Posts Tagged ‘2010s’

Freedom Planet Review

Freedom Planet Logo

Developer: GalaxyTrail
Publisher: GalaxyTrail
Platform: PC – GOG*, Steam

You know, people talk about Sonic the Hedgehog as if it were once a golden standard of 2D platformer. To be fair, the first few titles definitely brought a ton of great gameplay to the table… But they were also incredibly difficult! Freedom Planet is game which completely reveres Sonic, and as such, doesn’t stray far from the formula. You play as one of a team of brightly-colored creatures attempting to collect gems and save the world, all the while going really fast.

Freedom Planet certainly looks the part of a Sega Genesis classic. All the cast members are anthropomorphic animals because “mascots” rule! Enemies are evil because of course they are. Each stage offers copious collectibles and even a few secrets. In keeping with the time, it’s also a very brief game (if you’re skilled). Or, if you’re like me and almost immediately switched to “casual” difficulty.

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My main motivation to swap difficulties was due to a variety of problems inherent with Freedom Planet. The biggest is finicky controls. When playing with my 360 gamepad my character sometimes failed to do as I desired. Instead of jumping up, she’d simply look up. At other times I’d want to jump bouncily from a wall climb only to glide off. This caused tons of problems, especially during boss fights where I’d consistently miss hitting their weak point because of ill-performed jumps.

Another issue is that the game simply overloads itself with enemies later on. Some stages are packed full of monsters and missiles, leaving very little room for error. On the lowest difficulty I safely soaked up tons of hits, at least! Freedom Planet looks fantastic and features a lot of great moments. It just happens to fall into the same trap that Sonic games did of not letting speed be the driving gameplay force. Still, it’s a mostly cool 3 hour ride for those who do appreciate Sonic and its many imitators.


Score: 2.5

2 1/2 out of 5 alpacas


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Letter Quest: Grimm’s Journey Review

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Developer: Digerati Distribution
Publisher: Bacon Bandit Games
Platform: Mobile – Android, iOS PC – DirectSteam

Words rule. As someone who writes all the time it makes sense that I’ve got at least a passing interest in the English language. That’s why games like Letter Quest: Grimm’s Journey appeal to me most. It’s an RPG of sorts completely focused around Scrabble-like mechanics. You’re provided a small selection of letters and must create words with them in a short period of time. The bigger the word, or the rarer letters used (Q, X, etc) and little Grimm will release a stronger attack! Yes, the concept is simple, but quite effective.

Each stage is quite small and features Grimm walking from left to right in a cartoony 2D world. Firing off a word uses up your turn, although players can choose to utilize potions and the like instead. As you progress the enemies grow much tougher which demands more of players. Luckily, Letter Quest never makes slow typers (or clickers) disadvantaged thanks to its turn-based approach. What it does do though is offer really slow character progression.

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Upgrades to Grimm’s health, attack, and such are unlocked via gems. Gems are awarded upon beating persistent quests or levels. They’re certainly easy to get but accumulating enough for upgrades is surprisingly slow going. As such, it can be tough to defeat later stages without a lot of grinding. Really, I was just disappointed my awesome Scrabble skills weren’t enough to keep me powering through.

The concept and execution of Letter Quest: Grimm’s Journey is spot on aside from its artificial gatekeeping measures. It looks cute, has a pretty responsive interface, and is an enjoyable puzzle game. If you’re looking for more in the same vein then check out Words for Evil. Although imperfect in its own regards, skilled players are rewarded without restrictions.


Score: 3
3 out of 5 alpacas


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In the City of Alabast ~ The Menagerie Preview

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In the City of Alabast ~ The Menagerie is not your typical eroge. You’re not a boy chasing after girls in some everyday setting. Actually, it’s something quite the opposite – and that’s what makes it worth looking into.

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Door Kickers Review

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Developer: KillHouse Games
Publisher: KillHouse Games
Platform: PC – GOG*, Steam

Police games intrigue me a whole heck of a lot. From Police 911 to S.W.A.T. they’re all just pretty excellent games. Unfortunately for fans of the latter title, there’s been a real lack of super strategic and gritty games since Sierra got eaten/killed/revived. Door Kickers may not be exactly the same, especially given its top-down perspective, but it is excellent in its own right.

In Door Kickers you’re given a huge array of campaigns and basically given free rein to complete them exactly how you want. Each features a different strategic situation to assess. Players plan absolutely every aspect for teams and (hopefully) execute it flawlessly. The top-down perspective gives a great vantage point as players see the entire level map. Of course, actually “seeing” where enemies are requires line of sight confirmation. Until that point areas are hidden.

