Posts Tagged ‘gamebook’

80 Days Review

80 Days Logo

Developer: inkle
Publisher: inkle
Platform: Mobile – Android, iOS

Around the World in 80 Days is one of those novels that has inspired an incredible amount of creative thought. Somehow, I’m not sure that there was ever a game based off the classic journey before now. 80 Days places you into the role of Phileas Fogg’s valet – rather than Fogg himself. It’s an interesting role to play as you must both determine what route you travel upon as well as keep your gentleman company.

80 Days falls strongly into the gamebook mold and that’s anything but a bad thing. As each day passes you must choose where to go, who to talk to, what to talk about, and how to best care for Fogg as well. Talking with others not only passes the time (and reveals some great writing) but can unveil new pathways for the illustrious trip. Of course you could simply stick to the default path but that would be the most boring adventure ever. Explore, converse, and enjoy this stunning world inkle has put together!

80 Days Featured

Unlike the novel from which it’s based, 80 Days stick you in a sort of alternate reality where steampunk and sci-fi aspects are everyday. This injects the game with more excitement as you can never be sure what awaits you in the next location. Unlike most mobile games, this one looks incredibly unique. The stylish framing of letters, excellent use of colors, map travel animations, and everything else come together to make this experience as visceral as travelling around the world via your smartphone can be.

Days are your biggest currency and worry. Get to a location too late, or simply waste your time and you’ll have to spend days before the next mode of transportation arrives. Sure, it’s the player’s fault, but it’s annoying all the same. And, while this is an odd complaint, 80 Days doesn’t feel like a “mobile” game because it is a title you want to play for long stretches at time. In any case, this is a standout title which Android and iOS gamers are lucky to have access to.


Score: 4

4 out of 5 alpacas


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Appointment with F.E.A.R. Review

Appointment with F.E.A.R. Logo

Developer: Tin Man Games
Publisher: Tin Man Games
Platform: Mobile – Android, iOS PC – DirectSteam

The Fighting Fantasy series of gamebooks began in the early 80s where legions of readers picked them up. Unfortunately, I missed out on this whole world of gamebooks until discovering Tin Man Games. Their digital renditions are tremendously enjoyable, especially Appointment with F.E.A.R. which is a video game version of the 1985 book.

Players begin by crafting a hero to play as. Customization options aren’t immense, but you can select between two genders, races, outfit colors, and superhero skill set. Each superpower tweaks how you’ll be able to react to situations that arise during the storyline. Because you’ll very likely have to play through more than once you’ll be able to see how different heroes handle issues.

Since Appointment with F.E.A.R. is basically a digital book it shares a lot of common ground with typical visual novels. The story is presented via text and there are many points where players choose between a few decisions. All the art is also comic book-inspired which definitely makes the presentation more dynamic. Unlike most visual novels, fights also break out. At this point you select attacks and try to whittle down the enemy’s HP before running out yourself. Weirdly, one fight I encountered glitched out leaving me with 0 HP and stuck in the scene.

Appointment with F.E.A.R. Featured

The storyline is typical comic fare with an evil group, F.E.A.R., planning something diabolical. Your entire goal is to find clues throughout the city in order to find their headquarters and meeting time before it’s too late. With only three days to accomplish this you likely won’t win the first time. Thanks to the enjoyable writing and variety of choices it’s not painful to replay. In fact, it’s tremendously fun to explore new areas or see what would happen if you chose differently.

Some may notice that Appointment with F.E.A.R. is cheaper on mobile platforms than PC. If you don’t mind the mode of play, then mobile is a bargain! However, the Steam version offers nice benefits too via controller support, achievements, and trading cards. Controller supportworks, but a little spotty. During a playthrough my game suddenly stopped showing controller prompts (which highlights a currently selected option). So far it seems Tin Man Games is quickly responding to bugs with patches, at least.

Appointment with F.E.A.R. is a fantastic, goofy superhero adventure that will last you at least two hours to finally beat. Play it via whatever platform you desire and you shouldn’t be disappointed.


Score: 4

4 out of 5 alpacas


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Steve Jackson’s Sorcery! Part 1 Review

Steve Jackson's Sorcery! Part 1 Logo

Developer: inkle
Publisher: inkle
Platform: Mobile – Android, iOS

As a huge fan of visual novels, it will probably come as quite a shock that I’ve barely ever touched any gamebooks. Gamebooks, as their name implies, are books that grant the player some direct control – or gameplay – at many junctures throughout the story. Many have played something from the Choose Your Own Adventure catalog. However, Steve Jackson’s Sorcery! is a  huge step above that. Initially a part of the Fighting Fantasy series in the 1980s, developer inkle has smartly re imagined it for the mobile market.

Sorcery! Part 1 is just the first leg of an epic journey and it is a blast to play. The storyline is fairly common: You are a young, inexperienced adventurer who must travel to many dangerous locations to obtain the Crown of Kings. Along your way, there are many choices to make that shift the whole tone of the story that’s unfolding for the player. With so much choice, you really feel like the narrative matches your decisions.

