Posts Tagged ‘2010s’

Broken Age Act 1 Review

Broken Age Boxart

Developer: Double Fine Productions
Publisher: Double Fine Productions
Platform: PC – Steam

Once upon a time, point and click adventure games were king. Then something happened – shooters became popular. With shooters, and many other genres, video games were pushed further, with more interactivity and better graphics. The point and click games of yore fought on, but fell out of favor with most people over the years. Then, Telltale Games made waves with The Walking Dead and the genre was cool again. Finally, innovative developer Double Fine ran a Kickstarter for a new adventure game and garnered an amazing 3.3 million bucks. It appeared adventure games were no longer dead.

Finally, the Double Fine Adventure Kickstarter has borne fruit via Broken Age. However, only Act 1 is available right now, with the second act still being worked on. So what can be said about a game that was so tremendously anticipated by many? It likely won’t live up to your expectations. That doesn’t make it a bad game, of course! Well, let’s get into this review already.

Broken Age is split into two halves. One is the story of a young woman named Velouria (shortened to “Vella”) and a teenage boy named Shay. Players choose which story to begin with and jump right in. Although it is possible to swap between them at any time, it doesn’t seem to serve much purpose. It’s easiest to just play one story first and then go for the other, which is what I did. Vella’s part appears the longer, and much more interesting, half.

Broken Age Screenshot 1

Vella’s story starts as something called a Maiden Feast is about to start. It is quickly revealed that the town fears a  huge monster named Mog Chothra and that the only way to sate it is by offering up the best girls of the village. Unfortunately, Vella was chosen to take part. Unlike the others who all seek to be eaten, Vella recognizes the inherent wrongness of the situation and wants to fight back! Along her journey she meets many characters and solves a good deal of puzzles, although almost all of them could hardly be considered puzzles.

Shay has a completely different life. He lives by himself in a space station with only a sentient, overly-watchful computer and machines to interact with. For all intents and purposes, his world is a foil of Vela’s. Instead of the looming fear of death, he is protected completely from any and all danger. Shay’s life of repetitive nonsense is interrupted one day and finally his story starts to become interesting. Unfortunately, there are even less puzzles in this section and even less characters to meet.

One of the most exciting things about adventure games is the witty and intriguing characters you’ll come across while playing. Many point and click games fail in this respect, but since Tim Schafer was at the helm here, most expected something great. Somehow, Broken Age manages to not be that funny. The writing is good, but it doesn’t feel all that special in most cases. It seems like personalities are very subdued, when they exist at all. Thankfully, the voice acting is phenomenal which makes it so that listening to dialogue is never a chore.

Broken Age Screenshot 2

The most impressive aspect of the game is the visuals. Simply, this is one incredible-looking title. The art style makes everything seem like you’re watching a pretty picture book come to life. Animations are smooth, if sometimes repetitive, and help bring the experience to life. Locations have a great sense of design and fit with the themes of Vella and Shay’s stories. If I had to guess where a lot of the Kickstarter money went, I’d say it went into art.

As was hinted at earlier, though there are a lot of puzzles, most aren’t particularly difficult. Some players have lamented this point but it doesn’t seem bad to me. This is an adventure game being marketed to a massive audience – many of whom probably have never played a classic adventure game. Making puzzles as easy as possible keeps players moving and free of frustration. Just know that if your enjoyment of point and click games comes from intriguing puzzles that Broken Age will not scratch that itch.

All in all, Broken Age offers a meandering first half of an experience that becomes interesting right near the end. The story ends just as things start to get interesting and there’s no specific date for when we’ll get to play act 2. As gorgeous as the game is, there seems to be a distinct lack of personality. By that I mean the characters are mostly transparent task givers rather than true “characters” in the sense of being memorable. Perhaps we’ll see that change in the second half. Mostly, I just want to see how this story resolves itself. I’ve got my theories about what will happen, but we must all wait on Double Fine to see how everything turns out.


Score: 3

3 out of 5 alpacas


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Shufflepuck Cantina Deluxe Review

Shufflepuck Cantina Deluxe Boxart

Developer: Agharta Studio
Publisher: Agharta Studio
Platform: Mobile – Android, iOS PC – Steam

If you were a PC gamer back in 1989, then perhaps Shufflepuck Cantina Deluxe will look familiar to you. That’s because it is Agharta Studio’s homage to Shufflepuck Cafe. It turned the relatively tame world of air hockey into a pretty cool video game where you faced off against odd (often unhuman) enemies. Shufflepuck Cantina Deluxe definitely follows this formula and with a lot of modern flourishes.

