Posts Tagged ‘Nyu Media’

RefleX Review

RefleX Boxart

Developer: SITER SKAIN
Publisher: Nyu Media
Platform: Desura, GamersGate, Nyu Media, Rice Digital, Steam

Digital distribution is quickly changing the landscape of games available to players. In the days when arcades still existed, it was likely most had tried at least one shoot ’em up there. Afterwards, the genre trended toward niche with releases that mostly just fans were aware of. Nyu Media, known for their doujin releases, recently brought RefleX to a western audience.

Interestingly, RefleX is the second game in The Tale of ALLTYNEX trilogy by independent developer SITER SKAIN. Yet, it is the first released to Steam. The game includes eight stages complete with large bosses and tons of regular enemies. Of course, this is what is par for the course with shooters.

RefleX Featured

What is it that makes the game stand out against countless others? The most interesting feature is a reflect system. Using a shield during battle protects your ship but also reflects enemy bullets. Where bullets bounce back is dependent on the angle they struck your shield to begin with. So, in theory, these reflected bullets are a great way to weaken enemies. In play I found this hard to control simply because there’s so much going on.

Bullet hell shooters are famous for having tons of visual clutter thanks to ridiculous bullet patterns and enemies. With so much going on, using the reflective shield to its best is beyond my reach (at least right now). At least RefleX grants failing players extra continues! There’s a lot good about the game, but it seems opposed to novices, despite appealing to them with more lives. RefleX is best played by fans of the genre or those who really, really want to play a solid shooter regardless of difficulty.


Score: 3

3 out of 5 alpacas


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Gigantic Army Review

Gigantic Army Boxart

Developer: Astro Port
Publisher: Nyu Media
Platform: PC – Direct, Desura, GamersGate, Rice Digital, Steam

If mechs are your thing then Gigantic Army is probably already on your radar. The doujin title brings back memories of classic SNES and Genesis games, although it isn’t attempting to recreate any of those titles exactly. What Gigantic Army does best is give more realistic control of a huge robot on a 2D battlefield.

Your machine is massive and it feels the part. Each step is slow and heavy, clunking as you progress forward. This isn’t a bad thing in the least, although you might need to get used to the feel of controlling such a hefty robot. Enemies blast you continuously but most shots feel like nothing against your machine’s powerful armor. In fact, often times you can simply trod up to a weak little enemy and destroy it point blank. It’s pretty cool how powerful the game allows you to be!

Does that mean Gigantic Army is a super easy game? Not at all. Levels get progressively tougher, although if you need a better challenge you can always switch difficulty. If anything, it seems your toughest enemy is the clock. It counts down as soon as you start the stage – impatiently waiting for the player to finish. With that said, you can make the game easier (or harder) on yourself by the right selection of main and sub weapon as well. They aren’t all balanced in power levels meaning ones like the grenades are super powerful while others are far less so.

Gigantic Army Featured

The graphics paint a pretty dismal picture for the state of this war-torn world. Everything is painted in hues of brown and orange, with bullets being the most brightly-colored objects around. Enemy designs aren’t particularly inspired although bosses are still pretty neat and huge. Unlike most action shooters, this one doesn’t have a tremendously inspiring soundtrack either, which is a definite shame.

Still, Gigantic Army is a ton of fun to play. It feels great to be in control of such a powerful mech as it sprays enemies with bullets, boosts up to higher ground, and defends against weakling attacks. The ponderous movement definitely enhances the concept that you are in control the minute you enter a stage. Kicking robot butt is always entertaining and if you love that then Gigantic Army is a game you should play.


Score: 3

3 out of 5 alpacas


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Eryi’s Action Review

Eryi's Action Boxart

Developer: Xtal Sword
Publisher: Nyu Media
Platform: PC – Desura, Direct, GamersGate, Playism, Steam

I rarely get angry at video games. When people talk about wanting to throw their controllers across the room I just look on in abject terror. What about a video game could make you so mad that you want to damage $40+ peripherals? Last year I played Eryi’s Action for the first time and found it ridiculous, but purposefully so. Now that I’m revisiting it on the Steam launch, my feelings have changed slightly. My rage was stoked, but not so much to ignore the inherent funniness of the experience.