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Brash players can do well enough in early stages with minimal officer deaths, but not through the entire campaign. Door Kickers is definitely designed with tacticians in mind because those players will reap the greatest rewards. It simply feels good to have a plan work perfectly. Of course, surprises are bound to happen. Modifying plans on the fly to suit changing situations feels damn good, too.

Buying Door Kickers is like unlocking a new gaming obsession. Beat all the missions? Now go back and three-star them while completing all the challenges. After that you can download user-created mods/levels, or heck, make your own. Door Kickers is an excellent strategy game, especially for those of us looking to scratch that S.W.A.T. 4 or Rainbow Six itch.


Score: 4.5

4 1/2 out of 5 alpacas


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Tales of Maj’Eyal Review

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Developer: DarkGod
Publisher: DarkGod
Platform: PC – GOG*, Steam

My first exposure to roguelikes would probably make Rogue fans cry. Instead of following most of the same principles, what I came to know of the genre could be better defined as rogue-lites. In any case, not everything I play falls into that distant genre cousin branch, as Tales of Maj’Eyal proves. This roguelike RPG is incredibly deliberate with turn-based play, variety of challenging enemies, tons of character classes to experiment with, and of course the possibility of permadeath.

Honestly, Tales of Maj’Eyal is quite a lot to take in right from the start. There are tons of classes and different types have their own starting hub worlds. Despite a recognizable top-down and turn-based interface, there’s a lot to get a handle on with a multitude of spell types, enemy powers, and a handful of other systems. But basically, it’s very much like a typical deep RPG wherein you’re able to hone your characters with exacting detail and will always need to be careful while exploring randomly generated dungeons.

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Once you digest everything at play here the game really takes off. It’s difficult for me, even on easier settings, but I certainly appreciate that there are multiple options available. If you’re looking for a “hardcore” experience then Tales of Maj’Eyal provides that. If you’re seeking a highly strategic, but not completely hellish game you can get that too. It’s great to see a game of this genre open itself up to a variety of skill levels.

In all, it was a big surprise how much I ended up enjoying this one. There’s so much going on, but the foundation is solid. Roguelike fans looking for something more “classic” than Rogue Legacy and its ilk will definitely find it with Tales of Maj’Eyal.


Score: 4

4 out of 5 alpacas


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Life is Strange Episode 1 – Chrysalis Review

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Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

I still find it hard to believe that after all this time the thing which brought point and click titles “back” was one of Telltale Games’ licensed games, but it’s hard to complain. Since The Walking Dead, it seems many have followed in their footsteps to create titles with a similar feel. Life is Strange definitely has that sort of vibe, but manages to be its own unique creation. At least, that’s how it feels by the end of Episode 1 – Chrysalis.

You play as Max, a teen who just turned 18, loves photography, and attends a private high school. Her day starts out as bleak as usual until she witnesses a murder. Terrified, she reacts and amazingly manages to rewind time. Thus begins Max’s incredible journey from regular teenager to “everyday hero.” Unfortunately she still has to deal with annoying peers, cliques, and school security.

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Much of Life is Strange plays out like a typical modern adventure title. You walk around in third person, examining objects and talking to others. Where it diverges is with the time rewinding mechanic. For example, you may talk to someone and say the “wrong” thing. Instead of living with that issue, you can simply rewind before saying it and choose another response instead. Oftentimes it seems there is no best choice – but it’s still neat to see how every option plays out.

Things are off to an intriguing start in Life is Strange, although most characters feel ‘2D’ and events incredibly staged. Perhaps that’s just the result of integrating gameplay components. Despite these small detractions I’m interested to follow the game through its 5 episode series.


Score: 4

4 out of 5 alpacas


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Grim Fandango Remastered Review

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Developer: LucasArts / Double Fine Productions
Publisher: Double Fine Productions
Platform: PC – GOG*, Steam PSN – PS4 Vita

I have chased the specter of Grim Fandango for years. When it first launched my attention was captivated by magazine articles and photos. I wanted this game – but my computer was not nearly capable enough of running it. Fast forward years until I found a copy at the thrift store… but my computer was far too modern to play it correctly. Finally, Grim Fandango Remastered has given me the chance to play this beloved point and click adventure!

Well, honestly I wish this had happened years ago with the original release and not Remastered. Buuuut… we’ll get to why that is in a moment. First, one must get all the obvious discussion about Grim Fandango out of the way. It tells a phenomenal story with an awesome cast of characters who all exist in El Marrow – the “Land of the Dead.” Manny is a salesman trying to work off his debt by selling travel packages to spirits. Unfortunately, he only ever seems to get lowlives who qualify for super cheap packages. Everything changes when he steals one customer from his coworker and things spiral out of control.