This time around, the game takes place in a cantina not unlike something you might see in a Star Wars movie. At the start, you can only enter the first floor and play air hockey against three opponents as you learn the ropes. Characters each provide missions for you about who to beat or how many times to beat them. Completing these missions is integral to progressing your character up the ranks from a total newbie to a skilled player.

Beating missions is also useful if you ever hope to obtain a lot of Credz for your character. Obtaining enough currency lets you head into the shop and buy new pucks and paddles. Some confer advantages such as a super wide paddle which will make the game easier. There’s also a way to buy the backstories of characters to obtain their special skills or even get to swap your character for theirs.

Shufflepuck Cantina Deluxe Featured

Of course, all of this is just the dressing for a fun, simple way to play digital air hockey. The first enemies might seem simple, but venturing to other levels of the cantina shows just how ruthless it can get. Enemies each have their own specials, some of which are hard to block. Then there are powerups on the board that can help you, help your opponent, or cast an unfortunate effect on you (such as making the paddle tiny). Pair that with some tough challenges and Shufflepuck Cantina Deluxe becomes quite difficult after a while!

Still, this is a pretty entertaining experience. It’s funny to see these fantasy and sci-fi characters playing air hockey. The base game is enjoyable and it’s always possible to “grind” for more Credz if you can’t yet beat certain enemies. Having not played it on mobile devices, I’m not sure which is the better way to play, but it was easy to control on PC. If you do opt for the PC version and own an Oculus Rift, there’s even a beta available to let you get your virtual reality on. Shufflepuck Cantina Deluxe is a must-buy for Shufflepuck Cafe fans and a nice choice for those hankering for air hockey.


Score: 3.5

3 1/2 out of 5 alpacas


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KAMI Review

KAMI Logo

Developer: State of Play Games
Publisher: State of Play Games
Platform: Mobile – iOS PC – Steam

Puzzle game fans are not lacking in choice when it comes to games they can play. The genre is simply saturated with games of all varieties, from rhythm/music based puzzlers to a multitude of match-3 titles. KAMI isn’t like most popular games and instead focuses on the task of making an entire screen one color. This sounds easy until you get presented with multi-colored screens with complex patterns and only have a few moves to complete them in. So, KAMI is just the kind of puzzle game some are looking for – one that’s simple to understand but very hard to complete.

At first, it might seem like KAMI is easy. Over the first few stages you are presented with screens that only have two or three colors. It’s not hard to recognize which color you should slap down to make the whole thing one color. Of course, these are just the tutorial stages. After that, the game quits taking it easy and requires a more thoughtful approach. Where should you click and with what color? Most stages require some degree of practice (and a little guessing) until finally figuring out their trick.

The game certainly gives you a hand. At the start of each new puzzle section it always starts off with one that will teach you how to solve later puzzles in the section. Unfortunately, the first puzzle is always the easiest, meaning you’ll need more than that information to complete the rest. Each always requires you to finish at par or one move over it. Anything more and you’re greeted with a big “fail” sticker! There’s a hint function available but unfortunately it’s a little odd. It grants 10 credits every 24 hours which means you’re limited in hints per day. This is simply a holdover from the mobile version, since there is no way to “buy” more credits on Steam.

KAMI Featured

No discussion of KAMI is complete without talk of the visuals. The game is gorgeous! It is styled after paper (“kami” itself is a name of a type of origami paper) and the simplicity is very appealing. When you lay down a new color, the corresponding paper pieces all fold away in unison. It’s a very relaxing experience thanks to the light sound effects and attractive color combinations. Perhaps the only odd part is that no music plays during puzzles. Maybe this was to allow players to focus, but a gentle background track probably wouldn’t hurt.

If you’re not a fan of exerting your brain over games then run far away from KAMI. It’s tough, but satisfying for players willing to get into each puzzle. There are 63 puzzles in all, 18 of which are premium (pay) content from the mobile version. Those who want to buy KAMI should definitely grab it on PC and let their brains get to work!


Score: 4

4 out of 5 alpacas


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American McGee’s Grimm Review

American McGee's Grimm Boxart

Developer: Spicy Horse
Publisher: Kiss Label
Platform: PC – GameTapGOG*

American McGee’s Grimm was an interesting experiment when it launched in 2008. The 23-part episodic series came out in three seasons and was presented by GameTap. It was part of their “original content” lineup, which I don’t think has seen much attention since. Unfortunately, it didn’t seem that the gaming world was quite ready for episodic games at the time. The product will hopefully get a second wind once it launches on Steam.

