a teaching tool. The only problem here is that a few of the puzzles seem way too intense for a child to solve. Either that, or I have really lost my way with logic puzzles. All the same, there was a great deal of variety between them that was much appreciated.

One of my favorite puzzles involved one that taught the basics of how binary octets turn into “numbers”. I’m always a big proponent of friendly methods of teaching children aspects of computer technology and language. Anyway, beyond that, there were some other neat brain teasers and relatively few pure minigames. Any child playing this today is probably a genius.


Score: 3

3 out of 5 alpacas


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