For example, I imbued my hero with a very courageous, smart, and caring personality. She would fight for what was deemed right if it were necessary but not get into battles for the heck of it. When offered food from poor townsfolk, she would refuse it as they needed it much more than her. Any time it seemed a dangerous situation was around the corner I would even tense up a bit, trying to rightly perceive which option would be the right one. It’s all thanks to the great writing that made me invested in my character as well as her quest.

Steve Jackson's Sorcery! Part 1 Screenshot

Alongside the many choices of what to say and where to go, there is also a battle system that is quite neat. When you’re in an inescapable battle the screen switches to show both your hero and the enemy as cool black and white art. It then plays out a bit like rock, paper, scissors where you must determine when they’ll strike hard or when they’re bluffing and only going to defend. It’s not random as the descriptions hint to what will come next. Unfortunately, sometimes the touch controls didn’t function properly which made it hard to switch fighting stances without trying multiple times. This touch screen issue also persisted on the map menu at times.

Although Sorcery! Part 1 is just the first of Steve Jackson’s fantasy adventures, it is still a great start that will last players a good deal of hours (especially considering the likely short gameplay sessions on phones). It comes tremendously recommended if you enjoy those sort of classic fantasy adventure tales as well as gamebooks. If you’ve never played a gamebook before then this is also a great way to start thanks to its superb writing and fun gameplay!


Score: 4

4 out of 5 alpacas


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Gamebook Adventures 6 – The Wizard from Tarnath Tor Review

Gamebook Adventures 6 - The Wizard from Tarnath Tor

Developer: Tin Man Games
Publisher: Tin Man Games
Platform: Android, iOS, PC (Desura)

This post is part of the Indie RPG Bundle review collection

Many of us have “played” gamebooks in the past whether or not we called them by that name. Perhaps you played Choose Your Own Adventure stories or the Lone Wolf series. Whatever the case, Tin Man Games have been focusing on creating gamebooks for the digital audience and they do quite well at it. The Wizard from Tarnath Tor is the sixth in their Gamebook Adventures line.

The story focuses on your lead character, who begins the story stuck in a trap. You are saved by a wizard who then regales you with a tale about how he came to be there. According to him, he was a wizard from the great City of Tarnath. At least it was until it was destroyed in a rampage. This man asks for you to return to the city and fetch his wizarding tools because he senses that something evil has begun to take place there. And, of course, whether that is believed or not – that’s the journey you must undertake!

The Gamebook Adventure series pays great attention to keeping their games very book-like. Pages look realistic and page flips are animated as well. In a really useful move, you can also increase or decease the font size which is something that can’t be done with a traditional book. The Wizard from Tarnath Tor has a great deal of pages and choices to make along the journey.

As you might expect, it’s the choices that make these games the most interesting. After reading pages of text you are regularly presented with a new choice to make. Choices may reveal hidden objects, new dangers, or simply flesh out the adventure. Battles occur in turn-based fashion with dice rolls deciding the offense and defense of each side.

However, it seems something must have been amiss during its production because the writing does not stand up as well against The Siege of the Necromancer (the only other game in the series I’ve played thus far). No, it’s not necessarily the skill level because I was still curious to unravel the story. Instead, my eyes were regularly drawn to grammatical flubs. That, and the phenomenon of re-using the same word many times in a short span was also common. Even with these troubles, I still found the experience enjoyable.


Score: 3.5

3 1/2 out of 5 alpacas


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Gamebook Adventures 2 – The Siege of the Necromancer Review

The Siege of the Necromancer

Developer: Tin Man Games
Publisher: Tin Man Games
Platform: Android, iOS, PC (Desura)

This post is part of the Indie RPG Bundle review collection

Before being part of a bundle, I have to admit I had never heard of Tin Man Games or their Gamebook Adventures series. However, after playing, I have found that The Siege of the Necromancer is an incredibly entertaining game and something I need to have more of in my life. Why is that? What exactly is a “Gamebook Adventure”?

If you’ve ever played with a Choose Your Own Adventure book then you’re likely familiar with the premise. In this title, you are presented with a long story, almost purely comprised of text (although images pepper some pages). As you read, there will often be choices presented which can lead to very different outcomes. The main goal is, well, to survive the adventure!

Siege of the Necromancer Featured

Gamebook Adventures 2: The Siege of the Necromancer starts you out in the middle of action. You and a band of a couple of men are seeking to survive rampaging goblyns. Things quickly go downhill, but you make it out alive. From there, you must explore and visit new environments on your travels. There are a great deal of helpful tools to find but, unfortunately, there are also a great deal of enemies standing in your way!

Battles are more interesting than the Choose Your Own Adventure books of yore because they actually play out more like a RPG. During a fight, you roll dice to set attack power or defense. Enemies roll as well and whoever has the higher roll will either be able to attack, or alternately, dodge an attack. It works out quite well and becomes tense as you watch the dice fall on-screen. Those who think the animation is too slow can also make it quick.

Beyond that, there are seemingly hundreds of choices to make throughout a single playthrough of The Siege of the Necromancer. Even after a successful playthrough there’s still so much left that you can easily give it another run. Put simply, the game is a ton of fun although most might not even consider it a “game”. It certainly makes me want to check out what else Tin Man Games has to offer!


Score: 4

4 out of 5 alpacas


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