American McGee apparently really loves fairy tales. After all, his best known products are based on one (the Alice series). American McGee’s Grimm doesn’t focus on one story but a whole heaping bunch of them. Each episode tackles one from Grimm’s Fairy Tales’ expansive literary library. As a fan of fairy tales and their history, I was quite eager to give the game a shot.

As it turns out, the gameplay is very minimal. Mostly, you explore the worlds as a gross little gnome monster named Grimm. His goal is to change stories by dirtying them up. Because he is such a stinky, yucky fellow, all he has to do is wander over the fanciful landscape to turn it dark. Townsfolk and cute critters will attempt to clean the world as you do so, but once you have enough power even they are changed into disgusting/scary versions of themselves.

American McGee's Grimm Featured

Mainly all you have to do is walk and “paint” the world. The more things get turned, the stronger Grimm’s powers become. Eventually, he can transform everything around him. However, each stage usually just wants you to reach a certain level of yuckiness before proceeding on to the next area. Everything gets reset at that point and you go at it again.

If you don’t want to simply enjoy the landscape, stories, and ruckus caused by Grimm then this won’t be a fun game at all. However, if you like seeing fairy tales reverted to more crude and dangerous versions then it’s worth the time. Maybe. Playing through all three seasons takes over a dozen hours and there are points where the repetitive play is too much. American McGee’s Grimm looks great and offers an entertaining story to play along with.


Score: 3

3 out of 5 alpacas


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Storm in a Teacup Review

Storm in a Teacup Logo

Developer: Cobra Mobile
Publisher: Chillingo
Platform: Mobile – iOS, Windows Phone PC – Steam

Have you been looking for a simple, yet fun new platformer to futz around with? There are a great many titles to choose from, but Storm in a Teacup is one great option to consider. Arriving two years ago for various mobile platforms and in 2012 on PC, the game didn’t take the game by storm. But perhaps it should have considering how much more fun it is than the infamous Angry Birds (and others).

The setup is a little weird. You play as a dude named Storm who sits in a teacup because, why not? Of course, this isn’t an everyday teacup. Instead it is magical which means the thing can move and levitate. You use the teacup to platform through fifty levels. There are definitely physics puzzle elements as you try to discern how to best jump and dodge dangerous objects.

Storm in a Teacup Featured

Visually, it looks pretty. The world is colorful, bright, and cartoony. Disregarding Storm’s completely average experience (white, blonde guy) the world is fairly creative. While passing through a stage, there are also multiple goals to attain. First, you can try to grab all the collectibles. A sticker can also always be found on a level. You just need to figure out how to find or grab them.

Storm in a Teacup controls well despite being made with touch screens in mind. I played through with a Xbox 360 gamepad and it functioned perfectly. The trouble comes simply from tough positioning of objects on stages. You’ll likely die a lot running into spinning saw blades and the like before learning the floaty jumps work.

There are a great many physics/puzzle platformers out there and Storm in a Teacup is one that happens to be worth your time. You’ll get a good deal of gameplay from it at a budget price!


Score: 3.5

3 1/2 out of 5 alpacas


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Goscurry Review

Goscurry Logo

Developer: Holoville Games
Publisher: Holoville Games
Platform: PC – Direct

Some video games make you tense, while others make help players unwind. The question is, is it possible to relax right in the middle of a fast, challenging experience? If you think so, then Goscurry is definitely for you. The game is certainly a bit odd, but also an incredibly cool experience. Just make sure you can relax before giving it a shot.

Goscurry is a sort of rhythmic racing game. Players take control of a small craft and fly above polygonal cities and landscapes via incredibly narrow pathways. These air streets build only a few meters in front of you, so you’re never sure if they will keep extending forward or have tons of turns. Turns aren’t as bad as you might think though, as they only go left or right at 90 degree angles. Of course, cruising down the futuristic one-lane highway reveals other tricks…

Simply making precise turns isn’t all there is! Once out of the tutorial mode, you’ll quickly encounter obstacles in the form of walls and gaps. Short walls and gaps can both be jumped over, while walls in the center of a road need to be dodged. It can be hard to get the timing for these down, at least it was for me. Harder modes even change the orientation of the camera, making the once “easy” task of driving around winding paths incredibly difficult again. This is one hard game.

Goscurry Featured

Unfortunately, there’s not too much to encounter while playing at the moment. There are a handful of difficulties, vehicles, and cities to fly over but it doesn’t feel like Goscurry is quite there yet. All the same, I have had a heck of a time playing it. It’s definitely one of those games that gets you in “the zone”. Once there, it’s possible to rack up higher scores than ever before and beat out (most) everyone on the leaderboard. Secondly, the music is phenomenal and you can purchase the soundtrack for a few dollars more.

