Posts Tagged ‘PS3’

Life is Strange Episode 4 – Dark Room Review

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Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

Life is Strange Episode 3 – Chaos Theory left me feeling a little strange. It seemed that DONTNOD were on the precipice of something either really cool, or were set to completely lose me. Luckily, I enjoyed Episode 4 – Dark Room far more, though it wasn’t without some oddities. First off, it really feels like the ending of Episode 3 failed to play out in a significant way here.

Without spoiling anything, it was a very underwhelming resolution. Episode 3 made it seem like this event was a huge wrench in everyone’s plans, but then there’s very little issue to actually get back on the “main” storyline. Perhaps it’ll come back into play in Episode 5, but as of now it seems nothing more than an emotionally manipulative detour.

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So, as for Episode 4 – Dark Room itself. Things are finally getting serious — far more serious than I ever expected when Life is Strange began. Although there’s a lot of melodrama, it’s easy enough to fall right into the tale. Once everything takes a turn for the creepy I was really involved and being led right down the path that DONTNOD wanted. That reveal right at the end? Yep, I seriously had no clue it was coming.

There were definitely low points to be had between the more climatic sections. For one, you’re forced to put all the clues together in one multi-part puzzle. At this point I simply wanted to get up and go, not sit around and finagle with what was ultimately a very easy set of puzzles. Playing with a controller made it more cumbersome than needed, but that’s my own stubborn fault for not switching to a mouse during the segment.

Life is Strange Episode 4 - Dark Room Featured

Finally, there’s the matter of how choices “pay off” in Life is Strange. Here’s an example with a spoiler. Victoria believed me when I spoke with her at the party. Why? Because I didn’t add insult to injury after dumping paint on her in Episode 1. The fact that she specifically referenced this act of pseudo kindness did not excite me. It just revealed the utter game-y nature of this video game. My choices should impact the story in ways that feel natural. This just seemed contrived.

I am still looking forward to Life is Strange Episode 5. For one, I’m ready to see how this story comes to a close. Not only that, but I’m anxious to see just how differently things do or don’t play out when two players have made completely different choices along the way.


Score: 3.5

3 1/2 out of 5 alpacas


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Life is Strange Episode 3 – Chaos Theory Review

Life is Strange Episode 3 - Chaos Theory Logo

Developer: DONTNOD Entertainment
Publisher: Square Enix
Platform: PC – Steam PSN – PS3, PS4 Xbox 360, Xbox One

I’ll admit, despite the dramatic flourishes of Life is Strange Episode 2, the episode felt pretty meandering. This phenomenon appears in many episodic properties, though. Things picked up a tad in time for Episode 3 – Chaos Theory. Throughout the approximately two-hour playtime I found myself hooked, even if it wasn’t always for the best reasons.

Information related to Kate, Rachel, and the Vortex Club was left relatively untouched, even after what just occurred in the previous episode. And for reasons unknown, these interpersonal, ham-fisted issues are still more pressing than the impending destruction of Arcadia Bay. With that said, I enjoyed getting caught up in Max and Chloe’s antics even as they increase in severity.

Life is Strange Episode 3 - Chaos Theory Featured

And (spoilers) I’ll admit to advocating very hard for a potential relationship between them. The way Episode 2 ended scared me about who Max’s potential love interest could end up being, as it seems completely wrong with the assessment I’ve made of the characters thus far (headcanon, haha). In any case, the real star of the episode is Chloe. We see more about her life and history which explains her current devil may care attitude. Then, in the final few seconds of the episode, we’re given a huge “shock” and then credits roll. Although the reveal felt like a cheap trick, it did effectively necessitate my playing of the upcoming episode.

I did not appreciate the utter game-y ness at times. Searching for a computer password and an appropriate place to hide keys had me trying every wrong option first. When the real one was revealed it was obvious, but somehow I didn’t notice (or maybe you need to perform other actions before the right one unlocks?). I’ll need to play again to see if that was the case or not, but if so, that’s truly annoying. Life is Strange is about the story, and any amount of frustration to experience more of that is a hindrance to my enjoyment.

Episode 4 looks to be when the Vortex Club party finally occurs, and as such I’m hoping it’s where everything finally amps up – so far the story is weirdly sedate. It’d be impossible to keep all that excitement for the final episode, right?


