Developer: Two Tribes
Publisher: Two Tribes
Platform: PC – Steam
Puzzle games are both my favorite and least favorite genre. There are always excellent titles to choose from, but some just end up being too convoluted. I wasn’t sure what to expect from RUSH since people don’t really talk about it… After playing it for hours I don’t understand how it was overlooked.
RUSH starts off simply. The basic gameplay concept boils down to making colored blocks reach a destination of the same color. Each block moves across a 3D cube surface and its path is controlled by signs. Signs allow players to make them move up, down, left, right, pause, and the like. If a block hits a wall it will always turn right and continue trekking along.
Tutorials explain all these rules of block locomotion. As you progress through other puzzles harder difficulties eventually open up. Puzzles are a ton of fun because each has its own design with the 3D cubes. Some look like mazes and one even looked like a big crocodile head! I really enjoyed the simple visual aesthetic of the game. Unfortunately, there is no zoom function so sometimes the camera can’t be placed just where you need it.
The soundtrack in RUSH is phenomenal. It sounds like nothing I’d ever expect from a puzzle game which makes it all the more memorable. Perhaps jamming to the tracks helps my mind better process puzzles? In any case, when something is tough just call upon a hint or two. One hint option shows whether signs are in the right spot or not. The second hint does that but also highlights where additional signs must go. Of course, it’s up to you to decipher which signs specifically go where.
Playing RUSH is not without moments of frustration but fun definitely overpowers it. A few tweaks could have made the game even greater but as it stands more people simply must nab RUSH.
4 out of 5 alpacas