Some won’t feel that this isn’t a very feature-filled game and they’d be right. If you need your games packed with content then go elsewhere for now. However, if you’ve ever had a taste for arcade games, experimental rhythm titles, or simply love zoning out with a game then Goscurry is perfect for your needs! Every time I want to put Goscurry down I can’t help thinking “just one more try” and getting sucked in again.


Score: 4

4 out of 5 alpacas


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Ballpoint Universe – Infinite Review

Ballpoint Universe Infinite Boxart

Developer: Arachnid Games
Publisher: Arachnid Games
Platform: Mobile – iOS PC – Desura, Direct, Steam

 Do you remember the days when you would be too bored in class to pay attention? Instead, you’d doodle away on a sheet of paper. Maybe you still do! Ballpoint Universe – Infinite is a game that transports those kinds of doodles into their own world. But instead of just being within the margins, the entire game is comprised of ballpoint drawings! They’re much better than anything I ever drew in class, too.

It’s mightily impressive. But what is the actual game like? Even that is a bit hard to pin down at first. As a cute, but measly little doodle, you wander around a hub world talking to other doodles. They will offer up tasks and it’s your goal to complete them. However, each mission boils down to basically the same thing – a shoot ’em up level. Sidescrolling shooter segments are what the game is all about.

Once in shooter land, the ship can be customized via ink. Ink is gathered by destroying enemies as well as bestowed upon you by fulfilled mission-givers. In any case, it’s possible to level up weapons and shields or buy entirely new ones to level. There are a great deal of items to choose from and some work better in specific circumstances. It’s always possible to change them out before a mission to give your ship the greatest advantage. Beyond the missions, there is also an infinite mode which works sort of like a boss rush mode.

Ballpoint Universe Infinite Featured

Shooters are often great fun, and Ballpoint Universe – Infinite certainly has its heart in the right place. With creatively designed creatures, excellent music, and a ton of ship customization it seems that there’s no way the game could fail. Unfortunately, the shooting itself isn’t that engaging. Instead of feeling exciting, it somehow turns into a chore. At the very least, the ship control via mouse is very responsive. Currently there’s no controller support.

It’s a shame that the main focus of the game isn’t more engaging! By all accounts it should be but for some reason I just wasn’t feeling it. With every other aspect of the game being so stand out though it’s hard to discount this one. Considering the super cheap price, feel free to take a chance on Ballpoint Universe – Infinite. If you’re still unsure, check out the demo!


Score: 3

3 out of 5 alpacas


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Furmins Review

Furmins Logo

Developer: Housemarque
Publisher: Beatshapers
Platform: Mobile – iOS PSN – Vita

What the heck are furmins? Apparently, they’re weirdly adorable orb-shaped creatures that require your aid to get back to their nests. In the game, aptly titled Furmins, you do this by solving physics-based puzzles. It starts out easy, but gets tough pretty quick!

Every stage of the game requires the player to do at least one thing to help the furmins reach their goal. Levels are small (each fits squarely on the Vita screen) and may have interactive elements. For example, you might be required to activate a bumper when a furmin lands on it to shoot them into the air, arcing toward the goal. Other times, you’re required to use bounce plates and such to get them going in the right direction.

The concepts behind Furmins are very easy to understand so anyone should be able to start playing. However, their continued enjoyment may very well waver depending on their puzzle aptitude. Despite being a well-rounded player, I found some of the puzzles quite challenging. If this is the case for me, then what of those who enjoy easier physics games such as Angry Birds? That game has seen success by being immediately playable in short bursts. Here, you might be stuck messing with a plank to try and get the right bounce arc for a while. It lacks the “ease of play” spark.

Furmins Featured

Why is this an issue? Simply because those who don’t consider themselves fan of casual games will likely skip over Furmins. Of course, if they played they would find out that it offers a true challenge… but how many players really test out a game before discounting it entirely? In this age, the practice is slim.

At times, it feels that the game is too skewed toward difficulty. Each level grants up to three stars depending on whether you save all the furmins, get all the candy collectibles, and beat the par time. The first two are not too tough, but times are completely unforgiving. It really seems you would have to arrange the stage in the exact way they did to attain most of them. Why worry about stars? They’re needed to unlock later stage sets, as well as all bonus sets.

All in all, it seems Furmins is in an odd place. It presents itself as what many consider a casual game but offers real challenge to players. Touch screen and rear touch pad implementation is fair, although it is probably best to turn off the latter due to unintended triggering. If you’re looking for a quick play game on Vita that offers more challenge then most, Furmins might be right up your alley.


