Posts Tagged ‘Humble Store’

Polyology Review

Polyology Logo

Developer: Gridlock Interactive
Publisher: Gridlock Interactive
Platform: PC – Humble Store, itch.io

Sokoban (block pushing) games are deceptively easy. If you’ve never played one, their name basically defines the goal of pushing blocks together or to a certain spot. In Polyology, your goal is to smush together blocks which bear the same number. You’ve also got to ensure that the number matches the amount of blocks touching. It sounds simple enough but as the game unfolds you discover all sorts of twists.

Polyology grades you on how many “pushes” it takes to complete any one puzzle. Meet the minimums and you have a chance at up to three stars. If you can’t, well, you’re still awarded one star for simply completing a puzzle. Stars are important since they unlock later stages. Eventually you will have to retry previous tough stages to collect more stars.

Polyology Featured

Many levels also tweak the expected sokoban formula in interesting new ways. For example, switch blocks will switch places with the player rather than moving in a regular direction. Sometimes blocks even come in distinct, Tetris-ish shapes. There are a lot of variations which are fun, challenging, and occasionally frustrating. Controls (keyboard and gamepad) are good and you can even undo moves but I still would’ve appreciated a hint function.

The game might not have the fanciest visuals around but they’re serviceable for what’s going on. The colored sphere is cute as its face actually changes depending on what you’re pushing. Polyology also has some fantastic, low-key music for solving puzzles to. There are not an outrageous amount of puzzles but they should keep you busy for a couple hours.


Score: 3

3 out of 5 alpacas


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Abomination Tower Review

Abomination Tower Logo

Developer: Adrian Sugden
Publisher: Adrian Sugden
Platform: PC – Desura, Humble Store, itch.io

I completely suck at platformers. Even ones designed to be family friendly often give me a run for my money. As such, it makes no sense for me to enjoy Abomination Tower. This fairly challenging platformer is procedurally generated with horrible spikes, fleshy monsters, and shooty globs that kill you in one hit. As you ascend the tower, each stage offers increased challenges to survive. And yet, I found it immediately enjoyable.

Perhaps it has to do with the humor inherent from the get go. The protagonist is an abomination in the most obvious sense. It is a being created by a mad scientist that moves and jumps but has no head. This no head bit actually has a gameplay aspect too. You see, after collecting enough eyeballs you unlock wearable heads. Each confers its own special ability – but you can’t stack heads. Even after unlocking a few more I still found myself sticking with “Save My Butt” since that allows the abomination two hits rather than one hit KOs.

Abomination Tower Featured

The humorous theme thrives thanks to Abomination Tower’s visuals. That aforementioned unlock, for example, actually places a round rump on the abomination’s head. Everything has a nice cartoony vibe despite the blood splatters decorating walls and floors. It’s also great that unlocks remain unlocked even when you die and/or restart. This is important when you (or me, in this case) die constantly.

Issues I noticed were that platforming is not as precise as it could be. Jumps in particular all have a minimum left and right motion, meaning you must account for these specifics when jumping through dangerous sections. Some procedurally generated bits also seemed to offer impossible fragments. Perhaps I’m not skilled enough yet, but they did seem problematic. Abomination Tower offers a quick burst of platforming fun in an inexpensive package.


Score: 3

3 out of 5 alpacas


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Fist of Awesome Review

Fist of Awesome Logo

Developer: I Fight Bears
Publisher: I Fight Bears
Platform: Mobile – Android, iOS, Ouya PC – Humble Store, Steam

For better or for worse, sidescrolling beat ’em ups have mostly disappeared from the modern gaming landscape. It’s up to indie developers to keep the genre alive with unique twists. Fist of Awesome attempts to reinvigorate audiences by punching intelligent future/past bears. It’s weird, wacky, and fairly short but a neat little brawler.

The star of Fist of Awesome is lumberjack Tim Burr (yep!). Things start out all lovely with his flannel-clad family celebrating something or other when things go completely wrong. Suddenly, Tim is alone and his fist has grown in size and begun talking to him. This apparent future fist explains that the present has been destroyed by time-travelling causing bears to take over the world. How can you set thing straight? Just punch all the bears!

Fist of Awesome Featured

Fighting is incredibly simplistic. You can kick, punch, jump (kick), and a teensy bit more. By holding down on punch you charge a special fist attack. There is an upgrade system in place but increasing your attack or speed doesn’t change much. All in all, levels blend together really quickly as you rarely need to switch from rapidly pressing the punch button. You pound on groupings of bears before reaching a boss. Each stage is short which means the game takes under two hours to beat. After that, you can try out arena mode or a harder difficulty.