Nearly everything is pitch perfect: the visuals, music, voice acting, and overall story arch are a joy to watch unfold. Some puzzles aren’t particularly logical but this was still a big issue in the 90s. Grim Fandango Remastered leaves most everything alone aside from implementing a new control scheme and giving characters less pixelated bodies. There’s a pretty neat commentary track as well but beyond that it doesn’t feel like enough work to warrant a word like “remastered.”

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Then there are the glitches. Oh boy, those glitches (on PC at least) are monumental. I encountered multiple visual glitches as well as game-breaking bugs that would not allow me to progress in three puzzles. Considering the “puzzle logic” in the game, it’s very easy to simply not realize that an integral part of the puzzle isn’t triggering or has suddenly disappeared. Oh, sometimes it freezes too because why not? Here’s hoping a ton of patches arrive soon to sort the game out because right now Grim Fandango Remastered is a mess.

So what is the end result? This is most assuredly a classic game with amazing characters, art, and a multi-year tale but the current release makes it a challenge to enjoy. Some folks out there have played without glitches rearing their ugly head and that’s fantastic! I just wasn’t one of them. Grim Fandango Remastered, as it currently stands, could cause irreversible damage to the original’s reputation.


Score: 2

2 out of 5 alpacas


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Pix the Cat Review

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Developer: Pastagames
Publisher: Focus Home Interactive
Platform: PC – Steam PSN – PS4, Vita

Pix the Cat launched on PS4 and Vita last year as one of those PS+ Instant Game Collection titles. At that point I heard tons of people expressing just how good it was! Unfortunately, I didn’t get around to playing it during that time frame. Instead, my waiting resulted in being rewarded with a Steam release. For those who haven’t already played it on PSN, let’s jump right into what it’s all about.

Players control a blue, square-shaped cat named Pix and must collect eggs, which hatch into chicks, and deposit them in little warp holes. The play field looks a bit reminiscent of arcade classics like Pac-Man with a 2D board and twisty rooms. After collecting eggs, the chicks follow directly behind Pix in an increasingly long line. You cannot run into this line – or walls.

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As such, Pix the Cat takes on a fast-paced arcade vibe with heavy puzzle inspirations. While playing you’ll need to discover the most efficient ways around each room to maximize chick drop offs and points. It’ll likely take multiple run throughs to develop said strategies, but the gameplay is enjoyable enough to keep this from becoming monotonous. The only issue I really had was how slow Pix starts off as the most enjoyable gameplay comes when you’re rushing through stages with the timer nearing zero.

Beyond this main mode there are more thoughtful, puzzle-y sections as well as a local multiplayer mode. I’m not a huge fan of the additional modes as the “classic” one is most enjoyable. With that said, Nostalgia mode has outrageously cute visuals so check that out at least once! Pix the Cat is cute, challenging, and a great new take on arcade style.


Score: 4

4 out of 5 alpacas


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HuniePop Review

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Developer: HuniePot
Publisher: HuniePot
Platform: PC – MangaGamer*, Steam

I never would have thought that HuniePop was going to be a game that I’d be playing for over 11 hours until 2 in the morning. At a glance, it looks like your typical mediocre anime dating sim. There are plenty of those floating around, so why bother with HuniePop?

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Ostrich Island Review

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Developer: MeDungeon
Publisher: MeDungeon
Platform: PC – Steam

You know, I never really expected to play a game where you control an ostrich – but the concept is adorable! Ostrich Island begins with an ostrich who has their head buried in the sand. That’s you. After it quits being a scaredy cat the journey begins. Each level is fairly small and all that’s required is to get from point A to point B (with a great deal of collectibles in between).

The game is incredibly odd at first glance and even in play still seems strange. After all, there’s a button dedicated to digging your head in the sand as well as kicking. You’ll kick a lot if you want the highest score. Kick treasure chests to open them, or kick palm trees to knock the darn things over and collect what they drop. Your main goal is to collect big ‘ol ostrich eggs but there are tons of other prospective goodies.

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Although Ostrich Island may seem incredibly short and linear, you’ll eventually discover the progress gating. This ostrich needs to gain some skills (such as jumping higher or swimming) before proceeding. It’s a bit annoying since all you really want to do is goof off. It’s around this point that the cohesiveness also starts to disintegrate. Suddenly you’re in a dungeon! For some reason there are skeletons running around that kill you! It’s nonsensical in an annoying way given you have limited lives.

It’s safe to say that Ostrich Island is far less aimless than similar animal-controlled games like Goat Simulator. There’s definite purpose. For a while I even let myself get hooked on trying to collect all level items, hats, skins, and achievements. Really, your enjoyment of it will be derived by how much fun you have unlocking stuff versus how well you handle glitchy jumps, annoying progression gating, and the like. Ostrich Island is an odd bird indeed.


Score: 2

2 out of 5 alpacas


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