Score: 3

3 out of 5 alpacas


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Zigfrak Review

Zigfrak Boxart

Developer: Entheogen Studios LLC
Publisher: Entheogen Studios LLC
Platform: PC – Desura, Fire Flower Games, GamersGate, Indie City, IndieGameStand, Shiny Loot, Steam

Outer space has been the backdrop for many, many games over the years. The 4x genre thrives there and many other games attempt to utilize the immense landscape to their benefit. Most of these titles end up feeling quite dry, though. Zigfrak has a very different tone and ends up being just the kind of space-based action RPG I was looking for.

Zigfrak begins with you being a new pilot on the side of the humans. As you play through missions, your rank increases and your ship gets decked out with increasingly cool wares. There is a story progressing about aliens and whatnot, but it doesn’t feel tremendously important. This is because the gameplay completely overshadows anything else with how entertaining it is.

Commanding your spaceship in Zigfrak is pretty easy. By using either the keyboard and mouse, or just mouse, you can zip around with little issue. Collecting space junk, cloaking, and other features are also simple to pull off. Many missions result in unexpected dogfights which is where the game really shines. With enemies on you from all angles, it quickly becomes a frantic test to see if you can stand against all of them. The music becomes fast-paced in response and it’s extremely cool to see enemy ships explode in ridiculous fashion.

Zigfrak Featured

Even though I wasn’t enamored with the story, the writing is very well done. Instead of trying to be serious, there is a lot of humor involved. I couldn’t help but laugh at a few missions due to their phrasing. When it seems that a lot of space games lately focus on dull specifics, Zigfrak stands out as simpler to pick up and play. The only issues I had were sometimes being confused by how to complete a mission task. Although the game is very good at writing out the steps, some of them came across as unclear to me.

Overall, I don’t know the last time I had so much fun with an action RPG set in the vast expanses of space. I love that Zigfrak doesn’t take itself too seriously and loads players up with exciting firefights, loot, and amusing mission prompts. If you’d like to test pilot the game first, you can download the demo off the official website.


Score: 4

4 out of 5 alpacas


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Violett Review

Violett Logo

Developer: Forever Entertainment S.A.
Publisher: Forever Entertainment S.A.
Platform: Mobile – Android, iOS PC – Steam

Violett is just your average teenager. Her parents have forced her to leave her friends behind as they move to an old house in the country. She’s angry and expects her life to be dull from here on out – until she spies a strange charm. Upon picking it up, she gets transported to another world. This Alice in Wonderland-esque adventure definitely wasn’t what she bargained for!

With the game named Violett after the lead character, it’s obvious that we will spend our time playing as her. Gameplay is of the point and click variety, with a few small tweaks. Along her journey, she discovers new powers. The first grants her telekinesis which is indispensable at times.  Continuing along reveals more, as well as a need to collect orbs to power some skills. Orbs decorate landscapes like a hidden object game and you’ll never have to worry about running out.

Violett Screenshot

As would be expected with a point and click adventure game, there are many puzzles to solve. Some are simple while others require a bit more thought. However, they’re often quite fun and unique. There were a few times I got stuck, and unfortunately, the in game “hint” system rarely offers any tangible hints. Those who can’t figure something out will likely find the Steam Community a great resource.

Interestingly, the story is told without much use of real language. Violett and her family speak gibberish as do the insects and other creatures living in the strange world. Still, you can grasp what characters need to solve their problems via illustrations. Adventure fans who love witty writing won’t get that here, but don’t skip it up just yet!

What Violett does so amazingly is create an environment that stands out against the droves of competition. This game doesn’t just suggest Violett is inhabiting a wonderland – it shows you. The inhabitants are unusual and the backdrops are simply stunning. It’s impossible to convey how awesome they are until wandering into new areas yourself. Seriously, it’s been a while since an adventure game required me to fight the urge to continuously save screenshots.

Violett Featured

Music is another high point for the game. Although there are not a ton of songs, each song is great. They all come back to the game’s theme but each do so in unique ways. Also, even though there aren’t a ton of songs, they’re the kind you are excited to hear one more time. Buying a copy through Steam nets you the official soundtrack at no extra cost, which is definitely handy.

There’s a lot to say about Violett. Although it is not a perfect adventure experience, it offers a wonderful time. From the unique and creative puzzles to the gorgeous backdrop and accompanying soundtrack, it’s hard to ignore the game. Start up Violett and you’ll be in for quite the journey!


Score: 4

4 out of 5 alpacas


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