 

Score: 3

3 out of 5 alpacas


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Hatsune Miku: Project DIVA f Review

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Developer: SEGA, Crypton Future Media
Publisher: SEGA
Platform: PSN – PS3, Vita

It’s a joy to see Hatsune Miku slowly, but surely, becoming fully recognized in North America. Heck, she’s even opening for Lady Gaga! The best part, however, is that we’re getting Project Diva games published here now. I already played Project DIVA F on PS3 last year and loved it, but I wanted to see if its handheld counterpart was an even better experience.

Like any other rhythm game, you press buttons to the beat of the music in Project DIVA f. There are also moments where you must swipe either the front or back touchscreens. With faster songs and higher difficulties, swiping quickly enough feels almost impossible, especially with the fact that they are sometimes not recognized. In any case, the more accurate you are with your timing, the better your score.

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Paired with a selection of over 30 catchy tracks, Project DIVA f‘s main gameplay will have you hooked. It can get really crazy and demand your utmost attention and reflexes, but it sure as hell feels good to do well on that super difficult song that you’ve had trouble with for so long.

When you want to take a break from the main portion of Project DIVA f, you can interact with Hatsune Miku and the other Vocaloids in their rooms. This includes dressing them up, giving them gifts, and redecorating. It’s oddly satisfying.

Other modes include Edit Mode and Portrait Mode. Edit Mode allows you to create your own music videos, which is sure to please creative folks out there. Portrait Mode, on the other hand, lets you take photos of Miku in your environment.

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Having played both versions of Project DIVA f, I can safely say that I vastly prefer the Vita version. Although it’s lovely seeing Miku dance and sing on a large television screen, the gameplay feels much more suited to a handheld platform.

Why choose Project DIVA f over other rhythm games? Well, its appeal lies heavily in the Vocaloid franchise. So, if you’re not interested in Hatsune Miku and her friends, you’re probably better off skipping over Project Diva f. But for those of you that are fans, even just a little bit… Definitely add it to your gaming library and help show support for Miku in the states!


Pink Score: 44 out of 5 alpacas


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The Witch and the Hundred Knight Review

The Witch and the Hundred Knight Boxart

Developer: Nippon Ichi Software
Publisher: NIS America
Platform: PS3

Back before I became a curmudgeon old games reviewer, I spent hours upon hours in Diablo and Diablo II. There was something incredibly appealing about clicking away at enemies in these ARPGs. As such, upon hearing about The Witch and the Hundred Knight I found myself intrigued – if a bit wary. But, curiosity persisted and I’ve ended up playing it. So, is this a game worth pursuing?

Maybe. First, let’s get all the basics out of the way. In this game you start out as a teeny, cute blob creature (supposedly male). A crude, cruel witch finds and names you Hundred Knight because it sounds cool. After a brief tutorial session with her, you’re brought back to the real world where she introduces herself as Metallia and that you are now completely under her command.

Metallia is a monster. She might look like a swamp witch but her meanness never skips a beat. It’s hard to recall that many games where you actually are forced to work under someone who could be quantified as evil. With that weird perspective in place, you go about doing things that you know are wrong but simply have to do anyway. That’s where all the ARPG hacking away at enemies comes in.

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The Hundred Knight can equip multiple weapons and get to work beating on everything in sight. Well, there is a bit more strategy to it than that. There’s the ability to chain together multiple weapons for greater attacks, as well as types of weapons which enemies are weak or strong against. The latter is particularly annoying as you may have to frequently switch out weapons when dealing between two distinct creature types.

Another, stranger, feature of The Witch and the Hundred Knight is the GCal system. GCals are effectively a timer placed on you throughout every stage. Work through the whole thing before the GCals deplete or you’re dead! Luckily, there are a variety of ways to replenish it but I still died a lot before figuring out the most efficient methods. That honestly might be one of the biggest issues with the game: Its obsession with systems.

This genre of game doesn’t necessitate massive complexity. And yet, the experience is filled to the brim with them. And for all that work, you can basically ignore 80% of them. Perhaps some will find them intriguing, but that was not a favorable aspect in my opinion. No doubt many will be bothered by Metallia’s attitude as well, but I dug her no-holds-barred cruelty… and was much disappointed by the designer’s intentions with her outfit.

