Posts Tagged ‘Konami’

Contra Review

Contra Box Art

Developer: Konami
Publisher: Konami
Platform: Arcade, Console – NES, PC – Amstrad CPC, Commodore 64, DOS, MSX2, ZX Spectrum

Contra is one of those games folks can’t help but talk about. Comments circle around its high difficulty as well as the infamous Konami code which grants players thirty much-needed lives. The thing is, I never even touched the original Contra before. The closest I came to understanding its hectic 2D action was through playing the spiritual successor Hard Corps: Uprising

Thanks to a shiny new Raspberry Pi 3 in my possession (and watching the “This is the Run” video series on Giant Bomb), I decided it was finally time to take on Contra. Don’t worry, the NES cart is also in my possession. Unlike most players, this meant I was already armed with knowledge of how to defeat bosses and what challenges lie in wait. None of this made the experience a cake walk.

Contra Featured

When people say Contra is hard they mean it. The earlier stages aren’t quite so bad, but once you reach the middle there are bullets flying every which way as enemies constantly run onscreen. The challenge is compounded by one hit kills and a piddly default gun (which resets all power ups upon death). Securing a better weapon such as the spread gun is awesome – but often short-lived.

Contra is also super weird thematically. Despite being named with relation to the Iran-Contra affair, it bears little resemblance to real life events past the introductory level. Very quickly players move beyond the jungle setting with army-looking dudes to huge monsters, alien space ships, and more. None of this detracts from it being a white knuckle, badass experience. Anyone up for the challenge should definitely try their hand at Contra.


Score: 4

4 out of 5 alpacas


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Metal Gear Solid V: Ground Zeroes Review

Metal Gear Solid V: Ground Zeroes Boxart

Developer: Kojima Productions
Publisher: Konami
Platform: PS3, PS4, Xbox 360, Xbox One

Metal Gear is a longstanding franchise which gains a larger audience with each and every release. By this point, fans have been aching for Metal Gear Solid V but that’s still a ways away. As a way to tease fans (and make some extra money along the way) Metal Gear Solid V: Ground Zeroes launched. This, apparently, is just a sampling of the “next generation” gameplay and visuals. Oh, and it also introduces a bit of the storyline which will pick up again once V comes out.

As someone who at one point considered themselves an avid Metal Gear Solid fan, my experience with Ground Zeroes was immediately disappointing. Oh, no doubt it looks astonishing (mostly). Yes, there is excellent music. Controls also handle with ease and precision. But none of that could compel me to have much interest in anything that was going on. Fans like to praise Hideo Kojima’s wacky, twisting narrative sensibilities but at some point it just seems unintentional parody.

It was all thanks to a (since removed) interview with Metal Gear Solid 2 translator Agness Kaku that these thoughts first entered my mind, but now with Ground Zeroes I can clearly see what she meant. Kojima has an obvious love for Hollywood action films and, by effect, our government affairs. Injected in these action-genre sensibilities are his own concepts but these concepts no longer appeal to me. For example, early on you meet a character named Skull Face. And guess what? His face is horrifically burned and white – just like a skull! Maybe for some this seems completely awesome but at some point the mishmash of wannabe serious military narrative and ridiculous flourishes become too much.

Metal Gear Solid V: Ground Zeroes Featured

This is only further compounded by the fact that (spoilers?) the introductory chapter takes us to a fictional section of Guantanamo Bay. Is it possible to have Metal Gear silliness in such a serious location? Maybe, but it would take incredible skill. I do not feel that is demonstrated in Ground Zeroes. Snake mutters about how he “kept you waiting” but this was not the game I was waiting for. Thankfully, it took only an hour and 45 minutes to finish. Apparently it was only at 7% completion but there was no drive left to attempt to unlock more.

At one point I would have made the ideal candidate to review a Metal Gear Solid game, but that time has apparently passed. Those who know and love everything that Kojima does will likely enjoy this too, even though some of the more obvious wackiness has been toned down. Snake may have a new voice actor but this game still follows down the gameplay path that Metal Gear Solid 4 brought about. With that said, it was not fun for me to play at all, which makes it impossible for me to recommend.


Score: 2

2 out of 5 alpacas


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Beat’n Groovy Review

Beat'n Groovy Boxart

Developer: Voltex
Publisher: Konami
Platform: Xbox 360 – XBLA

Konami is the undisputed king when it comes to rhythm/music games as far as I’m concerned. Unfortunately, outside of DDR, they have really squandered the Bemani label in the West. With tons of bankable properties, they instead continually release misguided versions of their classics to supposedly appeal to American tastes. They create awful, old-looking versions that no one is interested in.

Such is the case with Beat’n Groovy. The game itself is modeled strongly after the successful (and Japanese-only) Pop’n Music. Okay, Pop’n saw US release on Wii but it was one of those bastardized versions. This game is played by using a 3 or 5 button layout to hit keys as they fall down the screen. It’s easy enough, and the standard model for Beatmania as well.

Beat'n Groovy Featured

The problems come in when you look at the paltry songlist – only 9 tracks in all. There may be downloadable content available, but people would only be interested in buying that if the base property is sound. It isn’t. Sure, the play is still adequately Pop’n style, but the music they selected was extremely poor. Most of it sounds like the early days of Bemani, and some of the tracks (as far as I could tell) are legitimate Bemani properties. But if you’re trying to appeal to the US then you’ve got to make a “modern” tracklist that appeals to current tastes.

Check out the demo if you’re set on having a Western version of Pop’n but this is probably the worst version you could get. It’s a shame, because if Konami could ever have success via a non-DDR rhythm game then they might be willing to put actual effort into others.


Score: 1

1 out of 5 alpacas


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