As simple as the fighting mechanic is I had fun trying to punch and kick my way through each chapter. I appreciated the lanky pixel art and definitely enjoyed the soundtrack. Fist of Awesome is definitely a simple game and as such may be better purchased on Android or iOS for $3.99. That way you can get your bear-punching on the go and at a lower price!


Score: 3

3 out of 5 alpacas


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FRACT OSC Review

FRACT OSC Logo

Developer: Phosfiend Systems
Publisher: Phosfiend Systems
Platform: PC – GOG*, Humble Store, Steam

FRACT OSC is an interesting experience. It is part game and part musical plaything which for some reason is not common in the rhythm/music game genre. Some may not enjoy that, but for me, it was a great way to feel and see music in a fictional space.

Players begin by being unceremoniously dropped into a polygonal 3D world. When I say that I mean that the entire landscape is large, rough cut polygons. Everything is big, blocky, and angular but not in an unattractive way. The alien landscape is beautiful thanks to simple but effective architecture and a great color scheme. Purple, pink, red, and blue/green hues saturate the landscape with a digital glow.

Gameplay is revealed through a gentle series of tutorials. After meandering a bit to places that seem important, you learn how to manipulate various objects. Upon doing so, machines and buildings become active. Sometimes this creates musical cues and usually involves lights strobing or changing. Solving puzzles and exploring are the main brunt of FRACT OSC unless you enter the Studio.

FRACT OSC Featured

The Studio starts with all featured locked. Progressing through puzzles unlocks things although you can choose to unlock everything if you just want to mess around immediately. Players can interact with an unexpectedly proficient synthesizer and related musical tools to create their own music. There’s even a button to export your new masterpieces to Youtube. The original soundtrack by Mogi Grumbles is already awesome, but it’s wonderful to see a game based around music giving players the tools to create their own stuff.

It was hard not to fall desperately in love with the unique landscape of FRACT OSC. The way the music and world mix is incredible, as are the included musical tools. It’s a shame the entire experience weren’t longer, or perhaps made it easier to sidestep some tough puzzles. Still, many players should be able to experience all that this game has to offer.


Score: 4

4 out of 5 alpacas


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Ether One Review

Ether One Logo

Developer: White Paper Games
Publisher: White Paper Games
Platform: PC – GOG*, Humble Store, Steam

Are you someone who enjoyed the exploration of Gone Home but isn’t interested in puzzles that are typically aplenty in adventure games? Are you an adventure gamer who thoroughly enjoys wracking their brains on puzzles? Somehow, White Paper Games managed to make a game for both crowds with Ether One.

Ether One places players in the shoes of a “Restorer”. According to an omnipresent voice, you’re told that this means you enter into the mind of a dementia patient and try to restore their memories. Looking through memories not your own is an interesting concept and manages to overcome the sci-fi technology of it all. The story slowly unfolds and has a pretty heart-wrenching conclusion if you see it through the 3 to 7 hour playtime.

The most mechanically interesting aspect is that players can simply explore and uncover memory tidbits or they can solve puzzles to proceed. Since these are not required, you can simply ignore the ones you come across and enjoy the story that way. Of course, solving puzzles does appear to give you a deeper understanding of the storyline. Choosing to mess with the puzzles, most seemed simple enough, although I didn’t enjoy how a few seemed to require careful backtracking.

Ether One Featured

What ended up being the biggest issue for me was the fact that your player held inventory can only consist of one item. Players bring extra items to home base (accessible with a button press) and place them on shelves. This completely messed with my adventure game instincts of picking everything up because not every object in Ether One is required. All the same, I took everything back home and ended up with very cluttered shelves by the end.

My favorite feature was not the storyline, as it seemed kind of sparse early on. Instead, I was simply awed by the visuals. The 3D world is all hand drawn/painted style textures. It looks gorgeous and will definitely keep the game from looking “dated” for quite some time.

This may not be the best new adventure game of the year, but Ether One is still an admirable attempt. Players of different skillsets should all be able to make their way through the storyline and enjoy it. I just do not understand why they cluttered the world with objects (some unnecessary) and don’t let you keep multiple easily accessible. Still, what an interesting game.


Score: 3.5

3 1/2 out of 5 alpacas


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