Eryi’s Action looks like a cute little platformer. The world is cartoony and brightly colored. Lead character Eryi seems quite pleased with her adventure, swaying her arms to and fro for an idle stance. Music plays like some sort of cheesy Super Mario Bros. ripoff that is just catchy enough to get stuck in your head. Then you step forward and – conk – a pan falls from the sky and KO’s Eryi. Wait, what?

Oh, so it’s that kind of game. This incredibly cruel tricking of the player begins and never lets up. Whenever anything looks safe you quickly realize it isn’t. Moments like this are common: Hey, look at that easy jump over a ledge! Suddenly a block appeared that made me fall right down into the pit?! Memorization of trap patterns is required. Levels aren’t that long, at least, but that didn’t stop me from retrying puzzles zillions of times over.

Eryi's Action Featured

There was a part early on that stumped me. I racked up 50 deaths in attempts and then realized something. For some reason, my Xbox 360 controller was not allowing Eryi to run at full speed. She was instead running at a slower pace, making a certain jump impossible. I had in fact been making this fiendish game even harder (as it turns out, running requires pressing a button instead of analog stick control)! From there, I lovingly admired Eryi’s “new” speed by using a keyboard. Of course, this was a short-lived moment as the obstacle suddenly leapt up and crashed down onto her head. Normally, my screaming is internal, but this time I let out a real sound – a laugh.

Had I gone insane? No, it was the result of Eryi’s Action being purposefully evil that was so amusing. My frustration would always get close to boiling over but then subside thanks to unexpected traps. Sometimes, the traps are absolutely hilarious. For example, after experiencing normal enemies until this point, the second chapter features a chicken that will actively jump up and carry you skyward if you try to stomp them. Why? Because it’s a game about messing with expectations!

If you think you can handle rigorous and continual game-based punishment then, by all means, pick up a copy. Those who would rather play a “fair” difficult platformer have a wealth of other choices. Eryi’s Action is not fair. It is a monstrous exercise in player-focused cruelty and I dig it.


Score: 3

3 out of 5 alpacas


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Armed Seven Review

Armed Seven Boxart

Developer: Astro Port
Publisher: Nyu Media
Platform: PC – Desura

Are you a fan of shooters? Although there are still many coming out in the modern era, it feels like many have lost touch with the classics. Now, there’s an increased focus on the moe (or cute-ified) shooter, which often sacrifices quality for style. But there are still developers out there who have been making serious sidescrolling shooters. Many of them just happen to be from Japan. Astro Port is one quality shmup developer and their game, Armed Seven, has finally released in the West thanks to Nyu Media.

Armed Seven is basically just like all those retro shooters that were cool, difficult, and always able to tempt a player into extra rounds. However, it also has some neat flourishes which keep the game from feeling stale. Before each stage, players can choose their main weapon, sub weapon, and charge weapon. Main and sub fire whenever you fire, but of course charge only activates after it has received a proper charge. Interestingly, your mech’s gun is not completely static. If the mech flies upward, the gun will shift to face that direction as well, and vice versa. This leads to increased complexity but also possibility for players to take down opponents from safer angles.

Probably the biggest sticking point with growing the audience for shmups is their high difficulty. Now, don’t get me wrong, Armed Seven is not a bullet hell game. Those are where the screen is filled to the brim with complex patterns that take a lot of practice to dodge. Here you’ve got much more manageable enemies and bullets but only one life. After your life bar is depleted, it’s game over! Thankfully, it’s always possible to return to the furthest stage you’ve played via the stage select. There are also a variety of difficulties to select from which were a tremendous help for mostly unskilled players such as myself.

Armed Seven Screenshot

In regards to the graphics it seems like a game that could have easily been a hidden retro gem. It has nicely detailed art, even if the enemies aren’t hugely different from existing games. Really though, how much variety do you need? There need to be cool mechs, big bosses, and a soundtrack to get you pumped! While I don’t think the music is a standout soundtrack for a shooter, it is still exciting. Of course, it doesn’t help that the genre has some of the most incredible soundtracks in all of gaming history.

Playing Armed Seven is an entertaining challenge. If you’re a pro, then the game can totally be finished in half an hour, but the majority of players will be required to spend a lot more time to make it through even once. Those later stages (while still not classified as bullet hell) are killer! My best tip is to try out a variety of weapon loadouts and see which best fits your style. From there, go forth dodging bullets and taking down everything in your path!


Score: 3

3 out of 5 alpacas


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