Posts Tagged ‘DONTNOD Entertainment’

Life is Strange Episode 5 – Polarized Review

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Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

Life is Strange is a series that I’ve been having a real on-and-off relationship with. It surprised me right out of the gate in a fantastic way. However, as the series went on, things felt drawn out. I can’t say I expected the conclusion the game provided right from the start. However, by Episode 4 it seemed pretty clear what DONTNOD Entertainment had been hinting at the entire time.

Episode 5 – Polarized is quite a ride, despite being the shortest of the episodes yet. Or, perhaps it is because of the brevity that they finally cut out all the fluff and provided a high-intensity episode from beginning to end. Now, it’s worth noting that I am not a huge time travel/sci-fi fan. In fact, I have never seen many of the iconic films or read the well-known books on these topics. Because of this I was tremendously impressed with how this game handled the results of Max’s time traveling. It was cool, creepy, and kept me on edge wondering what could possibly happen next.

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One of the weirdest aspects of the series for me is how absolutely dark things got by Episode 5. It’s not that the early game was particularly cutesy and fluffy, but it almost seemed like it would be a fairly typical (if sci-fi tinged) coming of age story. But then things started to get real — too real. Really disgusting stuff was happening to the students of Blackwell Academy. Even though Episode 5 doesn’t go to the lengths I quite though it would, ti’s still a huge tonal shift from the very beginning.

Was I happy with the conclusion? Sure, but (spoilers) I have heard that all that emphasis on choice in the game is actually for naught as far as the final ending is concerned. I could be wrong, but will discover soon enough for myself. I don’t like the idea that choice in this game is nothing more than a means by which to alter a few sentences that characters say to you throughout the episodes. That’s definitely how it felt, though, and hopefully there is at least a little more to it than that even if the conclusion plays out the same.

Would I recommend Life is Strange to others now that I have completed the series? I think so. Even though I was not in love with everything the game did, it provides an adventure game that is unlike most others on the market. Despite obvious inspirations from modern Telltale titles, it moves in its own directions and creates something unique. I’m very curious to see what DONTNOD does next, whether it be a second season (hopefully with a different cast) or something completely different.


Score: 4

4 out of 5 alpacas


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Life is Strange Episode 3 – Chaos Theory Review

Life is Strange Episode 3 - Chaos Theory Logo

Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

I’ll admit, despite the dramatic flourishes of Life is Strange Episode 2, the episode felt pretty meandering. This phenomenon appears in many episodic properties, though. Things picked up a tad in time for Episode 3 – Chaos Theory. Throughout the approximately two-hour playtime I found myself hooked, even if it wasn’t always for the best reasons.

Information related to Kate, Rachel, and the Vortex Club was left relatively untouched, even after what just occurred in the previous episode. And for reasons unknown, these interpersonal, ham-fisted issues are still more pressing than the impending destruction of Arcadia Bay. With that said, I enjoyed getting caught up in Max and Chloe’s antics even as they increase in severity.

Life is Strange Episode 3 - Chaos Theory Featured

And (spoilers) I’ll admit to advocating very hard for a potential relationship between them. The way Episode 2 ended scared me about who Max’s potential love interest could end up being, as it seems completely wrong with the assessment I’ve made of the characters thus far (headcanon, haha). In any case, the real star of the episode is Chloe. We see more about her life and history which explains her current devil may care attitude. Then, in the final few seconds of the episode, we’re given a huge “shock” and then credits roll. Although the reveal felt like a cheap trick, it did effectively necessitate my playing of the upcoming episode.

I did not appreciate the utter game-y ness at times. Searching for a computer password and an appropriate place to hide keys had me trying every wrong option first. When the real one was revealed it was obvious, but somehow I didn’t notice (or maybe you need to perform other actions before the right one unlocks?). I’ll need to play again to see if that was the case or not, but if so, that’s truly annoying. Life is Strange is about the story, and any amount of frustration to experience more of that is a hindrance to my enjoyment.

Episode 4 looks to be when the Vortex Club party finally occurs, and as such I’m hoping it’s where everything finally amps up – so far the story is weirdly sedate. It’d be impossible to keep all that excitement for the final episode, right?


 

Score: 3

3 out of 5 alpacas


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Life is Strange Episode 2 – Out of Time Review

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Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

Life is Strange Episode 1 managed to hook me quite well. Despite a super dramatic, and not particularly “realistic,” reality it worked. I wanted to see what was in store for Max next, and with Episode 2 – Out of Time we get another sampling of this world. But, because we’ve already visited it once, some of the initial charm has worn off.

At first it felt like the episode dragged. Interpersonal teenage angst is something I’d rather leave behind, of course, DONTNOD Entertainment manage to infuse it with enough attention that you care about certain characters – and absolutely loathe others. Despite mostly solid writing, some aspects did bother me, though.

Life is Strange Episode 2 Featured

It seems weird that right after the ending of Episode 1 that Max and her old buddy Chloe are super-duper buddies again. Sure, real life friendships might resume perfectly after a long pause, but the ham-fisted nature of their BFF-dom is a little eye-rolling. With that said, I’d much rather Max end up with Chloe rather than dating her needy guy friend. Please don’t go that route, Life is Strange!

There’s a lot of down to Earth sequences in Episode 2 but a few also drive home the impending disaster that Max continues to see. A few choices really stressed me and at least one part may have huge ramifications on the story. If you dug Life is Strange’s look into the life of an unsuspecting teenage hero then keep playing – things are slowly amping up.


Score: 3.5

3 1/2 out of 5 alpacas


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Life is Strange Episode 1 – Chrysalis Review

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Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

I still find it hard to believe that after all this time the thing which brought point and click titles “back” was one of Telltale Games’ licensed games, but it’s hard to complain. Since The Walking Dead, it seems many have followed in their footsteps to create titles with a similar feel. Life is Strange definitely has that sort of vibe, but manages to be its own unique creation. At least, that’s how it feels by the end of Episode 1 – Chrysalis.

You play as Max, a teen who just turned 18, loves photography, and attends a private high school. Her day starts out as bleak as usual until she witnesses a murder. Terrified, she reacts and amazingly manages to rewind time. Thus begins Max’s incredible journey from regular teenager to “everyday hero.” Unfortunately she still has to deal with annoying peers, cliques, and school security.

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Much of Life is Strange plays out like a typical modern adventure title. You walk around in third person, examining objects and talking to others. Where it diverges is with the time rewinding mechanic. For example, you may talk to someone and say the “wrong” thing. Instead of living with that issue, you can simply rewind before saying it and choose another response instead. Oftentimes it seems there is no best choice – but it’s still neat to see how every option plays out.

Things are off to an intriguing start in Life is Strange, although most characters feel ‘2D’ and events incredibly staged. Perhaps that’s just the result of integrating gameplay components. Despite these small detractions I’m interested to follow the game through its 5 episode series.


Score: 4

4 out of 5 alpacas


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