The Witch and the Hundred Knight Screenshot 1

Visually, many have suggested it looks like a game from the PS2 era but I just don’t see it that way. The character models might be simplistic but they honestly looked really good to me. Similarly, the backdrops were nicely fanciful. The biggest problem with them were that foliage would often obstruct the playing field view. The soundtrack definitely meshed with the visuals, and maybe even did it one better. Every song had a real “character” about it and that made levels more enjoyable than they otherwise would’ve been.

It’s a shame, then, that for as simple as the experience could be that it wasn’t all that compelling in the long run. The Witch and the Hundred Knight doesn’t contain that engaging spark that more famous games such as Diablo managed to have. Without it, you’ll simply have to get by on enjoying the visual design, excellent soundtrack, and unusual narrative. All told that’s not a horrible thing but it could have been better.


Score: 2

2 out of 5 alpacas


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Stick It To The Man! Vita Review

Stick It To The Man Logo

Developer: Zoink!
Publisher: Ripstone
Platform: PC – Steam PSN – PS3, Vita

“Stick it to the man” is a phrase I don’t think I’ve ever heard used in a serious context. The Man, of course, is meant to be big government or any sort of authority figure. In the case of Stick It To The Man!, there is actually someone called The Man and he’s coming for Ray. Ray’s story begins on the way home from work. Everything is going fine until a secret government weapon flying overhead crashes directly on top of him. Ray doesn’t die but he does end up with this weird thing lodged in his brain. Now, Ray has got a noodly pink arm coming out of his head and it can read people’s minds.

As you might have already guessed, this is quite the silly game. Ray isn’t particularly adept at anything himself. Instead, the hand is used to interact with the world. After reading thoughts, puzzles are revealed. Sometimes, people even conjure up images in their mind for Ray to take in the form of a sticker. Here’s where the name mainly comes in, as these stickers must then be used to solve other people’s troubles. Removing and applying stickers is the main goal, although there are “stealth” sections as well.

Stick It To The Man Screenshot

There are times when The Man’s goons are on patrol on platforms. Your goal is to make it through without getting nabbed along the way. Although it seems simple enough, there is a lot of room for failure. On the Vita, you are supposed to be able to touch strategically placed pins so the hand will grab them and drag Ray safely along. Perfect timing is necessary because these areas are often cramped, meaning bad guys might be only an arm’s length away. Unfortunately, more often than not I found myself pressing the touch screen directly over a pin but the touch wouldn’t register. This caused many frustrating deaths. Although there are ways to make these sections easier (via sticker usage) I still found them harder due to technical troubles.

If you ignore those sections though there is definitely a lot to dig about Stick It To The Man! First, there is the world. Everything is done up to look like cardboard cutouts. Buildings and other features look simply like sharpie drawings and it is very cool. On the Vita the graphics shine and it seems they look even better on PS3. Stages have their own style and it’s a lot of fun to see what the world has in store for you.

Then there’s the writing. I won’t say the story is fantastic, because it’s still a pretty simple “go from point Y to Z – oh, and save your girlfriend” affair. What does stand out is the script for all the characters Ray comes across in the game. Each expresses their problems mentally with ridiculous candor. There were a multitude of times that I just had to stifle laughs at something a character had said. Many games try to be funny, but it’s hard to actually find one that is.

Stick It To The Man Featured

Of course, not everything is perfect. One of the strangest aspects of Stick It To The Man! is how much of a dark comedy it turns out to be. Despite having stickers and a pink noodly appendage on his head, Ray meets with primarily unhappy individuals. Many begrudge their horrendous life circumstances, poor jobs, lost loves, and more. Sure, many characters have positive conclusions, but the path to them can be quite awkward.

All in all, Stick It To The Man! is a fairly fun, but flawed experience. The weird sometimes non-functioning of the Vita touchpad is the biggest strike against it. Even so, some have complained about the PS3 version accidentally targeting the wrong objects. Perhaps the PC version will be the best way to play? In any case, check Stick It To The Man! out if you have three to five hours to kill and don’t mind putting up with a few technical snafus. The writing and attractive visuals definitely make up for it.


Score: 3.5

3 1/2 out of 5 alpacas


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